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onin-game

source

Types


onin-game

onin-game: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
wave: int32
event: int32
wave-time: time-frame
wave-delay-time: time-frame
wave-length: uint64
event-time: time-frame
event-length: uint64
hud-score: handle
hud-goal: handle
hud-miss: handle
score: float
score-time: time-frame
game: inline-array
miss-max: int32
miss-count: int32
point-win: float
game-start-time: time-frame
last-type: int32
current-bonus: float
last-angle: float
wave-start-miss: int32
Methods
hide: unknown
wait-for-start: unknown
active: unknown
lose: unknown
win: unknown
onin-game-method-25(obj: onin-game) => nonesource
onin-game-method-26(obj: onin-game) => nonesource
onin-game-method-27(obj: onin-game, arg0: int) => nonesource

TODO - bubble type

onin-game-bubble

onin-game-bubble: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
bubble-type: int32
bubble-start-time: time-frame
gravity: meters
dead?: symbol
angle: float
height: float
Methods
idle: unknown
fall: unknown

onin-game-event

onin-game-event: structuresource
Fields
min-count: uint16
max-count: uint16
min-event: uint16
max-event: uint16
wave-delay: uint16
min-wave: uint16
max-wave: uint16
gravity: meters

Functions


birth-func-onin-bubble-birth-pop

birth-func-onin-bubble-birth-pop(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: sprite-vec-data-3d, arg3: sparticle-launcher, arg4: sparticle-launch-state) => nonesource

birth-func-onin-bubble-pop

birth-func-onin-bubble-pop(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: sprite-vec-data-3d, arg3: sparticle-launcher, arg4: sparticle-launch-state) => nonesource

onin-game-bubble-init

onin-game-bubble-init(arg0: vector, arg1: int, arg2: meters, arg3: float, arg4: float) => nonesource

onin-game-init

onin-game-init(arg0: entity) => nonesource

Variables


*onin-game-data*

*onin-game-data*: arraysource

onintent-part

source

Types


onintent-part

onintent-part: part-spawnersource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
part: sparticle-launch-control
sound: ambient-sound
mode: pointer
enable: symbol
radius: meters
world-sphere: sphere

Functions


check-bubble-surface-onintent

check-bubble-surface-onintent(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: matrix) => symbolsource

check-onintent-bugs

check-onintent-bugs(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: matrix) => nonesource