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Symbol Index

A complete directory of all symbols. Click any symbol to be taken to it's relevant documentation.

A

*active-pool*

*ACTOR-bank*

*actor-hash-buckets*

*actor-hash*

*actor-list-length*

*actor-list*

*add-sphere*

*aim-pos*

*airlock-speed*

*alert-level-settings*

*already-exists-options*

*already-printed-exeeded-max-cache-tris*

*ambient-sound-class*

*ambient-spec*

*amphibian-global-info*

*amphibian-nav-enemy-info*

*anim-manager*

*anim-tester*

*art-control*

*artist-all-visible*

*artist-error-spheres*

*artist-fix-frustum*

*artist-fix-visible*

*artist-flip-visible*

*artist-use-menu-subdiv*

*ash1-course*

*ash4-course*

*ashelin-global-info*

*ashelin-nav-enemy-info*

*attack-end-mods*

*attack-mods*

*ATX-settings*

*atx*

*auto-continue*

*auto-save-info*

*autosplit-info-jak2*

abandon-thread

abort?

above-ground?

abs

acos

acos-rad

activate

activate-by-handle

activate-by-type

activate-canyon-lightning-thingy

activate-elevator

activate-from-params

activate-hud

activate-levels!

activate-object

activate-one-citizen

activate-one-vehicle

activate-progress

activate!

actor-bank

actor-count

actor-count-before

actor-cshape-ptr

actor-get-arg!

actor-group

actor-hash-bucket

actor-hash-buckets

actor-id

actor-link-dead-hook

actor-link-info

actor-link-subtask-complete-hook

actor-link-subtask-incomplete-count-hook

actor-perm

actor-reference

actors-update

add-32bit-data!

add-a-bunch

add-a-sphere

add-a-sphere-with-flag

add-active-cell

add-active-process

add-actor-cshape

add-all-spheres

add-an-object

add-blue-motion

add-blue-shake

add-borrow-levels

add-boundary-shader

add-box!

add-bsp-drawable

add-collide-debug-box

add-collide-shape-spheres

add-colors!

add-connection

add-danger

add-data!

add-debug-arc

add-debug-bound

add-debug-bound-internal

add-debug-box

add-debug-box-with-transform

add-debug-circle

add-debug-cross

add-debug-cspace

add-debug-cursor

add-debug-curve

add-debug-curve2

add-debug-flat-triangle

add-debug-light

add-debug-lights

add-debug-line

add-debug-line-arrow

add-debug-line-sphere

add-debug-line2d

add-debug-matrix

add-debug-outline-triangle

add-debug-point

add-debug-points

add-debug-quaternion

add-debug-rot-matrix

add-debug-sphere

add-debug-sphere-from-table

add-debug-sphere-with-transform

add-debug-spheres

add-debug-text-3d

add-debug-text-sphere

add-debug-triangle-normal

add-debug-vector

add-debug-x

add-debug-yrot-vector

add-element

add-fg-prim-using-box

add-fg-prim-using-line-sphere

add-gravity

add-icon!

add-joint-to-list

add-level-tpage-dma

add-light-sphere-to-light-group

add-nav-sphere

add-new-supression-box

add-newly-active-cell

add-object

add-offset-to-target!

add-pc-port-background-data

add-pc-tfrag3-data

add-point!

add-prims-touching-work

add-process

add-process-drawable

add-process-drawable-to-navmesh

add-reg-gif-packet

add-reserved-process

add-rider

add-root-sphere-to-hash!

add-setting

add-setting!

add-shader-to-dma

add-spheres-from-mesh-user-list

add-spheres!

add-tfrag-data

add-tfrag-mtx-0

add-tfrag-mtx-1

add-thrust

add-to-dma-buffer

add-to-level!

add-to-loading-level

add-to-sprite-aux-list

add-to-trick-list

add-touching-prims

add-trick-to-combo!

add!

adgif-shader

adgif-shader-array

adgif-shader-login

adgif-shader-login-fast

adgif-shader-login-no-remap

adgif-shader-login-no-remap-fast

adgif-shader-update!

adgif-shader<-texture-simple!

adgif-shader<-texture-with-update!

adgif-shader<-texture!

adjust-bbox-for-limits

adjust-bbox-for-limits-along-axis

adjust-cloud-lighting

adjust-depth!

adjust-haze-lighting

adjust-num-clouds!

adjust-to-screen-flip

advance-by!

ai-task

ai-task-control

ai-task-control-method-10

ai-task-control-method-12

ai-task-control-method-13

ai-task-control-method-14

ai-task-control-method-9

ai-task-method-10

ai-task-method-11

ai-task-pool

ai-task-pool-method-11

aif

aim-turret!

air-train

align-control

align-n

align-vel-and-quat-only!

align!

align16

align64

alive?

all-particles-50-to-60

all-particles-60-to-50

all-texture-tweak-adjust

alloc-and-init-rigid-body-control

alloc-levels-if-needed

alloc-new-edge!

alloc-new-node!

alloc-new-visnode!

alloc-node

alloc-string-if-needed

alloc-vag-list

alloc-vagdir-names

allocate-and-init-cshape

allocate-data-memory-for-tag!

allocate-defaults

allocate-dma-buffers

allocate-segment

allocate-vram-words!

allocate!

alt-actor-list-subtask-incomplete-count

alt-load-command-get-index

ambient-control

ambient-sound

ammo

ammo-collectable

amphibian

amphibian-anim-info

amphibian-global-info

amphibian-joint-mod

amphibian-joint-mod-callback

amphibian-joint-mod-method-9

amphibian-method-184

amphibian-method-185

amphibian-method-186

amphibian-method-187

amphibian-tongue-attack-info

analog-input

and

and-flags-of-selected-nodes

anim-info

anim-tester

anim-tester-process

anim-tester-start

anim-tester-x

anim-tester-x-init-by-other

anim-tester-x-interface

anim-tester-x-reset

anim-tester-x-settings

append-character-to-string

append!

apply-alignment

apply-all

apply-damage

apply-function-forward

apply-function-reverse

apply-gravity

apply-haze-light

apply-mood-channels

apply-mood-clouds-and-fog

apply-mood-color

apply-settings

apply-to-connections

apply-to-connections-reverse

are-still?

arr-idx-of

array

array-uint32-value?

art

ART_GROUP_FILE_VERSION

art-element

art-group

art-group-get-by-name

art-group-load-check

art-joint-anim

art-joint-anim-manager

art-joint-anim-manager-slot

art-joint-geo

art-load

art-mesh-anim

art-mesh-geo

art-part-name

ash

ashelin

ashelin-anim-info

ashelin-battle

ashelin-course

ashelin-global-info

ashelin-method-235

ashelin-method-236

ashelin-method-238

ashelin-method-239

ashelin-method-240

ashelin-method-241

ashelin-method-242

ashelin-method-243

ashelin-method-244

ashelin-method-245

ashelin-method-246

ashelin-method-247

ashelin-method-248

ashelin-method-249

ashelin-method-250

ashelin-npc

ashelin-shot

ashelin-shot-move

ashelin-tanker

asht-fight-focus

asht-wait-spot

asin

asize-of

asm-data-file

asm-file

asm-text-file

assign-draw-indices

assign-ids!

assign-selected-nodes-to-level

assign-selected-nodes-to-nav-mesh

assoc

assoce

at-max?

at-min?

atan

atan-rad

atan-series-rad

atan0

atan2-rad

atoll

atoll-hatch

atoll-hellcat

atoll-mar-symbol

atoll-part

atoll-sniper-lightning

atoll-states

atoll-tank

atoll-tank-init-by-other

atoll-valve

atoll-windmill

atollext

atollrotpipe

attach-pod-part

attach-squid-break-movie-part

attach-squid-movie-part

attack-dir-info

attack-info

attack-info-method-9

attack-mode-is-invinc

attack-target!

attacked-by-player?

atx-add-common-group

atx-add-group

atx-add-level-group

atx-add-new-art-group

atx-append-group

atx-interface-square-to-menu

atx-item

atx-item-art-group

atx-list

atx-list-append

atx-list-art-group-func

atx-list-get-by-index

atx-list-get-by-name

atx-list-init!

atx-list-interface

atx-list-joint-anim-func

atx-list-joint-geo-func

atx-list-mesh-geo-func

atx-list-remove

atx-list-remove-by-object

atx-list-size

atx-start

atx-stop

auto-save

auto-save-check

auto-save-command

auto-save-init-by-other

auto-save-post

auto-save-user

autocomplete

autosplit-flag-task-complete!

autosplit-info-jak2

average-segment-length

average-turn-angle

avoid-spheres-1!

avoid-spheres-2!

awhen

B

*background-draw-engine*

*background-work*

*backup-load-state*

*barge-constants*

*baron-neon-skull*

*barons-ship-turrets*

*battles*

*bb-collection-info*

*bb-ring-info*

*beam-info*

*bg-pool*

*bigmap-compressed-layers*

*bigmap-info-array*

*bigmap-options*

*bigmap*

*bike-explosion-info*

*bikea-constants*

*bikeb-constants*

*bikec-constants*

*blerc-globals*

*blit-displays-work*

*blue-training-path-global-info*

*blueline-index*

*blueline-table*

*board-air-mods*

*board-duck-jump-mods*

*board-duck-mods*

*board-flip-mods*

*board-halfpipe-mods*

*board-jump-mods*

*board-ride-jump-mods*

*board-ride-mods*

*board-shadow-control*

*board-spin-mods*

*board-spin-post-mods*

*board-trick-tracker*

*board-turn-to-mods*

*board-walk-mods*

*board-wall-kick-mods*

*boat-nav-callback-info*

*bomb-texture-anim-array*

*bombbot-body-constants*

*bombbot-exploder-params*

*bombbot-ik-setup*

*bombbot-nav-enemy-info*

*bombbot-path-1*

*bombbot-path-2*

*bombbot-path-3*

*bombbot-path-4*

*bombbot-path-5*

*bombbot-path-6*

*bombbot-spring-setup*

*bone-calculation-list*

*boot-video-mode*

*bot-course-table*

*bot-record-path*

*bot-task-pool*

*boundary-polygon*

*bucket-map*

*bug-report-output-mode*

*burning-bush-get-on-info*

b!

background-area

background-upload-vu0

background-vu0-block

background-work

backup-load-state-and-set-cmds

bank-info

barge

baron-move-point-on-ground

baron-npc

baron-pod

baron-pod-init-by-other

baron-pod-method-21

baron-statue

barons-ship-lores

barons-ship-turret-info

base-plat

base-plat-method-32

base-turret

base-turret-method-34

base-turret-method-35

base-turret-method-36

base-turret-method-37

base-turret-method-38

base-turret-method-39

base-turret-method-40

base-turret-method-41

base-turret-method-42

base-turret-method-43

base-turret-method-44

base-turret-method-45

base-turret-method-46

base-turret-method-47

basebutton

basebutton-init-by-other

basebutton-method-33

basebutton-method-34

basic

basic-type?

basic?

basically-not-zero?

basically-zero?

battle

battle-ally

battle-ally-array

battle-breed

battle-breed-array

battle-event-handler

battle-info

battle-method-25

battle-method-26

battle-method-27

battle-method-28

battle-method-29

battle-method-30

battle-method-31

battle-method-32

battle-method-33

battle-method-34

battle-method-35

battle-method-36

battle-method-37

battle-method-38

battle-method-39

battle-method-40

battle-method-41

battle-method-42

battle-method-43

battle-method-44

battle-method-45

battle-method-46

battle-method-47

battle-method-48

battle-method-49

battle-method-50

battle-method-51

battle-method-52

battle-spawner

battle-spawner-array

bb-collection-info

bb-ring-info

beam

beam-info

begin

begin-lap

begin-race

begin-scan

begin-scissor

begin-scissor-level

begin-scissor-missions

begin-scissor-scene

begin-scissor-secret

behavior

belongs-to-engine?

belongs-to-process?

bend-gravity

bfloat

bg

BIG_MEMORY

bigmap

bigmap-bit-mask

bigmap-compressed-layers

bigmap-image

bigmap-info

bigmap-info-array

bigmap-layer-mask

bigmap-method-11

bigmap-method-12

bigmap-method-13

bigmap-method-14

bigmap-method-15

bigmap-method-17

bigmap-method-18

bigmap-method-19

bigmap-method-20

bigmap-method-21

bigmap-method-22

bigmap-method-23

bigmap-method-24

bigmap-method-25

bigmap-method-26

bigmap-method-27

bike-base

bike-cam-limit

bikea

bikeb

bikec

billboard

binary-table

bind-assignment-info

binteger

binteger?

birth

birth-func-atoll-bird-wing

birth-func-boss-pebble

birth-func-camera-orient

birth-func-castle-green-slime-tube

birth-func-copy-omega-to-z

birth-func-copy-rot-color

birth-func-copy-target-y-rot

birth-func-copy2-rot-color

birth-func-ctyfarma-drip

birth-func-ctyfarmb-drip

birth-func-ctywide-baron-propoganda-ticker-rotate

birth-func-death-sparks

birth-func-dig-digger-collide

birth-func-firework-color

birth-func-ground-orient

birth-func-laser-pointer

birth-func-ocean-height

birth-func-omega-normal-orient

birth-func-onin-bubble-birth-pop

birth-func-onin-bubble-pop

birth-func-pecker-feather-color

birth-func-race-poster

birth-func-rain

birth-func-random-next-time

birth-func-rotate-hour

birth-func-rotate-minute

birth-func-rotate-second

birth-func-set-alpha-from-userdata

birth-func-set-quat

birth-func-set-vel

birth-func-setup-beam

birth-func-target-orient

birth-func-texture-group

birth-func-vector-orient

birth-func-vinroom-sphere

birth-func-whack-score

birth-func-y->userdata

birth-pickup-at-point

birth-viewer

birth!

birth?

bit-array

bit-enum->string

bit-field

blackout

blerc-block

blerc-block-header

blerc-context

blerc-dcache

blerc-execute

blerc-globals

blerc-init

blerc-stats-init

blg

blit-displays

blit-displays-work

block

blocking-plane

blocking-plane-destroy

blocking-plane-init-by-other

blocking-plane-spawn

board

board-add-thrust

board-info

board-init

board-on-ground?

board-post

board-ride-add-thrust

board-trick->string

board-trick-tracker

boat-base

boat-base-method-144

boat-base-method-145

boat-base-method-146

boat-base-method-147

boat-base-method-148

boat-manager

bombbot

bombbot-callback

bombbot-do-spline

bombbot-foot

bombbot-gun-callback

bombbot-gun-swivel-callback

bombbot-head-callback

bombbot-init-by-other

bombbot-method-179

bombbot-method-180

bombbot-method-181

bombbot-method-182

bombbot-method-183

bombbot-method-184

bombbot-node

bombbot-path

bombbot-spawn-params

bombbot-spread-lightning-lazer

bone

bone-buffer

bone-cache

bone-calculation

bone-calculation-list

bone-debug

bone-layout

bone-list-init

bone-memory

bone-regs

bone-work

bones-debug

bones-init

bones-mtx-calc

bones-mtx-calc-execute

bones-reset-sqwc

bones-set-sqwc

bones-vu0-block

boolean

border-plane

BORROW_MULT

bot

bot-check-too-far

bot-check-too-far-always-okay

bot-course

bot-course-table

bot-debug-draw-sphere

bot-debug-draw-spot-id

bot-debug-draw-spot-sphere

bot-focus-info

bot-method-181

bot-method-190

bot-method-191

bot-method-192

bot-method-193

bot-method-196

bot-method-208

bot-method-214

bot-method-216

bot-method-221

bot-method-222

bot-method-223

bot-simple-check-too-far

bot-speech-info

bot-speech-list

bot-speech-list-method-9

bot-speech-list-shuffle

bot-speech-tuning

bot-spot

bot-turn-info

bot-waypoint

bouncer

bouncer-method-24

bouncing-float

bounding-box

bounding-box-array

bounding-box-both

bounding-box4w

box-of-everything

box-vector-enside?

box-vector-inside?

box8s

box8s-array

break

break-dummy

break!

breakpoint-range-set!

broadcast-to-actors

brutter-balloon

brutter-npc

bsp-camera-asm

bsp-header

bsp-name

bsp-node

bubbler

bug-report-display

build-bounding-box-for-shape

build-conversions

build-dgos

build-entity-list

build-game

build-instance-list

build-kernel

build-masks

build-particles-list

build-regions-list

build-shader-list

build-vag-list

burning-bush

burning-bush-collection-info

burning-bush-collection-info-method-9

burning-bush-get-on-info

burning-bush-method-30

burning-bush-method-31

burning-bush-method-32

bush-collect

bush-collect-dark-eco-init-by-other

bush-collect-dark-eco-spawn

bush-collect-homing-beacon-init-by-other

bush-collect-homing-beacon-spawn

bush-collect-init-by-other

bush-collect-method-22

bush-collect-method-23

bush-collect-spawn

bustclasp

buzz-stop!

C

*CAM_BIKE-bank*

*CAM_EYE-bank*

*CAM_FREE-bank*

*CAM_LAYOUT-bank*

*CAM_POINT_WATCH-bank*

*CAM_STICK-bank*

*CAM_STRING-bank*

*cam-collision-record-first*

*cam-collision-record-last*

*cam-collision-record-show*

*cam-collision-record*

*cam-debug-coll-tri-current*

*cam-debug-coll-tri*

*cam-debug-los-tri-current*

*cam-debug-los-tri*

*cam-layout*

*cam-res-string*

*CAMERA_MASTER-bank*

*CAMERA-bank*

*camera-combiner*

*camera-dead-pool*

*camera-dummy-vector*

*camera-engine*

*camera-init-mat*

*camera-layout-blink*

*camera-layout-message-ypos*

*camera-look-through-other*

*camera-master-dead-pool*

*camera-no-mip-correction*

*camera-old-cpu*

*camera-old-level*

*camera-old-stat-string-tfrag-near*

*camera-old-stat-string-tfrag*

*camera-old-stat-string-total*

*camera-old-tfrag-bytes*

*camera-old-vu*

*camera-other-fov*

*camera-other-matrix*

*camera-other-root*

*camera-other-trans*

*camera-pool*

*camera-smush-control*

*camera*

*car-explosion-info*

*cara-constants*

*carb-constants*

*carc-constants*

*card-removed-options*

*carry-jump-mods*

*carry-walk-mods*

*cas-conveyor-room-id*

*cas-conveyor-texture-anim-array*

*cas-electric-fence-exploder-params*

*cas-rot-blade-shadow-control*

*cas-trapdoor-exploder-params*

*caspad-elec-gate-params*

*centipede-nav-enemy-info*

*centurion-global-info*

*centurion-nav-enemy-info*

*centurion-shield-2-spt-scale-x*

*centurion-shield-2-spt-scale-y*

*centurion-shield-center-spt-scale-x*

*centurion-shield-center-spt-scale-y*

*centurion-shield-glow-spt-scale-x*

*centurion-shield-glow-spt-scale-y*

*centurion-shield-spt-scale-x*

*centurion-shield-spt-scale-y*

*cheat-mode*

*cheat-temp*

*circle-mask-1x1-meter*

*circle-mask-2x2-meters*

*citizen-chick-global-info*

*citizen-chick-nav-enemy-info*

*citizen-debug*

*citizen-fat-global-info*

*citizen-fat-nav-enemy-info*

*citizen-norm-global-info*

*citizen-norm-nav-enemy-info*

*citizen-rebel-global-info*

*citizen-rebel-nav-enemy-info*

*city-baron-group-ids*

*city-bb-collection-edit-info*

*city-bb-racepoint-info*

*city-burning-bush-shuttle-1-info*

*city-bush-port-rings*

*city-dead-pool*

*city-errol-challenge-rings*

*city-info-x*

*city-info-y*

*city-info-z*

*city-lurker-global-info*

*city-lurker-nav-enemy-info*

*city-meet-brutter-vehicle-info*

*city-neon-praxis-group-ids*

*city-port-position*

*city-port-run-cargo-info*

*city-port-run-mine-info*

*city-power-switch-on-position*

*city-race-ring-edit-info*

*city-save-lurkers-pipe-info*

*city-save-lurkers-vehicle-info*

*city-shuttle-info*

*city-slums-transport-info*

*clm-cam-attr*

*clm-cam-lookthrough*

*clm-edit*

*clm-focalpull-attr*

*clm-index-attr*

*clm-intro-attr*

*clm-save-all*

*clm-save-one*

*clm-select*

*clm-spline-attr*

*clm*

*cloud-poly*

*cloud-vert-array*

*clouds-000*

*clouds-1000*

*clouds-125*

*clouds-250*

*clouds-375*

*clouds-500*

*clouds-625*

*clouds-750*

*clouds-875*

*clut-translate*

*col-rend*

*col-timer-enable*

*col-timer*

*collectable-dummy-shadow-control*

*collide-cache*

*collide-edge-board-halfpipe-spec*

*collide-edge-board-spec*

*collide-edge-spec*

*collide-edge-work*

*collide-hash-fragments-instance*

*collide-hash-fragments-tfrag*

*collide-hash-fragments*

*collide-hit-by-others-list*

*collide-hit-by-player-list*

*collide-list-boxes*

*collide-list*

*collide-mesh-cache*

*collide-player-list*

*collide-probe-stack*

*collide-rider-pool*

*collide-shape-prim-backgnd*

*collide-shape-prim-water*

*collide-stats*

*collide-test-flag*

*collide-vif0-init*

*color-black*

*color-blue*

*color-cyan*

*color-dark-blue*

*color-dark-cyan*

*color-dark-green*

*color-dark-magenta*

*color-dark-red*

*color-dark-yellow*

*color-gray*

*color-green*

*color-light-blue*

*color-light-cyan*

*color-light-green*

*color-light-magenta*

*color-light-red*

*color-light-yellow*

*color-magenta*

*color-orange*

*color-red*

*color-white*

*color-yellow*

*common-text-heap*

*common-text*

*compact-actors*

*cos-poly-vec*

*cpad-debug*

*cpad-list*

*CRATE-bank*

*create-game-options*

*crimson-guard-fact*

*crimson-guard-global-info*

*crimson-guard-hover-enemy-info*

*crimson-guard-hover-exploder-params*

*crimson-guard-level-blast-info*

*crimson-guard-level-global-info*

*crimson-guard-level-grenade-info*

*crimson-guard-level-info*

*crimson-guard-level-sniper-info*

*crimson-guard-level-tazer-info*

*crimson-guard-nav-enemy-info*

*crocadog-escort-nav-enemy-info*

*crocadog4-course*

*cty-guard-turret-exploder-params*

*ctyn-lamp-exploder-params*

*ctyport-cargo-exploder-params*

*ctywide-entity*

*current-ramdisk-id*

*current-sound-id*

c-string->game-task

caar

cadddr

caddr

cadr

calc-animation-from-spr

calc-danger-vec

calc-dist-between-points!

calc-fade-from-fog

calc-fade-vals

calc-sine-and-cosine!

calc-terminal-vel

calc-terminal2-vel

calc-terminal4-vel

calculate-basis-functions-vector!

calculate-percentage

calculate-ship-projectile-velocity

calculate-total

call

callback-on-nav-segments-in-sphere

cam-bike

cam-bike-bank

cam-bike-code

cam-calc-bike-follow!

cam-calc-follow!

cam-circular

cam-circular-code

cam-circular-position

cam-circular-position-into-max-angle

cam-collision-record

cam-collision-record-array

cam-collision-record-draw

cam-collision-record-save

cam-collision-record-step

cam-combiner-active

cam-combiner-init

cam-curve-pos

cam-curve-setup

cam-dbg-scratch

cam-debug-add-coll-tri

cam-debug-add-los-tri

cam-debug-draw-tris

cam-debug-reset-coll-tri

cam-debug-tri

cam-decel

cam-dist-analog-input

cam-draw-collide-cache

cam-endlessfall

cam-eye

cam-eye-bank

cam-fixed

cam-fixed-read-entity

cam-float-seeker

cam-free-bank

cam-free-floating

cam-free-floating-input

cam-free-floating-move

cam-helper-temp

cam-index

cam-index-method-10

cam-index-method-9

cam-index-options->string

cam-launcher-joystick

cam-launcher-long-joystick

cam-launcher-longfall

cam-launcher-shortfall

cam-layout

cam-layout-active

cam-layout-bank

cam-layout-do-action

cam-layout-do-menu

cam-layout-entity-info

cam-layout-entity-volume-info

cam-layout-entity-volume-info-create

cam-layout-function-call

cam-layout-init

cam-layout-intersect-dist

cam-layout-print

cam-layout-restart

cam-layout-save-align

cam-layout-save-cam-rot

cam-layout-save-cam-trans

cam-layout-save-campoints-flags

cam-layout-save-campointsoffset

cam-layout-save-flags

cam-layout-save-focalpull

cam-layout-save-focalpull-flags

cam-layout-save-fov

cam-layout-save-interesting

cam-layout-save-interptime

cam-layout-save-introsplineexitval

cam-layout-save-introsplinetime

cam-layout-save-maxAngle

cam-layout-save-pivot

cam-layout-save-spline-follow-dist-offset

cam-layout-save-splineoffset

cam-layout-save-stringCliffHeight

cam-layout-save-stringMaxHeight

cam-layout-save-stringMaxLength

cam-layout-save-stringMinHeight

cam-layout-save-stringMinLength

cam-layout-save-tiltAdjust

cam-layout-start

cam-layout-stop

cam-line-dma

cam-lookat

cam-los-collide

cam-los-setup-lateral

cam-los-spline-collide

cam-master-activate-slave

cam-master-active

cam-master-effect

cam-master-init

cam-master-set-entity

cam-mouse-input

cam-move-to-bot

cam-point-watch

cam-point-watch-bank

cam-pov

cam-pov-track

cam-pov180

cam-really-fixed

cam-remote

cam-restore

cam-robotboss

cam-rotation-tracker

cam-setting-data

cam-setting-data-method-10

cam-setting-data-method-9

cam-slave-get-flags

cam-slave-get-float

cam-slave-get-fov

cam-slave-get-interp-time

cam-slave-get-intro-step

cam-slave-get-rot

cam-slave-get-vector-with-offset

cam-slave-go

cam-slave-init

cam-slave-init-vars

cam-slave-options->string

cam-spline

cam-standard-event-handler

cam-standoff

cam-standoff-calc-trans

cam-standoff-read-entity

cam-start

cam-state-from-entity

cam-stick

cam-stick-bank

cam-stick-code

cam-stop

cam-string

cam-string-bank

cam-string-code

cam-string-find-hidden

cam-string-find-position-rel!

cam-string-follow

cam-string-joystick

cam-string-line-of-sight

cam-string-move

cam-string-set-position-rel!

cam-turret

cam-vector-seeker

camera-angle

camera-bank

camera-bounding-box-draw

camera-combiner

camera-cross

camera-fov-draw

camera-fov-frame

camera-free-floating-move-info

camera-line

camera-line-draw

camera-line-rel

camera-line-rel-len

camera-line-setup

camera-line2d

camera-look-at

camera-master

camera-master-bank

camera-master-debug

camera-master-method-14

camera-master-method-15

camera-master-method-16

camera-matrix

camera-plot-float-func

camera-pos

camera-pov-from

camera-remote

camera-rotate-to-vector

camera-slave

camera-slave-debug

camera-sphere

camera-start

camera-teleport-to-entity

can-dest-be-used?

can-display-query?

can-duck?

can-exit-duck?

can-feet?

can-go-back?

can-hands?

can-jump?

can-play-stance-amibent?

can-roll?

canyon-draw-beam

canyon-draw-beam-lens

canyon-draw-beam-statue

canyon-lightning-thingy

canyon-lightning-thingy-init-by-other

car

car-base

cara

carb

carc

carry-info

carry-info-method-13

carry-info-method-9

carry!

cas-button

cas-chain-plat

cas-conveyor

cas-conveyor-switch

cas-electric-fence

cas-elevator

cas-elevator-method-49

cas-flag-a

cas-flag-b

cas-front-door

cas-robot-door

cas-rot-blade

cas-rot-blade-callback

cas-rot-bridge

cas-switch

cas-trapdoor

casboss

casboss-activate

casboss-deactivate

casboss-part

casboss-states

cascity

cascity-part

case

case-str

casext

caspad

caspad-elec-gate

caspad-part

caspad-states

castle

castle-elec-gate

castle-green-dome-light-pulsate

castle-green-slime-popper

castle-green-slime-tube-check-delta

castle-part

castle-states

cat-string<-string

cat-string<-string_to_charp

catch-frame

catn-string<-charp

cave-in-master

cavein-get-random-point

cboss-elevator

cboss-tractor

cddr

cdr

ceil

centipede

centipede-cam

centipede-method-183

centipede-method-186

centipede-method-187

centipede-method-188

centurion

centurion-anim-info

centurion-global-info

centurion-method-180

centurion-method-181

centurion-method-182

centurion-shield-big

centurion-shield-little

centurion-shot

chain-physics

chain-physics-initialize

chain-physics-joint

chain-physics-method-14

chain-physics-method-16

chain-physics-method-17

chain-physics-setup

change-brother

change-mode

change-parent

change-sound!

change-to

change-to-last-brother

channel-active?

channel-id-set!

channel-upload-info

char-color

char-verts

charp-basename

charp-prefix=

charp<-string

chartest

check-arrest

check-blue-suck

check-bubble-surface-onintent

check-busy

check-cargo-piece-ground

check-crossing-distance

check-drop-group-center

check-drop-level-atoll-drop

check-drop-level-atoll-drop-userdata

check-drop-level-bigdoor-open-pops

check-drop-level-boss-pebble

check-drop-level-castle-drop-userdata

check-drop-level-ctyfarma-drop-userdata

check-drop-level-ctyfarmb-drop-userdata

check-drop-level-ctypal-drop-userdata

check-drop-level-ctyport-drop-userdata

check-drop-level-ctysluma-drop-userdata

check-drop-level-ctyslumb-drop-userdata

check-drop-level-dig-digger-rubble-sparks

check-drop-level-dig-lava-bloops

check-drop-level-drill-drillbit-rubble-sparks

check-drop-level-ecowell-victory-dirt-rubble

check-drop-level-flitter-dirt-rubble

check-drop-level-forest-drop-userdata

check-drop-level-forexitb-drop-userdata

check-drop-level-forexitb-drop-water-userdata

check-drop-level-hide-fireplace-sparks

check-drop-level-kiosk-fire-sparks

check-drop-level-mountain-drop-userdata

check-drop-level-palace-roof-rain

check-drop-level-palroof-drop-userdata

check-drop-level-rain

check-drop-level-rain2

check-drop-level-ruins-rubble

check-drop-level-ruins-tower-userdata

check-drop-level-ruins-tower-userdata-nosplat

check-drop-level-sewer-drop

check-drop-level-splash

check-drop-level-stadium-drop-userdata

check-drop-level-strip-crate-drop-userdata

check-drop-level-strip-crate-drop-userdata-nosplat

check-drop-level-strip-fencespikes-sparks-10

check-drop-level-under-drip

check-drop-level-vinroom-piss-drop-userdata

check-drop2-level-sewer-drop

check-farm-piece-ground

check-for-rougue-process

check-grab-for-collisions

check-ground-bounce

check-gungame-piece-ground

check-irx-version

check-los?

check-market-piece-ground

check-onintent-bugs

check-player-get-on

check-pop-level-firework-green-userdata

check-pop-level-firework-red-userdata

check-pop-level-firework-userdata

check-ready-and-maybe-show

check-shell-level1

check-shell-level2

check-split-level-intro-vortex-pop-userdata

check-time

check-vector-collision-with-nav-spheres-info

check-vehicle-exit

check-water-level-above-and-die

check-water-level-drop

check-water-level-drop-and-die

check-water-level-drop-and-die-motion

check-water-level-drop-motion

child-killed

choose-next-branch-no-exit-level

choose-spot

churn

circle-circle-xz-intersect

circle-ray-intersection?

circle-tangent-directions

circle-test

citizen

citizen-chick

citizen-enemy

citizen-enemy-method-202

citizen-fat

citizen-init-by-other

citizen-init!

citizen-method-186

citizen-method-187

citizen-method-188

citizen-method-190

citizen-method-192

citizen-method-195

citizen-method-200

citizen-nav-init!

citizen-norm

citizen-norm-rider

citizen-rebel

citizen-spawn

citizen-travel-anim

city-ambush-info

city-ambush-info-method-9

city-ambush-spot

city-bb-racepoint-info

city-level-info

city-level-info-method-11

city-level-info-method-12

city-level-info-method-18

city-level-info-method-9

city-lurker

city-meet-brutter-info

city-neon-praxis

city-neon-praxis-method-21

city-port-run-cargo-info

city-port-run-mine-info

city-race-borrow-level-activate

city-race-ring-info

city-race-ring-info-method-9

city-save-lurkers-info

city-shuttle-info

city-slums-transport-info

city-start

citytest-part

citywide-part

civilian

civilian-anim-info

civilian-avoid-danger-post

civilian-avoid-danger-post2

civilian-clear-path-post

civilian-clear-path-post2

civilian-falling-post

civilian-flee-post

civilian-global-info

civilian-method-214

civilian-method-215

civilian-method-217

clamp-length

clamp-travel-vector

clamp-travel-vector-to-mesh-return-info

clamp-vector-to-mesh-cross-gaps

clamp-vector-to-mesh-no-gaps

clean-art-groups

cleanup-for-death

cleanup-selection

clear

clear-all!

clear-bit

clear-bucket-array

clear-def-state-stack

clear-focused

clear-force-torque!

clear-history-entries!

clear-ids

clear-mask-bits

clear-momentum!

clear-mood-context

clear-mood-times

clear-objects!

clear-offset-bit

clear-poi-and-focus!

clear-rec

clear-record-tags!

clear-speech-flags!

clear-sprite-aux-list

clear-tr-stat

clear-village1-interp!

clear-vu0-mem

clear-vu1-mem

clear!

clip-restore

clm

clm-basic

clm-item

clm-item-action

clm-list

clm-list-item

clmf-bna

clmf-button-test

clmf-cam-deg

clmf-cam-flag

clmf-cam-flag-toggle

clmf-cam-flag-toggle-info

clmf-cam-float

clmf-cam-float-adjust

clmf-cam-fov

clmf-cam-interp-time

clmf-cam-intro-time

clmf-cam-meters

clmf-cam-string

clmf-implement

clmf-input

clmf-look-through

clmf-next-entity

clmf-next-vol-dpad

clmf-next-volume

clmf-pos-rot

clmf-save-all

clmf-save-one

clmf-save-single

clmf-to-edit

clmf-to-edit-cam

clmf-to-focalpull-attr

clmf-to-index-attr

clmf-to-intro-attr

clmf-to-select

clmf-to-spline-attr

clock

cloest-point-on-mesh

clone-anim

clone-anim-once

clones-wave-speech

close-gif-packet

close-sky-buffer

close!

closest-point-on-boundary

closest-pt-in-triangle

cloud-lights

cloud-track

cloud-vert-array

cloud-vertex

cloud-vtx-light-update

cloud-vtx-tex-update

cloud-vtx1-to-sky

cloud-vtx2-to-sky

clut16x16

cmove-#f-nonzero

cmove-#f-zero

cntrlrm-button

cntrlrm-door

coin-flip?

col-rend

col-rend-draw

col-rend-filter

col-rend-method-9

collect-regions

collect-stats

collectable

collectable-standard-event-handler

collide-cache

collide-cache-prim

collide-cache-tri

collide-check?

collide-do-primitives

collide-edge-edge

collide-edge-hold-item

collide-edge-hold-list

collide-edge-spec

collide-edge-tri

collide-edge-work

collide-frag-mesh

collide-frag-vertex

collide-fragment

collide-hash

collide-hash-bucket

collide-hash-fragment

collide-hash-fragment-array

collide-hash-fragment-stats

collide-hash-item

collide-hash-poly

collide-hash-scratch

collide-list

collide-list-fill-bg-using-box

collide-list-fill-bg-using-line-sphere

collide-list-item

collide-los-dist-info

collide-los-result

collide-mesh

collide-mesh-cache

collide-mesh-cache-entry

collide-mesh-cache-tri

collide-mesh-tri

collide-prim-core

collide-probe-instance-tie-collide-frags

collide-probe-stack

collide-probe-stack-elem

collide-puls-work

collide-puss-sphere

collide-puss-work

collide-query

collide-query-with-2vec

collide-query-with-5vec

collide-query-with-vec

collide-rider

collide-rider-pool

collide-shape

collide-shape-draw-debug-marks

collide-shape-moving

collide-shape-moving-angle-set!

collide-shape-moving-method-63

collide-shape-prim

collide-shape-prim-group

collide-shape-prim-mesh

collide-shape-prim-sphere

collide-stats

collide-tri-result

collide-vu0-block

collide-with-all-collide-cache-prims

collide-with-collide-cache-prim-mesh

collide-with-collide-cache-prim-sphere

COLLISION_MISS

column-scale-matrix!

com-airlock

com-airlock-inner

com-airlock-outer

com-elevator

com-elevator-method-49

combine!

combo-tracker

combo-tracker-method-12

combo-tracker-method-13

command-get-entity

command-get-float

command-get-int

command-get-param

command-get-process

command-get-quoted-param

command-get-time

command-get-trans

commited-to-ride?

common-post

compact

compact-time

compute-acc-due-to-gravity

compute-alignment!

compute-bounding-box-from-vertices

compute-center-point!

compute-dir-parm

compute-intersect-info

compute-memory-usage!

compute-seat-position

compute-speed-simple

compute-time-until-apex

compute-trans-at-time

compute-transv-at-time

compute-travel-speed

cond

configure-collision

connectable

connection

connection-list-validate

connection-minimap

connection-pers

connection-process-apply

connection-validate

cons

cons!

consite

consite-activate

consite-bomb-elevator

consite-bomb-elevator-hinges

consite-bomb-elevator-hinges-init-by-other

consite-break-scaffold

consite-crimson-guard-shot

consite-part

consite-silo-doors

consite-states

consiteb

consiteb-part

consiteb-states

continue-point

continue-point-method-10

control-info

convert-eye-data

convert-korean-text

conveyor

conveyor-method-21

conveyor-method-26

conveyor-method-27

conveyor-section

conveyor-section-array

COP0_STATUS_IE

copy-and-set-field

copy-charp<-charp

copy-enemy-info!

copy-extra-nav-sphere!

copy-hooks!

copy-mood-exterior

copy-mood-exterior-ambi

copy-nav-enemy-info!

copy-nav-state!

copy-perms-from-level!

copy-perms-to-level!

copy-string<-string

copy-to

copy-to-mysql-graph

copyn-charp<-string

copyn-string<-charp

cos

cos-rad

coserp

coserp-clamp

coserp180

coserp180-clamp

countdown

cpad-change-time

cpad-clear!

cpad-elevator

cpad-get-data

cpad-hold

cpad-hold?

cpad-info

cpad-invalid!

cpad-list

cpad-open

cpad-pressed

cpad-pressed?

cpad-set-buzz!

cpad-type?

cpu-thread

cpu-ticks-to-seconds

crane

cranecrate

crash!

crate

crate-bank

crate-init-by-other

crate-init!

crate-method-38

crate-method-40

crate-post

crate-standard-event-handler

create-interpolated-joint-animation-frame

create-interpolated2-joint-animation-frame

create-launch-control

create-or-update-suppression-box

creates-new-method?

crimson-guard

crimson-guard-hover

crimson-guard-hover-method-162

crimson-guard-hover-shot

crimson-guard-level

crimson-guard-level-init-by-other

crimson-guard-level-method-191

crimson-guard-level-method-192

crimson-guard-level-method-193

crimson-guard-level-method-194

crimson-guard-level-method-195

crimson-guard-level-method-196

crimson-guard-level-method-197

crimson-guard-level-method-198

crimson-guard-level-method-199

crimson-guard-level-method-200

crimson-guard-level-method-201

crimson-guard-level-method-202

crimson-guard-level-method-203

crimson-guard-level-method-204

crimson-guard-level-params

crimson-guard-method-214

crimson-guard-method-215

crimson-guard-method-216

crimson-guard-method-217

crimson-guard-method-218

crimson-guard-method-219

crimson-guard-method-220

crimson-guard-method-221

crimson-guard-method-222

crimson-guard-method-223

crimson-guard-method-224

crimson-guard-method-225

crimson-guard-method-226

crimson-guard-rider

crocadog-escort

crocadog-npc

crocesct-wait-spot

cshape-reaction-blue-shot

cshape-reaction-default

cshape-reaction-just-move

cshape-reaction-projectile

cshape-reaction-under-block

cshape-reaction-under-plat-shoot

cshape-reaction-update-state

cspace

cspace-array

cspace-by-name

cspace-by-name-no-fail

cspace-calc-total-matrix!

cspace-children

cspace-index-by-name

cspace-index-by-name-no-fail

cspace-inspect-tree

cspace<-cspace-normalized!

cspace<-cspace!

cspace<-cspace+transformq!

cspace<-matrix-joint-flip-z!

cspace<-matrix-joint!

cspace<-matrix-no-push-joint!

cspace<-parent-joint!

cspace<-parented-matrix-joint-flip-z!

cspace<-parented-matrix-joint!

cspace<-parented-matrix-mirror!

cspace<-parented-transformq-joint-flip-z!

cspace<-parented-transformq-joint!

cspace<-rot-yxy!

cspace<-transform-yxy!

cspace<-transformq!

cspace<-transformq+rot-offset!

cspace<-transformq+trans!

cspace<-transformq+world-trans!

ct16-block-table

ct16s-block-table

ct32-24-block-table

cty-fruit-stand

cty-guard-turret

cty-guard-turret-button

cty-guard-turret-event-handler

cty-guard-turret-method-32

cty-guard-turret-method-33

cty-guard-turret-method-34

cty-guard-turret-method-35

ctyasha

ctyfarma

ctyfarma-part

ctyfarmb

ctyfarmb-part

ctyfence

ctygena

ctygena-part

ctygenb

ctygenb-part

ctygenc

ctygenc-part

ctyind-states

ctyinda

ctyinda-part

ctyindb

ctyindb-part

ctykora

ctymarka

ctymarka-part

ctymarka-states

ctymarkb

ctymarkb-part

ctymarkb-states

ctyn-lamp

ctyn-lamp-method-29

ctyn-lamp-method-30

ctypal

ctypal-baron-statue-broken

ctypal-broke-wall

ctypal-part

ctyport

ctyport-cargo

ctyport-cargo-init-by-other

ctyport-cargo-method-30

ctyport-cargo-spawn

ctyport-mine

ctyport-mine-init-by-other

ctyport-mine-method-23

ctyport-mine-spawn

ctyport-part

ctyport-spy

ctyport-spy-init-by-other

ctyport-spy-spawn

ctyport-states

ctysluma

ctysluma-part

ctysluma-states

ctyslumb

ctyslumb-part

ctyslumb-states

ctyslumc

ctyslumc-part

ctyslumc-states

ctywide

ctywide-activate

ctywide-deactivate

ctywide-entity-hack

ctywide-login

ctywide-part

ctywide-states

cube-root

cubic-curve

cubic-curve-method-10

cubic-curve-method-11

cubic-curve-method-12

cubic-curve-method-9

cull-info

current-cycle-distance

current-frame

current-str-pos

current-time

curtainsaw

curve

curve-closest-point

curve-control

curve-copy!

curve-evaluate!

curve-get-pos!

curve-length

cylinder

cylinder-flat

cylinder-flat-verts

cylinder-verts

D

*dark-jump-mods*

*darkjak-hires-nest-texture-anim-array*

*darkjak-hires-texture-anim-array*

*darkjak-texture-anim-array*

*darkjak-trans-mods*

*dead-pool-list*

*death-adgif*

*death-spool-array*

*debug-actor-info*

*debug-actor*

*debug-dead-pool*

*debug-draw-pauseable*

*debug-effect-control*

*debug-engine*

*debug-hook*

*debug-hover*

*debug-lines-trk*

*debug-lines*

*debug-menu-context*

*debug-nav-control-output*

*debug-nav-control*

*debug-nav-mesh-output*

*debug-nav-ray*

*debug-offset*

*debug-part-dead-pool*

*debug-pause*

*debug-ray-offset*

*debug-segment*

*debug-sphere-table*

*debug-temp-string*

*debug-text-3d-trk*

*debug-text-3ds*

*debug-track-skill*

*debug-unkillable*

*debug-vehicle-work*

*debug-vertex-stats*

*debug-view-anims*

*deci-count*

*default-continue*

*default-dead-pool*

*default-elec-gate-params*

*default-envmap-shader*

*default-level*

*default-lights*

*default-nav-mesh*

*default-pool*

*default-shadow-settings*

*demo-control*

*dgo-name*

*dgo-time*

*dice-angle-array*

*dice-back-way-num*

*dice-back-way*

*dice-blocked-array*

*dice-good-way-array*

*dice-last-safe-position*

*dice-offset-x*

*dice-offset-z*

*dice-position-array*

*dice-world-array*

*dig-bomb-crate-array*

*dig-bomb-crate-cylinder-constants*

*dig-bomb-crate-exploder-params*

*dig-clasp-exploder-params*

*dig-log-button-infos*

*dig-log-heights*

*dig-sinking-platform-constants*

*dig-spikey-sphere-exploder-params*

*dig-stomp-block-constants*

*dig-stomp-block-table*

*dig-tipping-rock-constants*

*display-actor-graph*

*display-actor-marks*

*display-actor-pointer*

*display-actor-vis*

*display-art-control*

*display-battle-marks*

*display-bones*

*display-bot-marks*

*display-bug-report*

*display-cam-coll-marks*

*display-cam-collide-history*

*display-cam-los-debug*

*display-cam-los-info*

*display-cam-los-marks*

*display-cam-master-marks*

*display-cam-other*

*display-camera-info*

*display-camera-last-attacker*

*display-camera-marks*

*display-camera-old-stats*

*display-city-info*

*display-collide-cache*

*display-collide-history*

*display-collision-marks*

*display-color-bars*

*display-deci-count*

*display-edge-collision-marks*

*display-entity-errors*

*display-file-info*

*display-geo-marks*

*display-ground-stats*

*display-gui-control*

*display-hipri-collision-marks*

*display-instance-info*

*display-iop-info*

*display-joint-axes*

*display-joint-names*

*display-level-border*

*display-level-spheres*

*display-lights*

*display-load-commands*

*display-memcard-info*

*display-nav-marks*

*display-nav-mesh*

*display-nav-network*

*display-path-marks*

*display-pool*

*display-profile*

*display-quad-stats*

*display-race-marks*

*display-region-inside*

*display-region-marks*

*display-render-collision*

*display-scene-control*

*display-sidekick-stats*

*display-split-box-info*

*display-split-boxes*

*display-sprite-info*

*display-sprite-marks*

*display-sprite-spheres*

*display-strip-lines*

*display-target-marks*

*display-texture-distances*

*display-texture-download*

*display-traffic-height-map*

*display-trail-graph*

*display-tri-stats*

*display-vol-marks*

*display-water-marks*

*display-xyz-axes*

*display*

*dive-bottom-mods*

*dive-mods*

*dm-cam-mode-interpolation*

*dma-disasm*

*dma-mem-usage*

*dma-test-work*

*dma-test*

*dma-timeout-hook*

*double-jump-mods*

*dproc*

*dram-stack*

*draw-hook*

*draw-index*

*drill-adjacency*

*drill-falling-door-anim-table*

*drill-mech-master*

*drill-mood-color-table*

*drill-mood-direction-table*

*drill-mood-fog-table*

*drill-ship-turret-speed-event*

*drill-turret-10-battle*

*drill-turret-11-battle*

*drill-turret-12-battle*

*drill-turret-13-battle*

*duck-mods*

damage-amount-from-attack

damage-pillar

damping-time-adjust

dark-eco-pool

dark-lightning-handler

darkjak-info

daxter-npc

db

dbc

dbg

dbgc

dbs

dcons

dd

deactivate

deactivate-all

deactivate-all-from-level

deactivate-all-of-type

deactivate-by-type

deactivate-entities

deactivate-object

deactivate-progress

dead-pool

dead-pool-heap

dead-pool-heap-rec

dead-state

deal-damage!

death-default

death-info

death-movie-remap

death-precursor

death-seed

death-warp-in

death-warp-out

debounce-speed

debug

DEBUG_LEVEL_HEAP_MULT

DEBUG_LEVEL_HEAP_SIZE

DEBUG_LEVEL_PAGE_SIZE

debug-actor

debug-actor-info

debug-actor?

debug-add-node

debug-add-offset

debug-all-points

debug-check-proc-in-tracker

debug-create-cam-restore

debug-draw

debug-draw-actors

debug-draw-at-point

debug-draw-buffers

debug-draw-cell

debug-draw-curve

debug-draw-edges

debug-draw-grid

debug-draw-mesh

debug-draw-nodes

debug-draw-path

debug-draw-path-from-history

debug-draw-poly

debug-draw-region

debug-draw-settings

debug-draw-slice

debug-draw-sphere

debug-draw-spline

debug-draw-tris

debug-euler

debug-inspect

debug-line

debug-line-clip?

debug-link-node-to-graph

debug-menu

debug-menu-append-item

debug-menu-context

debug-menu-context-activate-selection

debug-menu-context-close-submenu

debug-menu-context-default-selection

debug-menu-context-grab-joypad

debug-menu-context-make-default-menus

debug-menu-context-open-submenu

debug-menu-context-release-joypad

debug-menu-context-render

debug-menu-context-select-new-item

debug-menu-context-select-next-or-prev-item

debug-menu-context-send-msg

debug-menu-context-set-root-menu

debug-menu-find-from-template

debug-menu-func-decode

debug-menu-item

debug-menu-item-flag

debug-menu-item-flag-msg

debug-menu-item-flag-render

debug-menu-item-function

debug-menu-item-function-msg

debug-menu-item-function-render

debug-menu-item-get-max-width

debug-menu-item-render

debug-menu-item-send-msg

debug-menu-item-submenu

debug-menu-item-submenu-msg

debug-menu-item-submenu-render

debug-menu-item-var

debug-menu-item-var-joypad-handler

debug-menu-item-var-make-float

debug-menu-item-var-make-int

debug-menu-item-var-msg

debug-menu-item-var-render

debug-menu-item-var-update-display-str

debug-menu-make-anim-tester-x-menu

debug-menu-make-camera-menu

debug-menu-make-camera-mode-menu

debug-menu-make-collision-renderer-menu

debug-menu-make-continue-sub-menu

debug-menu-make-entity-menu

debug-menu-make-from-template

debug-menu-make-instance-menu

debug-menu-make-part-menu

debug-menu-make-play-menu

debug-menu-make-regions-menu

debug-menu-make-shader-menu

debug-menu-make-task-menu

debug-menu-make-task-sub-menu

debug-menu-make-vag-menu

debug-menu-node

debug-menu-node-region<?

debug-menu-node<?

debug-menu-rebuild

debug-menu-remove-all-items

debug-menu-render

debug-menu-send-msg

debug-menus-active

debug-menus-default-joypad-func

debug-menus-handler

debug-nav-validate-current-poly

debug-pad-display

debug-percent-bar

debug-point-info

debug-print

debug-print-channels

debug-print-entities

debug-print-region-splitbox

debug-report-col-stats

debug-report-nav-stats

debug-reset

debug-reset-branch-array

debug-reset-buffers

debug-set-camera-pos-rot!

debug-text-3d

debug-track-skill

debug-tracking-thang

debug-unused

debug-validate-current-poly

debug-validate-nav-poly

debug-vehicle-work

debug-vertex

debug-vertex-stats

dec

declare

declare-file

declare-type

decomp-work

decompress

decrease-alert

decrease-alert-level

decrement-elt-used

def-art-elt

def-mips2c

DEFAULT_ALL_RENDERERS

default-end-buffer

default-init-buffer

default-interior-states

default-level

defbehavior

defconstant

defend-stadium-rift-rider-handler

defend-stadium-wait

defenum

defglobalconstant

define

define-extern

define-once

define-perm

define-state-hook

define-virtual-state-hook

defmethod

defmethod-mips2c

defpart

defpartgroup

defskelgroup

defstate

defstatehandler

deftype

defun

defun-debug

defun-extern

defun-recursive

deg-

deg-diff

deg-lerp-clamp

deg-seek

deg-seek-smooth

degrees

DEGREES_PER_ROT

delayed-rand-float

delayed-rand-vector

delete

delete-back-vel

delete-basic

delete-car!

delete!

delivery-task-setup-ambush-1

delivery-task-setup-ambush-2

demo

demo-control

demo-control-init

demo-menu

demo-plug-lightning

demo-screen-change

demo-wait-for-press

demo?

deref

desaturate-mood-colors

desaturate-mood-fog

describe-methods

deselect-nodes-in-range

dest-node-id-at-max?

destination-loaded?

destroy-mem

detect-riders!

determine-pause-mode

df

dgo-entry

dgo-file

dgo-header

dgo-load

dgo-load-begin

dgo-load-cancel

dgo-load-continue

dgo-load-get-next

dgo-load-link

dh

dice-joint-callback

dice-wrong-way?

die-on-next-update!

dig-balloon-lurker

dig-balloon-lurker-trapeze

dig-balloon-lurker-trapeze-init-by-other

dig-balloon-lurker-trapeze-method-21

dig-bomb-crate

dig-bomb-crate-cylinder

dig-bomb-crate-cylinder-init-by-other

dig-bomb-crate-cylinder-spawn

dig-bomb-crate-cylinder-spawn-params

dig-bomb-crate-method-29

dig-breakable-door

dig-button

dig-clasp

dig-clasp-b

dig-clasp-method-23

dig-conveyor

dig-digger

dig-digger-method-22

dig-digger-method-23

dig-digger-method-24

dig-digger-tether-info

dig-jump-pad

dig-log

dig-log-button-info

dig-log-event-handler

dig-log-method-22

dig-part

dig-sinking-plat

dig-spider

dig-spikey-sphere

dig-spikey-sphere-door

dig-spikey-step

dig-stomp-block

dig-stomp-block-controller

dig-stomp-block-init-by-other

dig-tether

dig-tether-chain

dig-tether-handler

dig-tether-init-by-other

dig-tether-method-22

dig-tether-method-23

dig-tether-method-24

dig-tipping-rock

dig-totem

dig-wall-bouncer

dig-wheel-step

dig1

dig1-states

dig3-activate

dig3-deactivate

dig3-login

dig3a

dig3b

disable

disable-extra-sphere!

disable-irq

disable-level-text-file-loading

disasm-dma-list

disasm-dma-tag

disasm-vif-details

disasm-vif-tag

discord-info

displacement-between-points-at-percent-normalized!

displacement-between-points-at-percent-scaled!

displacement-between-two-points-copy!

displacement-between-two-points-normalized!

displacement-between-two-points!

display

display-bot-marks-set-pick-func

display-bot-marks-toggle-pick-func

display-file-info

display-frame

display-frame-finish

display-frame-start

display-loop

display-loop-main

display-marks?

display-race-marks-set-pick-func

display-race-marks-toggle-pick-func

display-scene-control-set-pick-func

display-scene-control-toggle-pick-func

display-sync

display-water-marks?

dispose!

dist-info-append

dist-info-init

dist-info-print

dist-info-valid?

distance-from-destination

distance-from-surface

distance-from-tangent

distc

dm-actor-marks-pick-func

dm-actor-vis-pick-func

dm-anim-tester-flag-func

dm-anim-tester-func

dm-anim-tester-x-flag-func

dm-anim-tester-x-func

dm-boolean-toggle-pick-func

dm-bug-report-output-pick-func

dm-bug-report-report-pick-func

dm-cam-externalize

dm-cam-externalize2

dm-cam-mode-default

dm-cam-mode-func

dm-cam-render-float

dm-cam-setting-float

dm-cam-settings-default

dm-cam-settings-func

dm-cam-settings-func-int

dm-col-rend-back-face-func

dm-col-rend-cam-dist

dm-col-rend-cspec-toggle

dm-col-rend-ghost-hidden-func

dm-col-rend-normals-func

dm-col-rend-on-func

dm-col-rend-outline-func

dm-col-rend-show-only-set-func

dm-col-rend-show-only-toggle-func

dm-col-rend-size

dm-col-rend-track-func

dm-collision-filter-event-pick-func

dm-collision-filter-material-pick-func

dm-collision-filter-mode-pick-func

dm-collision-filter-skip-pick-func

dm-collision-mode-pick-func

dm-compact-actor-pick-func

dm-current-continue

dm-display-entities-pick-func

dm-edit-instance-toggle-pick-func

dm-editable-boolean-toggle-pick-func

dm-editable-filter0-pick-func

dm-editable-filter1-pick-func

dm-editable-flag-pick-func

dm-editable-light-float-func

dm-enable-instance-func

dm-entity-flag-func

dm-float-field-tie-rvanish-func

dm-float-field-tie-vanish-far-func

dm-foreground-subdiv-draw-func

dm-game-feature-toggle-pick-func

dm-game-mode-pick-func

dm-game-secret-toggle-pick-func

dm-instance-pick-func

dm-int-var-func

dm-lambda-boolean-flag

dm-lambda-float-var

dm-lambda-int-var

dm-lambda-meters-var

dm-lod-int

dm-ocean-height-func

dm-ocean-subdiv-draw-func

dm-part-pick-func

dm-pilot-mode

dm-pilot-race-mode

dm-play-race

dm-play-task

dm-play-task-with-continue

dm-print-region-pick-func

dm-region-pick-func

dm-region-tree-pick-func

dm-scene-load-pick-func

dm-scissor-subdiv-draw-func

dm-select-race-path

dm-select-race-pick-func

dm-set-msaa-pick-func

dm-setting-language

dm-setting-stereo-mode

dm-setting-subtitle-language

dm-shader-pick-func

dm-stats-memory-func

dm-strip-lines-set-pick-func

dm-strip-lines-toggle-pick-func

dm-subdiv-draw-func

dm-subdiv-float

dm-subdiv-int

dm-subtitle-setting

dm-task-menu-pick-func

dm-texture-user-set-pick-func

dm-texture-user-toggle-pick-func

dm-time-of-day-func

dm-time-of-day-func2

dm-time-of-day-palette-func

dm-time-of-day-pick-func

dm-toggle-collision-pick-func

dm-vag-play-pick-func

dm-vu1-user-all-pick-func

dm-vu1-user-none-pick-func

dm-vu1-user-toggle-pick-func

DMA_BUFFER_DEBUG_SIZE

DMA_BUFFER_GLOBAL_SIZE

dma-add-process-drawable

dma-add-process-drawable-hud

dma-area

dma-bank

dma-bank-control

dma-bank-source

dma-bank-spr

dma-bank-vif

dma-bucket

dma-bucket-insert-tag

dma-buffer

dma-buffer-add-base-data

dma-buffer-add-base-type

dma-buffer-add-buckets

dma-buffer-add-cnt-vif2

dma-buffer-add-gif-tag

dma-buffer-add-gs-set

dma-buffer-add-gs-set-flusha

dma-buffer-add-ref-texture

dma-buffer-add-ref-vif2

dma-buffer-add-ret

dma-buffer-add-uint128

dma-buffer-add-uint64

dma-buffer-add-vu-function

dma-buffer-free

dma-buffer-inplace-new

dma-buffer-length

dma-buffer-patch-buckets

dma-buffer-send

dma-buffer-send-chain

dma-chcr

dma-count-until-done

dma-ctrl

dma-enable

dma-foreground-sink

dma-gif

dma-gif-packet

dma-initialize

dma-packet

dma-packet-array

dma-send

dma-send-chain

dma-send-chain-no-flush

dma-send-chain-no-tte

dma-send-from-spr

dma-send-from-spr-no-flush

dma-send-no-scratch

dma-send-to-spr

dma-send-to-spr-no-flush

dma-sqwc

dma-sync

dma-sync-crash

dma-sync-fast

dma-sync-hang

dma-sync-with-count

dma-tag

dma-test

dma-test-work

dma-timeout-cam

do-atx-list

do-callbacks

do-collision-response

do-edge-grabs

do-effect

do-effect-for-surface

do-engine-sounds

do-joint-math

do-navigation-to-destination

do-path

do-pickup

do-push-aways

do-push-aways-work

do-rotations1

do-rotations2

do-search!

do-some-work

do-sphere-lookups

do-spline

do-spline2

do-target-gspot

do-tex-scroll!

doarray

doenum

dolist

doppler-pitch-shift

dosettings

dotimes

DPROCESS_STACK_SIZE

dptest

drag!

draw

draw-1

draw-actor-marks

draw-all-sprites!

draw-arrow

draw-bars!

draw-base

draw-beam

draw-bone-lines

draw-box-alpha-1

draw-box-alpha-2

draw-box-alpha-3

draw-box-prim-only

draw-build-revision

draw-busy-loading

draw-city-info

draw-clouds

draw-connection

draw-context

draw-context-set-xy

draw-continue-retry

draw-control

draw-debug-info

draw-debug-text-box

draw-decoration

draw-decoration-load-save

draw-decoration-secrets

draw-drawable-tree-instance-shrub

draw-drawable-tree-instance-tie

draw-drawable-tree-tfrag

draw-drawable-tree-tfrag-trans

draw-drawable-tree-tfrag-water

draw-end-credits

draw-envmap-debug

draw-fog

draw-frustum-1

draw-frustum-2

draw-grid

draw-haze

draw-highlight

draw-highscore-cup

draw-highscore-icon

draw-history

draw-inline-array-instance-shrub

draw-instance-info

draw-joint-axes

draw-joint-spheres

draw-large-polygon-ocean

draw-large-polygon-vortex

draw-laser-sight

draw-line-sphere

draw-memory

draw-memory-bar-dead-pool-heap

draw-memory-bar-generic

draw-memory-bar-kheap

draw-missions-decoration

draw-missions-up-down

draw-node

draw-node-dma

draw-ocean-far

draw-ocean-mid

draw-ocean-mid-seams

draw-ocean-near

draw-ocean-texture

draw-ocean-transition

draw-ocean-transition-seams

draw-option

draw-path

draw-path-debug

draw-percent-bar

draw-previous-next

draw-prototype-inline-array-shrub

draw-quad2d

draw-racer-1

draw-racer-2

draw-raw-image

draw-roof

draw-root

draw-savegame-box

draw-scan-and-line

draw-scene-up-down

draw-secret-list

draw-sound-options-decoration

draw-sphere-box

draw-sprite2

draw-sprite2d-xy

draw-sprite2d-xy-absolute

draw-string

draw-string-adv

draw-string-asm

draw-string-result

draw-string-xy

draw-subtitle-image

draw-text!

draw-thruster

draw-thrusters

draw-up-down

draw-vortex

draw-yes-no

draw!

drawable

drawable-actor

drawable-error

drawable-frag-count

drawable-group

drawable-inline-array

drawable-inline-array-actor

drawable-inline-array-collide-fragment

drawable-inline-array-instance-shrub

drawable-inline-array-instance-tie

drawable-inline-array-node

drawable-inline-array-region-prim

drawable-inline-array-tfrag

drawable-inline-array-tfrag-trans

drawable-inline-array-tfrag-water

drawable-load

drawable-region-face

drawable-region-prim

drawable-region-sphere

drawable-region-volume

drawable-sphere-box-intersect?

drawable-tree

drawable-tree-actor

drawable-tree-array

drawable-tree-collide-fragment

drawable-tree-instance-shrub

drawable-tree-instance-tie

drawable-tree-region-prim

drawable-tree-region-prim-method-17

drawable-tree-tfrag

drawable-tree-tfrag-trans

drawable-tree-tfrag-water

drawable-tri-count

drawable-vertex-ratio

drill

drill-accelerator-floor

drill-activate

drill-barons-ship

drill-barons-ship-explode

drill-barons-ship-explode-init-by-other

drill-barons-ship-method-22

drill-barons-ship-turret

drill-barons-ship-turret-init-by-other

drill-barons-ship-turret-method-24

drill-breakable-barrel

drill-bridge-shot

drill-control-panel

drill-control-panel-a

drill-control-panel-b

drill-crane

drill-deactivate

drill-drill

drill-drop-plat

drill-elec-gate

drill-elevator

drill-elevator-doors

drill-elevator-shaft

drill-elevator-shaft-init-by-other

drill-falling-door

drill-falling-door-handler

drill-flip-step

drill-laser

drill-lift

drill-login

drill-mech-elevator

drill-mech-master

drill-mech-master-event-handler

drill-mech-master-init-by-other

drill-metalhead-eggs

drill-metalhead-eggs-a

drill-metalhead-eggs-b

drill-metalhead-eggs-c

drill-moving-staircase

drill-part

drill-plat

drill-plat-falling

drill-plat-falling-trans

drill-ship-shot

drill-ship-shot-move

drill-sliding-door

drill-states

drill-switch

drill-wall

drillb

drillb-states

drillmid

drillmtn

drop-impl!

drop-pickup

drop-plat

drop-pool

drop!

dummy-vehicle

dump-bone-mem

dump-entity-remap

dump-grid-info

dump-mem

dump-qword

dump-to-file

dump-vu1-mem

dump-vu1-range

dw

dynamics

E

*edge-grab-info*

*edge-grab-mods*

*edge-surface*

*edit-instance*

*edit-shader*

*editable-entity-region*

*editable-light-region*

*editable-menu-context*

*editable-sample-region*

*editable-temp-id*

*editable-work*

*editable*

*empty-mods*

*enable-instance-shrub-menu*

*enable-instance-tie-menu*

*enable-method-set*

*enemy-dummy-shadow-control*

*entity-debug-include-cameras*

*entity-debug-include-nav-meshes*

*entity-debug-include-part-spawner*

*entity-debug-include-race-meshes*

*entity-debug-part-spawner-list*

*entity-info*

*entity-pick-menu*

*entity-pool*

*entrance-gungame-crates-pos*

*error-auto-saving-options*

*error-disc-removed-options*

*error-loading-options*

*error-reading-options*

*evan-test-bike-constants*

*event-queue*

*execute-regions*

*expand-buf-number*

*expanded-text-line0*

*expanded-text-line1*

*external-cam-mode*

*external-cam-options*

*eye-control-arrays*

*eye-work*

*eyes-texture-base*

e

ear-trans

ease-in-out

ease-value-in-out

eco

eco-blue

eco-blue-glow

eco-door

eco-door-event-handler

eco-door-method-25

eco-fadeout

eco-green

eco-pill

eco-red

eco-track-root-prim-fadeout

eco-yellow

ecovent

edge-debug-lines

edge-grab-info

edit-coord!

edit-get-distance

edit-get-trans

editable

editable-array

editable-array-method-10

editable-array-method-11

editable-array-method-12

editable-array-method-13

editable-array-method-14

editable-array-method-15

editable-array-method-16

editable-array-method-17

editable-array-method-9

editable-command->string

editable-entity

editable-face

editable-face-method-30

editable-face-method-31

editable-filter->string

editable-light

editable-menu-command

editable-menu-command-no-close

editable-menu-context-make-menus

editable-method-10

editable-method-11

editable-method-15

editable-method-17

editable-method-18

editable-method-19

editable-method-20

editable-method-21

editable-method-22

editable-method-23

editable-method-24

editable-method-25

editable-method-26

editable-method-27

editable-method-28

editable-method-29

editable-plane

editable-plane-method-30

editable-plane-method-31

editable-player

editable-player-init

editable-player-method-21

editable-point

editable-region

editable-region-method-10

editable-region-method-11

editable-region-method-12

editable-sample

editable-sphere

editable-work

EE_SECONDS_PER_TICK

effect-control

effect-param->sound-spec

elec-gate

elec-gate-bolt

elec-gate-method-24

elec-gate-params

elec-gate-post

elec-lock-gate

elec-lock-gate-method-31

elec-wall

electricity-state

elevator

elevator-event

elevator-method-44

elevator-method-48

elevator-params

eligible-for-fast-elevator?

emerc-vu1-block

emerc-vu1-init-buffer

emerc-vu1-init-buffers

emerc-vu1-initialize-chain

emerc-vu1-low-mem

empty

empty-form

empty-state

enable-extra-sphere!

enable-hud

enable-irq

enable-level-text-file-loading

enable-set!

enabled-gun?

encircle-target!

END_OF_MEMORY

end-buffer!

end-combo!

end-display

end-lap

end-of-symbol-table

end-perf-stat-collection

end-profiler

end-pursuit-by-type

end-scan

end-scissor

end-scissor-level

end-scissor-missions

end-scissor-scene

end-scissor-secret

end-segment!

enemy

enemy-above-ground?

enemy-attack-info

enemy-best-focus

enemy-die-falling-post

enemy-event-handler

enemy-falling-post

enemy-focus

enemy-focus-method-13

enemy-info

enemy-init-by-other

enemy-init-by-other-params

enemy-jump-info

enemy-knocked-info

enemy-method-100

enemy-method-101

enemy-method-102

enemy-method-103

enemy-method-104

enemy-method-105

enemy-method-106

enemy-method-108

enemy-method-111

enemy-method-120

enemy-method-123

enemy-method-124

enemy-method-125

enemy-method-127

enemy-method-128

enemy-method-129

enemy-method-130

enemy-method-131

enemy-method-133

enemy-method-134

enemy-method-135

enemy-method-136

enemy-method-46

enemy-method-47

enemy-method-48

enemy-method-49

enemy-method-50

enemy-method-51

enemy-method-52

enemy-method-53

enemy-method-54

enemy-method-58

enemy-method-61

enemy-method-62

enemy-method-63

enemy-method-64

enemy-method-65

enemy-method-75

enemy-method-76

enemy-method-77

enemy-method-78

enemy-method-79

enemy-method-80

enemy-method-81

enemy-method-82

enemy-method-83

enemy-method-84

enemy-method-85

enemy-method-86

enemy-method-87

enemy-method-88

enemy-method-89

enemy-method-90

enemy-method-91

enemy-method-92

enemy-method-93

enemy-method-94

enemy-method-95

enemy-method-96

enemy-method-97

enemy-method-99

enemy-simple-post

engine

engine-minimap

engine-pers

engine-sound-pers

enter-state

enter-water

entity

entity-actor

entity-actor-count

entity-actor-from-level-name

entity-actor-lookup

entity-birth-no-kill

entity-by-aid

entity-by-meters

entity-by-name

entity-by-type

entity-camera

entity-count

entity-deactivate-handler

entity-info

entity-info-lookup

entity-inspect-draw

entity-links

entity-links-array

entity-lookup-part-group

entity-nav-mesh

entity-nav-mesh-by-aid

entity-perm

entity-perm-array

entity-process-count

entity-race-mesh

entity-remap-names

entity-speed-test

entity-task-complete-off

entity-task-complete-on

enum->string

eq?

errol-racer

errol-rider

error-sphere

eul->matrix

eul->quat

euler-angles

EulNext

EulSafe

eval-add

eval-highscore

eval!

evaluate-joint-control

evan-test-bike

even?

event-callback

event-handler!

event-message-block

event-message-block-array

exec-sql!

execute-commands-up-to

execute-connections

execute-connections-and-move-to-dead

execute-connections-if-needed

execute-effects

execute-math-engine

execute-mouse-move

execute-move

execute-part-engine

execute-process-tree

execute-select

exit-nav-graph-editor

exp

exp-slead

exp-strail

expand-bounding-box

expand-vis-box-with-point

expect-eq

expect-false

expect-true

explosion

explosion-init-by-other

explosion-init-params

explosion-method-22

explosion-spawn

external-art-buffer

external-art-buffer-init

external-art-control

external-cam-reset!

eye

eye-control

eye-control-array

eye-control-arrays

eye-work

F

*FACT-bank*

*fact-info-enemy-defaults*

*fail-mission-control*

*fake-jinx-bomb-info*

*fake-scratchpad-data*

*fake-scratchpad-stack*

*farm-beetree-exploder-params*

*farm-cabbage-exploder-params*

*farm-chilirots-exploder-params*

*farm-marrow-exploder-params*

*farm-small-cabbage-exploder-params*

*file-temp-string*

*first-boot*

*fix-visible-level-mask*

*flamer-exploder-params*

*flamer-fact-defaults*

*flamer-nav-enemy-info*

*flash0*

*flash1*

*flash2*

*flash3*

*flash4*

*flash5*

*flash6*

*flash7*

*flip-jump-mods*

*flitter-nav-enemy-info*

*float-mods*

*flop-land-mods*

*flop-mods*

*flying-spider-nav-enemy-info*

*fodder-global-info*

*fodder-nav-enemy-info*

*fog-color*

*fog-texture-work*

*font-context*

*font-default-matrix*

*font-work*

*font12-table*

*font24-table*

*footstep-surface*

*foreground-draw-engine*

*foreground*

*forest-adjacency*

*forest-protect-battle*

*format-card-options*

*fort-missile-target-exploder-params*

*fort-robotank-1-segment-table*

*fort-robotank-2-segment-table*

*fort-trap-door-exploder-params*

*fort-turret-enemy-info*

*fort-turret-exploder-params*

*fortress-adjacency*

*fortress-pris-texture-anim-array*

*fortress-warp-texture-anim-array*

*forward-high-jump-mods*

*forward-jump-mods*

*forward-pole-jump-mods*

*frame-stats*

*frame-timer*

*fruit-check-ground-counter*

fabs

fact

fact-bank

fact-info

fact-info-crate

fact-info-enemy

fact-info-enemy-defaults

fact-info-target

faei-stack-vars

fail-falling

fail-mission

fail-mission-control

fail-mission-init-by-other

fail-mission-params

fail-mission!

fake-asm

fake-jinx-bomb-info

fall-test

false-func

false!

farm-activate

farm-beetree

farm-beetree-callback

farm-beetree-method-29

farm-beetree-method-30

farm-cabbage

farm-cabbage-callback

farm-cabbage-method-29

farm-cabbage-method-30

farm-chilirots

farm-chilirots-callback

farm-chilirots-method-29

farm-chilirots-method-30

farm-marrow

farm-marrow-callback

farm-marrow-method-29

farm-marrow-method-30

farm-small-cabbage

farm-small-cabbage-callback

farm-small-cabbage-method-29

farm-small-cabbage-method-30

farm-sprinkler-barrels

farm-sprinkler-barrels-method-28

farm-sprinkler-barrels-method-29

farthy

fencespikes

file-info

file-info-correct-version?

file-status

file-stream

file-stream-close

file-stream-get-next-char

file-stream-get-next-char-ret

file-stream-getc

file-stream-length

file-stream-open

file-stream-read

file-stream-read-string

file-stream-read-until

file-stream-seek

file-stream-seek-until

file-stream-tell

file-stream-valid?

file-stream-write

fill-actor-list-for-vec+r

fill-and-probe-using-line-sphere

fill-and-probe-using-spheres

fill-and-try-snap-to-surface

fill-bg-using-box-new

fill-bg-using-line-sphere-new

fill-cache-for-shape

fill-cache-integrate-and-collide

fill-collide-list-from-box

fill-collide-list-from-line-sphere

fill-from-bg

fill-from-fg-boxes

fill-from-fg-line-sphere

fill-from-water

fill-using-bounding-box

fill-using-line-sphere

fill-using-spheres

final-adjust

find-adjacent-bounds-one

find-adjacent-edge

find-and-push-things

find-best-segment

find-closest-circle-ray-intersection

find-closest-point-in-path!

find-closest-to-with-collide-lists

find-collision-meshes

find-first-sphere-and-update-avoid-params

find-first-sphere-intersecting-ray

find-gap

find-gap-by-size

find-ground

find-ground-point

find-instance-by-index

find-instance-by-name

find-instance-by-name-level

find-knot-span

find-mission-text-at-index

find-nav-sphere-ids-params

find-nearest-attackable

find-nearest-entity

find-nearest-focusable

find-nearest-nav-mesh

find-nearest-poly-to-point

find-nearest-poly-to-point-local

find-offending-process-focusable

find-overlapping-shapes

find-parent-method

find-poly-containing-point-1

find-poly-containing-point-2

find-poly-containing-point-local

find-prim-by-id

find-prim-by-id-logtest

find-segment

find-sphere-ids-from-sphere-hash

find-target-point

find-temp-buffer

finish-background

finish-test

fire-floor

fire-floor-a

fire-gun

fire-projectile

fire-turret!

fire!

first-arr

first-transform

fish

fish-manager

FIX_COSINE_BUG

flag

flag-setup

flamer

flamer-attack-post

flamer-flit-post

flamer-fly-code

flamer-method-182

flamer-method-183

flamer-method-184

flamer-method-186

flamer-method-187

flamer-method-188

flamer-method-189

flamer-method-190

flamer-method-191

flames-state

flatten-joint-control-to-spr

flicker-state

flitter

flitter-fall-and-play-death-anim

flitter-gem-tracker

flitter-method-180

flitter-method-181

flitter-method-182

flitter-method-183

float

float->int

float-lookup-blueline

float-lookup-greenline

float-lookup-redline

float-lookup-timeplot

float-lookup-yellowline

float-save-blueline

float-save-greenline

float-save-redline

float-save-timeplot

float-save-yellowline

float-sin-clamp

float-type

floor

florescent-state

flow-control

flow-section

flow-section-array

flush-cache

flush-trick-list

fly-post

flying-formation

flying-spider

flying-spider-method-182

flying-spider-shot

fma-sphere

fma-sphere-init-by-other

fmax

fmaxmin

fmin

fminmax

fminmax!

focus

focus-test?

fodder

fodder-anim-info

fodder-global-info

fodder-method-180

fodder-method-181

fodder-method-182

fodder-setup-eye-control

fog-corrector

fog-corrector-setup

fog-texture-work

fog8x256

font-context

font-set-tex0

font-work

for-all-active-processes

for-all-active-processes-of-type

forall-particles

forall-particles-runner

forall-particles-with-key

forall-particles-with-key-runner

fordumpa

fordumpa-part

fordumpa-states

fordumpb

fordumpb-part

fordumpc

fordumpc-part

fordumpc-states

fordumpd

foreground-add-mtx-calc

foreground-area

foreground-bucket

foreground-bucket-grid

foreground-check-longest-edge-asm

foreground-draw

foreground-draw-hud

foreground-emerc

foreground-engine-execute

foreground-execute-cpu-vu0-engines

foreground-generic-merc

foreground-generic-merc-add-fragments

foreground-generic-merc-death

foreground-globals

foreground-init

foreground-initialize-engines

foreground-level-buckets

foreground-merc

foreground-regs

foreground-ripple

foreground-shadow

foreground-vu0-block

foreground-work

foreground-wrapup

forest

forest-activate

forest-deactivate

forest-hover-manager

forest-login

forest-part

forest-states

forest-youngsamos

forest-youngsamos-bounce-reaction

forest-youngsamos-post

forestb

forexita

forexita-part

forexitb

forexitb-part

form-search-info

format

forresca

forresca-part

forresca-states

forrescb

forrescb-part

forrescb-states

fort-claw

fort-conveyor

fort-dump-bomb-a

fort-elec-belt

fort-elec-belt-inst

fort-elec-belt-inst-init-by-other

fort-elec-belt-method-15

fort-elec-button

fort-elec-gate

fort-elec-switch

fort-entry-gate

fort-fence

fort-fence-a

fort-fence-b

fort-fence-method-22

fort-fence-method-23

fort-floor-spike

fort-floor-spike-a

fort-floor-spike-b

fort-floor-spike-c

fort-led

fort-lift-plat

fort-missile

fort-missile-target

fort-missile-target-init-by-other

fort-plat-orbit

fort-plat-shuttle

fort-plat-shuttle-method-22

fort-plat-shuttle-plat

fort-plat-shuttle-plat-init-by-other

fort-roboscreen

fort-roboscreen-init-by-other

fort-roboscreen-method-24

fort-robotank

fort-robotank-handler

fort-robotank-method-25

fort-robotank-method-26

fort-robotank-method-27

fort-robotank-path-info

fort-robotank-path-info-array

fort-robotank-post

fort-robotank-reticle

fort-robotank-reticle-handler

fort-robotank-reticle-init-by-other

fort-robotank-reticle-post

fort-robotank-segment

fort-robotank-segment-event

fort-robotank-shot

fort-robotank-tread-info

fort-robotank-turret

fort-robotank-turret-init-by-other

fort-robotank-turret-method-31

fort-robotank-turret-method-32

fort-robotank-turret-method-33

fort-robotank-turret-method-34

fort-robotank-wheel-info

fort-trap-door

fort-turret

fort-turret-draw-laser

fort-turret-draw-laser-spot

fort-turret-method-139

fort-turret-method-140

fort-turret-method-141

fort-turret-method-142

fort-twist-rail

fortress-activate

fortress-deactivate

fortress-login

fortress-states

forward-down->inv-matrix

forward-down-nopitch->inv-matrix

forward-up->inv-matrix

forward-up->quaternion

forward-up-nopitch->inv-matrix

forward-up-nopitch->quaternion

fourth-power

fov->maya

fpe

fractional-part

frame-counter-delta

frame-stats

free-last-sound-buffer-entry

free-node

free-nodes

free-touching-prims-list

free-trail-by-connection

from-editor

fruit-check-ground-bounce

fruit-sparticle-next-on-mode-1

fruit-stand

fruit-stand-event-handler

fruit-stand-method-28

fruit-stand-method-29

fuel-cell

func-squid-damaged-sparks-awake

func-widow-damaged-sparks-awake

function

fx-copy-buf

G

*GAME-bank*

*game-info*

*game-options-demo*

*game-options-japan*

*game-options*

*game-text-line*

*game-text-word*

*gator-nav-enemy-info*

*gconv-dialogues*

*generate-actor-vis-output*

*generate-actor-vis-start*

*generate-actor-vis*

*generic-consts*

*generic-debug*

*generic-effect-mode*

*generic-envmap-texture*

*ginsu-global-info*

*ginsu-nav-enemy-info*

*global-search-count*

*global-search-name*

*global-toggle*

*gomi-stats-hack*

*grab-mods*

*graphic-options*

*graphic-title-options-pal*

*gravel-surface*

*greenline-index*

*greenline-table*

*grenade-point-strike-table*

*grenadier-nav-enemy-info*

*grey-scale-base*

*grid-hash-work*

*grim2-course*

*grunt-egg-a-script*

*grunt-egg-b-script*

*grunt-egg-c-script*

*grunt-egg-d-script*

*grunt-global-info*

*grunt-mech-info*

*grunt-nav-enemy-info*

*gsf-buffer*

*gtype-basic-offset*

*guard-bike-constants*

*guard-bike-turret-control-info*

*guard-id-spots*

*guard-min-id-hack*

*guard-status-spots*

*guard-target-spots*

*gui-control*

*gui-kick-str*

*gun-buoy-nav-enemy-info*

*gun-buoy-victory-index*

*gun-buoy-victory-speech*

*gun-buoy-warning-index*

*gun-buoy-warning-speech*

*gun-cit-a-exploder-params*

*gun-cit-b-exploder-params*

*gun-cit-c-exploder-params*

*gun-cit-d-exploder-params*

*gun-dummy-a-exploder-params*

*gun-dummy-b-exploder-params*

*gun-dummy-big-exploder-params*

*gun-dummy-c-exploder-params*

*gun-dummy-gold-exploder-params*

*gun-dummy-peace-exploder-params*

*gun-marks*

*gun-shadow-control*

*gun-walk-mods*

*gungame-blue-crates-pos*

*gungame-peace-crates-pos*

*gungame-red-crates-pos*

*gungame-yellow-crates-pos*

game-bank

game-info

game-info-method-22

game-info-method-28

game-level

game-save

game-save-elt->string

game-save-tag

game-task->string

game-task-action->string

game-task-actor->string

game-task-control

game-task-event

game-task-info

game-task-node->string

game-task-node-command->string

game-task-node-flag->string

game-task-node-info

game-text

game-text-info

gap-location

gap-size

gar-curtain

gar-door

garage

garage-states

gator

gc-text

gcf-control

gcf-shader

gcf-vertex

gconv-dialogue

gconv-dialogues

gconv-speech

gem

gem-tracker

gem-tracker-get-slot

gem-tracker-init-by-other

gen-clear-path

gen-docs

gen-font-12

gen-lightning-and-thunder!

gen-new-dir

gen-perms

gen-perms-context

general-event-handler

generate-cloud-nrms

generate-cloud-verts

generate-target-spots

generic-add-constants

generic-bucket-state

generic-bucket-state-init

generic-constants

generic-consts

generic-debug

generic-dma-foreground-sink

generic-effect-buffer

generic-effect-work

generic-envmap-consts

generic-envmap-proc

generic-envmap-saves

generic-frag

generic-gif-tag

generic-init-buf

generic-initialize

generic-initialize-without-sync

generic-input-buffer

generic-interp-job

generic-light-proc

generic-merc-ctrl

generic-merc-ctrl-with-sfx

generic-merc-dcache

generic-merc-death

generic-merc-do-chain

generic-merc-execute-all

generic-merc-execute-asm

generic-merc-init-asm

generic-merc-input

generic-merc-output

generic-merc-query

generic-merc-tag

generic-merc-work

generic-prepare-dma-double

generic-prepare-dma-single

generic-pris-mtx-save

generic-saves

generic-setup-constants

generic-shrub-constants

generic-shrub-fragment

generic-storage

generic-strip

generic-texbuf

generic-tfragment

generic-tie-base-point

generic-tie-bps

generic-tie-calls

generic-tie-control

generic-tie-header

generic-tie-input

generic-tie-instance

generic-tie-interp-point

generic-tie-ips

generic-tie-matrix

generic-tie-normal

generic-tie-run-control

generic-tie-shadow

generic-tie-stats

generic-tie-work

generic-translucent

generic-upload-vu0

generic-vu1-block

generic-vu1-header

generic-vu1-init-buf

generic-vu1-init-buf-special

generic-vu1-init-buffers

generic-vu1-texbuf

generic-warp-dest

generic-warp-dest-proc

generic-warp-envmap-dest

generic-warp-source

generic-warp-source-proc

generic-work

generic-work-init

generic-wrapup

get-age

get-airlock-speed

get-alert-level

get-angle

get-art-by-name

get-art-by-name-method

get-art-elem

get-art-group

get-art-group-by-name

get-art-idx-by-name-method

get-aspect-ratio

get-base-height

get-best-hand-point

get-best-seat-for-vehicle

get-bit

get-bounding-sphere

get-bus-clock/256

get-channel

get-color

get-common-page-slot-by-id

get-continue-by-name

get-cpu-clock

get-current-continue-forced

get-current-language

get-current-phase-no-mod

get-current-poly

get-current-task-event

get-current-time

get-curve-data!

get-debug-line

get-debug-text-3d

get-density

get-dist-score

get-distance-with-path

get-enemy-info

get-enemy-target

get-engine

get-eye-block

get-field-spec-by-id

get-first-cell-in-box

get-first-connectable

get-free-node-count

get-from-inactive-by-handle

get-from-inactive-by-type

get-furthest-point-on-path

get-game-language

get-game-score-ref

get-game-setting

get-guard-type-for-traffic-obj

get-gun-ammo

get-head

get-heading

get-height

get-height-at-point

get-highscore-icon

get-highscore-icon-scale

get-highscore-icon-xoffset

get-highscore-icon-yoffset

get-highscore-score

get-highscore-text

get-highscore-text-sub

get-highscore-type

get-icon-draw-pos

get-info

get-integral-current-time

get-intersect-point

get-inv-mass

get-last-connectable

get-leftover-block-count

get-level

get-level-by-heap-ptr-and-status

get-level-icon-id-01

get-level-icon-id-02

get-level-icon-id-03

get-level-icon-id-04

get-level-nav-graph-by-id

get-matching-actor-type-mask

get-max-rotation-rate

get-middle-of-bsphere-overlap

get-mode

get-nav-control

get-nav-graph-editor

get-nav-info

get-nav-mesh

get-nestb-purple

get-network

get-next

get-next-attack-id

get-next-connectable

get-next-highscore

get-next-process

get-next-to-explore

get-no-update

get-node-location-by-id

get-norm!

get-notice-time

get-num-highscores

get-num-segments

get-num-verts

get-object-remaining-count

get-object-reserve-count

get-params

get-path-percentage-at-furthest-point

get-path-to-root

get-penetrate-info

get-penetrate-using-from-attack-event

get-phase-offset

get-point-at-percent-along-path!

get-point-in-path!

get-position

get-prev

get-prev-connectable

get-prev-highscore

get-prev-process

get-proc

get-process

get-progressive-scan

get-property-data

get-property-struct

get-property-value

get-property-value-float

get-quat

get-quaternion

get-radius

get-rand-float

get-rand-float-range

get-rand-int

get-rand-int-range

get-random-parking-spot-type

get-random-point

get-rank

get-rider-in-seat

get-ripple-height

get-rotation-rate

get-route-portal

get-run-anim

get-scaled-val!

get-screen-x

get-screen-y

get-seat-count

get-shadow-by-name

get-shapes-entry

get-simple-travel-vector

get-skel

get-skeleton-origin

get-slime-alphas

get-sound-buffer-entry

get-speed

get-speed-limit

get-sphere-interp

get-sphere-mask

get-status

get-string-length

get-tag-data

get-tag-index-data

get-target

get-target-post

get-target-speed

get-task-by-type

get-timeframe-offset!

get-total-time

get-touched-prim

get-touched-shape

get-touched-tri

get-track-pt-and-scale

get-traffic-guard-change-to-type

get-traffic-guard-type-settings

get-traffic-height

get-trail-for-connection

get-trans

get-transv

get-travel

get-user

get-velocity

get-video-mode

get-video-params

get-water-height

get-width

GIF_DMA_BANK

GIF_REGS_ALL_AD

gif-bank

gif-cnt

gif-ctrl

gif-mode

gif-p3cnt

gif-p3tag

gif-packet

gif-prim

gif-stat

gif-tag

gif-tag->static-array

gif-tag-count

gif-tag-prim

gif-tag-regs

gif-tag-regs-32

gif-tag64

ginsu

ginsu-anim-info

ginsu-global-info

ginsu-method-180

ginsu-method-181

ginsu-method-182

ginsu-method-183

ginsu-sounds-off

give

give-all-stuff

global

global-y-angle-to-point

glst-add-head

glst-add-tail

glst-empty?

glst-end-of-list?

glst-find-node-by-name

glst-get-node-by-index

glst-get-node-index

glst-head

glst-init-list!

glst-insert-after

glst-insert-before

glst-length-of-longest-name

glst-list

glst-named-node

glst-next

glst-node

glst-node-name

glst-num-elements

glst-prev

glst-remove

glst-remove-head

glst-remove-tail

glst-set-name!

glst-start-of-list?

glst-tail

gm-shadow

go

go-ambush

go-directed

go-dive

go-flee

go-hook

go-hostile

go-idle

go-idle-or-move

go-inactive

go-moving!

go-process

go-sitting!

go-stare

go-stare2

go-through-wall

go-to-initial-state

go-to-waypoint!

go-virtual

go-waiting-turn

goto

gravel-surface-touch

gravity-update

gren-canister-move

gren-cshape-reaction-canister

grenade

grenade-method-40

grenade-method-41

grenade-point

grenadier

grenadier-method-181

grenadier-method-182

grid-hash

grid-hash-box

grid-hash-word

grid-hash-work

grid-info

grim

grim-sewer

ground-tween-info

ground-tween-initialize

ground-tween-update

group-airtrain-dust-hover

group-airtrain-dust-plume

group-airtrain-thruster

group-airtrain-thruster-off

group-ammo-blue-collect

group-ammo-dark-collect

group-ammo-red-collect

group-ammo-yellow-collect

group-ashelin-dust-puff

group-ashelin-shot-hit

group-atoll-bigvent

group-atoll-birds-01

group-atoll-bling-bling

group-atoll-bling-bling-big

group-atoll-cable-lights

group-atoll-hellcat-thruster

group-atoll-palmpilot-glow

group-atoll-pipe-drip

group-atoll-seal-of-mar

group-atoll-smallvent

group-atoll-spray

group-atoll-spray-check-userdata-1-1

group-atoll-spray-check-userdata-1-4

group-atoll-spray-check-userdata-13

group-atoll-spray-check-userdata-7

group-atoll-spray-check-userdata-8

group-atoll-spray-check-water

group-atoll-spray-small

group-atoll-stadium-lights

group-atoll-streetlight

group-atoll-tank-a-ground

group-atoll-tank-a-slide

group-atoll-tank-a-trail

group-atoll-tank-aftermath

group-atoll-tank-explosion

group-atoll-tank-intact

group-atoll-tank-splash

group-aval-rock-hit

group-barons-ship-light1

group-barons-ship-light2

group-barons-ship-light3

group-barons-ship-light4

group-barons-ship-light5

group-beach-atoll-daxterpipe-suck

group-beach-atoll-daxterspout

group-beach-launcher

group-beer-drip

group-blue-collect

group-blue-hit-ground-effect

group-board-land-straight

group-board-quick-jump

group-board-spin-attack

group-bomb-explosion

group-bombbot-explode0

group-bubbler-streams

group-burn-death

group-bush-collect

group-buzzer-effect

group-canyon-baron-break-trailer-door

group-canyon-baron-break-trailer-large

group-canyon-baron-break-trailer-medium

group-canyon-baron-break-trailer-small

group-canyon-baron-door-explosion

group-canyon-baron-statue-explosion

group-canyon-dust-trail

group-canyon-dust-trail-smaller

group-canyon-horz-gear-dust

group-canyon-lightning-thingy-charge

group-canyon-mtn-shard-glow

group-canyon-seal-of-mar-glow

group-canyon-vert-gear-dust

group-cargo-explosion

group-casboss-big-smokestack

group-casboss-halfcircle-vent

group-casboss-light

group-casboss-light-big

group-cascity-cable-lights

group-cascity-mountain-glows

group-cascity-stadium-lights

group-cascity-strip-glows

group-caspad-electrical-thing

group-caspad-hanging-light

group-caspad-red-flashing-light

group-castle-console-flashing-red-light-1

group-castle-console-flashing-red-light-2

group-castle-console-green-screen

group-castle-dial-large

group-castle-dial-small

group-castle-explosion-2

group-castle-explosion-2d-1

group-castle-explosion-2d-2

group-castle-explosion-2d-3

group-castle-green-dome-light

group-castle-green-slime

group-castle-green-slime-tube

group-castle-hanging-lights

group-castle-hellcat-thruster

group-castle-krew-light

group-castle-pipe-green-drip

group-castle-pipe-green-steam

group-castle-pod-dial-large

group-castle-pod-dial-small

group-castle-pod-green-slime-tube

group-castle-pod-pipe

group-castle-post-explosion

group-castle-post-explosion-glows

group-castle-red-gauge

group-castle-steamvent

group-centurion-shield

group-chain-crate-cable-sparks

group-chain-crate-guide-sparks

group-consite-arch-light

group-consite-baron-sword

group-consite-crane-fx

group-consite-kor-energy

group-consite-land-sand

group-consite-large-pipe-steam

group-consite-metalkor-shot-anticipate

group-consite-orange-skybox

group-consite-orange-skybox-corner

group-consite-precursor-stone-glow

group-consite-scaffold-break-explosion

group-consite-scaffold-break-trailer

group-consite-scaffold-dust-plume

group-consite-small-pipe-steam

group-consite-spotlight

group-consite-tower-red-light

group-consiteb-hanging-light

group-consiteb-panel-blue-light

group-consiteb-panel-red-light

group-crate-explode

group-crate-steel-explode

group-crimson-guard-hover-explode

group-crimson-guard-hover-explosion

group-crimson-guard-hover-jet-explosion

group-cty-guard-turret-hit

group-ctyasha-dust-explosion

group-ctyasha-explosion

group-ctyasha-large-explosion

group-ctyasha-smoke-trail

group-ctyfarma-drip-1

group-ctyfarma-light

group-ctyfarma-wall-bubbles

group-ctyfarmb-drip-1

group-ctyfarmb-light

group-ctyfarmb-wall-bubbles

group-ctygena-ground-vent-base

group-ctygena-sign-4x4

group-ctygena-sign-4x8

group-ctygena-sign-8x4

group-ctygena-sign-ratchet

group-ctygena-streetlight

group-ctygena-ticker-horizontal

group-ctygena-ticker-vertical

group-ctygena-under-bridge-light

group-ctygena-vertical-vent

group-ctygena-wall-light

group-ctygenb-blue-light-wall

group-ctygenb-blue-street-lamp

group-ctygenb-blue-vents-pipe-bent

group-ctygenb-blue-vents-wall

group-ctygenb-ground-light

group-ctygenb-ground-vent-base

group-ctygenb-ground-vent-square

group-ctygenb-red-light-small

group-ctygenb-sign-4x4

group-ctygenb-sign-4x8

group-ctygenb-sign-8x4

group-ctygenb-ticker-horizontal

group-ctygenb-ticker-vertical

group-ctygenb-under-bridge-light

group-ctygenc-ground-vent-base

group-ctygenc-sign-4x4-1

group-ctygenc-sign-4x4-2

group-ctygenc-sign-4x8

group-ctygenc-sign-8x4

group-ctygenc-streetlight

group-ctygenc-ticker-horizontal

group-ctygenc-ticker-vertical

group-ctygenc-under-bridge-light

group-ctygenc-vertical-vent

group-ctygenc-wall-light

group-ctyinda-blue-lights

group-ctyinda-chimney

group-ctyinda-chimney-small

group-ctyinda-chimney-smoke

group-ctyinda-red-big-lights-1

group-ctyinda-red-big-lights-2

group-ctyinda-red-big-lights-3

group-ctyinda-red-big-lights-4

group-ctyinda-red-big-lights-5

group-ctyinda-red-big-lights-6

group-ctyinda-red-floor-vent

group-ctyinda-red-lights

group-ctyinda-sign-fashion-8x4

group-ctyinda-sign-onin-knows-4x4

group-ctyinda-sign-praxis-banner-4x8

group-ctyinda-smokestack

group-ctyinda-squarevent

group-ctyinda-wide-glows-yellow

group-ctyindb-blue-lights

group-ctyindb-chimney

group-ctyindb-chimney-small

group-ctyindb-chimney-smoke

group-ctyindb-red-big-lights-1

group-ctyindb-red-big-lights-2

group-ctyindb-red-big-lights-3

group-ctyindb-red-big-lights-4

group-ctyindb-red-big-lights-5

group-ctyindb-red-big-lights-6

group-ctyindb-red-floor-vent

group-ctyindb-red-lights

group-ctyindb-sign-fashion-8x4

group-ctyindb-sign-onin-knows-4x4

group-ctyindb-sign-praxis-banner-4x8

group-ctyindb-smokestack

group-ctyindb-squarevent

group-ctyindb-wide-glows-yellow

group-ctymarka-neon-sign-fish

group-ctymarka-neon-sign-rugs

group-ctymarka-neon-sign-tools

group-ctymarka-shop-light

group-ctymarkb-hanging-light-1

group-ctymarkb-hanging-light-2

group-ctymarkb-hanging-light-3

group-ctymarkb-hanging-light-4

group-ctymarkb-neon-sign-fish

group-ctymarkb-neon-sign-rugs

group-ctymarkb-neon-sign-tools

group-ctymarkb-quickflash-red-light

group-ctymarkb-red-light

group-ctymarkb-shop-light

group-ctypal-flamepot

group-ctypal-flamepot-waterspout

group-ctypal-flamepot-waterspout-palace

group-ctypal-fountain

group-ctypal-fountain-short

group-ctypal-ground-vent-base

group-ctypal-streetlight

group-ctypal-vertical-vent

group-ctypal-wall-light

group-ctypal-waterfall

group-ctyport-blue-big-lights-1

group-ctyport-blue-big-lights-2

group-ctyport-blue-big-lights-3

group-ctyport-blue-big-lights-4

group-ctyport-blue-big-lights-5

group-ctyport-blue-big-lights-6

group-ctyport-blue-floor-vent

group-ctyport-blue-floor-vent-small

group-ctyport-blue-lights

group-ctyport-chimney

group-ctyport-chimney-smoke

group-ctyport-drip

group-ctyport-firework-green-pop

group-ctyport-firework-pop

group-ctyport-firework-red-pop

group-ctyport-fireworks

group-ctyport-green-lights

group-ctyport-green-lights-2

group-ctyport-hiphog-marquee

group-ctyport-hiphog-marquee-daxter

group-ctyport-hiphog-neon

group-ctyport-hiphog-neon-daxter

group-ctyport-long-blue-lights

group-ctyport-low-vent

group-ctyport-red-big-lights-1

group-ctyport-red-big-lights-2

group-ctyport-red-big-lights-3

group-ctyport-red-big-lights-4

group-ctyport-red-big-lights-5

group-ctyport-red-big-lights-6

group-ctyport-red-lights

group-ctyport-roundvent

group-ctyport-roundvent-small

group-ctyport-sign-arrows-8x4

group-ctyport-sign-blank-4x4

group-ctyport-sign-crimson-4x8

group-ctyport-sign-hiphog-4x4

group-ctyport-sign-hiphog-entrance-4x8

group-ctyport-sign-holding-right-8x4

group-ctyport-sign-krew-international-8x4

group-ctyport-sign-loading-left-8x4

group-ctyport-sign-no-unloading-8x4

group-ctyport-sign-vert-right-arrow-4x8

group-ctyport-waterspout

group-ctysluma-barrel-fire

group-ctysluma-chimney

group-ctysluma-chimney-smoke

group-ctysluma-sign-blank-4x4

group-ctysluma-sign-crimson-4x8

group-ctysluma-sign-doctors-4x4

group-ctysluma-sign-hiphog-4x4

group-ctysluma-sign-m5-8x4

group-ctysluma-sign-metalhead-8x4

group-ctysluma-spray

group-ctysluma-spray-check-userdata-8

group-ctysluma-steamescape

group-ctysluma-steamvent

group-ctysluma-streetlight-glows

group-ctyslumb-barrel-fire

group-ctyslumb-chimney

group-ctyslumb-chimney-smoke

group-ctyslumb-sign-baron-8x4

group-ctyslumb-sign-blank-4x4

group-ctyslumb-sign-crimson-4x8

group-ctyslumb-sign-future-4x8

group-ctyslumb-sign-gt2-8x4

group-ctyslumb-sign-happy-pirate-4x4

group-ctyslumb-sign-hiphog-4x4

group-ctyslumb-spray

group-ctyslumb-spray-check-userdata-8

group-ctyslumb-steamescape

group-ctyslumb-streetlight-glows

group-ctyslumc-chimney

group-ctyslumc-chimney-smoke

group-ctyslumc-sign-baron-8x4

group-ctyslumc-sign-future-4x8

group-ctyslumc-sign-hiphog-4x4

group-ctyslumc-streetlight-glows

group-ctywide-baron-propoganda-holo

group-ctywide-burning-bush-holo-off

group-ctywide-burning-bush-holo-on

group-ctywide-burning-bush-holo-red

group-ctywide-cable-lights

group-ctywide-chimney

group-ctywide-chimney-smoke

group-ctywide-errol-bike-thruster

group-ctywide-fruit

group-ctywide-jak-bike-thruster

group-ctywide-misc-citylights-blue-1

group-ctywide-misc-citylights-blue-2

group-ctywide-misc-citylights-blue-3

group-ctywide-misc-citylights-red-1

group-ctywide-misc-citylights-red-2

group-ctywide-misc-citylights-red-3

group-ctywide-palace-high-fire

group-ctywide-race-poster-extra-small

group-ctywide-race-poster-large

group-ctywide-race-poster-medium

group-ctywide-race-poster-small

group-ctywide-stadium-light

group-dark-eco-box-explosion

group-dark-eco-death

group-dark-eco-nasty

group-dark-eco-pool-nasty

group-darkjak-bomb

group-darkjak-transform

group-daxter-spit

group-defend-rift-rider-energy

group-defend-stadium-samos-energy

group-demo-plug

group-demo-sign-big-praxis

group-demo-sign-naughtydog

group-demo-sign-scea

group-demo-sign-wanted

group-dig-big-lava-glow

group-dig-big-light

group-dig-clasp-break

group-dig-cylinder-hit

group-dig-digger-digging

group-dig-digger-explode

group-dig-digger-smoke

group-dig-digger-trailer-large

group-dig-digger-trailer-medium

group-dig-digger-trailer-small

group-dig-hanging-light

group-dig-jump-pad-launcher

group-dig-lantern

group-dig-lava-glow-floor

group-dig-lava-glow-wall

group-dig-log

group-dig-red-light

group-dig-seal-of-mar-glow

group-dig-seal-pull-out-dust

group-dig-spikey-sphere-bounce

group-dig-spikey-sphere-break

group-dog-piss

group-dog-piss-puddle

group-drill-barons-ship-explosion

group-drill-big-orange-glow

group-drill-big-steam

group-drill-blue-floor-light

group-drill-blue-light-big-round

group-drill-blue-light-corner

group-drill-blue-light-double

group-drill-blue-light-long

group-drill-blue-light-single

group-drill-blue-light-single-med

group-drill-blue-light-single-small

group-drill-bridge-explode

group-drill-circle-vent

group-drill-console-01

group-drill-console-02

group-drill-control-panel

group-drill-control-panel-a

group-drill-control-panel-ab-debris-1

group-drill-control-panel-ab-debris-2

group-drill-control-panel-ab-debris-3

group-drill-control-panel-ab-debris-4

group-drill-control-panel-debris-1

group-drill-control-panel-debris-2

group-drill-crane-dust-explosion

group-drill-crane-explosion

group-drill-crane-trailer-large

group-drill-crane-trailer-medium

group-drill-crane-trailer-small

group-drill-door-smoke

group-drill-drilling

group-drill-engulfing-death

group-drill-fire-floor-a-dust

group-drill-fire-floor-a-heat

group-drill-fire-floor-dust

group-drill-fire-floor-heat

group-drill-half-circle-vent

group-drill-half-circle-vent-small

group-drill-lightning-pole

group-drill-lightning-pole-180

group-drill-medium-chimney-01

group-drill-medium-chimney-02

group-drill-metalhead-egg-explode

group-drill-misc-steam

group-drill-orange-light

group-drill-panel-explosion

group-drill-panel-explosion-2

group-drill-panel-light-amber

group-drill-panel-light-big-amber

group-drill-panel-light-blue

group-drill-panel-spark

group-drill-panel-steam

group-drill-round-blue-wall-lights-2

group-drill-round-blue-wall-lights-4

group-drill-steamjet

group-drill-switch-green

group-drill-switch-red

group-drill-top-break-explosion

group-drill-top-break-smoke

group-drill-top-break-trailer-large

group-drill-top-break-trailer-medium

group-drill-under-console-1

group-drill-wall-explode

group-drill-yellow-light-big-round

group-drill-yellow-light-long

group-drill-yellow-wall-lights

group-eco-blue

group-eco-blue-collect

group-eco-dark-pill

group-eco-dark-pill-collect

group-eco-dark-pill-move-collect

group-eco-green

group-eco-green-collect

group-eco-green-pill

group-eco-green-pill-collect

group-eco-red

group-eco-red-collect

group-eco-yellow

group-eco-yellow-collect

group-explode-death

group-farm-beetree-explode

group-farm-cabbage-explode

group-farm-chilirots-explode

group-farm-marrow-explode

group-farm-small-cabbage-explode

group-farm-sprinkler-barrels-water

group-farthy-halo

group-fencespikes-sparks-10

group-fencespikes-sparks-11

group-fencespikes-sparks-3

group-fencespikes-sparks-9

group-flitter-birth

group-flitter-dust-puff

group-fordumpa-blue-large-lights

group-fordumpa-blue-lights

group-fordumpa-lightning-pole

group-fordumpa-lightning-pole-off

group-fordumpa-overhead-lights

group-fordumpa-panel-1

group-fordumpa-panel-2

group-fordumpa-panel-3

group-fordumpa-panel-4

group-fordumpa-red-lights

group-fordumpa-single-red-lights

group-fordumpa-yellow-glows

group-fordumpa-yellow-lights

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group-fordumpb-exit-panel

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group-under-centipede-two-explosion

group-under-centipede-two-trailer

group-under-explosion

group-under-explosion-trailer

group-under-hanging-fire

group-under-heavy-drip

group-under-locking-drain

group-under-locking-fill

group-under-long-blue-light

group-under-mine-explode

group-under-thin-fire

group-vehicle-engine-start

group-vehicle-explosion

group-vinroom-center-sphere

group-vinroom-console-1

group-vinroom-console-2

group-vinroom-console-blue-light-1

group-vinroom-console-blue-light-2

group-vinroom-console-blue-light-3

group-vinroom-console-blue-light-4

group-vinroom-console-blue-light-5

group-vinroom-console-blue-light-6

group-vinroom-console-blue-light-7

group-vinroom-console-blue-light-8

group-vinroom-console-little-red-light-1

group-vinroom-console-little-red-light-2

group-vinroom-console-little-red-light-3

group-vinroom-console-little-red-light-4

group-vinroom-console-little-red-light-5

group-vinroom-console-little-red-light-6

group-vinroom-console-little-red-light-7

group-vinroom-console-little-red-light-8

group-vinroom-console-orb

group-vinroom-console-top-panel

group-vinroom-red-wall-lights

group-vinroom-red-wall-lights-small

group-vinroom-tv-2dcode

group-vinroom-tv-bargraph

group-vinroom-tv-code

group-vinroom-tv-dots

group-vinroom-tv-final

group-vinroom-tv-matrix

group-vinroom-tv-numbers

group-vinroom-tv-radar

group-vinroom-tv-smallradar

group-vinroom-tv-splitdots

group-vinroom-tv-threebar-1

group-vinroom-tv-threebar-2

group-vinroom-tv-threebar-3

group-warp-hellcat-thruster

group-warpgate

group-wasp-engine

group-wasp-explosion

group-wasp-gun-casing

group-wasp-gun-smoke

group-wasp-shot-die

group-wasp-shot-hit

group-whack-gun-smoke

group-whack-gun-yellow-shot-fired

group-whack-hit

group-whack-miss

group-whack-scoreboard-misses

group-whack-scoreboard-points

group-whack-shock

group-widow-bomb-explode

group-widow-bomb-skid-sparks

group-widow-bomb-smoke

group-widow-bomb-trail

group-widow-bomb-warning-glow

group-widow-bomb-warning-sparks

group-widow-boss-pebble-drop

group-widow-catwalk-shatter

group-widow-damaged-sparks

group-widow-debris-dust

group-widow-drilling-sparks

group-widow-drilling-sparks-alt

group-widow-extract-stone

group-widow-firepot-shatter

group-widow-green-cannon-glow-rays

group-widow-green-cannon-glow-rays-movie

group-widow-green-gun-charge

group-widow-green-gun-fire

group-widow-hit-by-big-debris

group-widow-hit-by-med-debris

group-widow-hit-by-sml-debris

group-widow-insert-stone

group-widow-land

group-widow-launch-bomb-or-droid

group-widow-pillar-fall

group-widow-pillar-hit

group-widow-stone-glint

group-widow-stone-glow

group-yellow-collect

group-youngsamos-float

grunt

grunt-anim-info

grunt-egg

grunt-egg-a

grunt-egg-b

grunt-egg-c

grunt-egg-d

grunt-egg-method-22

grunt-egg-method-23

grunt-global-info

grunt-mech

grunt-mech-hold

grunt-mech-hold-post

grunt-mech-info

grunt-mech-info-method-10

grunt-mech-info-method-9

grunt-mech-method-191

grunt-mech-method-192

grunt-mech-method-193

grunt-mech-method-194

grunt-mech-method-195

grunt-method-184

gs

gs-adcmd

gs-alpha

gs-bank

gs-bgcolor

gs-bitbltbuf

gs-block-height

gs-block-width

gs-blocks-used

gs-clamp

gs-color-clamp

gs-csr

gs-display

gs-display-fb

gs-dthe

gs-find-block

gs-fog

gs-fogcol

gs-frame

gs-gif-tag

gs-largest-block

gs-miptbp

gs-packed-gt

gs-packed-gt4

gs-packed-rgba

gs-packed-rgba-lerp!

gs-packed-stq

gs-packed-uv

gs-packed-xyzw

gs-page-height

gs-page-width

gs-pmode

gs-prim

gs-prmode-cont

gs-reg-list

gs-rgbaq

gs-scissor

gs-set-default-store-image

gs-smode2

gs-st

gs-store-image

gs-store-image-packet

gs-test

gs-tex0

gs-tex1

gs-texa

gs-texclut

gs-trxdir

gs-trxpos

gs-trxreg

gs-uv

gs-xy-offset

gs-xyz

gs-xyzf

gs-zbuf

gsf-buffer

gsf-fx-vertex

gsf-fx-vertex-array

gsf-header

gsf-ik

gsf-info

gsf-vertex

gsf-vertex-array

GSH_BUCKET

GSH_ENABLE

GSH_MAX_DISPLAY

GSH_TIME

GSH_WHICH_STAT

guard-anim-info

guard-band-cull

guard-bike

guard-conversation

guard-conversation-method-24

guard-count

guard-global-info

guard-lazer-shot

guard-lazer-shot-move

guard-level-anim-info

guard-level-global-info

guard-level-shoot-info

guard-shoot-info

guard-shot

guard-shot-move

gui-connection

gui-control

gui-control-method-12

gui-control-method-18

gui-control-method-21

gui-control-method-22

gui-query

gun

gun->ammo

gun-blue-shot

gun-blue-shot-move

gun-buoy

gun-buoy-chase-post

gun-buoy-method-183

gun-buoy-shot

gun-buoy-shot-move

gun-cit-a

gun-cit-a-init-by-other

gun-cit-b

gun-cit-b-init-by-other

gun-cit-c

gun-cit-c-init-by-other

gun-cit-d

gun-cit-d-init-by-other

gun-dark-shot

gun-dark-shot-init-fizzle

gun-dummy

gun-dummy-a

gun-dummy-a-init-by-other

gun-dummy-b

gun-dummy-b-init-by-other

gun-dummy-big

gun-dummy-big-init-by-other

gun-dummy-c

gun-dummy-c-init-by-other

gun-dummy-gold

gun-dummy-gold-init-by-other

gun-dummy-init-by-other

gun-dummy-peace

gun-dummy-peace-init-by-other

gun-eject

gun-info

gun-info-method-9

gun-init

gun-mag-blue

gun-mag-dark

gun-mag-red

gun-mag-yellow

gun-post

gun-red-shot

gun-red-shot-event-handler

gun-red-shot-init-by-other

gun-red-shot-method-24

gun-red-shot-method-26

gun-red-shot-method-27

gun-red-shot-method-28

gun-turret-params

gun-yellow-shot

gun-yellow-shot-move

gungame

gungame-crate

gungame-door

gungame-door-method-23

gungame-door-method-24

gungame-part

gungame-states

H

*hal-nav-enemy-info*

*hal2-course*

*hal3-course*

*hal4-course*

*haze-poly*

*haze-vert-array*

*hellcat-constants*

*hellcat-front-turret-control-info*

*helldog-constants*

*helldog-front-turret-control-info*

*helldog-top-turret-control-info*

*hermite-matrix*

*hide-mods*

*high-jump-mods*

*highscore-info-array*

*highscores-options*

*hiphog-exterior-marquee-daxter-group-ids*

*hiphog-exterior-marquee-group-ids*

*hiphog-exterior-marquee*

*hiphog-mirror-sheen-waveform*

*history*

*hit-ground-hard-mods*

*hopper-global-info*

*hopper-nav-enemy-info*

*hopper-next-jump-time*

*hosehead-fakes*

*hosehead-global-info*

*hosehead-idle-ground*

*hosehead-idle-wall*

*hosehead-ik-setup*

*hosehead-nav-enemy-info*

*hover-nav-time-offset*

*hud-engine*

*hud-lights*

*hud-ring-demo-graphic-remap*

*hud-ring-graphic-remap*

*hud-ring-kiosk-graphic-remap*

*hud-select-scene-act1*

*hud-select-scene-act2*

*hud-select-scene-act3*

*hud-skullgem*

*hud-sprite-work*

hack-texture

hal

hal-escort

hal-escort-method-227

hal-escort-method-228

hal-escort-method-230

hal-escort-method-232

hal-escort-method-234

hal-escort-method-235

hal-event-handler

hal-help-kid

hal-help-kid-method-227

hal-help-kid-method-228

hal-method-225

hal-method-226

hal-post

hal-sewer

hal-sewer-method-227

hal-sewer-method-228

hal-sewer-method-229

hal-sewer-method-230

hal-sewer-method-231

hal-simple-check-too-far

hal2-below-elevator-a-check-too-far

hal2-course

hal2-default-check-too-far

hal2-force-fail-check-too-far

hal2-near-start-check-too-far

hal2-onslaught-check-too-far

hal3-course

hal4-course

hal4-walking-too-far

halfpipe

halt-wait-spot

handle

handle->process

handle-birth

handle-command

handle-command-list

handle-copy!

handle-kill

handle-new-vis-cell

handle-notice

handle-proj-hit!

has-valid-id?

hash-actors

hash-object-info

haze-lights

haze-vert-array

haze-vertex

haze-vtx-to-sky

health

heart-mar

heart-mar-init-by-other

hellcat

helldog

hidden?

hide-door-a

hide-door-b

hide-hud

hide-hud-quick

hide-light

hide-light-spawn

hide-part

hide-progress-screen

hide-speedrun-display

hideout

hideout-states

high-speed-reject

highscore-available?

highscore-info

hip-door-a

hip-door-b

hip-mirror

hip-mole

hip-mole-event

hip-mole-init

hip-trophy-a

hip-trophy-d

hip-trophy-f

hip-trophy-g

hip-trophy-i

hip-trophy-j

hip-trophy-m

hip-trophy-n

hip-whack-a-metal

hiphog

hiphog-activate

hiphog-exterior-marquee

hiphog-exterior-marquee-method-21

hiphog-mirror-sheen-func

hiphog-mirror-wf-pt

hiphog-part

hiphog-states

history

history-channel->string

history-draw

history-draw-and-update

history-elt

history-init

history-iterator

history-print

hopper

hopper-anim-info

hopper-global-info

hopper-method-178

hosehead

hosehead-anim-info

hosehead-fake

hosehead-fake-event-handler

hosehead-fake-init-by-other

hosehead-fake-spawn-info

hosehead-fake-trigger

hosehead-global-info

hosehead-method-185

hosehead-method-186

hosehead-method-187

hosehead-method-188

hosehead-method-189

hosehead-method-190

hosehead-method-191

hosehead-method-192

hosehead-method-194

hosehead-method-195

hosehead-method-196

hosehead-method-197

hover-actor

hover-bounce-reaction

hover-enemy

hover-enemy-battle-command

hover-enemy-dest-post

hover-enemy-fly-code

hover-enemy-hostile-post

hover-enemy-info

hover-enemy-manager

hover-enemy-manager-handler

hover-enemy-manager-init-by-other

hover-enemy-manager-init!

hover-enemy-manager-post

hover-enemy-method-140

hover-enemy-method-141

hover-enemy-method-142

hover-enemy-method-143

hover-enemy-method-144

hover-enemy-method-145

hover-enemy-method-146

hover-enemy-method-147

hover-enemy-method-148

hover-enemy-method-149

hover-enemy-method-150

hover-enemy-method-151

hover-enemy-method-152

hover-enemy-method-153

hover-enemy-method-154

hover-enemy-method-155

hover-formation

hover-formation-control

hover-formation-control-method-10

hover-formation-control-method-11

hover-formation-control-method-13

hover-formation-control-method-14

hover-formation-control-method-15

hover-formation-control-method-16

hover-formation-control-method-17

hover-formation-control-method-18

hover-formation-method-15

hover-manager-spawn

hover-nav-control

hover-nav-control-method-10

hover-nav-control-method-11

hover-nav-control-method-12

hover-nav-control-method-13

hover-nav-control-method-14

hover-nav-control-method-15

hover-nav-control-method-16

hover-nav-control-method-17

hover-nav-control-method-18

hover-nav-control-method-19

hover-nav-control-method-20

hover-nav-control-method-21

hover-nav-control-method-22

hover-nav-control-method-23

hover-nav-control-method-24

hover-nav-control-method-25

hover-nav-control-method-26

hover-nav-control-method-27

hover-nav-control-method-28

hover-nav-control-method-29

hover-nav-control-method-30

hover-nav-control-method-31

hover-nav-control-method-9

hover-nav-params

hover-nav-path-info

hover-nav-path-segment

hover-nav-path-segment-method-9

hover-nav-sphere

hoverboard-training-manager

hoverboard-training-manager-event-handler

hoverboard-training-manager-method-29

hoverboard-training-manager-method-30

hud

hud-arriving

hud-ashelin

hud-big-score

hud-box

hud-cargo

hud-citizen

hud-cpanel

hud-create-icon

hud-crimsonhover

hud-dark-eco-pickup

hud-dark-eco-symbol

hud-dig-button

hud-dig-clasp

hud-drill-turret-health

hud-goal

hud-green-eco-pickup

hud-gruntegg

hud-gun

hud-gunturret

hud-health

hud-heatmeter

hud-helldog

hud-hidden

hud-hidden?

hud-homing-beacon

hud-icon

hud-in

hud-init-by-other

hud-krew-boss

hud-leaving

hud-lurker

hud-lurker-button

hud-map

hud-mech-air-tank

hud-metalkor

hud-method-19

hud-method-20

hud-method-21

hud-method-22

hud-miss

hud-money

hud-moneybag

hud-pegasus

hud-plasmite

hud-port-turret-health

hud-predator

hud-progress

hud-race-final-stats

hud-race-lap-counter

hud-race-map

hud-race-position

hud-race-timer

hud-race-turbo-counter

hud-ring-cell

hud-ring-cell-init-by-other

hud-rocketsensor

hud-ruffians

hud-samos-old

hud-samos-young

hud-scene-info

hud-score

hud-sig

hud-skill

hud-skullgem

hud-sprite

hud-sprite-work

hud-squid

hud-string

hud-timer

hud-turret

hud-turret-health

hud-value

hud-widow

huf-dictionary-node

hw-cpad

I

*ice-surface*

*icon-info-options*

*identity-matrix*

*identity-vector*

*image-mask-table*

*image-name*

*indax-bounce-mods*

*indax-double-jump-mods*

*indax-jump-mods*

*indax-walk-mods*

*insert-card-options*

*instance-mem-usage*

*instance-shrub-menu*

*instance-shrub-work*

*instance-tie-menu*

*instance-tie-work-copy*

*instance-tie-work*

*insufficient-space-options*

*inv-init-table*

*irx-version*

identity

idle-control

idle-control-frame

idle-control-method-10

idle-control-method-9

idle-state-transition

if

ik-adjust

ik-setup

impact-control

impact-control-method-11

import

imul64

in-aggro-range?

in-package

in-scratchpad?

inactive?

inc

inc-mod3

inc-spr-addr!

increase-alert-level

indax-info

indent-to

indexof-nav-edge

indexof-nav-node

indexof-visnode

inherit-state

init

init-airlock!

init-art!

init-background

init-boundary-regs

init-buffer!

init-callback

init-cloud-vert-array

init-collision!

init-common

init-defaults

init-defaults!

init-dma-test

init-dummy-collison!

init-enemy-behaviour-and-stats!

init-enemy-collision!

init-enemy!

init-entity

init-for-transform

init-from-entity

init-from-entity!

init-from-pt-and-heading

init-from-sql!

init-haze-vert-array

init-joint-list

init-light-hash

init-list!

init-mine!

init-mood-atoll

init-mood-castle

init-mood-consiteb

init-mood-control

init-mood-ctyport

init-mood-ctyport-no-part

init-mood-ctysluma

init-mood-ctyslumb

init-mood-ctyslumc

init-mood-dig1

init-mood-drill

init-mood-drillb

init-mood-fordumpa

init-mood-fordumpc

init-mood-forresca

init-mood-forrescb

init-mood-garage

init-mood-hiphog

init-mood-mountain

init-mood-nest

init-mood-oracle

init-mood-palcab

init-mood-palout

init-mood-palroof

init-mood-prison

init-mood-ruins

init-mood-sewer

init-mood-strip

init-mood-tombc

init-mood-village1

init-ocean-far-regs

init-orbit-settings!

init-overide-table

init-panel

init-params

init-periodic-animation!

init-plat-collision!

init-plat!

init-probes!

init-proj-collision!

init-proj-settings!

init-racer!

init-racers!

init-ray

init-ray-dir-local

init-ray-local

init-sidekick

init-skel-and-collide

init-skel-and-rigid-body

init-skeleton!

init-spike-collision!

init-spike-joints!

init-sun-data!

init-switch-collision!

init-target

init-task!

init-time-of-day

init-time-of-day-context

init-tpath-info!

init-traffic-params!

init-turret-hud

init-turret-params!

init-var-jump

init-vf0-vector

init-viewer

init-viewer-for-other

init-vis-from-bsp

init-vis-ray

init-vortex-polys

init-vortex-regs

init-water!

init-weather!

init!

initialize

initialize-allocations

initialize-ammo-by-other

initialize-chain-joints

initialize-collision

initialize-eco-by-other

initialize-effects

initialize-mesh!

initialize-nav-mesh!

initialize-options

initialize-skeleton

initialize-skeleton-by-name

initialize-state

initialize-upgrade-by-other

initialize!

inline

inline-array-class

insert-box

insert-cons!

insert-sample-camera

inside-boxes-check

inside-xyz?

inside-xz?

inspect

inspect-all-connections

inspect-bsp-tree

inspect-process-heap

inspect-process-tree

install-handler

instance

instance-shrub-dma

instance-shrub-work

instance-shrubbery

instance-sphere-box-intersect?

instance-tfragment-add-debug-sphere

instance-tie

instance-tie-dma

instance-tie-patch-buckets

instance-tie-work

int-noise

int-to-float-nonzero-hack

int128

int16

int32

int64

int8

integer

integral-current-time

integral?

integrate-and-collide!

integrate-and-kill

integrate-for-enemy-no-mtg

integrate-no-collide!

internal-draw-debug-line

internal-draw-debug-text-3d

interp-test

interp-test-deg

interp-test-info

interpolate

intersect-ray-plane

intersects-line-segment?

intro

intro-flamer

intro-flamer-init-by-other

intro-flamer-method-22

intro-play

introcst

invalidate-cache-line

invinitdata

is-above-poly-max-height?

is-cd-in?

is-formation-type-in-range

is-gone

is-id?

is-in-mesh-local?

is-in-mesh?

is-in-view?

is-object-visible?

is-ramdisk-loaded?

is-speedrun-category?

is-visible?

is-whitespace-char?

is-whitespace-or-bracket?

island1

isphere

iter-seg

iter-seg-clear-path

iter-seg-new-dir

iterate-prims

iterate-process-tree

J

*jak-highres-dst-lightning-joints*

*jak-highres-src-lightning-joints*

*jakb-prison-texture-anim-array*

*jellyfish-enemy-info*

*jellyfish-lfront-chain-setup*

*jellyfish-lrear-chain-setup*

*jellyfish-mainvein-chain-setup*

*jellyfish-mech-reserved*

*jellyfish-rfront-chain-setup*

*jellyfish-rrear-chain-setup*

*jinx-global-info*

*jinx-nav-enemy-info*

*jinx2-course*

*joint-axis-vectors*

*juicer-global-info*

*juicer-nav-enemy-info*

*jump-attack-mods*

*jump-mods*

ja

ja-abort-spooled-anim

ja-aframe

ja-aframe-num

ja-aframe-num-of-proc

ja-anim-done?

ja-blend-eval

ja-channel-float!

ja-channel-push!

ja-channel-set!

ja-done?

ja-eval

ja-frame-num

ja-group

ja-group-index?

ja-group-size

ja-group?

ja-max?

ja-min?

ja-no-eval

ja-num-frames

ja-play-spooled-anim

ja-post

ja-speed

ja-step

jacc-mem-usage

jellyfish

jellyfish-chain-physics

jellyfish-formation

jellyfish-joint-mod-tentacle

jellyfish-joint-mod-tentacle-info

jellyfish-method-161

jellyfish-method-162

jellyfish-method-163

jellyfish-method-164

jinx

jinx-anim-info

jinx-bomb

jinx-bomb-init-by-other

jinx-global-info

jinx-sewer

jinx-shot

jinx-shot-move

jinx2-bomb1-callback

joint

joint-anim

joint-anim-compressed-control

joint-anim-compressed-fixed

joint-anim-compressed-frame

joint-anim-compressed-hdr

joint-anim-drawable

joint-anim-frame

joint-anim-inspect-elt

joint-anim-login

joint-anim-matrix

joint-anim-transformq

joint-channel-float-delete!

joint-control

joint-control-channel

joint-control-channel-eval

joint-control-channel-eval!

joint-control-channel-group-eval!

joint-control-channel-group!

joint-control-copy!

joint-control-remap!

joint-control-reset!

joint-exploder

joint-exploder-init-by-other

joint-exploder-joint

joint-exploder-joint-callback

joint-exploder-joints

joint-exploder-list

joint-exploder-shatter

joint-exploder-static-joint-params

joint-exploder-static-params

joint-exploder-tuning

joint-mod

joint-mod-add-local

joint-mod-add-local-callback

joint-mod-blend-local

joint-mod-blend-local-callback

joint-mod-blend-world

joint-mod-blend-world-callback

joint-mod-debug-draw

joint-mod-foot-rot-handler

joint-mod-gun-look-at-handler

joint-mod-ik

joint-mod-ik-callback

joint-mod-joint-set-handler

joint-mod-joint-set-world-handler

joint-mod-joint-set*-handler

joint-mod-joint-set*-world-handler

joint-mod-look-at-handler

joint-mod-polar-look-at-guts

joint-mod-polar-look-at-handler

joint-mod-rotate-handler

joint-mod-rotate-local

joint-mod-rotate-local-callback

joint-mod-scale-handler

joint-mod-set-local

joint-mod-set-local-callback

joint-mod-set-world

joint-mod-set-world-callback

joint-mod-set-y-callback

joint-mod-spinner

joint-mod-spinner-callback

joint-mod-wheel

joint-mod-wheel-callback

joint-mod-world-look-at-handler

joint-points

joint-setup

joint-work

judge

judge-init-by-other

judge-spawn

juicer

juicer-anim-info

juicer-face-player-post

juicer-global-info

juicer-method-180

juicer-method-182

juicer-method-183

juicer-method-184

juicer-proj-move

juicer-shot

jump-hit-ground-stuck?

jump-to-target!

K

*kernel-boot-level*

*kernel-boot-message*

*kernel-boot-mode*

*kernel-clock*

*kernel-context*

*kernel-dram-stack*

*kernel-major-version*

*kernel-minor-version*

*kernel-packages*

*kernel-sp*

*kernel-version*

*kid-escort-nav-enemy-info*

*kid-nav-enemy-info*

*kid3-course*

*kid4-course*

*kill-nearby-enemies-info*

*kor-nav-enemy-info*

*kor-transform-texture-anim-array*

*kor3-course*

*krew-boss-clone-nav-enemy-info*

*krew-boss-clone-spawn-points*

*krew-boss-crate-spawn-points*

*krew-boss-die-positions*

*krew-boss-idle-path*

*krew-boss-nav-enemy-info*

*krew-holo-texture-anim-array*

keira-npc

KERNEL_DEBUG

kernel-context

kernel-dispatcher

kernel-shutdown

key-assoc

kheap

kid

kid-escort

kid-method-232

kid-method-233

kid-method-234

kid-npc

kid-update-during-battle

kid4-update-spot-to-track-crocadog

kidesct-wait-spot

kidt-wait-spot

kill-all-children

kill-all-inactive

kill-all-particles-in-level

kill-all-particles-with-key

kill-and-free-particles

kill-by-key

kill-by-name

kill-by-type

kill-callback

kill-current-talker

kill-excess-once

kill-lightning

kill-matching

kill-nearby-enemies

kill-nearby-enemies-info

kill-not-name

kill-not-type

kill-particles

kill-persister

kill-prefer-falling

kill-projectile!

kill-suppression-box

kill-traffic-sphere

kill!

kiosk

kiosk-part

kmalloc

kmemclose

kmemopen

kor

kor-anim-info

kor-method-232

kor-method-233

kor-method-234

kor-npc

kor-update-during-battle

kort-wait-spot

krew-boss

krew-boss-clone

krew-boss-clone-method-179

krew-boss-clone-method-180

krew-boss-shot

krew-boss-shot-move

krew-collection-item

krew-collection-item-init-by-other

krew-collection-item-spawn

krew-comes-in-speech

krew-hit-speech

krew-hits-jak-speech

krew-npc

krew-package

krew-package-init-by-other

krew-package-method-22

krew-package-method-23

krew-package-spawn

krew-texture-anim-func

kset-language

L

*language-name-remap*

*last-cur-entity*

*last-loado-debug-usage*

*last-loado-global-usage*

*last-loado-length*

*last-master-mode*

*launch-jump-mods*

*launch-matrix*

*lava-b-texture-anim-array*

*lava-texture-anim-array*

*level-index*

*level-load-list*

*level-text-file-load-flag*

*level-type-list*

*level*

*light-hash-work*

*light-hash*

*lightning-darkjak-pill*

*lightning-engine*

*lightning-gcf*

*lightning-globals*

*lightning-probe-vars*

*lightning-spec-id-table*

*lightning*

*listener-function*

*listener-process*

*load-dgo-rpc*

*load-save-options*

*load-state*

*load-str-lock*

*load-str-rpc*

*loading-options*

*login-state*

*look-around-mods*

*los-time-offset*

*lwide-entity*

l.wu

l32-false-check

label

lambda

lashgrd

lashthrn

last

last-arr

last-idx-arr

last-try-to-look-at-data

launcher

launcher-init-by-other

lava-state

lay-out-hud-tex

lay-out-spad-memory

lay-out-sprite-tex

lay-out-warp-tex

lbbush

lbombbot

lbrnermk

lcguard

lcitylow

ldjakbrn

leg-ik-callback

length

lerbrngd

lerlchal

lerltess

lerp

lerp-clamp

lerp-scale

lerp-scale-old

lerrol

let

let*

letterbox

level

LEVEL_BT_FILE_VERSION

LEVEL_HEAP_SIZE

LEVEL_MAX

LEVEL_PAGE_SIZE

LEVEL_PAGE_SIZE_KB

LEVEL_TOTAL

LEVEL_VS_FILE_VERSION

level-buffer-state

level-from-heap

level-get

level-get-for-use

level-get-most-disposable

level-get-target-inside

level-get-with-status

level-group

level-link

level-load-info

level-method-22

level-name->task-level

level-remap-texture

level-setup

level-status

level-status-update!

level-unlink

level-update

level-update-after-load

level-update-wind

level-vis-info

lg

lgarcsta

lgconveyor

lguard

lhelldog

lhipout

liang-barsky-line-clip-params

liang-barsky-line-clipt

lift-pool

liftcat

light

light-group

light-group-process!

light-group-slerp

light-hash

light-hash-add-items

light-hash-bucket

light-hash-count-items

light-hash-get-bucket-index

light-hash-work

light-slerp

light-sphere

light-state

lightning-ball

lightning-control

lightning-draw

lightning-draw-all

lightning-fade

lightning-fractal-gen

lightning-globals

lightning-probe-callback

lightning-probe-vars

lightning-spec

lightning-start

lightning-state

lightning-tracker

lightning-tracker-init

lightning-trail-fractal-gen

lightning-trail-uniform-gen

lightning-uniform-gen

lightning-update

line-in-view-frustum?

line-sphere-intersection?

line-sphere-to-grid-box

link

link-art!

link-begin

link-block

link-by-id

link-file

link-reset

link-resume

link-texture-by-id

link-to-next-and-prev-actor

link-to-other-mesh

lintcstb

list

list-control

list-node

list-sounds

listen-to-target

ljakdax

ljkdxash

lkeirift

lkiddoge

lmeetbrt

load-begin

load-buffer-resize

load-chunk-msg

load-commands-set!

load-continue

load-dgo-msg

load-dir

load-dir-art-group

load-from-file

load-game

load-game-text-info

load-imports

load-in-progress?

load-level-text-files

load-package

load-project

load-required-packages

load-state

load-to-heap-by-name

load-vf

load!

loader-test-command

loading-level

loading-package

loado

local-pad-angle

local-vars

lock-according-to-task!

lod-group

lod-set

lod-set!

lods-assign!

log-x-plus-1-order9

log2

log2f

logand

logand!

logclear

logclear!

logf

login

login-adgifs

login-begin

login-level-textures

login-state

logior

logior!

lognor

lognot

logtest?

logtesta?

logxor

logxor!

look-at-position!

look-at-target!

look-at!

lookup-box-for-sphere

lookup-cell-by-position

lookup-cell-for-point

lookup-gui-connection

lookup-gui-connection-id

lookup-level-info

lookup-level-info2

lookup-level-texture-by-name

lookup-light-sphere-by-name

lookup-lightning-spec-by-name

lookup-minimap-texture-by-name

lookup-part-group-by-name

lookup-part-group-pointer-by-name

lookup-poly-on-route-to-target

lookup-tag-idx

lookup-text

lookup-text!

lookup-texture-by-id

lookup-texture-by-id-fast

lookup-texture-by-name

lookup-texture-id-by-name

loop

loop-scene

looping-code

los-control

los-control-method-9

los-cw-ccw

los-dist

loutcstb

lpackage

lportrun

lpower

lprotect

lprsncst

lprtrace

lracebb

lracebf

lracecb

lracecf

lracedb

lracedf

lracelit

lsack

lsamergd

lshuttle

lsmi-work

lsmysbrt

lt

ltentob

ltentout

ltentout-states

ltess

lthrnout

ltrnkrkd

ltrntess

ltrnysam

lurker-pipe-lid

lurker-pipe-lid-method-28

lurker-pipe-lid-method-29

lwhack

lwide-activate

lwide-deactivate

lwide-entity-hack

lwidea

lwideb

lwidec

lwidesta

lysamsam

lyskdcd

M

*main-demo-options*

*main-kiosk-options*

*main-options-debug*

*main-options*

*mammoth-ik-setup*

*mammoth-lightning-joint-tbl*

*mammoth-nav-enemy-info*

*mantis-nav-enemy-info*

*manual-sample-point*

*map-save-ptr*

*map-texture-base*

*master-exit*

*master-mode*

*math-camera-fog-correction*

*math-camera*

*matrix-engine*

*max-dma*

*mech-carry-drag-mods*

*mech-carry-jump-mods*

*mech-carry-walk-mods*

*mech-exploder-params*

*mech-jump-mods*

*mech-pickup-mods*

*mech-punch-mods*

*mech-shadow-control*

*mech-stance-mods*

*mech-walk-mods*

*meet-brutter-position*

*mem-usage*

*menu-hook*

*merc-death-globals*

*merc-global-stats*

*merge-region-prims*

*metalhead-flitter-nav-enemy-info*

*metalhead-grunt-nav-enemy-info*

*metalhead-predator-nav-enemy-info*

*metalkor-bomb-collide-joints*

*metalkor-bomb-probe-joints*

*metalkor-flitter-nav-enemy-info*

*metalkor-head-lightning-shock-skel*

*metalkor-ik-setup*

*metalkor-lowtorso-chain-setup*

*metalkor-lowtorso-spinner-setup*

*metalkor-spinner-chain-setup*

*metalkor-spinner-setup*

*metalmonk-global-info*

*metalmonk-nav-enemy-info*

*metkor-texture-anim-array*

*mid-pool*

*minimap-class-list*

*minimap-corner-array*

*minimap-texture-name-array*

*minimap*

*missions-options*

*mog-nav-enemy-info*

*mog2-course*

*mole-data*

*monster-frog-nav-enemy-info*

*mood-control*

*mood-direction-table*

*mood-interp-table*

*mood-sky-table*

*mouse*

*mtn-aval-rocks-shadow-control*

*mtn-dice-done-info*

*mysql-nav-graph*

m

made-impact?

main-cheats

main-debug-hook

main-draw-hook

make

make-cgo

make-debug-sphere-table

make-dgo

make-file-name

make-group

make-joint-jump-tables

make-nav-graph

make-property-data

make-sqrt-table

make-text

make-u128

make-vfile-name

makeo

malloc

mammoth

mammoth-ik-setup

mammoth-joint-mod-heel

mammoth-joint-mod-tilt

mammoth-leg-ik-callback

mammoth-method-183

mammoth-method-184

mammoth-method-185

mammoth-update-ik

mammoth-walk-check-end

mammoth-walk-handler

mammoth-walk-post

manipy

manipy-init

manipy-post

mantis

mantis-jump-info

mantis-method-187

mantis-method-188

mantis-method-189

mantis-method-190

mantis-method-191

mantis-method-192

mantis-method-193

mantis-method-194

MAP_FILE_VERSION

map-bsp-tree

mark-hud-warp-sprite-dirty

market-activate

market-basket-a

market-basket-b

market-crate

market-object

market-sack-a

market-sack-b

master-choose-entity

master-draw-coordinates

master-is-hopeful-better?

master-track-target

mat-remove-z-rot

math-cam-start-smoothing

math-camera

math-camera-matrix

math-camera-pos

matrix

MATRIX_ENGINE_AMOUNT

matrix-!

matrix->eul

matrix->quat

matrix->quaternion

matrix->scale

matrix->trans

matrix->transformq

matrix-3x3-determinant

matrix-3x3-inverse-transpose!

matrix-3x3-inverse!

matrix-3x3-normalize!

matrix-3x3-triple-transpose-product

matrix-4x4-determinant

matrix-4x4-inverse-transpose!

matrix-4x4-inverse!

matrix-axis-angle!

matrix-axis-sin-cos-vu!

matrix-axis-sin-cos!

matrix-copy!

matrix-from-control-channel!

matrix-from-control-pair!

matrix-from-control!

matrix-from-joint-anim-frame

matrix-from-two-vectors-max-angle-partial!

matrix-from-two-vectors-max-angle!

matrix-from-two-vectors-partial-linear!

matrix-from-two-vectors-smooth!

matrix-from-two-vectors-the-long-way-smooth!

matrix-from-two-vectors!

matrix-identity!

matrix-inv-scale!

matrix-inverse-of-rot-trans!

matrix-lerp!

matrix-local->world

matrix-mirror!

matrix-remove-z-rot

matrix-rot-diff!

matrix-rotate-x!

matrix-rotate-xyz-2!

matrix-rotate-xyz!

matrix-rotate-y!

matrix-rotate-yx!

matrix-rotate-yxy!

matrix-rotate-yxz!

matrix-rotate-yzx!

matrix-rotate-z!

matrix-rotate-zxy!

matrix-rotate-zyx!

matrix-scale!

matrix-stack

matrix-translate!

matrix-translate+!

matrix-transpose!

matrix-with-scale->quaternion

matrix-world->local

matrix-y-angle

matrix*!

matrix+!

matrix<-no-trans-transformq!

matrix<-parented-transformq!

matrix<-quat

matrix<-scale

matrix<-trans

matrix<-transformq!

matrix<-transformq+rot-offset!

matrix<-transformq+trans!

matrix<-transformq+world-trans!

matrix3

matrix3-determinant

matrix3-inverse-transpose!

matrix4h

matrixp*!

max

max!

maxmin

maybe-increase-guard-aim-count

mc-check-result

mc-create-file

mc-file-info

mc-format

mc-get-slot-info

mc-handle

mc-load

mc-run

mc-save

mc-slot-info

mc-sync

mc-unformat

md

mech

mech-info

mech-init

mech-leg-ik-callback

mech-method-24

mech-on-ground?

mech-spawn-thruster

mech-target

mech-target-init

mech-target-spawn

mech-update-ik

mechblock

med-res-level

mei-envmap-tint

mei-ripple

mei-texture-scroll

mem-copy!

mem-or!

mem-print

mem-set32!

mem-size

mem-usage

mem-usage-bsp-tree

mem-usage-shrub-walk

member

memcard-unlocked-secrets?

memory-free

memory-total

memory-usage-block

memory-usage-info

memory-used

menu-already-exists-option

menu-aspect-ratio-option

menu-bigmap-option

menu-card-removed-option

menu-center-screen-graphic-option

menu-create-game-option

menu-error-auto-saving-option

menu-error-disc-removed-option

menu-error-loading-option

menu-error-reading-option

menu-format-card-option

menu-game-option

menu-graphic-option

menu-highscores-option

menu-icon-info-option

menu-insert-card-option

menu-insufficient-space-option

menu-language-game-option

menu-language-option

menu-loading-option

menu-main-menu-option

menu-memcard-slot-option

menu-missions-option

menu-on-off-game-subtitles-option

menu-on-off-game-vibrations-option

menu-on-off-option

menu-on-off-progressive-scan-graphic-option

menu-option

menu-option-list

menu-progressive-mode-ok-option

menu-progressive-mode-warning-option

menu-qr-option

menu-quit-option

menu-quit-qr-option

menu-respond-to-pause

menu-restart-mission-qr-option

menu-secret-option

menu-secrets-insufficient-space-option

menu-select-scene-option

menu-select-start-option

menu-slider-option

menu-stereo-mode-sound-option

menu-sub-menu-game-option

menu-sub-menu-graphic-option

menu-sub-menu-option

menu-sub-menu-qr-option

menu-sub-menu-sound-option

menu-subtitle-language-game-option

menu-unlocked-menu-option

menu-update-purchase-secrets

menu-video-mode-ok-option

menu-video-mode-option

menu-video-mode-warning-option

menu-yes-no-option

merc-blend-ctrl

merc-blend-data

merc-blend-shape

merc-bucket-info

merc-byte-header

merc-chain

merc-ctrl

merc-ctrl-header

merc-death-spawn

merc-edge-stats

merc-effect

merc-effect-bucket-info

merc-extra-info

merc-eye-anim

merc-eye-anim-block

merc-eye-anim-frame

merc-eye-ctrl

merc-fp-header

merc-fragment

merc-fragment-control

merc-fragment-fp-data

merc-global-stats

merc-mat-dest

merc-matrix

merc-stats

merc-stats-display

merc-vtx

merc-vu1-add-vu-function

merc-vu1-block

merc-vu1-init-buffer

merc-vu1-init-buffers

merc-vu1-initialize-chain

merc-vu1-low-mem

mercneric-chain

mercneric-chain-init

mercneric-convert

mercneric-vu0-block

metalhead-flitter

metalhead-flitter-fall-and-play-death-anim

metalhead-flitter-method-205

metalhead-flitter-method-206

metalhead-flitter-method-207

metalhead-flitter-method-208

metalhead-flitter-method-209

metalhead-grenade-shot

metalhead-grunt

metalhead-grunt-method-209

metalhead-grunt-method-211

metalhead-predator

metalhead-predator-method-205

metalhead-predator-method-206

metalhead-predator-method-207

metalhead-predator-method-208

metalhead-predator-shot

metalhead-shot

metalhead-shot-move

metalhead-spawner

metalkor

metalkor-all-spinners-on

metalkor-bomb

metalkor-bomb-collide

metalkor-bomb-ground-check

metalkor-bomb-init-by-other

metalkor-chain-physics

metalkor-check-egg

metalkor-common

metalkor-distort

metalkor-distort-init-by-other

metalkor-distort-update

metalkor-egg

metalkor-egg-handler

metalkor-egg-init-by-other

metalkor-egg-reaction

metalkor-explode

metalkor-explode-init-by-other

metalkor-face-to-vector

metalkor-flitter

metalkor-foot-lock

metalkor-get-gem-tracker

metalkor-get-ring

metalkor-go-next-stage

metalkor-handler

metalkor-highres

metalkor-ik-setup

metalkor-ja-float

metalkor-ja-float-children

metalkor-ja-float-group?

metalkor-ja-float-info

metalkor-ja-float-stop

metalkor-kid

metalkor-kid-init-by-other

metalkor-legs

metalkor-legs-handler

metalkor-legs-init-by-other

metalkor-lowtorso

metalkor-lowtorso-init-by-other

metalkor-lowtorso-spinner-check

metalkor-lowtorso-spinners-off

metalkor-lowtorso-start-spinner

metalkor-rays

metalkor-rays-init-by-other

metalkor-set-deadly

metalkor-setup-hit-anim

metalkor-shoot-projectile

metalkor-shot

metalkor-shot-move

metalkor-spinner

metalkor-spinner-chain-physics

metalkor-spinner-check

metalkor-spinner-info

metalkor-spinner-init-by-other

metalkor-spinners-off

metalkor-start-egg

metalkor-start-spinner

metalkor-update-hud

metalkor-update-ik

metalkor-walk-the-walk

metalkor-wasp

metalkor-wings

metalkor-wings-init-by-other

metalmonk

metalmonk-anim-info

metalmonk-global-info

metalmonk-method-179

metalmonk-method-180

metalmonk-method-181

metalmonk-method-182

METER_LENGTH

meters

method-of-object

method-of-type

method-set!

method-state

metkor-texture-anim-func

mi

min

min-max-wrap-around

min!

mincan

mincan-cogs

mincan-lens

mincan-lighthouse

mincan-lighthouse-lens

mincan-lighthouse-lens-init-by-other

mincan-states

minimap

minimap-class-node

minimap-corner-array

minimap-draw-work

minimap-texture-name-array

minimap-trail

minmax

minmax!

minnow

minnow-init-by-other

MINUS_PI

misty-ambush-height

misty-ambush-height-probe

mkr

ml

mlet

mlet*

mng

mod

mod-0-guard

mod-var-jump

mode-set!

modify-collide-as!

mog

mog-prebind-function

mog-sewer

money

money-init-by-other

money-init-by-other-no-bob

monster-frog

monster-frog-hop-fast-code

monster-frog-hop-slow-code

mood-channel

mood-channel-group

mood-clouds

mood-color

mood-color-table

mood-context

mood-context-core

mood-context-core2

mood-context-core3

mood-control

mood-control-work

mood-direction-table

mood-filters-table

mood-fog

mood-fog-table

mood-iweather

mood-range

mood-sky-table

mood-table

mood-weather

mountain

mountain-part

mountain-states

mouse-get-data

mouse-info

move-above-ground

move-above-ground-params

move-along-nav-ray!

move-along-path

move-between-points

move-by-vector!

move-camera-from-pad

move-camera!

move-forward

move-if-not-zero

move-legs?

move-level-by-name

move-post

move-selected-to-height-map-height

move-target-from-pad

move-to-dead

move-to-ground

move-to-ground-point

move-to-next-point!

move-to-point!

move-to-spot

move-to!

movie-consite-metalkor-shot-draw-fire

movie-consite-metalkor-shot-draw-impact

movie-consite-metalkor-shot-draw-moving

movie-nest-metalkor-shot-draw-fire

movie-nest-metalkor-shot-draw-impact

movie-nest-metalkor-shot-draw-moving

movie?

moving-sphere-sphere-intersect

moving-sphere-triangle-intersect

mt4-block-table

mt8-block-table

mtn-aval-rocks

mtn-aval-rocks-shadow

mtn-aval-rocks-shadow-init-by-other

mtn-button

mtn-dice

mtn-dice-button

mtn-dice-info

mtn-dice-method-25

mtn-dice-method-26

mtn-dice-method-27

mtn-gate

mtn-gear-device

mtn-iris-door

mtn-lens

mtn-lens-base

mtn-lens-floor

mtn-plat-buried

mtn-plat-buried-rocks

mtn-plat-eject

mtn-plat-eject-method-22

mtn-plat-elevator

mtn-plat-gap

mtn-plat-long

mtn-plat-return

mtn-plat-return-method-37

mtn-plat-shoot

mtn-plat-updown

mtn-shard

mtn-step-plat-rocks-a

mtn-step-plat-rocks-b

mtn-step-plat-rocks-c

mtnext

mysql-nav-edge

mysql-nav-edge-array

mysql-nav-graph

mysql-nav-graph-level-info

mysql-nav-graph-method-17

mysql-nav-graph-method-20

mysql-nav-node

mysql-nav-node-array

mysql-nav-visnode

mysql-nav-visnode-array

mystery-race-manager-type

mystery-traffic-object-spawn-params

mystery-traffic-object-spawn-params-1

mystery-traffic-object-spawn-params-2

mystery-vehicle-type

mz16-block-table

mz16s-block-table

mz32-24-block-table

N

*nav-enemy-callback-info*

*nav-enemy-debug-control-info*

*nav-enemy-dummy-shadow-control*

*nav-enemy-null-callback-info*

*nav-enemy-physics-callback-info*

*nav-last-triangle-test-count*

*nav-mesh-work*

*nav-network*

*nav-triangle-test-count*

*neon-baron-flashing-acc*

*nestb-adjacency*

*neutral-mods*

*nk-dead-pool*

*no-cloud-clear-mood-fog-table*

*no-cloud-haze-mood-fog-table*

*no-cloud-mood-channel-group*

*no-cloud-mood-color-table*

*no-cloud-smog-mood-fog-table*

*no-walk-surface*

*null-kernel-context*

*null-process*

*null-vector*

name=

nassoc

nassoce

nav-avoid-spheres-params

nav-branch

nav-callback-info

nav-control

nav-control-cfs-work

nav-control-validate

nav-dma-send-from-spr-no-flush

nav-dma-send-to-spr-no-flush

nav-enemy

nav-enemy-chase-post

nav-enemy-debug-control-info

nav-enemy-debug-control-post

nav-enemy-die-falling-post

nav-enemy-face-focus-post

nav-enemy-falling-post

nav-enemy-flee-post

nav-enemy-info

nav-enemy-method-142

nav-enemy-method-143

nav-enemy-method-144

nav-enemy-method-145

nav-enemy-method-146

nav-enemy-method-147

nav-enemy-method-148

nav-enemy-method-149

nav-enemy-method-150

nav-enemy-method-151

nav-enemy-method-152

nav-enemy-method-153

nav-enemy-method-154

nav-enemy-method-155

nav-enemy-method-156

nav-enemy-method-157

nav-enemy-method-158

nav-enemy-method-159

nav-enemy-method-160

nav-enemy-method-161

nav-enemy-method-162

nav-enemy-method-163

nav-enemy-method-164

nav-enemy-method-165

nav-enemy-method-166

nav-enemy-method-167

nav-enemy-method-168

nav-enemy-method-169

nav-enemy-method-170

nav-enemy-method-171

nav-enemy-method-172

nav-enemy-method-173

nav-enemy-method-174

nav-enemy-method-175

nav-enemy-method-176

nav-enemy-method-177

nav-enemy-patrol-post

nav-enemy-simple-post

nav-enemy-stare-post

nav-enemy-travel-post

nav-enemy-turn-to-face-dir

nav-enemy-turn-to-face-point

nav-engine

nav-engine-spr-buffer

nav-find-poly-parms

nav-gap-info

nav-graph

nav-graph-command

nav-graph-command-array

nav-graph-editor

nav-graph-link

nav-graph-method-10

nav-graph-method-11

nav-graph-method-12

nav-graph-method-13

nav-graph-method-14

nav-graph-method-19

nav-graph-method-20

nav-graph-method-38

nav-graph-method-39

nav-graph-method-40

nav-mesh

nav-mesh-connect-from-ent

nav-mesh-from-res-tag

nav-mesh-link

nav-mesh-method-10

nav-mesh-method-34

nav-mesh-method-35

nav-mesh-method-38

nav-mesh-route-table-bit-index

nav-mesh-work

nav-mesh-work-debug

nav-network

nav-network-adjacency

nav-network-adjacency-array

nav-network-control

nav-network-control-init-by-other

nav-network-info

nav-network-info-array

nav-network-method-10

nav-network-method-12

nav-network-method-13

nav-network-method-14

nav-network-method-15

nav-network-method-16

nav-network-method-17

nav-network-method-18

nav-network-method-19

nav-network-method-20

nav-network-method-21

nav-network-method-22

nav-network-method-23

nav-network-method-24

nav-network-method-25

nav-network-method-26

nav-network-method-27

nav-network-method-28

nav-network-method-29

nav-network-method-31

nav-network-method-32

nav-network-method-9

nav-network-path-node

nav-node

nav-normal-from-3-points

nav-poly

nav-ray

nav-ray-test

nav-route-portal

nav-segment

nav-segment-callback

nav-sphere

nav-sphere-from-cam

nav-state

nav-state-method-10

nav-state-method-29

nav-state-method-30

nav-state-method-50

nav-state-patch-pointers

nav-vertex

navigate-using-best-dir-recompute-avoid-spheres-1

navigate-using-best-dir-recompute-avoid-spheres-1-wrapper

navigate-using-best-dir-recompute-avoid-spheres-2

navigate-using-best-dir-use-existing-avoid-spheres

navigate-using-route-portals

navigate-using-route-portals-wrapper

navigate-v1!

navigate-v2!

navigate-within-poly

navigate-within-poly-wrapper

nearest-dist2-between-moving-points

needs-link?

neon-baron

neq?

nest

nest-activate

nest-break-precipice

nest-deactivate

nest-gun-parts

nest-part

nest-piston

nest-states

nest-switch

nest-unbroken-rocks

nestb

nestb-activate

nestb-deactivate

nestb-formation

nestb-login

nestb-part

nestb-states

nestb-tail-bound

new

new-dm-bool

new-dm-flag

new-dm-func

new-dm-submenu

new-dm-var-float

new-dynamic-structure

new-nav-control

new-sound-id

new-source!

new-stack-matrix0

new-stack-quaternion0

new-stack-vector0

new-suppression-box

next-actor

next-continue

next-id!

next-path-index

nmember

no-collision-at-edge

node-at-idx

noise128x128

noise16x16

noise32x32

noise64x64

noise8x8

none

none-reserved?

nonzero-amplitude?

nonzero?

noop

nop!

normal-of-plane

normalized-heading-to-quaternion!

not

not-pair?

not-whitespace-char?

not!

nothing

notify-parent-of-death

null?

NUM_LEVEL_PAGES

num-func--!

num-func-+!

num-func-blend-in!

num-func-chan

num-func-identity

num-func-interp-play!

num-func-interp1-play!

num-func-loop-speedless!

num-func-loop!

num-func-none

num-func-seek!

num-unlocked-secret?

number

O

*ocean-colors-city*

*ocean-colors-mountain*

*ocean-colors-nest*

*ocean-colors-palace*

*ocean-colors-ruins*

*ocean-colors-sewer*

*ocean-colors-strip*

*ocean-colors-village1*

*ocean-down-left-table*

*ocean-down-right-table*

*ocean-down-table*

*ocean-envmap-texture-base*

*ocean-generate-verts-vector*

*ocean-height-hack*

*ocean-left-table*

*ocean-map-city*

*ocean-map-mountain*

*ocean-map-nest*

*ocean-map-palace*

*ocean-map-ruins*

*ocean-map-sewer*

*ocean-map-strip*

*ocean-map-village1*

*ocean-map*

*ocean-mid-indices-city*

*ocean-mid-indices-mountain*

*ocean-mid-indices-nest*

*ocean-mid-indices-palace*

*ocean-mid-indices-ruins*

*ocean-mid-indices-sewer*

*ocean-mid-indices-strip*

*ocean-mid-indices-village1*

*ocean-mid-masks-city*

*ocean-mid-masks-mountain*

*ocean-mid-masks-nest*

*ocean-mid-masks-palace*

*ocean-mid-masks-ruins*

*ocean-mid-masks-sewer*

*ocean-mid-masks-strip*

*ocean-mid-masks-village1*

*ocean-near-indices-city*

*ocean-near-indices-mountain*

*ocean-near-indices-nest*

*ocean-near-indices-palace*

*ocean-near-indices-ruins*

*ocean-near-indices-sewer*

*ocean-near-indices-strip*

*ocean-near-indices-village1*

*ocean-right-table*

*ocean-spheres-city*

*ocean-spheres-mountain*

*ocean-spheres-nest*

*ocean-spheres-palace*

*ocean-spheres-ruins*

*ocean-spheres-sewer*

*ocean-spheres-strip*

*ocean-spheres-village1*

*ocean-texture-base*

*ocean-trans-corner-table*

*ocean-trans-down-left-table*

*ocean-trans-down-right-table*

*ocean-trans-down-table*

*ocean-trans-indices-city*

*ocean-trans-indices-mountain*

*ocean-trans-indices-nest*

*ocean-trans-indices-palace*

*ocean-trans-indices-ruins*

*ocean-trans-indices-sewer*

*ocean-trans-indices-strip*

*ocean-trans-indices-village1*

*ocean-trans-left-table*

*ocean-trans-right-table*

*ocean-trans-st-table*

*ocean-trans-strip-array*

*ocean-trans-up-left-table*

*ocean-trans-up-right-table*

*ocean-trans-up-table*

*ocean-up-left-table*

*ocean-up-right-table*

*ocean-up-table*

*ocean-wave-frames*

*ocean*

*onin-game-data*

*options*

*overcast-clear-mood-fog-table*

*overcast-fog-mood-fog-table*

*overcast-mood-channel-group*

*overcast-mood-color-table*

*overcast-rain-mood-fog-table*

*overide-mood-color-table*

*overide-mood-fog-table*

*overide-table*

object

object-new

ocean

ocean-colors

ocean-colors-float

ocean-corner

ocean-height-array

ocean-make-trans-camera-masks

ocean-map

ocean-matrix*!

ocean-method-60

ocean-method-61

ocean-method-62

ocean-method-63

ocean-method-64

ocean-method-65

ocean-method-66

ocean-method-67

ocean-method-79

ocean-method-80

ocean-method-81

ocean-method-83

ocean-method-84

ocean-method-85

ocean-method-86

ocean-method-87

ocean-method-88

ocean-method-89

ocean-mid-add-call

ocean-mid-add-call-flush

ocean-mid-add-constants

ocean-mid-add-matrices

ocean-mid-add-upload

ocean-mid-add-upload-bottom

ocean-mid-add-upload-middle

ocean-mid-add-upload-table

ocean-mid-add-upload-top

ocean-mid-block

ocean-mid-camera-masks-bit?

ocean-mid-camera-masks-set!

ocean-mid-check

ocean-mid-constants

ocean-mid-indices

ocean-mid-mask

ocean-mid-mask-ptrs-bit?

ocean-mid-masks

ocean-mid-setup-constants

ocean-mid-upload

ocean-mid-upload2

ocean-mid-vertex

ocean-mid-work

ocean-near-add-call

ocean-near-add-call-flush

ocean-near-add-constants

ocean-near-add-heights

ocean-near-add-matrices

ocean-near-add-upload

ocean-near-block

ocean-near-colors

ocean-near-constants

ocean-near-index

ocean-near-indices

ocean-near-setup-constants

ocean-near-upload

ocean-near-vertex

ocean-near-work

ocean-seams-add-constants

ocean-spheres

ocean-texture-add-call-done

ocean-texture-add-call-rest

ocean-texture-add-call-start

ocean-texture-add-constants

ocean-texture-add-envmap

ocean-texture-add-verts

ocean-texture-add-verts-last

ocean-texture-constants

ocean-texture-setup-constants

ocean-texture-vu1-block

ocean-trans-add-constants

ocean-trans-add-upload

ocean-trans-add-upload-strip

ocean-trans-add-upload-table

ocean-trans-camera-masks-bit?

ocean-trans-index

ocean-trans-indices

ocean-trans-mask

ocean-trans-mask-ptrs-bit?

ocean-trans-mask-ptrs-set!

ocean-trans-strip

ocean-trans-strip-array

ocean-transition-check

ocean-vector-matrix*!

ocean-vert-array

ocean-vertex

ocean-vu0-block

ocean-wave-data

ocean-wave-frames

ocean-wave-info

odd?

off

offset-pos-of-selected

offset!

on

on-platform

on-platform-test

onin-game

onin-game-bubble

onin-game-bubble-init

onin-game-event

onin-game-init

onin-game-method-25

onin-game-method-26

onin-game-method-27

onin-npc

onintent

onintent-part

onintent-states

oot-work

open-gif-packet

open-task-nodes

open!

open?

or

or-flags-of-selected-nodes

or!

oracle

oracle-door

oracle-npc

oracle-part

oracle-states

oscillating-float

oscillating-vector

othercam

othercam-calc

othercam-init-by-other

othercam-running

outro-play

outrocst

outside-spot-radius?

overlap-test

overlaps-others-group

overlaps-others-params

overlaps-others-test

overrides-parent-method?

P

*pad-engine*

*paddywagon-constants*

*pal-breakable-window-exploder-params*

*pal-ent-glass-exploder-params*

*pal-grind-ring-center-exploder-params*

*pal-gun-turret-enemy-info*

*pal-prong-exploder-params*

*palette-fade-controls*

*part-engine*

*part-group-id-table*

*part-id-table*

*part-pick-menu*

*part-tester-id*

*part-tester-name*

*part-tester*

*particle-adgif-cache*

*particle-quat*

*particle-vel*

*particles-flag*

*pat-mode-info*

*pause-lock*

*pc-dead-pool*

*pc-perf-stat-counter*

*pc-settings-built-sha*

*pc-settings-folder*

*pc-settings*

*pc-tfrag-draw-level*

*peace-training-path-global-info*

*pegasus-enemy-info*

*perf-stats*

*pickup-dead-pool*

*pid-string*

*pilot-edge-grab-info*

*pilot-get-off-mods*

*pilot-get-on-mods*

*pilot-mods*

*pitspikes-rotate-pos*

*pke-hack*

*play-str-rpc*

*pole-mods*

*popup-menu-context*

*post-draw-hook*

*praxis-backing*

*praxis*

*pre-draw-hook*

*predator-graph*

*predator-manager*

*predator-nav-enemy-info*

*preload-spool-anims*

*print-column*

*print-login*

*profile-actors-color*

*profile-all-color*

*profile-array*

*profile-background-color*

*profile-blit-color*

*profile-bones-color*

*profile-bsp-color*

*profile-camera-color*

*profile-collapse*

*profile-collide-color*

*profile-debug-color*

*profile-draw-hook-color*

*profile-effects-color*

*profile-emerc-color*

*profile-foreground-color*

*profile-gap-color*

*profile-generic-merc-color*

*profile-generic-tie-color*

*profile-h*

*profile-hud-color*

*profile-instance-shrubbery-color*

*profile-instance-tie-color*

*profile-interrupt-segment*

*profile-interrupt-start*

*profile-joints-color*

*profile-menu-hook-color*

*profile-merc-color*

*profile-nav-color*

*profile-ocean-color*

*profile-particles-color*

*profile-shadow-color*

*profile-sky-color*

*profile-sprite-color*

*profile-target-color*

*profile-target-post-color*

*profile-texture-color*

*profile-tfrag-color*

*profile-ticks*

*profile-update-actors-color*

*profile-w*

*profile-work*

*profile-x*

*profile-y*

*progress-cheat*

*progress-hook*

*progress-process*

*progress-save-info*

*progress-stack*

*progress-state*

*progressive-mode-ok-options*

*progressive-mode-warning-options*

*propa-sounds-baron-construction*

*propa-sounds-class-1*

*propa-sounds-class-2*

*propa-sounds-class-3*

*propa-sounds-metalheads*

*propa-sounds*

*prototype-tie-work*

*prsn-chair-shackle-lightning-joints*

*prsn-torture-lightning-joints*

*pusher-pool*

pack-comp-rle

paddywagon

paged-menu-option

pair

pair?

pal-breakable-window

pal-breakable-window-method-29

pal-breakable-window-method-30

pal-cable-nut

pal-electric-fan

pal-ent-door

pal-ent-glass

pal-ent-glass-method-29

pal-ent-glass-method-30

pal-falling-plat

pal-fan-pole

pal-fan-ring

pal-flip-step

pal-grind-ring

pal-grind-ring-center

pal-grind-ring-center-init-by-other

pal-grind-ring-center-method-29

pal-grind-ring-method-29

pal-gun-turret

pal-lowrez-throne

pal-prong

pal-prong-small-collision

pal-rot-gun

pal-rot-gun-method-23

pal-rot-gun-shot

pal-rot-gun-shot-move

pal-throne-door

pal-windmill

palace-door

palboss

palcab

palcab-bird-bob-func

palcab-part

palcab-states

palent

palent-activate

palent-deactivate

palent-part

palent-states

palent-turret

palent-turret-callback

palent-turret-method-28

palent-turret-shot

palette-fade-control

palette-fade-controls

palette-select-special

palout

palout-states

palroof

palroof-activate

palroof-deactivate

palroof-elec-gate

palroof-part

palroof-states

palshaft

palshaft-deactivate

palshaft-part

palshaft-states

parameter-ease-clamp

parameter-ease-cube-clamp

parameter-ease-lerp-clamp

parameter-ease-none

parameter-ease-sin-clamp

parameter-ease-sqr-clamp

parameter-ease-sqrt-clamp

params-set!

parking-spot

parking-spot-method-21

parking-spot-method-23

parking-spot-method-24

part-crimson-lightning-glow

part-group-pointer?

part-id

part-spawner

part-tester

part-tester-idle

part-tester-init-by-other

part-tracker

part-tracker-init

part-tracker-move-to-target

part-tracker-track-root

part-tracker-track-target

part-tracker-track-target-joint

part-water-splash-callback

particle-adgif

particle-adgif-cache

particle-adgif-cache-flush

particle-adgif-callback

particle-setup-adgif

pat-event->string

pat-material->string

pat-mode->string

pat-mode-info

pat-surface

patch-nodes

path-control

path-control-method-24

path-distance-equal-spacing

path-index-array

path-playing?

path-step

path-step-inline-array

path-time-elapsed

pause-allowed?

paused?

pbhp-stack-vars

PC_BIG_MEMORY

PC_PORT

PC_PROFILER_ENABLE

pc-add-tie-envmap-info

pc-add-tie-vis-mask

pc-cheat-toggle-and-tune

pc-cheats?

pc-check-cheat-code

pc-current-controller-has-led?

pc-discord-rpc-set

pc-discord-rpc-update

pc-draw-bones

pc-filepath-exists?

pc-filter-debug-string?

pc-get-active-display-refresh-rate

pc-get-active-display-size

pc-get-collision-mask

pc-get-controller-count

pc-get-controller-name

pc-get-current-bind

pc-get-display-count

pc-get-display-mode

pc-get-display-name

pc-get-os

pc-get-unix-timestamp

pc-get-window-scale

pc-get-window-size

pc-ignore-background-controller-events!

pc-init-autosplitter-struct

pc-maybe-vsync

pc-merc-draw-request

pc-merc-flags

pc-mkdir-file-path

pc-port-do-raw-ray-sphere-intersect

pc-port-raw-ray-sphere-implementation

pc-prof

pc-rand

pc-renderer-tree-set-lod

pc-reset-bindings-to-defaults!

pc-set-auto-hide-cursor!

pc-set-collision

pc-set-collision-mask

pc-set-collision-mode

pc-set-collision-wireframe

pc-set-controller-led!

pc-set-controller!

pc-set-display-mode

pc-set-frame-rate

pc-set-fullscreen-display

pc-set-game-resolution

pc-set-gfx-hack

pc-set-keyboard-enabled!

pc-set-letterbox

pc-set-mouse-camera-sens!

pc-set-mouse-options!

pc-set-msaa

pc-set-vsync

pc-set-waiting-for-bind!

pc-set-window-lock

pc-set-window-size

pc-settings-jak2

pc-settings-read-throw-error

pc-sound-set-fade-hack

pc-sound-set-flava-hack

pc-stop-waiting-for-bind!

pc-waiting-for-bind?

pecker-npc

pegasus

pegasus-calc-anim-speed

pegasus-calc-speed

pegasus-choose-path

pegasus-debug

pegasus-draw-section

pegasus-fly-code

pegasus-loop-on-same-path

pegasus-move

pegasus-path-info

pegasus-rotate

pegasus-show-runs

pegasus-tired

penetrate-using->damage

penetrated-by-all&hit-points->penetrated-by

per-frame-cell-update

perf-stat

perf-stat-array

perf-stat-bucket->string

persist-with-delay

physical-address

physics-post

PI

PI_OVER_2

pickup-collectable!

pickup-spawner

pickup-type->string

pilot-edge-grab-info

pilot-info

pilot-on-ground?

pipe-grunt

pipe-grunt-method-186

piston

pitspikes

pitspikes-birth-func

pke-collide-test

plan-over-pat1-polys-using-route

plane

plane-from-points

plane-height-at-xz-point

plane-volume

plane-volume-intersect-dist

plane-volume-method-9

plat

plat-code

plat-event

plat-path-sync

plat-post

plat-trans

play

play-attacked-speech

play-boot

play-chunk-msg

play-city-voice-sound

play-clean

play-communicator-speech!

play-death-sound

play-effect-sound

play-effects-from-res-lump

play-impact-sound

play-impact-sound!

play-or-stop-lightning!

play-speech

play-task

play-too-far-warn-speech

play-walk-anim

player-blocking-spot?

point-in-bbox?

point-in-bsphere?

point-in-line-region?

point-in-plane-<-point+normal!

point-in-poly?

point-in-triangle-cross

point-in-vol?

point-line-distance

point-past-plane?

point-poly-distance-min

point-poly-intersection?

point-to-poly-boundary

point-toward-point-clear-roll-pitch!

point-toward-point!

point-tracker

point-tracker-method-10

point-tracker-method-11

pointer

poly-centroid

poly-centroid-local

poly-find-nearest-edge

poly-in-height-range?

pop-last-received

populate-for-prim-mesh

popup-menu-context-make-default-menus

portwall

pos-history

pos-rotate-y<-vector+vector

position->stream

position-in-front-of-camera!

position-in-front-of-screen!

position-spikes

post-blackout?

post-common

post-flag-setup

pov-camera

pov-camera-init-by-other

pov-camera-method-27

pov-camera-method-28

pov-camera-play-and-reposition

pow

PP

ppointer->handle

ppointer->process

pre-collide-setup

predator

predator-edge

predator-graph

predator-manager

predator-manager-method-16

predator-method-183

predator-method-184

predator-method-185

predator-method-186

predator-method-187

predator-method-188

predator-node

predator-shot

prepare

prepare-trigger-event!

press!

prev-actor

previous-brother

prims-touching-action?

prims-touching?

print

print-collide-cache-tri-count

print-collide-stats

print-continues

print-debug-compiler-stats

print-debug-misc

print-def

print-exceeded-max-cache-tris

print-exp

print-force-torque

print-game-text

print-game-text-scaled

print-highscore

print-highscore-obj

print-language-name

print-laps

print-mem-usage

print-menu-text

print-momentum

print-mood-tables

print-out

print-perf-stats

print-physics

print-position-rotation

print-prototype-list

print-selected-nodes

print-terrain-stats

print-text

print-time

print-to-stream

print-tr-stat

print-tree-bitmask

print-type

print-usage

print-velocity

print-vf

print-vf-dec

print-vf-hex

print-volume-sizes

print128

printl

pris-mtx

prison

prison-part

prison-states

probe-test

probe-traverse-collide-fragment

probe-traverse-draw-node

probe-traverse-inline-array-node

probe-using-line-sphere

process

PROCESS_HEAP_MAX

PROCESS_HEAP_MULT

PROCESS_HEAP_SIZE

PROCESS_STACK_SIZE

process->handle

process->ppointer

process-by-ename

process-by-name

process-contact-action

process-count

process-deactivate

process-disconnect

process-drawable

process-drawable-art-error

process-drawable-birth-fuel-cell

process-drawable-burn-effect

process-drawable-delay-player

process-drawable-draw-subtitles

process-drawable-from-entity!

process-drawable-fuel-cell-handler

process-drawable-idle

process-drawable-pair-random-point!

process-drawable-random-point!

process-drawable-reserved

process-drawable-scale-from-entity!

process-drawable-shock-effect

process-drawable-shock-effect-bullseye

process-drawable-shock-skel-effect

process-drawable-shock-wall-effect

process-drawable-valid?

process-drawable2-shock-effect

process-entity-set!

process-entity-status!

process-focusable

process-grab?

process-heap-size

process-heap-used

process-hidden

process-level-heap

process-mask-clear!

process-mask-set!

process-mask?

process-not-name

process-particles

process-release?

process-spawn

process-spawn-function

process-stack-size

process-stack-used

process-status-bits

process-task-mask

process-taskable

process-taskable-anim-loop

process-taskable-method-31

process-taskable-method-32

process-taskable-method-34

process-taskable-method-36

process-taskable-method-37

process-tree

profile-array

profile-collapse

profile-emerc-test

profile-merc-test

profile-mercneric-test

profile-segment

profile-segment-array

profile-texture-test

profile-tfrag-test

profile-tie-test

profile-work

profiler-end-event

profiler-instant-event

profiler-start-event

progress

progress-allowed?

progress-global-state

progress-init-by-other

progress-intro-start

progress-method-25

progress-method-28

progress-method-29

progress-method-30

progress-post

progress-selected

progress-trans

project-point-into-poly-2d

project-point-onto-plane-of-poly

project-point-onto-plane-of-poly-local

project-point-to-nav-mesh

projectile

projectile-bounce

projectile-bounce-falling-post

projectile-bounce-move

projectile-bounce-reaction

projectile-bounce-update-velocity

projectile-event-handler

projectile-init-by-other

projectile-init-by-other-params

projectile-move-fill-all-dirs

projectile-move-fill-line-sphere

projectile-update-velocity-add-gravity

projectile-update-velocity-space-wars

propa

propa-method-29

propa-method-30

propa-method-31

propa-pu->knocked-type

protect

protect-frame

prototype-array-shrub-info

prototype-array-tie

prototype-bucket

prototype-bucket-recalc-fields

prototype-bucket-shrub

prototype-bucket-tie

prototype-bucket-type

prototype-generic-shrub

prototype-inline-array-shrub

prototype-shrubbery

prototype-tie

prototype-tie-dma

prototype-tie-work

prototype-trans-shrubbery

prototypes-game-visible-set!

proxy-prototype-array-tie

prsn-cell-door

prsn-hang-cell

prsn-hang-cell-init-by-other

prsn-torture

prsn-vent-fan

ps

psize-of

psm->string

psm-page-height

psm-size

pu->knocked-type

pull-rider-info

pull-rider!

pull-riders!

pulse-state

push-anim-to-targ

push-process

pushblock

pusher-init

pusher-post

put-display-env

put-rider-in-seat

pw-iter-seg

pw-iter-seg-new-dir-level

Q

R

*race-bike-a-constants*

*race-bike-b-constants*

*race-bike-d-constants*

*race-bike-e-constants*

*race-info-array*

*race-manager*

*race-record-path*

*race-rigid-body-queue*

*race-state*

*race-vehicle-entity*

*rail-surface*

*ramdisk-rpc*

*random-generator*

*rapid-gunner-nav-enemy-info*

*rbw-infos*

*record-cam-collide-history*

*red-shot-colors*

*red-training-path-global-info*

*redline-index*

*redline-table*

*region-debug-id-list*

*region-debug-inspect*

*region-pick-menu*

*res-key-string*

*res-static-buf*

*rhino-nav-enemy-info*

*rift-rider-battle-table*

*rift-rider-force-points*

*rift-rider-physics-constants*

*rigid-body-object-constants*

*rigid-body-platform-constants*

*rigid-body-work*

*ripple-for-dark-eco-pool*

*ripple-globals*

*ripple-strip-dark-eco-near-lift*

*roboguard-level-exploder-params*

*roboguard-level-nav-enemy-info*

*roll-flip-mods*

*roll-mods*

*ruins-sinking-platform-constants*

*run-attack-mods*

*run*

r

race-bike-a

race-bike-b

race-bike-d

race-bike-e

race-control

race-control-method-10

race-control-method-11

race-control-method-12

race-control-method-9

race-decision-point

race-find-ground

race-info

race-info-method-9

race-kill

race-level-activate

race-level-deactivate

race-manager

race-manager-event-handler

race-manager-init-by-other

race-manager-method-20

race-manager-method-22

race-manager-method-23

race-manager-method-24

race-manager-method-25

race-manager-method-26

race-manager-method-27

race-mesh

race-mesh-edge

race-mesh-hash

race-mesh-hash-cell

race-mesh-hash-search

race-mesh-method-13

race-mesh-method-14

race-mesh-method-15

race-mesh-method-16

race-mesh-method-17

race-mesh-method-18

race-mesh-method-19

race-mesh-slice

race-mesh-slice-query

race-path

race-path-edge-info

race-path-group

race-path-method-10

race-path-method-11

race-path-method-12

race-path-sample

race-racer-info

race-ring

race-ring-init-by-other

race-ring-method-22

race-ring-method-23

race-ring-set-particle-rotation-callback

race-ring-spawn

race-signal

race-signal-banner

race-signal-banner-init-by-other

race-signal-banner-spawn

race-signal-event-handler

race-signal-init-by-other

race-signal-method-29

race-signal-spawn

race-start

race-state

race-state-method-11

race-state-method-12

race-state-method-13

race-state-method-14

race-state-method-15

race-state-method-17

race-state-method-18

race-turbo-pad

race-vehicle-entity-hack

racer-state

racer-state-method-9

radmod

rail-surface-touch

ramdisk-load

ramdisk-rpc-fill

ramdisk-rpc-load

ramdisk-rpc-load-to-ee

ramdisk-sync

rand-uint31-gen

rand-vu

rand-vu-float-range

rand-vu-init

rand-vu-int-count

rand-vu-int-count-excluding

rand-vu-int-range

rand-vu-int-range-exclude

rand-vu-nostep

rand-vu-percent?

rand-vu-sphere-point!

random-generator

rapid-gunner

rapid-gunner-common-post

rapid-gunner-method-184

rapid-gunner-method-185

rapid-gunner-method-186

raw-ray-sphere-intersect

ray-arbitrary-circle-intersect

ray-capsule-intersect

ray-ccw-line-segment-intersection?

ray-circle-intersect

ray-cylinder-intersect

ray-flat-cyl-intersect

ray-line-segment-intersection?

ray-plane-equation-intersect

ray-plane-intersect

ray-sphere-intersect

rb-work

rbw-info

rbw-side

react-to-focus

react-to-pat!

read-pad

read!

real-current-time

real-joint-mod-gun-look-at-handler

real-main-draw-hook

recompute-supressions

ref

region

region-array

region-execute

region-face-array

region-face-data

region-lookup-by-id

region-method-9

region-prim-area

region-prim-list

region-prim-lookup-by-id

region-tree-execute

relative-y-angle-to-point

reload

relocate

relocate-dests!

relocate-later

relocate-nav

rem

remap-all-particles

remap-level-name

remap-particle

remote

remote-track

remove-active-cell

remove-active-process

remove-all

remove-box-by-id

remove-branch-by-idx

remove-by-param0

remove-by-param1

remove-by-param2

remove-data-from-heap

remove-exit

remove-from-level!

remove-from-list-and-reset

remove-from-process

remove-joint-from-list

remove-matching

remove-nav-control

remove-process

remove-process-drawable

remove-rider

remove-setting

remove-setting-by-arg0

remove-setting!

remove-suppression-box

remove!

render-boundary-tri

render-combo

render-eyes-32

render-eyes-32-different

render-eyes-64

render-eyes-64-different

render-ocean-far

render-ocean-quad

render-sky-quad

render-sky-tri

render-text

render-vortex-quad

repl-help

repl-keybinds

res-lump

res-lump-data

res-lump-data-exact

res-lump-float

res-lump-struct

res-lump-struct-exact

res-lump-value

res-ref?

res-tag

res-tag-pair

reserve-alloc

reserve-free

reset-actors

reset-and-assign-geo!

reset-and-call

reset-and-init

reset-and-init-from-manager

reset-attacker!

reset-blend!

reset-boxes

reset-cameras

reset-combo!

reset-display-gs-state

reset-follow

reset-graph

reset-index

reset-light-hash

reset-path

reset-root!

reset-search-state

reset-segment-counts

reset-target

reset-target-state

reset-target-tracking

reset-target!

reset-task!

reset-to-collide-spec

reset-vif1-path

reset-warn-time!

reset!

reset?

respond-progress

restart-mission

restore-city-speeches

restore-default-settings

restore-load-state

restore-load-state-and-cleanup

restore-scissor

return

return-from

return-from-thread

return-from-thread-dead

return-process

reverse-conversions

reverse-transform-point!

rgba

rgba-lerp

rgba-to-vector!

rgbaf

rhino

rhino-method-182

rhino-wall

rhino-wall-method-30

rider-post

rider-trans

riders-off

riders-on

rift-occlude

rift-occlude-init-by-other

rift-rider

rift-rider-battle-info

rift-rider-bounce-reaction

rift-rider-travel-post

rift-ring-ingame

rigid-body

rigid-body-control

rigid-body-control-method-10

rigid-body-control-method-11

rigid-body-control-method-12

rigid-body-control-method-13

rigid-body-control-method-14

rigid-body-control-method-17

rigid-body-control-method-18

rigid-body-control-method-19

rigid-body-control-method-20

rigid-body-control-method-21

rigid-body-control-method-22

rigid-body-control-method-23

rigid-body-control-method-24

rigid-body-control-method-25

rigid-body-control-method-9

rigid-body-control-point

rigid-body-control-point-inline-array

rigid-body-impact

rigid-body-info

rigid-body-info-method-9

rigid-body-method-11

rigid-body-method-12

rigid-body-method-13

rigid-body-method-14

rigid-body-method-15

rigid-body-method-18

rigid-body-method-19

rigid-body-method-20

rigid-body-method-21

rigid-body-method-22

rigid-body-method-23

rigid-body-method-24

rigid-body-method-25

rigid-body-method-26

rigid-body-method-9

rigid-body-object

rigid-body-object-constants

rigid-body-object-event-handler

rigid-body-object-extra-info

rigid-body-object-method-29

rigid-body-object-method-30

rigid-body-object-method-34

rigid-body-object-method-35

rigid-body-object-method-37

rigid-body-object-method-38

rigid-body-object-method-39

rigid-body-object-method-40

rigid-body-object-method-41

rigid-body-object-method-42

rigid-body-object-method-43

rigid-body-object-method-45

rigid-body-object-method-46

rigid-body-object-method-47

rigid-body-object-method-48

rigid-body-object-method-49

rigid-body-object-method-50

rigid-body-object-method-51

rigid-body-object-method-52

rigid-body-platform

rigid-body-platform-constants

rigid-body-platform-method-53

rigid-body-platform-method-54

rigid-body-platform-method-55

rigid-body-platform-method-56

rigid-body-queue

rigid-body-queue-manager

rigid-body-queue-manager-init-by-other

rigid-body-queue-manager-spawn

rigid-body-queue-method-10

rigid-body-queue-method-11

rigid-body-queue-method-12

rigid-body-queue-method-13

rigid-body-queue-method-14

rigid-body-queue-method-15

rigid-body-queue-method-9

rigid-body-vehicle-constants

rigid-body-vehicle-constants-method-10

rigid-body-vehicle-constants-method-9

rigid-body-work

rings-water-spawn

ripple-add-debug-sphere

ripple-apply-wave-table

ripple-control

ripple-create-wave-table

ripple-ctypal-smlground-pool

ripple-execute

ripple-execute-init

ripple-find-height

ripple-for-water-anim-ctypal

ripple-for-water-anim-fortress

ripple-for-water-anim-mincan

ripple-for-water-anim-mountain

ripple-for-water-anim-stadium

ripple-for-water-anim-tomb

ripple-for-water-anim-under

ripple-globals

ripple-make-request

ripple-matrix-scale

ripple-merc-query

ripple-request

ripple-slow-add-sine-waves

ripple-update-waveform-offs

ripple-wave

ripple-wave-set

rl

rlet

rmicroseconds

rminutes

rng-hit?

roboguard-level

roboguard-level-method-185

roboguard-roll-travel-post

robotank-turret-handler

roll-relative-to-gravity

ROT_TO_RAD

rot->dir-targ!

rot-zxy-from-vector!

rot-zyx-from-vector!

rotate-and-update-hang-anim

rotate-gear!

rotate-toward-orientation!

rotate-x<-vector+vector

rotate-y<-vector+vector

rotate-z<-vector+vector

rpc-buffer

rpc-buffer-pair

rpc-busy?

rpc-call

rseconds

rtype-of

ruffian

ruffian-course

ruffian-method-237

ruffian-method-238

ruffian-method-240

ruffian-method-241

ruffian-method-242

ruffian-method-243

ruffian-method-244

ruffian-method-245

ruft-choose-jump

ruft-choose-jump-method-12

ruft-choose-jump-method-13

ruft-fight-focus

ruft-plant-bomb

ruft-wait-spot

ruins

ruins-activate

ruins-bird-bob-func

ruins-breakable-wall

ruins-breakable-wall-method-30

ruins-bridge

ruins-drop-plat

ruins-part

ruins-pillar-collapse

ruins-precipice

ruins-slide-sparks

ruins-states

run-function-in-process

run-logic?

run-nav-graph-editor

run-next-time-in-process

run-now-in-process

run-pending-updates!

run-until-done-or-timeout

S

*sampler-compare*

*sampler-count*

*sampler-mem*

*save-camera-inv-rot*

*save-lurkers-position*

*save-options-title*

*scene-player*

*scratch-memory-top*

*scratch-top*

*screen-filter*

*screen-shot-work*

*script-context*

*script-form*

*search-info*

*secret-options*

*secrets-insufficient-space-options*

*security-texture-anim-array*

*select-race-path*

*select-race*

*select-scene-options*

*select-start-options*

*setting-control*

*sew-gunturret-enemy-info*

*sew-gunturret-exploder-params*

*sew-scare-grunt-nav-enemy-info*

*shader-list*

*shader-pick-menu*

*shadow-data*

*shadow-debug*

*shadow-dma-buf*

*shadow-dma-invert-call*

*shadow-globals*

*shadow-object*

*shadow-vu1-data*

*shadow*

*shield-texture-anim-array*

*ship-turrets-first-pass*

*ship-turrets-second-pass*

*shrub-state*

*sidekick-remap*

*sidekick*

*sig-global-info*

*sig-nav-enemy-info*

*sig0-course*

*sig5-cent1-path0*

*sig5-cent2-path0*

*sig5-course*

*simple-sprite-system*

*sin-poly-vec*

*sin-poly-vec2*

*skull-gem-texture-anim-array*

*skull-gem-texture-base*

*sky-texture-anim-array*

*sky-work*

*slide-down-mods*

*slide-jump-mods*

*slime-clut*

*slow-frame-rate*

*smack-jump-mods*

*smack-mods*

*smack-up-mods*

*smode2*

*sniper-nav-enemy-info*

*sound-iop-info*

*sound-loader-rpc*

*sound-loop-engine*

*sound-options*

*sound-player-enable*

*sound-player-rpc*

*sp-60-hz*

*sp-launch-queue*

*sp-launcher-enable*

*sp-launcher-lock*

*sp-particle-system-2d*

*sp-particle-system-3d*

*sp-temp*

*spawn-actors*

*spawn-part-test*

*speech-control*

*speedrun-info*

*sprite-array-2d*

*sprite-array-3d*

*sprite-aux-list*

*sprite-distorter-sine-tables*

*sprite-glow-dma-packet-data*

*sprite-glow-template*

*sprite-hvdf-control*

*sprite-hvdf-data*

*spyder-ik-setup*

*spyder-nav-enemy-info*

*spydroid-exploder-params*

*spydroid-nav-enemy-info*

*sql-result*

*squid-first-pole*

*squid-second-pole*

*squid-shield-exploder-params*

*squid-tentacle-shield-exploder-params*

*stack-top*

*stad-nav-callback-info*

*stad-samos-lightning-joint-tbl*

*stadiumb-energy-wall-anim-array*

*standard-dynamics*

*standard-ground-surface*

*start-pos*

*start-timer*

*stat-string-tfrag-scissor*

*stat-string-tfrag*

*stat-string-total*

*stats-blerc*

*stats-bsp*

*stats-buffer*

*stats-collide*

*stats-memory-level-index*

*stats-memory-short*

*stats-memory*

*stats-perf*

*stats-poly*

*stats-profile-bars*

*stats-target*

*stdcon*

*stdcon0*

*stdcon1*

*stereo-mode-name-remap*

*stone-surface*

*storm-clear-mood-fog-table*

*storm-fog-mood-fog-table*

*storm-mood-color-table*

*storm-rain-mood-fog-table*

*stormy-mood-channel-group*

*string-tmp-str*

*strip-chain-crate-guides*

*subdivide-draw-mode*

*subdivide-foreground-draw-mode*

*subdivide-ocean-draw-mode*

*subdivide-scissor-draw-mode*

*subdivide-settings*

*subtitle-work*

*suppress-stadium*

*swim-mods*

*swim-surface*

*sync-dma*

*syntax-context*

s.w!

sagehut

samos-npc

sampler-start

sampler-stop

sar

save-game

save-to-file

save-vf

save!

sawtooth-wave

scale-matrix!

SCE_SEEK_CUR

SCE_SEEK_END

SCE_SEEK_SET

scene

scene-actor

scene-actor-method-9

scene-decode-continue

scene-lookup

scene-looper

scene-looper-init-by-other

scene-method-15

scene-method-16

scene-play

scene-player

scene-player-init

scene-player-method-23

scene-player-method-24

scene-player-method-25

scene-release?

scene-stage

scene-tentacle-spawn

scf-get-aspect

scf-get-inactive-timeout

scf-get-language

scf-get-territory

scf-get-time

scf-get-timeout

scf-get-volume

scf-time

schedule-callback

scratch

scratchpad-end

scratchpad-object

scratchpad-ptr

scratchpad-start

screen-filter

screen-gradient

screen-shot

screen-shot-scale

screen-shot-work

script-context

script-context-method-10

script-context-method-11

script-eval

script-form

seal-of-mar

seal-of-mar-init-by-other

seal-of-mar-method-22

seal-of-mar-method-23

seal-of-mar-spawn

search-for-edges

search-for-point

search-for-sphere

search-info

search-process-tree

searchlight

second-transform

seconds

secret-item-option

security-wall

security-wall-method-22

security-wall-method-23

security-wall-method-24

seek

seek-ease

seek-ease-in-out

seek-to-point-toward-point!

seek-toward-heading-vec!

seek-toward-yaw-angle!

seek-with-smooth

seek!

seekl

seekl!

segfault

segment-array-index->vector

segment-array-vector->index

select-editable!

select-focus!

select-nodes-by-flags

select-nodes-by-nav-mesh-id

select-nodes-in-level

select-nodes-in-range

select-path-randomly-from-mask

send-alert-events

send-all!

send-event

send-event-function

send-event!

send-events-for-touching-shapes

send-shoves

send-to-all

send-to-all-after

send-to-all-before

send-to-next

send-to-next-and-prev

send-to-prev

service-cpads

service-mouse

set-acceleration!

set-action!

set-aim-at-default!

set-alert-duration

set-alert-level

set-alpha!

set-ambient-sound!

set-anchor-proc

set-and-get-ambient-sound!

set-and-limit-velocity

set-angle

set-angle-from-heading

set-as-offset-from!

set-aspect-ratio

set-atoll-explosion!

set-background-regs!

set-behavior!

set-bit

set-blackout-frames

set-blink-timers!

set-bottom-plane-offset

set-cam-height!

set-casboss-explosion!

set-castle-electricity-scale!

set-chan1-effects

set-channel-offset!

set-cloud-minmax!

set-collide-as!

set-collide-spec!

set-collide-with!

set-color

set-color-vectors

set-color!

set-config!

set-consite-flash!

set-continue!

set-conveyor-speed!

set-corners!

set-countdown-to-roar

set-current-poly!

set-dangerous!

set-darkjak-highres-nest-texture-morph!

set-darkjak-highres-texture-morph!

set-darkjak-texture-morph!

set-default-density-speed-and-width

set-density

set-density-of-selected

set-depth!

set-dig1-explosion!

set-dirty-mask!

set-display

set-display-gs-state

set-display-gs-state-offset

set-drill-electricity-scale!

set-drill-fire-floor!

set-dst-node

set-dst-proc!

set-elec-scale-if-close!

set-elec-scale!

set-enemy-info!

set-entity!

set-eul!

set-extent!

set-extra-nav-sphere-radius!

set-extra-nav-sphere-xyz!

set-eye-draw-flag

set-fade!

set-falloff-far!

set-falloff!

set-filter-color!

set-first-meet-point

set-flags!

set-flipped-state

set-fog-height!

set-font-color

set-fordumpa-electricity-scale!

set-fordumpa-turret-flash!

set-fordumpc-light-flag!

set-forresca-electricity-scale!

set-forrescb-electricity-scale!

set-forrescb-turret-flash!

set-forward-vel

set-from-point-offset-pad!

set-from-point-offset!

set-from-sphere!

set-from-spheres!

set-frontline-dist!

set-game-language!

set-game-setting!

set-graphics-mode

set-gravity-length

set-guard-target-count-range

set-guard-target-level

set-heading-vec-clear-roll-pitch!

set-heading-vec!

set-heading!

set-height!

set-hud-piece-position!

set-id-and-link-branches-back

set-info

set-jakb-prison-texture-morph!

set-kor-texture-morph!

set-language

set-last-meet-point

set-letterbox-frames

set-loaded-art

set-master-mode

set-mat!

set-max-alert-level

set-max-rotation-rate!

set-menu-options

set-mincan-beam!

set-nav-cull-radius!

set-nav-destination

set-nearest-y-thres!

set-nest-green-flag!

set-nestb-purple!

set-next-focus!

set-next-state

set-next-task-for-pool!

set-next-task!

set-normals-from-adjacent-bounds

set-object-auto-activate

set-object-reserve-count

set-object-target-count

set-object-target-level

set-ocean-lk

set-ocean-normal-scale

set-offset-bit

set-on-less-than

set-oracle-purple-flag!

set-origin!

set-pad

set-palcab-turret-flash!

set-palent-turret-flash!

set-palette!

set-palroof-electricity-scale!

set-params!

set-parking-spot-prob

set-part

set-pending-file

set-point

set-point!

set-pos-xyz

set-prison-torture-flag!

set-process-to-killed

set-progressive-scan

set-projection!

set-quaternion!

set-race-corner

set-race-texture

set-radius

set-radius-of-selected-nodes

set-recoil

set-ring-position

set-roboscreen-alpha!

set-roll-to-grav-2!

set-roll-to-grav!

set-scale!

set-security-color!

set-security-flash!

set-security-texture-masks!

set-setting

set-setting-by-param

set-setting!

set-sewer-lights-flag!

set-sewer-turret-flash!

set-sewesc-explosion!

set-shadow-by-name

set-shield-color!

set-shield-flash!

set-shrub-quard-planes!

set-side-vel

set-skull-gem-masks

set-sky-vf23-value

set-sky-vf27

set-slime-alphas

set-slime-speed

set-speed-limit

set-speed-limit-of-selected

set-speed-scale!

set-speed!

set-sphere-mask!

set-spheres-from-nav-ids

set-src-node

set-stadiumb-energy-wall!

set-start-line!

set-state!

set-string-params

set-subtask-hook!

set-switch-color

set-target-level

set-target-post!

set-target-speed!

set-tex-offset

set-tfrag-dists!

set-tie-quard-planes!

set-time-for-random-weather!

set-time-ratios

set-to-point!

set-to-run

set-to-run-bootstrap

set-tombboss-gem-light!

set-tombc-electricity-scale!

set-top-plane-offset

set-traffic-danger!

set-traj-towards-vec

set-trans

set-travel!

set-turning-acceleration!

set-u128-as-u64!

set-u64-from-u128!

set-under-fog-interp!

set-under-laser!

set-up-box

set-up-mem-work

set-vector!

set-velocity!

set-video-mode

set-village1-interp!

set-vortex-flash!

set-vortex-white!

set-w!

set-width

set-width-of-selected

set-width!

set-yaw-angle-clear-roll-pitch!

set-zero!

set!

setting-control

setting-control-func!

setting-control-method-14

setup

setup-blerc-chains

setup-blerc-chains-for-one-fragment

setup-categories!

setup-collision

setup-cspace-and-add

setup-explosion-collision

setup-fields

setup-font-texture

setup-from-to-duration-and-height!

setup-from-to-duration!

setup-from-to-height!

setup-from-to-xz-vel!

setup-from-to-y-vel!

setup-grenade

setup-grid-from-bounding-box

setup-lods!

setup-masks

setup-part-engine

setup-scissor

setup-search-box

setup-slave-for-hopefull

setup-speedrun-post-blackout

setup-stars

setup-user-array

seval

sew-arm-blade

sew-blade

sew-catwalk

sew-elevator

sew-grill

sew-gunturret

sew-light-control

sew-light-control-init-by-other

sew-light-control-method-16

sew-light-switch

sew-mar-statue

sew-mar-statue-debris

sew-mar-statue-debris-b

sew-mar-statue-debris-b-init-by-other

sew-mar-statue-debris-init-by-other

sew-mar-statue-event-handler

sew-mine

sew-mine-a

sew-mine-b

sew-multi-blade

sew-scare-grunt

sew-single-blade

sew-tri-blade

sew-tri-blade-joint-callback

sew-twist-blade

sew-valve

sew-wall

sewer

sewer-drop-birth-func

sewer-drop2-birth-func

sewer-part

sewer-startup

sewer-states

sewerb

sewesc

sewescb

sext32

sext32-64

shader-ptr

shadow-add-double-edges

shadow-add-double-tris

shadow-add-facing-single-tris

shadow-add-single-edges

shadow-add-single-tris

shadow-add-verts

shadow-bucket

shadow-calc-dual-verts

shadow-control

shadow-control-method-13

shadow-control-method-14

shadow-data

shadow-dcache

shadow-dma-end

shadow-dma-init

shadow-dma-packet

shadow-edge

shadow-execute

shadow-execute-all

shadow-find-double-edges

shadow-find-facing-double-tris

shadow-find-facing-single-tris

shadow-find-single-edges

shadow-frag-header

shadow-frag-ref

shadow-geo

shadow-geo-old

shadow-globals

shadow-init-vars

shadow-invert-z-buf

shadow-make-invert-buf

shadow-matrix-ref

shadow-scissor-edges

shadow-scissor-top

shadow-settings

shadow-stats

shadow-tri

shadow-vertex

shadow-vu0-block

shadow-vu0-upload

shadow-vu1-add-constants

shadow-vu1-add-matrix

shadow-vu1-block

shadow-vu1-constants

shadow-vu1-data

shadow-vu1-init-buffer

shadow-vu1-patch-consts

shadow-work

shadow-xform-verts

shaker

shaker-method-9

shield

shield-gunner

shift-arith-right-32

shl

shoot

shoot-bridge-post

should-display-marks?

should-display?

should-push-away

should-push-away-a-group-test

should-push-away-test

shove-to-closest-point-on-path

show-hud

show-iop-info

show-iop-memory

show-level

show-mc-info

shr

shrink-heap

shrub-do-init-frame

shrub-init-frame

shrub-init-view-data

shrub-make-perspective-matrix

shrub-near-packet

shrub-num-tris

shrub-time

shrub-upload-model

shrub-upload-view-data

shrub-view-data

shrub-vu1-block

shrubbery

shrubbery-login-post-texture

shrubbery-matrix

shut-down

shutdown-target

shuttle-cleanup

shuttle-init

shuttle-update

sidekick

sidekick-clone

sig

sig-anim-info

sig-atoll

sig-atoll-method-259

sig-global-info

sig-method-245

sig-method-246

sig-method-248

sig-method-249

sig-method-250

sig-method-251

sig-method-252

sig-method-254

sig-method-255

sig-method-256

sig-method-257

sig-method-258

sig-npc

sig-path

sig-path-sample

sig-plasma

sig-plasma-method-10

sig-plasma-method-11

sig-plasma-method-12

sig-plasma-method-13

sig-plasma-method-14

sig-plasma-method-9

sig-say-waste-the-suckers-if-should

sig-shot

sig-shot-move

sig-under

sig-under-method-260

sig-under-method-261

sig-under-method-262

sig-under-method-263

sig-under-method-264

sig0-course

sig0-final-snipers-check-too-far

sig0-first-battle-too-far

sig0-gangway-check-too-far

sig0-say-look-out-if-should

sig0-tank-check-too-far

sig5-course

sig5-default-check-too-far

sign

sign-bit

sign-float

sigt-charge-plasma

sigt-choose-piston

sigt-choose-piston-method-12

sigt-choose-piston-method-13

sigt-choose-piston-method-14

sigt-fight-focus

sigt-repair-gun

sigt-riding-piston

sigt-riding-piston-method-12

sigt-wait-spot

simon-block-handler

simple-focus

simple-focus-init-by-other

simple-nav-sphere

simple-nav-sphere-event-handler

simple-nav-sphere-init-by-other

simple-sprite-system

sin

sin-rad

sincos-rad-asm

sincos-rad!

sincos-table

sincos!

sinerp

sinerp-clamp

sinking-plat

sinteger

size-of

skate-gate

skate-gate-method-29

skate-point

skate-training-ramp

skate-training-ramp-method-28

skatea

skatea-floating-ring

skatea-floating-ring-method-28

skatea-jump-pad

skatea-part

skatea-states

skatepark

skel-air-train

skel-ammo-blue

skel-ammo-dark

skel-ammo-red

skel-ammo-yellow

skel-amphibian

skel-ashelin

skel-ashelin-highres

skel-atoll-hatch

skel-atoll-hellcat

skel-atoll-mar-symbol

skel-atoll-tank-a

skel-atoll-tank-a-debris

skel-atoll-tank-b

skel-atoll-tank-b-debris

skel-atoll-tank-c

skel-atoll-tank-c-debris

skel-atoll-valve

skel-atoll-windmill

skel-atollrotpipe

skel-awning

skel-babak

skel-barge

skel-baron

skel-baron-highres

skel-baron-pod

skel-baron-statue

skel-barons-ship-lores

skel-beam

skel-big-bopper

skel-bikea

skel-bikeb

skel-bikec

skel-blocking-plane

skel-board

skel-bomb-blast

skel-bomb-trigger

skel-bombbot

skel-bombbot-exploding

skel-bouncer

skel-brutter-balloon

skel-brutter-balloon-norift

skel-brutter-highres

skel-burning-bush

skel-cable

skel-cara

skel-carb

skel-carc

skel-cas-button

skel-cas-chain-plat

skel-cas-conveyor-switch

skel-cas-electric-fence

skel-cas-electric-fence-explode

skel-cas-elevator

skel-cas-flag-a

skel-cas-flag-b

skel-cas-robot-door

skel-cas-rot-blade

skel-cas-rot-bridge

skel-cas-switch

skel-cas-trapdoor

skel-cas-trapdoor-explode

skel-cboss-elevator

skel-cboss-tractor

skel-centipede

skel-centipede-fma

skel-centurion

skel-citizen-chick

skel-citizen-fat

skel-citizen-norm

skel-citizen-norm-rider

skel-citizen-rebel

skel-city-lurker

skel-cntrlrm-button

skel-cntrlrm-door

skel-com-airlock-inner

skel-com-airlock-outer

skel-com-elevator

skel-computerpaper

skel-consite-bomb-elevator

skel-consite-bomb-elevator-hinges

skel-consite-break-piece-break-d

skel-consite-break-scaffold-a-break

skel-consite-break-scaffold-a-break-a

skel-consite-break-scaffold-a-break-b

skel-consite-break-scaffold-a-break-c

skel-consite-silo-doors

skel-cpad-elevator

skel-crane

skel-cranecrate

skel-crate-krimson

skel-crimson-guard

skel-crimson-guard-highres

skel-crimson-guard-hover

skel-crimson-guard-hover-explode

skel-crimson-guard-level

skel-crimson-guard-lowres

skel-crimson-guard-rider

skel-crocadog

skel-crocadog-escort

skel-crocadog-highres

skel-cty-guard-turret

skel-cty-guard-turret-button

skel-cty-guard-turret-explode

skel-ctyn-lamp

skel-ctyn-lamp-explode

skel-ctypal-baron-statue-break

skel-ctypal-baron-statue-break-a

skel-ctypal-baron-statue-break-b

skel-ctypal-baron-statue-break-c

skel-ctypal-baron-statue-broken

skel-ctypal-break-wall

skel-ctypal-broke-wall

skel-ctyport-cargo

skel-ctyport-cargo-explode

skel-ctyport-mine

skel-ctyport-spy

skel-curtainsaw

skel-darkjak-highres

skel-dig-balloon-lurker

skel-dig-balloon-lurker-trapeze

skel-dig-bomb-crate

skel-dig-bomb-crate-cylinder

skel-dig-bomb-crate-explode

skel-dig-breakable-door

skel-dig-button

skel-dig-clasp

skel-dig-clasp-b

skel-dig-clasp-explode

skel-dig-conveyor

skel-dig-digger

skel-dig-digger-explode

skel-dig-digger-explode-a

skel-dig-digger-explode-b

skel-dig-digger-explode-c

skel-dig-jump-pad

skel-dig-log

skel-dig-sinking-plat

skel-dig-spikey-sphere

skel-dig-spikey-sphere-door

skel-dig-spikey-sphere-explode

skel-dig-spikey-step

skel-dig-stomp-block

skel-dig-tether-snapped

skel-dig-tether-unsnapped

skel-dig-tipping-rock

skel-dig-totem

skel-dig-totem-entity

skel-dig-totem-fish

skel-dig-wall-bouncer

skel-dig-wheel-step

skel-drill-accelerator-floor

skel-drill-barons-ship

skel-drill-barons-ship-explode

skel-drill-barons-ship-turret

skel-drill-barons-ship-turret-b

skel-drill-barons-ship-turret-c

skel-drill-breakable-barrel

skel-drill-bridge-shot

skel-drill-control-panel

skel-drill-control-panel-a

skel-drill-crane

skel-drill-crane-a

skel-drill-crane-b

skel-drill-crane-c

skel-drill-crane-d

skel-drill-drill

skel-drill-drop-plat

skel-drill-elevator

skel-drill-elevator-doors

skel-drill-elevator-shaft

skel-drill-falling-door

skel-drill-flip-step

skel-drill-lift

skel-drill-mech-elevator

skel-drill-metalhead-eggs-a

skel-drill-metalhead-eggs-b

skel-drill-metalhead-eggs-c

skel-drill-moving-staircase

skel-drill-plat

skel-drill-plat-falling

skel-drill-sliding-door

skel-drill-switch

skel-drill-top-break

skel-drill-top-break-explode

skel-drill-top-break-explode-a

skel-drill-top-break-explode-b

skel-drill-wall

skel-ecowell-a

skel-ecowell-b

skel-ecowell-c

skel-ecowell-d

skel-errol-highres

skel-errol-racer

skel-farm-beetree

skel-farm-beetree-explode

skel-farm-cabbage

skel-farm-cabbage-explode

skel-farm-chilirots

skel-farm-chilirots-explode

skel-farm-marrow

skel-farm-marrow-explode

skel-farm-small-cabbage

skel-farm-small-cabbage-explode

skel-farm-sprinkler-barrels

skel-farthy

skel-fencespikes

skel-flag

skel-flamer

skel-flamer-explode

skel-flitter

skel-flying-spider

skel-fodder

skel-forest-youngsamos

skel-fort-claw

skel-fort-conveyor

skel-fort-dump-bomb-a

skel-fort-elec-belt-inst

skel-fort-elec-button

skel-fort-elec-switch

skel-fort-entry-gate

skel-fort-fence-a

skel-fort-fence-b

skel-fort-floor-spike-a

skel-fort-floor-spike-b

skel-fort-floor-spike-c

skel-fort-led

skel-fort-lift-plat

skel-fort-missile

skel-fort-missile-target

skel-fort-missile-target-explode

skel-fort-plat-orbit

skel-fort-plat-shuttle

skel-fort-roboscreen

skel-fort-robotank

skel-fort-robotank-reticle

skel-fort-robotank-turret

skel-fort-trap-door

skel-fort-trap-door-explode

skel-fort-turret

skel-fort-turret-explode

skel-fort-twist-rail

skel-fruit-stand

skel-gar-curtain

skel-gar-door

skel-gar-trophy-cb

skel-gar-trophy-cc

skel-gator

skel-gem

skel-generic-blast

skel-generic-button

skel-generic-ripples

skel-ginsu

skel-grenade

skel-grenadier

skel-grunt

skel-grunt-egg-a

skel-grunt-egg-b

skel-grunt-egg-c

skel-grunt-egg-d

skel-grunt-fma

skel-guard-bike

skel-gun

skel-gun-barrel

skel-gun-buoy

skel-gun-cit-a

skel-gun-cit-a-explode

skel-gun-cit-b

skel-gun-cit-b-explode

skel-gun-cit-c

skel-gun-cit-c-explode

skel-gun-cit-d

skel-gun-cit-d-explode

skel-gun-dark-up

skel-gun-dummy

skel-gun-dummy-a

skel-gun-dummy-a-explode

skel-gun-dummy-b

skel-gun-dummy-b-explode

skel-gun-dummy-big

skel-gun-dummy-big-explode

skel-gun-dummy-c

skel-gun-dummy-c-explode

skel-gun-dummy-gold

skel-gun-dummy-gold-explode

skel-gun-dummy-peace

skel-gun-dummy-peace-explode

skel-gun-red-cone

skel-gun-upgrade-a

skel-gun-yellow-up

skel-gungame-door

skel-health

skel-heart-mar

skel-heart-of-mar

skel-hellcat

skel-helldog

skel-hide-door-a

skel-hide-door-b

skel-hide-faucet

skel-hide-light

skel-hide-light-fog

skel-hip-bottle-b

skel-hip-bottle-c

skel-hip-door-a

skel-hip-door-b

skel-hip-mirror

skel-hip-mole

skel-hip-mug

skel-hip-trophy-a

skel-hip-trophy-d

skel-hip-trophy-f

skel-hip-trophy-g

skel-hip-trophy-i

skel-hip-trophy-j

skel-hip-trophy-m

skel-hip-trophy-n

skel-hip-whack-a-metal

skel-homing-beacon

skel-hopper

skel-hosehead

skel-hud-ring

skel-hud-ring-part

skel-init!

skel-intro-flamer

skel-jak-clothes

skel-jak-demo-logo

skel-jak-demo-stand

skel-jak-highres

skel-jak-highres-prison

skel-jak-logo

skel-jak-stand

skel-jakone-highres

skel-jchar

skel-jellyfish

skel-jinx

skel-jinx-bomb

skel-juicer

skel-keira-highres

skel-kid

skel-kid-escort

skel-kid-highres

skel-kid-medallion

skel-kor

skel-kor-break

skel-kor-break-ray

skel-kor-highres

skel-kor-transform

skel-kor-transform-monsterparts

skel-krew-boss

skel-krew-boss-clone

skel-krew-collection-item

skel-krew-highres

skel-krew-moneybag

skel-krew-package

skel-lgconveyor

skel-life-seed

skel-liftcat

skel-lurker-pipe-lid

skel-mammoth

skel-mantis

skel-market-basket-a

skel-market-basket-b

skel-market-crate

skel-market-sack-a

skel-market-sack-b

skel-mech

skel-mech-explode

skel-mech-target

skel-mecha-daxter

skel-metalhead-predator

skel-metalkor

skel-metalkor-bomb

skel-metalkor-chopped

skel-metalkor-distort

skel-metalkor-egg

skel-metalkor-explode

skel-metalkor-fma-spinner

skel-metalkor-head

skel-metalkor-highres

skel-metalkor-highres-legs

skel-metalkor-highres-lowtorso

skel-metalkor-highres-wings

skel-metalkor-kid

skel-metalkor-legs

skel-metalkor-lowtorso

skel-metalkor-rays

skel-metalkor-spinner

skel-metalkor-torso

skel-metalkor-wings

skel-metalmonk

skel-meteor

skel-mincan-cogs

skel-mincan-lens

skel-mincan-lighthouse

skel-mincan-lighthouse-lens

skel-minnow

skel-monster-frog

skel-movie-flag

skel-movie-hellcat

skel-movie-race-bike-b

skel-movie-race-bike-c

skel-mtn-aval-rocks-1

skel-mtn-aval-rocks-shadow

skel-mtn-button

skel-mtn-dice

skel-mtn-dice-button

skel-mtn-gate

skel-mtn-gear-device

skel-mtn-gear-device-collapse

skel-mtn-gear-device-gear

skel-mtn-iris-door

skel-mtn-lens

skel-mtn-lens-base

skel-mtn-lens-floor

skel-mtn-plat-buried

skel-mtn-plat-buried-rocks

skel-mtn-plat-eject

skel-mtn-plat-elevator

skel-mtn-plat-long

skel-mtn-plat-return

skel-mtn-plat-shoot

skel-mtn-plat-updown

skel-mtn-shard

skel-mtn-step-plat-rocks-a

skel-mtn-step-plat-rocks-b

skel-mtn-step-plat-rocks-c

skel-nest-break-precipice

skel-nest-break-rocks-break

skel-nest-break-rocks-break-a

skel-nest-break-rocks-break-b

skel-nest-gun-elevator

skel-nest-gun-parts

skel-nest-piston

skel-nest-switch

skel-nest-unbroken-rocks

skel-nestb-tail-bound

skel-onin-highres

skel-oracle-door

skel-paddywagon

skel-pal-breakable-window

skel-pal-breakable-window-explode

skel-pal-cable-nut

skel-pal-electric-fan

skel-pal-ent-door

skel-pal-ent-glass

skel-pal-ent-glass-explode

skel-pal-falling-plat

skel-pal-flip-step

skel-pal-grind-ring

skel-pal-grind-ring-center

skel-pal-grind-ring-center-explode

skel-pal-gun-turret

skel-pal-gun-turret-explode

skel-pal-lowrez-throne

skel-pal-prong

skel-pal-prong-explode

skel-pal-rot-gun

skel-pal-throne-door

skel-pal-windmill

skel-palace-door

skel-palent-turret

skel-palmpilot

skel-particleman

skel-pecker-highres

skel-pegasus

skel-piston

skel-pitspikes

skel-plasmitebox

skel-plat

skel-pow-mov-plat

skel-precipice-a

skel-precipice-b

skel-precursor

skel-precursor-stone

skel-predator

skel-propa

skel-prsn-cell-door

skel-prsn-chair-shackle

skel-prsn-daxter-plat

skel-prsn-hang-cell

skel-prsn-torture

skel-prsn-vent-fan

skel-pushblock

skel-race-bike-d

skel-race-bike-e

skel-race-signal

skel-race-signal-banner

skel-rapid-gunner

skel-rhino

skel-rhino-wall-1

skel-rhino-wall-2

skel-rift-break-ring

skel-rift-occlude

skel-rift-rider

skel-rift-rider-bar

skel-rift-rider-break

skel-rift-rider-break-a

skel-rift-rider-break-b

skel-rift-rider-break-c

skel-rift-rider-chunk-a

skel-rift-rider-dash

skel-rift-rider-donut

skel-rift-rider-heart-of-mar

skel-rift-rider-no-lift

skel-rift-ring

skel-rift-ring-ingame

skel-roboguard-level

skel-roboguard-level-explode

skel-ruins-breakable-wall-1

skel-ruins-breakable-wall-2

skel-ruins-breakable-wall-3

skel-ruins-breakable-wall-4

skel-ruins-breakable-wall-5

skel-ruins-breakable-wall-6

skel-ruins-bridge-1

skel-ruins-drop-plat-a-1

skel-ruins-drop-plat-a-2

skel-ruins-drop-plat-a-3

skel-ruins-drop-plat-b-1

skel-ruins-drop-plat-b-2

skel-ruins-drop-plat-c-1

skel-ruins-drop-plat-c-2

skel-ruins-drop-plat-c-3

skel-ruins-pillar-collapse-1

skel-ruins-pillar-collapse-2

skel-ruins-pillar-collapse-3

skel-ruins-precipice

skel-ruins-tower-a

skel-ruins-tower-b

skel-ruins-tower-c

skel-ruins-tower-d

skel-ruins-tower-e

skel-ruins-tower-f

skel-ruins-tower-rp

skel-samos-highres

skel-scenecamera

skel-seal-of-mar

skel-seal-of-mar-base

skel-seal-of-mar-game

skel-seal-of-mar-top

skel-searchlight

skel-security-wall

skel-sew-arm-blade

skel-sew-catwalk-1

skel-sew-elevator

skel-sew-gold-key

skel-sew-grill

skel-sew-gunturret

skel-sew-gunturret-explode

skel-sew-light-switch

skel-sew-mar-statue

skel-sew-mar-statue-explode-a

skel-sew-mar-statue-explode-b

skel-sew-mine-a

skel-sew-mine-b

skel-sew-multi-blade

skel-sew-scare-grunt

skel-sew-single-blade

skel-sew-tri-blade

skel-sew-twist-blade

skel-sew-valve

skel-sew-wall

skel-sidekick

skel-sidekick-highres

skel-sig

skel-sig-highres

skel-sinking-plat

skel-skate-gate

skel-skate-training-ramp

skel-skatea-floating-ring

skel-skatea-jump-pad

skel-skill

skel-slider

skel-son-of-particleman

skel-spider-eyes

skel-spotlight

skel-spyder

skel-spydroid

skel-spydroid-exploding

skel-squid

skel-squid-break-a

skel-squid-break-b

skel-squid-break-c

skel-squid-break-d

skel-squid-break-e

skel-squid-break-pod

skel-squid-break-tentacle

skel-squid-collision

skel-squid-collision-b

skel-squid-collision-c

skel-squid-driver

skel-squid-firepool

skel-squid-grenade

skel-squid-shield

skel-squid-tentacle

skel-squid-tentacle-shield

skel-stad-brutter

skel-stad-c-force-field

skel-stad-d-force-field

skel-stad-force-field

skel-stad-keira

skel-stad-samos

skel-stad-youngsamos

skel-stadium-barrier

skel-stadium-racer

skel-stdm-baron-box

skel-stdm-barrels

skel-stdmb-race-hatch

skel-strip-chain-crate

skel-strip-conveyor

skel-strip-game-crate

skel-talk-box

skel-tanker

skel-tanker-barrels

skel-tanker-container

skel-tanker-crash

skel-tanker-one-barrel

skel-tanker-roof-break

skel-task-arrow

skel-tess-highres

skel-throne-throne

skel-throwblock

skel-time-map

skel-tomb-baby-spider

skel-tomb-beetle

skel-tomb-beetle-door

skel-tomb-boss-bridge-a

skel-tomb-boss-bridge-b

skel-tomb-boss-catwalk-a

skel-tomb-boss-catwalk-b

skel-tomb-boss-catwalk-c

skel-tomb-boss-catwalk-d

skel-tomb-boss-catwalk-e

skel-tomb-boss-catwalk-f

skel-tomb-boss-catwalk-g

skel-tomb-boss-catwalk-main

skel-tomb-boss-debris-a

skel-tomb-boss-debris-b

skel-tomb-boss-debris-c

skel-tomb-boss-debris-d

skel-tomb-boss-debris-e

skel-tomb-boss-debris-f

skel-tomb-boss-debris-g

skel-tomb-boss-debris-h

skel-tomb-boss-debris-i

skel-tomb-boss-door

skel-tomb-boss-explode

skel-tomb-boss-explode-a

skel-tomb-boss-firepot

skel-tomb-boss-pillar

skel-tomb-boulder

skel-tomb-boulder-door

skel-tomb-boulder-explode

skel-tomb-boulder-pillar

skel-tomb-boulder-stick

skel-tomb-boulder-stop

skel-tomb-boulder-wing-door

skel-tomb-bounce-web

skel-tomb-button

skel-tomb-door

skel-tomb-elevator

skel-tomb-mar-door

skel-tomb-move-swing-pole

skel-tomb-plat-pillar

skel-tomb-plat-return

skel-tomb-plat-wall

skel-tomb-simon-block

skel-tomb-simon-button

skel-tomb-smash-door

skel-tomb-spider

skel-tomb-stair-block

skel-tomb-stair-block-spikes

skel-tomb-vibe

skel-tomb-wing-door

skel-torn-highres

skel-transport

skel-transport-level

skel-turbine

skel-turret

skel-turret-explode

skel-under-break-bridge

skel-under-break-bridge-b

skel-under-break-ceiling

skel-under-break-door

skel-under-break-floor

skel-under-break-floor-explode

skel-under-break-wall

skel-under-break-wall-b

skel-under-break-wall1

skel-under-break-wall2

skel-under-bridge1

skel-under-bridge2

skel-under-buoy-base

skel-under-buoy-chain

skel-under-buoy-plat

skel-under-door

skel-under-int-door

skel-under-laser

skel-under-laser-shadow

skel-under-lift

skel-under-mine

skel-under-mine-explode

skel-under-plat-long

skel-under-plat-shoot

skel-under-plat-wall

skel-under-rise-plat

skel-under-seaweed-a

skel-under-seaweed-b

skel-under-seaweed-c

skel-under-seaweed-d

skel-under-shoot-block

skel-under-shoot-block-explode

skel-under-warp

skel-vehicle-explosion

skel-vehicle-grenade

skel-vehicle-turret

skel-vil-break-support

skel-vil-windmill-sail

skel-vin

skel-vin-door

skel-vin-door-ctyinda

skel-vin-turbine

skel-voicebox

skel-vortex

skel-vortex-b

skel-vortex-light

skel-warp-gate

skel-warp-gate-b

skel-wasp

skel-wasp-explode

skel-water-anim-ctypal-long-grnd-pool

skel-water-anim-ctypal-lrgfloor-pool

skel-water-anim-ctypal-lrgsqr-pool

skel-water-anim-ctypal-middle-fountain

skel-water-anim-ctypal-smlground-pool

skel-water-anim-ctypal-smlsqr-pool

skel-water-anim-fortress-exitb-pool

skel-water-anim-mincan-exitb-pool

skel-water-anim-mountain-dark-eco-dice

skel-water-anim-mountain-fall-hi

skel-water-anim-mountain-fall-low

skel-water-anim-mountain-fall-med

skel-water-anim-nest-dark-eco-botpool

skel-water-anim-nest-dark-eco-largepool

skel-water-anim-nest-dark-eco-middlepool

skel-water-anim-nest-dark-eco-smlupperpool

skel-water-anim-stadium-floor-pool

skel-water-anim-stadium-middle-pool

skel-water-anim-stadium-top-fountain

skel-water-anim-strip-dark-eco-near-crane

skel-water-anim-strip-dark-eco-near-lift

skel-water-anim-strip-dark-eco-under-bridge

skel-water-anim-strip-dark-eco-with-eggs

skel-water-anim-tomb-dark-eco-raised-block

skel-water-anim-tomb-dark-eco-stair-block

skel-water-anim-tomb-main-hall

skel-water-anim-tomb-tunnel-b

skel-water-anim-tomb-tunnel-c

skel-water-anim-tomb-tunnel-d

skel-water-anim-tomb-tunnel-e

skel-water-anim-tomb-tunnel-f

skel-water-anim-under-drainout

skel-water-anim-under-fillup

skel-water-anim-under-pool

skel-widow

skel-widow-bomb

skel-wren

skel-yakow

skel-youngsamos-highres

skel-zipline

skeleton

skeleton-group

skeleton-group->draw-control

skill

SKIP_MINIMAP_DRAW

skip-check-los?

skip-waypoint

sky-base-polygons

sky-color-day

sky-color-hour

sky-make-moon-data

sky-make-sun-data

sky-moon-data

sky-orbit

sky-roof-polygons

sky-sun-data

sky-upload-data

sky-vertex

sky-work

slave-los-state->string

slave-matrix-blend-2

slave-set-rotation!

sleep-code

slide-control

slide-down-test

slider

smack-surface?

smooth-interp

smooth-step

smush-control

smush-update!

sniper

someone-fire-yellow

sopt-work

sort

sort-string-array

sort-task-node-result

sort!

sound-angle-convert

sound-bank-id

sound-bank-iop-free

sound-bank-iop-store

sound-bank-load

sound-bank-load-from-ee

sound-bank-load-from-iop

sound-bank-reload

sound-bank-unload

sound-basic-cb

sound-buffer-dump

sound-command->string

sound-continue

sound-group-continue

sound-group-pause

sound-group-stop

sound-id

sound-iop-info

sound-music-load

sound-music-unload

sound-name

sound-name-with-material

sound-name=

sound-pause

sound-play

sound-play-by-name

sound-play-by-spec

sound-play-params

sound-rpc-bank-cmd

sound-rpc-cmd

sound-rpc-continue-group

sound-rpc-continue-sound

sound-rpc-get-irx-version

sound-rpc-group-cmd

sound-rpc-list-sounds

sound-rpc-load-bank

sound-rpc-load-music

sound-rpc-pause-group

sound-rpc-pause-sound

sound-rpc-play

sound-rpc-set-ear-trans

sound-rpc-set-flava

sound-rpc-set-fps

sound-rpc-set-language

sound-rpc-set-master-volume

sound-rpc-set-midi-reg

sound-rpc-set-param

sound-rpc-set-reverb

sound-rpc-set-stereo-mode

sound-rpc-shutdown

sound-rpc-sound-cmd

sound-rpc-stop-group

sound-rpc-stop-sound

sound-rpc-test-cmd

sound-rpc-union

sound-rpc-unload-bank

sound-rpc-unload-music

sound-set-ear-trans

sound-set-flava

sound-set-fps

sound-set-midi-reg

sound-set-reverb

sound-set-stereo-mode

sound-set-volume

sound-spec

sound-stop

sound-stream-name

sound-trans-convert

sound-update

sound-vol

sound-volume-off

sp-adjust-launch

sp-clear-queue

sp-copy-from-spr

sp-copy-to-spr

sp-euler-convert

sp-field-init-spec

sp-free-particle

sp-get-approx-alloc-size

sp-get-block-size

sp-get-particle

sp-init-fields!

sp-item

sp-kill-particle

sp-launch-particles-death

sp-launch-particles-var

sp-launch-queue

sp-launch-stack

sp-orbiter

sp-particle-copy!

sp-process-block

sp-process-block-2d

sp-process-block-3d

sp-process-particle-system

sp-queue-launch

sp-queued-launch-particles

sp-relaunch-particle-2d

sp-relaunch-particle-3d

sp-relaunch-setup-fields

sp-rotate-system

sparticle-50-to-60

sparticle-60-to-50

sparticle-birthinfo

sparticle-cpuinfo

sparticle-dark-shot-lightning

sparticle-group-item

sparticle-kill-it

sparticle-kill-it-level0

sparticle-kill-it-level1

sparticle-kill-it-level2

sparticle-kill-it-level3

sparticle-kill-it-level4

sparticle-kill-it-level5

sparticle-launch-control

sparticle-launch-group

sparticle-launch-state

sparticle-launcher

sparticle-launchinfo

sparticle-mode-animate

sparticle-motion-blur

sparticle-motion-blur-old

sparticle-next-on-mode-1

sparticle-palcab-bird-moon

sparticle-respawn-heights

sparticle-respawn-timer

sparticle-ruins-bird-moon

sparticle-set-conerot

sparticle-sig-plasma-lightning

sparticle-system

sparticle-texture-animate

sparticle-texture-day-night

sparticle-texture-glow-soft

sparticle-track-joint

sparticle-track-root

sparticle-track-root-money

sparticle-track-root-prim

sparticle-track-sun

sparticle-turn-to-vel

spat-work

spatial-hash

spawn

spawn-air-tank-hud

spawn-all

spawn-drill-panel-ab-explode

spawn-drill-panel-explode

spawn-enemy

spawn-energy

spawn-explode-part

spawn-flying-spider-projectile

spawn-grenade

spawn-hosehead-fakes

spawn-hud-panel

spawn-impact-particles

spawn-lightning

spawn-metalhead-grenade

spawn-metalhead-projectile

spawn-particles

spawn-parts

spawn-projectile

spawn-ripples

spawn-shell-particles

spawn-shock-part

spawn-wasp-shot

spawn-whirlwind

spawn-with-cspace

spawn-with-matrix

speech-channel

speech-channel-method-10

speech-channel-method-11

speech-channel-method-12

speech-channel-method-13

speech-channel-method-9

speech-control

speech-control-method-10

speech-control-method-11

speech-control-method-12

speech-control-method-13

speech-control-method-14

speech-control-method-15

speech-control-method-16

speech-control-method-9

speech-ended?

speech-playing?

speech-request

speech-type-info

speedrun-draw-settings

speedrun-info-jak2

speedrun-mode-update

speedrun-start-full-game-run

sphere

sphere-cull

sphere-hash

sphere-in-grid?

sphere-in-loaded-city-infos?

sphere-in-view-frustum?

sphere<-vector!

sphere<-vector+r!

spheres-overlap?

spider-eyes

spider-eyes-init-by-other

spider-eyes-method-21

spike-row-info

spike-row-info-array

spikey-sphere-move

spikey-sphere-reaction

spikey-sphere-update-velocity

splash-spawn

spooked?

spool-anim

spool-push

spooler-block

spotlight

SPR_FROM_BANK

SPR_TO_BANK

spr-work

spread-lightning-lazer

spring-setup

SPRITE_AUX_MAX_AMOUNT_MULT

SPRITE_MAX_AMOUNT_MULT

sprite-add-2d-all

sprite-add-2d-chunk

sprite-add-3d-all

sprite-add-3d-chunk

sprite-add-frame-data

sprite-add-matrix-data

sprite-allocate-user-hvdf

sprite-area

sprite-array-2d

sprite-array-3d

sprite-aux-elem

sprite-aux-list

sprite-distort-vu1-block

sprite-distorter-generate-tables

sprite-distorter-sine-tables

sprite-draw

sprite-draw-distorters

sprite-frame-data

sprite-get-3d-quaternion!

sprite-get-user-hvdf

sprite-glow-add-simple-sprite

sprite-glow-add-sprite

sprite-glow-cnt-template

sprite-glow-consts

sprite-glow-data

sprite-glow-dma-packet-data

sprite-glow-draw

sprite-glow-init-consts

sprite-glow-init-engine

sprite-glow-ref-template

sprite-glow-template

sprite-glow-vu1-block

sprite-header

sprite-hvdf-control

sprite-hvdf-data

sprite-init-distorter

sprite-release-user-hvdf

sprite-set-3d-quaternion!

sprite-setup-frame-data

sprite-setup-header

sprite-vec-data-2d

sprite-vec-data-3d

sprite-vu1-block

spyder

spyder-face-player-post

spyder-method-180

spyder-method-181

spyder-method-182

spyder-method-183

spyder-method-184

spyder-method-185

spyder-shot

spyder-travel-post

spydroid

spydroid-launch

spydroid-setup

sql-query

sql-result

sqrtf

sqrtf-no-fabs

squid

squid-adjust-fly-anim

squid-baron

squid-baron-init-by-other

squid-check-hit-points

squid-collision

squid-collision-init-by-other

squid-driver

squid-driver-init-by-other

squid-grenade

squid-grenade-holder

squid-grenade-move

squid-handler

squid-increment-shield

squid-method-42

squid-method-43

squid-method-44

squid-method-48

squid-num-grenades-to-shoot

squid-post

squid-shot

squid-shot-move

squid-take-hit

squid-talker

squid-tentacle

squid-tentacle-chain

squid-tentacle-handler

squid-tentacle-init-by-other

squid-tentacle-method-23

squid-whirlwind

squid-whirlwind-init-by-other

squid-whirlwind-move

squid-whirlwind-time

stack

stack-frame

stack-size-set!

stad-brutter

stad-brutter-init-by-other

stad-c-force-field

stad-d-force-field

stad-force-field

stad-force-field-method-28

stad-force-field-method-29

stad-keira

stad-keira-init-by-other

stad-samos

stad-samos-handler

stad-samos-post

stad-youngsamos

stadblmp

stadium

stadium-barrier

stadium-barrier-init-by-other

stadium-barrier-method-22

stadium-barrier-method-23

stadium-barrier-spawn

stadium-part

stadium-racer

stadium-states

stadiumb

stadiumb-states

stadiumc

stadiumd

start

start-bobbing!

start-bouncing!

start-credits

start-debug

start-frame!

start-jump

start-of-symbol-table

start-part

start-perf-stat-collection

start-pilot-recorder

start-precursor-effect

start-seed-effect

start-segment!

start-sig-recorder

start-speedrun

start-test

start-time-of-day

start!

state

static

static-bspherem

static-pckernel-version

static-rgba

static-rgba-uint

static-sound-name

static-sound-spec

static-spherem

static-vectorm

stats-tfrag-asm

stdmb-platform

stdmb-race-hatch

stdmb-race-hatch-init-by-other

stdmb-race-hatch-method-21

stdmb-race-hatch-method-22

step-collison!

stop

stop-alarm-sound

stop-bouncing!

stop-looking-at-target!

stop-loop-scene

stop-sound!

stop-speech

stop-str

stop-watch-display

stop!

stopwatch

stopwatch-begin

stopwatch-elapsed-seconds

stopwatch-elapsed-ticks

stopwatch-end

stopwatch-init

stopwatch-reset

stopwatch-start

stopwatch-stop

store-image

str-ambient-play

str-ambient-stop

str-id-is-playing?

str-is-playing?

str-load

str-load-cancel

str-load-status

str-play-async

str-play-kick

str-play-queue

str-play-stop

str-print-time

stream<-process-mask

string

string->float

string->int

string->sound-name

string->symbol

string->talker-speech

string-cat-to-last-char

string-charp=

string-format

string-get-arg!!

string-get-flag!!

string-get-float!!

string-get-int32!!

string-position

string-prefix=

string-push-help

string-skip-to-char

string-skip-whitespace

string-strip-leading-whitespace!

string-strip-trailing-whitespace!

string-strip-whitespace!

string-suck-up!

string-suffix=

string-upcase

string-word-wrap

string<-charp

string<?

string<=?

string=

string>?

string>=?

strip

strip-activate

strip-chain-crate

strip-chain-crate-method-21

strip-chain-crate-slave

strip-chain-crate-slave-init-by-other

strip-chain-crate-slave-method-22

strip-conveyor

strip-deactivate

strip-game-crate

strip-game-crate-init-by-other

strip-game-crate-method-22

strip-handler

strip-hazard

strip-login

strip-part

strip-states

strip-trans

strobe-state

structure

stub

sub-draw-1-1

sub-draw-1-2

subdivide-dists

subdivide-settings

subtask-index-by-name

subtitle-image

subtitle-range

subtitle-work

suppress-traffic

surface

surface-clamp-speed

surface-interp!

surface-mult!

suspend

swap-display

swap-sound-buffers

swap!

swingpole

swingpole-init

SYM_TO_STRING_OFFSET

symbol

symbol->string

symlink2

symlink3

sync

sync-dispatcher

sync-eased

sync-info

sync-info-params

sync-linear

sync-now!

sync-path

sync-paused

syncv

T

*tab-size*

*talker-speech*

*tar-surface*

*TARGET_BOARD-bank*

*TARGET-bank*

*target-dead-pool*

*target-lock*

*target-pool*

*target-rc-board-controls*

*target-shadow-control*

*target*

*task-level*

*task-manager-engine*

*teleport-count*

*teleport*

*temp-mem-usage*

*temp-string*

*terrain-context*

*terrain-stats*

*test-bike-constants*

*test-car-constants*

*test-shrub*

*text-group-names*

*texture-login-data*

*texture-masks-array*

*texture-masks*

*texture-page-dir*

*texture-page-translate*

*texture-pool*

*texture-relocate-later*

*tfrag-display-stats*

*tfrag-init-table*

*tfrag-work*

*ticks-per-frame*

*tie-init-table*

*tie*

*time-of-day-context*

*time-of-day-fast*

*time-of-day*

*timeplot-index*

*timeplot-table*

*timer-reset-value*

*timer-value*

*title-control*

*title*

*tomb-baby-spider-nav-enemy-info*

*tomb-beetle-nav-enemy-info*

*tomb-simon-color-tbl*

*tomb-simon-sound-tbl*

*touching-list*

*touching-prims-entry-pool*

*toxic-slime-texture-anim-array*

*tpath-rand*

*trace-list*

*traffic-alert-level-force*

*traffic-engine*

*traffic-fast-spawn*

*traffic-height-map*

*traffic-manager*

*traffic-rigid-body-queue*

*traffic-suppress-activation*

*trail-graph*

*transform-regs*

*transport-turret-control-info*

*transport-turret-state-info*

*trip-mods*

*TUBE-bank*

*tube-hit-mods*

*tube-jump-mods*

*tube-mods*

*tube-surface*

*turn-around-mods*

*turret-13-path*

*turret-14-path*

*turret-15-path*

*turret-exploder-params*

*turret-get-on-mods*

*txt-dma-list*

t-stat

talker

talker-displayed?

talker-init

talker-method-17

talker-spawn-func

talker-speech-class

talker-speech-class-method-11

talker-speech-class-method-12

talker-speech-class-method-13

talker-speech-class-method-9

talker-surpress!

tan

tan-rad

tanker-container

tanker-container-event-handler

tanker-container-method-22

tanker-crash

tanker-deadly

tanker-deadly-init-by-other

tanker-grunt

tanker-juicer

tanker-spawn-deadly-barrels

tanker-spawn-deadly-cab

tanker-spawn-deadly-container

tanker-spawn-deadly-trailers

target

target-add-slide-factor

target-align-vel-z-adjust

target-attack

target-attack-air

target-attack-air-anim

target-attack-up

target-attack-uppercut

target-attack-uppercut-jump

target-attacked

target-bank

target-bend-vel-turn

target-board-anim-trans

target-board-bank

target-board-center-anim

target-board-clone-anim

target-board-collision

target-board-compute-edge

target-board-duck-stance

target-board-effect

target-board-exit

target-board-exit-check

target-board-falling

target-board-falling-anim-trans

target-board-flip

target-board-get-off

target-board-get-on

target-board-grab

target-board-grenade

target-board-ground-check

target-board-halfpipe

target-board-halfpipe-check

target-board-halfpipe-trans

target-board-handler

target-board-hit

target-board-hit-ground

target-board-hold

target-board-init

target-board-joint-points

target-board-jump

target-board-jump-kick

target-board-jump-trans

target-board-pegasus

target-board-physics

target-board-post

target-board-pre-move

target-board-real-post

target-board-resolve-points

target-board-ride-edge

target-board-ride-post

target-board-setup

target-board-smack-surface?

target-board-spin-check

target-board-stance

target-board-start

target-board-trickx

target-board-turn-anim

target-board-turn-to

target-board-wall-kick

target-bomb1-fire-shot

target-bonk-event-handler

target-calc-camera-pos

target-cam-pos

target-carry-drop

target-carry-falling

target-carry-hit-ground

target-carry-jump

target-carry-pickup

target-carry-post

target-carry-stance

target-carry-throw

target-carry-update

target-carry-walk

target-clone-anim

target-close?

target-collide-set!

target-collision-low-coverage

target-collision-no-reaction

target-collision-reaction

target-color-effect-process

target-compute-edge

target-compute-edge-rider

target-compute-pole

target-compute-slopes

target-continue

target-danger-set!

target-dangerous-event-handler

target-darkjak-bomb-collide

target-darkjak-bomb0

target-darkjak-bomb1

target-darkjak-end-mode

target-darkjak-get-off

target-darkjak-get-on

target-darkjak-giant

target-darkjak-process

target-darkjak-running-attack

target-darkjak-setup

target-daxter-pilot-car-anim-loop

target-death

target-death-anim

target-death-anim-trans

target-death-main

target-death-reset

target-demo

target-double-jump

target-duck-high-jump

target-duck-high-jump-jump

target-duck-stance

target-duck-walk

target-eco-process

target-edge-grab

target-edge-grab-anim

target-edge-grab-jump

target-edge-grab-off

target-effect-exit

target-exit

target-falling

target-falling-anim

target-falling-anim-trans

target-falling-trans

target-float

target-flop

target-flop-hit-ground

target-flut-start

target-generic-event-handler

target-grab

target-grabbed?

target-gun-ammo-out-pick

target-gun-build-track-list

target-gun-check

target-gun-combo-start

target-gun-compute-pos

target-gun-end-mode

target-gun-event-handler

target-gun-exit

target-gun-find-track

target-gun-fire

target-gun-fire-blue

target-gun-fire-dark

target-gun-fire-red

target-gun-fire-yellow

target-gun-init

target-gun-joint-points

target-gun-joint-pre

target-gun-joint-pre0

target-gun-marking-menu

target-gun-post

target-gun-real-post

target-gun-setup

target-gun-stance

target-gun-type-set!

target-gun-walk

target-height-above-ground

target-hide

target-high-jump

target-hit

target-hit-effect

target-hit-ground

target-hit-ground-anim

target-hit-ground-flop-anim

target-hit-ground-hard

target-hit-move

target-hit-orient

target-hit-push

target-hit-setup-anim

target-ice-stance

target-ice-walk

target-indax-attack

target-indax-attack-air

target-indax-dangerous-event-handler

target-indax-death

target-indax-double-jump

target-indax-exit

target-indax-falling

target-indax-handler

target-indax-hit

target-indax-hit-ground

target-indax-hit-setup-anim

target-indax-init

target-indax-jump

target-indax-jump-event-handler

target-indax-post

target-indax-real-post

target-indax-running-attack

target-indax-stance

target-indax-start

target-indax-trip

target-indax-walk

target-init

target-jump

target-jump-event-handler

target-jump-forward

target-jump-go

target-jump-top-anim

target-land-anim

target-land-effect

target-launch

target-load-wait

target-log-attack

target-log-trans

target-look-around

target-look-at-me!

target-mech-add-thrust

target-mech-bonk-event-handler

target-mech-carry-drag

target-mech-carry-drop

target-mech-carry-falling

target-mech-carry-hit-ground

target-mech-carry-jump

target-mech-carry-pickup

target-mech-carry-post

target-mech-carry-stance

target-mech-carry-throw

target-mech-carry-update

target-mech-carry-walk

target-mech-clone-anim

target-mech-collision

target-mech-death

target-mech-effect

target-mech-exit

target-mech-falling

target-mech-falling-anim-trans

target-mech-get-off

target-mech-get-off?

target-mech-get-on

target-mech-grab

target-mech-handler

target-mech-hit

target-mech-hit-ground

target-mech-init

target-mech-jump

target-mech-mech-effect

target-mech-post

target-mech-punch

target-mech-punch-pick

target-mech-real-post

target-mech-stance

target-mech-start

target-mech-walk

target-move-dist

target-no-ja-move-post

target-no-move-post

target-no-stick-post

target-pilot-bike-anim-loop

target-pilot-car-anim-loop

target-pilot-clone-anim

target-pilot-death

target-pilot-edge-grab

target-pilot-exit

target-pilot-get-off

target-pilot-get-on

target-pilot-grab

target-pilot-handler

target-pilot-hit

target-pilot-impact

target-pilot-init

target-pilot-pidax-enter

target-pilot-pidax-exit

target-pilot-post

target-pilot-signal-ready

target-pilot-stance

target-pilot-start

target-pilot-trans

target-play-anim

target-pole-cycle

target-pole-flip-forward

target-pole-flip-forward-jump

target-pole-flip-up

target-pole-flip-up-jump

target-pos

target-post

target-powerup-effect

target-powerup-process

target-print-stats

target-racing-start

target-real-post

target-released?

target-roll

target-roll-flip

target-rot

target-running-attack

target-send-attack

target-set!

target-shoved

target-sidekick-setup

target-slide-down

target-slide-down-to-ground

target-stance

target-stance-ambient

target-stance-anim

target-stance-look-around

target-stance-push

target-standard-event-handler

target-start

target-start-attack

target-startup

target-state-hook-exit

target-swim-down

target-swim-jump

target-swim-jump-jump

target-swim-post

target-swim-stance

target-swim-tilt

target-swim-up

target-swim-walk

target-time-to-ground

target-timed-invulnerable

target-timed-invulnerable-off

target-title

target-top-anim-base-mode

target-tube

target-tube-death

target-tube-hit

target-tube-jump

target-tube-post

target-tube-start

target-tube-turn-anim

target-turn-around

target-turret-get-off

target-turret-get-on

target-turret-post

target-turret-stance

target-update-ik

target-wade-stance

target-wade-walk

target-walk

target-walk-anim

target-walk-event-handler

target-warp-in

target-warp-out

target-yellow-jump-blast

TASK_MANAGER_CLEANUP_HOOK

TASK_MANAGER_CODE_HOOK

TASK_MANAGER_COMPLETE_HOOK

TASK_MANAGER_EVENT_HOOK

TASK_MANAGER_FAIL_HOOK

TASK_MANAGER_INIT_HOOK

TASK_MANAGER_UPDATE_HOOK

task-arrow

task-arrow-init-by-other

task-arrow-method-23

task-arrow-params

task-arrow-spawn

task-close!

task-closed?

task-complete?

task-level->string

task-manager

task-manager-event-handler

task-manager-info

task-manager-init-by-other

task-manager-method-22

task-node-by-name

task-node-close!

task-node-closed?

task-node-dump

task-node-open!

task-node-open?

task-node-reset

task-perm-by-index

task-resolution-close!

tc

teleport-camera-by-name

temp-edge-size

terrain-context

terrain-stats

tess-npc

test-bike

test-car

test-gen-perms

test-play

test-xz-point-on-line-segment?

texscroll-execute

texscroll-globals

texscroll-make-request

text-is-loading

texture

texture-anim

texture-anim-array

texture-anim-layer

texture-anim-work

texture-base

texture-bpp

texture-id

texture-link

texture-login-data

texture-mask

texture-masks

texture-masks-array

texture-mip->segment

texture-page

texture-page-common-allocate

texture-page-common-boot-allocate

texture-page-default-allocate

texture-page-dir

texture-page-dir-entry

texture-page-dir-inspect

texture-page-font-allocate

texture-page-level-allocate

texture-page-login

texture-page-segment

texture-page-size-check

texture-page-translate-item

texture-pool

texture-pool-segment

texture-qwc

texture-relocate

texture-relocate-later

texture-usage-group

texture-usage-init

texture-usage-update

tfrag-control

tfrag-data

tfrag-data-setup

tfrag-details

tfrag-dists

tfrag-dma

tfrag-end-buffer

tfrag-init-buffer

tfrag-init-data

tfrag-packet

tfrag-print-stats

tfrag-scissor-end-buffer

tfrag-scissor-init-buffer

tfrag-scissor-vu1-init-buf

tfrag-stats

tfrag-vu1-block

tfrag-vu1-init-buf

tfrag-vu1-init-buffers

tfrag-work

tfragment

tfragment-debug-data

tfragment-stats

the

the-as

the-super-u64-fucntion

third-power

thread

thread-resume

thread-suspend

throne

throne-activate

throne-deactivate

throne-part

throne-throne

throw

throw-dispatch

throw-off-vehicle

throwblock

tick!

TICKS_PER_SECOND

tie-consts

tie-debug

tie-debug-between

tie-debug-frag-between

tie-debug-frag-one

tie-debug-one

tie-end-buffer

tie-float-reg

tie-floats

tie-fragment

tie-fragment-debug

tie-init-buf

tie-init-consts

tie-init-data

tie-init-engine

tie-init-envmap-buf

tie-init-envmap-scissor-buf

tie-init-scissor-buf

tie-int-reg

tie-ints

tie-matrix

tie-scissor-make-perspective-matrix

tie-vu1-block

tie-vu1-init-buffers

time-frame

time-of-day-context

time-of-day-dma

time-of-day-effect

time-of-day-palette

time-of-day-proc

time-of-day-setup

time-of-day-tick

time-of-day-update

time-to-apex

time-to-apex-or-ground

time-to-ground

timer-bank

timer-count

timer-hold-bank

timer-init

timer-mode

TIMER0_BANK

TIMER1_BANK

timer1-time

TIMER2_BANK

TIMER3_BANK

title

title-control

title-control-init

title-fade-out

title-menu

title-plug-lightning

title-progress

title-screen-change

tnear-vu1-block

tobot-init

tobot-stance

tobot-start

tobot-stop

tobytest

tod-madd!

toggle-pause

toggle-select-nodes-in-range

toggle-status

tomb-baby-spider

tomb-beetle

tomb-beetle-button

tomb-beetle-button-method-39

tomb-beetle-door

tomb-beetle-door-offsets

tomb-beetle-fly-info

tomb-beetle-method-185

tomb-boss-bridge

tomb-boss-catwalk

tomb-boss-catwalk-init-by-other

tomb-boss-catwalk-main

tomb-boss-catwalk-method-22

tomb-boss-debris

tomb-boss-debris-init-by-other

tomb-boss-door

tomb-boss-firepot

tomb-boss-firepot-shrink-collision

tomb-boss-pillar

tomb-boss-pillar-shrink-collision

tomb-boulder

tomb-boulder-door

tomb-boulder-pillar

tomb-boulder-pillar-init

tomb-boulder-stop

tomb-boulder-stop-init

tomb-bounce-web

tomb-button

tomb-door

tomb-elevator

tomb-mar-door

tomb-part

tomb-plat-pillar

tomb-plat-return

tomb-plat-simon

tomb-plat-simon-handler

tomb-plat-simon-method-24

tomb-plat-wall

tomb-simon-block

tomb-simon-block-init-by-other

tomb-simon-block-post

tomb-simon-block-trans

tomb-simon-button

tomb-smash-door

tomb-sphinx

tomb-sphinx-draw-beam

tomb-spider

tomb-spider-init

tomb-stair-block

tomb-stair-block-collision

tomb-stair-block-spike-info

tomb-stair-block-spikes

tomb-stair-block-spikes-init-by-other

tomb-trans-elevator

tomb-vibe

tomb-water-trap

tomb-water-trap-method-22

tomb-water-trap-method-23

tomb-water-trap-method-24

tomb-wing-door

tomba

tomba-states

tombb

tombb-states

tombboss

tombboss-states

tombc

tombc-states

tombd

tombd-states

tombe

tombe-states

tombext

top-anim-joint-control

top-level

torn-npc

total-distance

touch-tracker

touch-tracker-init

touching-list

touching-prim

touching-prims-entry

touching-prims-entry-pool

touching-shapes-entry

TPAGE_FILE_VERSION

tpath-control-frame

tpath-info

tr-stat

track-entered-region!

track-exited-region!

track-how-long-aimed-at!

track-inside-region!

track-region

track-start-region!

track-target!

tracking-point

tracking-spline

tracking-spline-method-10

tracking-spline-method-13

tracking-spline-method-14

tracking-spline-method-15

tracking-spline-method-16

tracking-spline-method-17

tracking-spline-method-18

tracking-spline-method-19

tracking-spline-method-20

tracking-spline-method-21

tracking-spline-method-22

tracking-spline-method-9

tracking-spline-sampler

traffic-alert-state

traffic-alert-state-settings

traffic-danger-info

traffic-danger-init!

traffic-engine

traffic-engine-method-49

traffic-find-segment-struct

traffic-guard-type-info

traffic-guard-type-settings

traffic-kill

traffic-level-data

traffic-los-clear?

traffic-manager

traffic-manager-event-handler

traffic-manager-init-by-other

traffic-object-spawn

traffic-object-spawn-params

traffic-object-type-info

traffic-start

traffic-suppression-box

traffic-suppression-params

traffic-suppressor

traffic-target-status

traffic-tracker

trail-cached-search-info

trail-conn

trail-conn-hash

trail-conn-hash-cell

trail-conn-search

trail-graph

trail-graph-method-10

trail-graph-method-11

trail-graph-method-19

trail-graph-method-22

trail-graph-method-25

trail-graph-method-9

trail-node

trail-vis-work

trail-visgroup

training-manager

training-manager-method-21

training-manager-method-22

training-manager-method-23

training-manager-method-24

training-manager-method-25

training-manager-method-26

training-manager-method-27

training-manager-method-28

training-manager-method-29

training-manager-method-31

training-manager-method-32

training-path

traj2d-calc-initial-speed-using-tilt

traj2d-params

traj3d-calc-initial-velocity-using-tilt

traj3d-params

trajectory

trans-plat

transform

transform-and-sleep

transform-and-sleep-code

transform-float-point

transform-matrix-calc!

transform-matrix-parent-calc!

transform-point-qword!

transform-point-vector-scale!

transform-point-vector!

transform-post

transform-regs

transform-rigid-body-prims

transform-vectors!

transformq

transformq-copy!

translate!

transport

transport-event-handler

transport-init-by-other

transport-level

transport-level-event-handler

transport-level-method-31

transport-level-method-32

transport-level-method-33

transport-level-method-34

transport-method-31

transport-method-32

transport-method-33

transport-method-34

transport-method-35

transport-params

triangle-wave

trick-point

trick-type-trick?

trigger-alert

trs

trs-matrix-calc!

trs-set!

trsq

trsq->continue-point

trsqv

true-func

true!

truncate

try-creating-new-suppression-box

try-enter-vehicle

try-initialize

try-move-along-ray

try-projecting-to-current-poly

try-snap-to-surface

try-to-look-at-info

try-update-focus

try-update-formation-type

tube-bank

tube-info

tube-sounds

tube-thrust

turbine

turbo-pickup

turbo-pickup-init-by-other

turbo-pickup-spawn

turbo-ring

turbo-ring-init-by-other

turbo-ring-method-22

turbo-ring-method-23

turbo-ring-spawn

turn-and-navigate-to-destination

turn-around?

turn-off

turn-to-target

turn-to-vector

turret

turret-barrel-info

turret-control

turret-control-info

turret-control-method-10

turret-control-method-11

turret-control-method-13

turret-control-method-14

turret-control-method-16

turret-control-method-17

turret-control-method-9

turret-event-handler

turret-handler

turret-info

turret-init!

turret-path

turret-path-event

turret-post

turret-shot

turret-unknown-stack-structure

turret-unknown-stack-structure2

twist-set!

TWO_PI

TX_FILE_VERSION

type

type-from-race-vehicle-type

type-from-vehicle-type

type-type?

type?

U

*under-adjacency*

*under-block-puzzles*

*under-break-floor-exploder-params*

*under-buoy-plat-platform-constants*

*under-laser-infos*

*under-mine-chain-setup*

*under-mine-exploder-params*

*under-shoot-block-exploder-params*

*underb-master*

*unity-quaternion*

*unlocked-secrets*

*up-vector*

*update-leaf-when-outside-bsp*

*uppercut-jump-mods*

*uppercut-mods*

*use-old-listener-print*

*user*

uint128

uint16

uint32

uint64

uint8

uinteger

ultimate-memcpy

under

under-block

under-block-event-handler

under-block-init-by-other

under-block-method-41

under-block-method-42

under-block-method-43

under-block-method-44

under-block-method-45

under-block-method-46

under-block-method-47

under-block-method-48

under-block-method-49

under-block-method-50

under-block-puzzle

under-block-slot

under-block-spawner

under-break-bridge

under-break-door

under-break-floor

under-break-wall

under-buoy-base

under-buoy-base-init-by-other

under-buoy-chain

under-buoy-chain-init-by-other

under-buoy-plat

under-door

under-int-door

under-laser

under-laser-info

under-laser-method-22

under-laser-shadow

under-laser-shadow-init-by-other

under-laser-slave

under-laser-slave-init-by-other

under-lift

under-lift-method-49

under-locking

under-mine

under-mine-chain-physics

under-part

under-pipe-growls

under-pipe-growls-init-by-other

under-pipe-growls-post

under-plat-long

under-plat-shoot

under-plat-wall

under-rise-plat

under-rise-plat-event-handler

under-seaweed-a

under-seaweed-b

under-seaweed-c

under-seaweed-d

under-shoot-block

under-shoot-block-event-handler

under-shoot-block-method-24

under-shoot-block-method-25

under-shoot-block-method-26

under-shoot-block-method-27

under-shoot-block-method-28

under-sig-red-shot

under-sig-red-shot-grunt

under-sig-red-shot-overhead

under-sig-shot-overhead-starflash

under-states

under-warp

under-warp-check

under-warp-init-by-other

under-warp-method-22

underb

underb-activate

underb-deactivate

underb-login

underb-master

underb-master-event-handler

underb-master-init-by-other

underb-master-post

unknown-particles

unless

unlink-art!

unlink-by-id

unlink-file

unlink-lightning-spec-by-heap

unlink-mesh

unlink-part-group-by-heap

unlink-shaders-in-heap

unload

unload-from-level

unload-from-slot

unload-package

unload-page

unload!

unlock!

unlocked-secret-menu?

unpack-comp-huf

unpack-comp-lzo

unpack-comp-rle

unpack-mesh-to-cache!

unpack-vis

until

update

update-actor-hash

update-actor-vis-box

update-alert-state

update-and-clear!

update-anim-data

update-autosplit-info-jak2

update-autosplit-jak2-new-game

update-bbox-for-joint

update-box-from-params

update-callback

update-camera

update-casboss-lights

update-castle-lights

update-center-screen

update-clock!

update-collision!

update-colors-for-time

update-counters

update-danger

update-danger-from-target

update-dig1-lights

update-discord-rpc

update-drill-lights

update-effects

update-entries!

update-environment-colors

update-eyes

update-facing!

update-fortress-lights

update-from-cspace

update-from-step-size

update-garage-lights

update-grid

update-grid-for-objects-in-box

update-guard-status-spots

update-guards

update-gungame-lights

update-hideout-lights

update-hiphog-lights

update-joint-mod

update-joint-mods

update-light-hash

update-light-sphere-from-editable-light

update-ltentout-lights

update-macro-metadata

update-map

update-math-camera

update-matrix

update-mode

update-mood-atoll

update-mood-atollext

update-mood-casboss

update-mood-caspad

update-mood-castle

update-mood-caustics

update-mood-consite

update-mood-consiteb

update-mood-copy-ctywide

update-mood-copy-garage

update-mood-copy-hideout

update-mood-copy-hiphog

update-mood-copy-prison

update-mood-copy-sewerb

update-mood-copy-sewescb

update-mood-copy-stadium

update-mood-copy-underb

update-mood-copy-village1

update-mood-ctyind

update-mood-ctymarka

update-mood-ctymarkb

update-mood-ctyport

update-mood-ctysluma

update-mood-ctyslumb

update-mood-ctyslumc

update-mood-ctywide

update-mood-default

update-mood-default-interior

update-mood-dig1

update-mood-direction

update-mood-drill

update-mood-drillb

update-mood-drillmnt

update-mood-electricity

update-mood-exterior

update-mood-flames

update-mood-flicker

update-mood-florescent

update-mood-fordumpa

update-mood-fordumpc

update-mood-forest

update-mood-forresca

update-mood-forrescb

update-mood-fortress

update-mood-garage

update-mood-gungame

update-mood-hideout

update-mood-hiphog

update-mood-interior

update-mood-itimes

update-mood-lava

update-mood-light

update-mood-ltentout

update-mood-mincan

update-mood-mountain

update-mood-nest

update-mood-nestb

update-mood-onintent

update-mood-oracle

update-mood-palcab

update-mood-palent

update-mood-palout

update-mood-palroof

update-mood-palshaft

update-mood-prison

update-mood-pulse

update-mood-range!

update-mood-ruins

update-mood-sewer

update-mood-skatea

update-mood-stadium

update-mood-stadiumb

update-mood-strip

update-mood-strobe

update-mood-tomba

update-mood-tombb

update-mood-tombboss

update-mood-tombc

update-mood-tombd

update-mood-tombe

update-mood-under

update-mood-village1

update-mood-vinroom

update-mood-vortex

update-mood-weather!

update-nav-controls-in-spr

update-nav-controls-pipelined-in-spr

update-nav-meshes-method

update-navigation

update-nest-lights

update-nestb-lights

update-node-flags-for-conn

update-now!

update-onintent-lights

update-pitch-mod!

update-prison-lights

update-rain

update-rates!

update-restart-quit

update-sewer-lights

update-snow

update-sound-banks

update-sound!

update-speedrun

update-sprites

update-stadium-lights

update-stadiumb-lights

update-subdivide-settings!

update-suppression-box

update-suppressions-from-traffic-engine

update-suppressor

update-sync-from-frame-counter

update-target-awareness!

update-task-masks

update-template-colors

update-texture-anim

update-time-and-speed

update-time-of-day

update-time-stamp

update-tomba-lights

update-tombb-lights

update-tombboss-lights

update-tombd-lights

update-traffic

update-traffic-amount

update-trails

update-trans!

update-transforms

update-travel-dir-from-spheres

update-under-lights

update-value-callback

update-values

update-video-hacks

update-view-planes

update-village1-lights

update-vinroom-lights

update-vis-volumes

update-vis-volumes-from-nav-mesh

update-vis!

update-visible

update-vol!

update-vortex-data

update-vortex-lights

update-vram-pages

update-wait-stats

update-walk-anim

update-warp-and-hud

update-with-delay-or-reset!

update-with-delay!

update!

upgrade-collectable

upload-generic-shrub

upload-now!

upload-textures

upload-vis-bits

upload-vram-data

upload-vram-pages

upload-vram-pages-pris

upload-vram-pages-pris-pc

upload-vu0-program

USE_VM

used-bytes-for-slot

user-limit-reached?

user-setting-data

user-setting-data-method-10

user-setting-data-method-9

user?

using-gun?

V

*vag-list*

*vag-max-pos-list*

*vag-play-menu*

*vag-player*

*vagdir-names-list*

*valid-con*

*vehicle-control-debug-obj*

*vehicle-headlight-glow-template*

*vehicle-hud-chooser*

*vehicle-shadow-control-disabled*

*vehicle-shadow-control*

*vehicle-taillight-glow-template*

*vehicle-thruster-glow-template*

*video-mode-ok-options*

*video-mode-warning-options*

*video-mode*

*video-params*

*viewer-sg*

*viewer*

*vif-disasm-table*

*vis-actors*

*vis-boot*

*volume-descriptor-current*

*volume-descriptor*

*volume-normal-current*

*volume-normal*

*volume-point-current*

*volume-point*

*vortex-poly*

*vortex-tvals*

*vortex-vert-array*

*vortex-work*

*vu0-dma-list*

v-slrp!

v-slrp2!

v-slrp3!

valid?

validate

validate-bucket-bits

validate-objects

vblank-handler

vec4s

vector

vector--float*!

vector-!

vector-*!

vector-3pt-cross!

vector-angle<-quaternion!

vector-array

vector-average-copy!

vector-average!

vector-circle-tangent

vector-circle-tangent-new

vector-copy!

vector-cos-rad!

vector-cross!

vector-cvt.s.w!

vector-cvt.w.s!

vector-deg-diff

vector-deg-lerp-clamp!

vector-deg-seek

vector-deg-slerp

vector-degf

vector-degi

vector-degmod

vector-delta

vector-dot

vector-dot-vu

vector-flatten!

vector-float*!

vector-float/!

vector-from-ups!

vector-identity!

vector-into-frustum-nosmooth!

vector-inv-orient-by-quat!

vector-length

vector-length-max!

vector-length-squared

vector-length<

vector-length>

vector-lerp-clamp!

vector-lerp!

vector-line-distance

vector-line-distance-point!

vector-local+!

vector-matrix*!

vector-negate-in-place!

vector-negate!

vector-normalize-copy!

vector-normalize-ret-len!

vector-normalize-unity-copy!

vector-normalize-unity!

vector-normalize!

vector-orient-by-quat!

vector-plane-distance

vector-rad<-vector-deg!

vector-rad<-vector-deg/2!

vector-reflect-flat-above!

vector-reflect-flat-gravity!

vector-reflect-flat!

vector-reflect!

vector-reset!

vector-rotate-around-x!

vector-rotate-around-y!

vector-rotate-around-z!

vector-rotate-x!

vector-rotate-y-sincos!

vector-rotate-y!

vector-rotate-z!

vector-rotate*!

vector-rotate90-around-y!

vector-seconds

vector-seconds!

vector-seek-2d-xz-smooth!

vector-seek-2d-yz-smooth!

vector-seek-3d-smooth!

vector-seek!

vector-segment-distance-point!

vector-segment-overlap

vector-sin-rad!

vector-sincos-rad!

vector-sincos!

vector-smooth-seek!

vector-square!

vector-to-ups!

vector-turn-to

vector-v!

vector-v*float!

vector-v*float+!

vector-v*float++!

vector-v+!

vector-v++!

vector-vector-angle

vector-vector-angle-safe

vector-vector-deg-slerp!

vector-vector-distance

vector-vector-distance-squared

vector-vector-xy-distance

vector-vector-xz-distance

vector-vector-xz-distance-squared

vector-x-angle

vector-x-quaternion!

vector-xz-cross!

vector-xz-length

vector-xz-length-max!

vector-xz-length-squared

vector-xz-normalize-copy!

vector-xz-normalize!

vector-y-angle

vector-y-quaternion!

vector-z-quaternion!

vector-zero!

vector*!

vector/!

vector+!

vector+*!

vector+float!

vector+float*!

vector<-cspace!

vector<-cspace+vector!

vector<-matrix!

vector<-pad-in-matrix!

vector<-pad-in-surface!

vector=

vector16b

vector16ub

vector2

vector2b

vector2h

vector2ub

vector2uh

vector2w

vector3

vector3h

vector3s

vector3s-!

vector3s-copy!

vector3s-matrix*!

vector3s-rotate*!

vector3s*float!

vector3s+!

vector3uh

vector3w

vector4

vector4-add!

vector4-array-add!

vector4-array-lerp!

vector4-array-madd!

vector4-array-msub!

vector4-array-mul!

vector4-array-scale!

vector4-array-sub!

vector4-dot

vector4-dot-vu

vector4-lerp-clamp!

vector4-lerp!

vector4-madd!

vector4-msub!

vector4-mul!

vector4-scale!

vector4-sub!

vector4b

vector4h

vector4s-3

vector4ub

vector4w

vector4w-2

vector4w-3

vector4w-4

vector8h

vehicle

vehicle-city-racer

vehicle-control-point

vehicle-controller

vehicle-controller-method-10

vehicle-controller-method-11

vehicle-controller-method-12

vehicle-controller-method-13

vehicle-controller-method-14

vehicle-controller-method-15

vehicle-controller-method-16

vehicle-controller-method-18

vehicle-controller-method-19

vehicle-controller-method-20

vehicle-controller-method-21

vehicle-controller-method-9

vehicle-controls

vehicle-destroyed?

vehicle-draw-beam

vehicle-draw-laser

vehicle-draw-laser-spot

vehicle-event-handler

vehicle-explode-post

vehicle-explosion-info

vehicle-grab-rail-info

vehicle-grenade

vehicle-guard

vehicle-guard-choose-branch

vehicle-guard-method-150

vehicle-guard-method-151

vehicle-guard-method-152

vehicle-guard-method-153

vehicle-guard-method-154

vehicle-guard-method-155

vehicle-guard-method-156

vehicle-guard-method-157

vehicle-guard-method-158

vehicle-guard-target-data

vehicle-hud-chooser

vehicle-hud-chooser-method-9

vehicle-hud-request

vehicle-hud-requests

vehicle-hud-requests-method-10

vehicle-hud-requests-method-11

vehicle-hud-requests-method-9

vehicle-init-by-other

vehicle-lookup-info

vehicle-los-clear?

vehicle-method-100

vehicle-method-101

vehicle-method-102

vehicle-method-103

vehicle-method-104

vehicle-method-105

vehicle-method-106

vehicle-method-107

vehicle-method-108

vehicle-method-109

vehicle-method-110

vehicle-method-111

vehicle-method-112

vehicle-method-113

vehicle-method-114

vehicle-method-115

vehicle-method-116

vehicle-method-117

vehicle-method-118

vehicle-method-119

vehicle-method-120

vehicle-method-121

vehicle-method-122

vehicle-method-123

vehicle-method-124

vehicle-method-125

vehicle-method-126

vehicle-method-127

vehicle-method-128

vehicle-method-129

vehicle-method-130

vehicle-method-131

vehicle-method-132

vehicle-method-134

vehicle-method-135

vehicle-method-136

vehicle-method-137

vehicle-method-138

vehicle-method-139

vehicle-method-140

vehicle-method-141

vehicle-method-142

vehicle-method-143

vehicle-method-62

vehicle-method-63

vehicle-method-66

vehicle-method-70

vehicle-method-72

vehicle-method-75

vehicle-method-76

vehicle-method-77

vehicle-method-78

vehicle-method-79

vehicle-method-80

vehicle-method-81

vehicle-method-82

vehicle-method-83

vehicle-method-87

vehicle-method-88

vehicle-method-89

vehicle-method-90

vehicle-method-91

vehicle-method-92

vehicle-method-93

vehicle-method-94

vehicle-method-95

vehicle-method-96

vehicle-method-97

vehicle-method-98

vehicle-method-99

vehicle-physics-work

vehicle-probe-work

vehicle-race-bike

vehicle-racer

vehicle-racer-method-148

vehicle-racer-method-151

vehicle-racer-method-152

vehicle-racer-method-154

vehicle-racer-method-155

vehicle-rider

vehicle-rider-event-handler

vehicle-rider-init-by-other

vehicle-rider-method-32

vehicle-rider-method-33

vehicle-rider-method-34

vehicle-rider-method-35

vehicle-rider-spawn

vehicle-seat-info

vehicle-section

vehicle-section-info

vehicle-spawn

vehicle-turret

vehicle-turret-init-by-other

vehicle-turret-method-28

vehicle-turret-method-29

vehicle-turret-method-30

velocity-set-to-target!

verify-bits-in-bucket

vertical-planes

vertical-planes-array

vftoi12.xyzw

vftoi15.xyzw

vftoi4.xyzw

video-params

view-frustum

viewer

viewer-geo-name

viewer-ja-name

viewer-process

viewer-string

vif-bank

vif-disasm-element

vif-err

vif-fbrst

vif-mask

vif-stat

vif-stcycl-imm

vif-tag

vif-unpack-imm

VIF0_BANK

VIF0_DMA_BANK

VIF1_BANK

VIF1_DMA_BANK

vif1-handler

vif1-handler-debug

vil-windmill-sail

village1

village1-states

vin-door

vin-door-ctyinda

vin-npc

vin-rescue-yellow-shot

vin-shot

vin-turbine

vinroom

vinroom-part

vinroom-states

vis-cell

vis-clear

vis-cull

vis-cull-debug

vis-gif-tag

vis-grid-box

vis-grid-pos

vis-ray

VISIBLE_LIST_SCRATCHPAD

vistest

vitof12.xyzw

vitof15.xyzw

vitof4.xyzw

voicebox

voicebox-init-by-other

voicebox-spawn

vol-control

vol-control-method-10

volume-descriptor-array

vortex-states

vortex-vert-array

vortex-vertex

vortex-work

vu-clip

vu-code-block

vu-function

vu-lights

vu-lights-default!

vu-lights<-light-group!

vu-point-triangle-intersection?

vu-stat

VU0_DATA_MEM_MAP

VU1_DATA_MEM_MAP

vu1-bucket-map

W

*wade-mods*

*wade-surface*

*walk-mods*

*walk-no-turn-mods*

*warp-data*

*warp-jump-mods*

*warp-shader*

*wasp-enemy-info*

*wasp-exploder-params*

*water-anim-look*

*waterfall-b-texture-anim-array*

*waterfall-texture-anim-array*

*wind-scales*

*wind-work*

wait-for-press

wait-for-speech-end

walk-tie-generic-prototypes

wall-hide?

want-cross-airlock?

want-display-level

want-exit-vehicle?

want-force-inside

want-force-vis

want-levels

want-sound-banks

want-to-board?

want-to-darkjak?

want-to-gun?

want-vis-level

warp-gate

warp-gate-b

warp-gate-init

warp-vector-into-surface!

wasp

wasp-gem-tracker

wasp-shot

water-anim

water-anim-ctypal

water-anim-event-handler

water-anim-fortress

water-anim-init-by-other

water-anim-init!

water-anim-look

water-anim-method-27

water-anim-mincan

water-anim-mountain

water-anim-stadium

water-anim-tomb

water-anim-under

water-control

water-control-method-10

water-control-method-16

water-control-method-9

water-info

water-info-init!

water-info<-region

water-vol

whack-a-metal

whack-a-metal-init

whack-a-metal-method-26

whack-a-metal-method-27

whack-a-metal-method-28

whack-a-metal-method-29

when

when-goto

while

widow

widow-after-stone-shot-talker

widow-bomb

widow-bomb-back-handler

widow-bomb-handler

widow-bomb-init-by-other

widow-bomb-launch

widow-bomb-method-32

widow-bomb-method-33

widow-bomb-method-34

widow-bomb-reaction

widow-bomb-setup

widow-bomb-slots-full

widow-calc-position

widow-calc-root-from-osc

widow-calc-target-position

widow-cleanup-launch-anim

widow-common

widow-damaged-talker

widow-debug

widow-float-seeker

widow-float-seeker-method-10

widow-float-seeker-method-11

widow-float-seeker-method-12

widow-float-seeker-method-9

widow-flying-anim

widow-general-flying-talker

widow-give-ammo

widow-handler

widow-kaboom-check

widow-last-bomb-anim

widow-launch-bombs-talker

widow-launch-droids-talker

widow-leave-perch-talker

widow-method-44

widow-method-45

widow-method-46

widow-next-pod

widow-oscillator

widow-oscillator-method-10

widow-oscillator-method-9

widow-pod-position

widow-rand-vector

widow-rand-vector-method-10

widow-shoot-gun-talker

widow-shot

widow-stone-charge-up-talker

widow-want-stone-talker

wind-dma

wind-vector

wind-work

with-cnt-vif-block

with-cnt-vif-block-qwc

with-dma-bucket

with-dma-buffer-add-bucket

with-pc

with-pc-profiler

with-pp

with-profiler

with-settings-scope

with-vf

with-vf0

within-area?

woodstest

work-area

wren

X

Y

Z

_

__mem-move

__pc-get-mips2c

__pc-get-tex-remap

__pc-set-levels

__pc-texture-relocate

__pc-texture-upload-now

__read-ee-timer

__send-gfx-dma-chain

_format

-

-!

->

:bp

:break

:clear

:cont

:di

:disasm

:dump-all-mem

:exit

:pm

:status

:stop

:sym-name

:ubp

!=

.abs.vf

.add

.add.mul.vf

.add.mul.w.vf

.add.mul.x.vf

.add.mul.y.vf

.add.mul.z.vf

.add.vf

.add.w.vf

.add.x.vf

.add.y.vf

.add.z.vf

.adda.s

.blend.vf

.div.vf

.ftoi.vf

.isqrt.vf

.itof.vf

.jr

.load-sym

.lvf

.madd.s

.madda.s

.max.vf

.max.w.vf

.max.x.vf

.max.y.vf

.max.z.vf

.mfc0

.mfpc

.min.vf

.min.w.vf

.min.x.vf

.min.y.vf

.min.z.vf

.mov

.mov.vf

.movn

.movz

.mtc0

.mtpc

.mul.vf

.mul.w.vf

.mul.x.vf

.mul.y.vf

.mul.z.vf

.nop

.nop.vf

.outer.product.a.vf

.outer.product.b.vf

.outer.product.vf

.pand

.pceqb

.pceqh

.pceqw

.pcgtb

.pcgth

.pcgtw

.pcpyld

.pcpyud

.pextlb

.pextlh

.pextlw

.pextub

.pextuh

.pextuw

.pnor

.pop

.por

.ppacb

.ppach

.psubw

.push

.pw.sll

.pw.sra

.pw.srl

.pxor

.ret

.sll

.sqrt.vf

.sra

.sub

.sub.mul.vf

.sub.mul.w.vf

.sub.mul.x.vf

.sub.mul.y.vf

.sub.mul.z.vf

.sub.vf

.sub.w.vf

.sub.x.vf

.sub.y.vf

.sub.z.vf

.svf

.sync.l

.sync.p

.wait.vf

.xor.p

.xor.vf

*

*_vu-reg-R_*

*!

*16k-dead-pool*

*4k-dead-pool*

*8k-dead-pool*

/

/-0-guard

/!

&

&-

&->

&+

&+!

&deref

#cond

#f

#if

#t

#unless

#when

+

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<=

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1-

1-!

1/

1+

1+!