If you would prefer a video guide walking through installing the launcher (or SteamDeck plugin) and game on every platform we currently support, check out this
Otherwise the following describes the same steps with text, which may elaborate on certain sections more than the video does.
Please note that help and support for this project is not always available, as everyone involved is donating their time to this project for free. If this page or the FAQs can't answer your question, you might be able to find help in the OpenGOAL discord, but we do not guarantee support.
At the moment OpenGOAL only supports running the first Jak and Daxter game, and Jak 2 is currently in progress. There are no timelines for their completion, as this is an open source passion project, but you're more than welcome to contribute to their development with us! See Contributing and Developing for more information.
Additionally, if you'd like to see a video copy of this installation, there is a guide available on YouTube that you can follow along with.
There are 3 main steps required to set up OpenGOAL on your machine, which are:
- Creating your
.isofile containing (these contain the official Jak and Daxter assets)
- Installing OpenGOAL
- Running the OpenGOAL setup
Once these steps are complete you'll be able to run Jak and Daxter within OpenGOAL, and see everything this project has to offer. Follow the instructions below to prepare your installation and start playing!
These are the minimum requirements for the project at the time of writing:
- An operating system that we support
- Windows 10 / 11
- A Linux distro that is still atleast in LTS (we build with Ubuntu 20.04)
- An Intel Mac running atleast BigSur
- x86-64 CPU with AVX support.
- Most, if not all, 64-bit CPUs should work. OpenGOAL has a very small CPU footprint, so most modern CPUs will run the game fine.
- Graphics card that supports OpenGL 4.3 (or OpenGL 4.1 in the case of macOS).
- If you have an AMD Radeon card, updating your AMD drivers to at least version 22.7.1 is recommended. Older driver versions or other AMD cards will be running at a disadvantage.
- At least 2 GiB of available RAM for the game is recommended.
- You might experience slower loads with a hard drive compared to an SSD.
We only support Windows 10, and Windows 11.
- Windows 7 has been out of support since January 2020
- Windows 8.1 will be end of life January 2023
You may need to install the latest 64-bit C++ redistribution.
Nothing additional should be required other than functional GPU drivers
Step 1: Preparing your ISO
The first major step requires a legal copy of any retail version of Jak and Daxter (early builds and demos not supported), as well as a CD drive to read it. We will be using these to create a
.iso file, which contains all of the assets (such as the 3d models and sound files) that are stored on the PS2 disc, and are needed to run OpenGOAL.
You will need your own legitimately obtained copy of the original game. The Jak games are not rare and can be found used for very affordable prices at a variety of second-hand and online stores.
This guide will include one example of how to do this using ImgBurn, but any software that reads your disc will likely be able to do this. More information about this process and some alternatives can be found in the PCSX2 guide.
The first step is to download ImgBurn and install, which is hosted by a number of mirrors listed on the ImgBurn website.
We do not provide support for ImgBurn directly, but there are many documents about this on the ImgBurn site and across the web. With any luck you won't need to troubleshoot the install, it's generally very stable.
Once it is installed, you'll need to insert your Jak and Daxter CD into your CD drive, and let ImgBurn read it. On the opening screen, this can be done with the
Create image file from disc command, followed by choosing a location to save your
.iso and starting the read. Some images of this process are included below.
Expand this section to see step by step ImgBurn screenshots
This process will take a few minutes, so leave it running while we continue on with the next step: installing OpenGOAL itself.
If you are on a SteamDeck, you will likely need to use the compiled releases, instead of the Launcher. See Step 2b below!
Step 2a: Installing via the Launcher
The launcher is the preferred way of getting and using OpenGOAL:
- You can easily update both the launcher and the game
- Designed for non-technical users
- More useful features in the future
There are a few requirements depending on your platform that you may need to handle.
The Launcher depends on WebView2, which has been shipping on Windows 10+ since April 2018. If for some reason you still don't have it and have been keeping your PC up to date, you can explicitly download it here https://developer.microsoft.com/en-us/microsoft-edge/webview2/
Unfortunately, due to some issues in a recent WebView2 release (which have since been fixed) you may experience issues getting the Launcher to open.
If you have this problem, please attempt to install the latest version yourself from here. You will likely require the
x64 Standalone Installer download. If the installation fails, you may have to run it as administrator.
If you're interested, these are the underlying issues:
The Launcher is distributed as an AppImage, in recent distributions such as Ubuntu 22.04, you may see an error like the following:
If so, install the following package
sudo apt install libfuse2
We do not support Apple Silicon (M1/M2) macOS at this time.
The Launcher is distributed as a
.dmg and can be installed like any other common MacOS Application.
Downloading and Installing
The latest release of the Launcher can be found using the link below.
Windows Defender Warnings
The installer however is not signed, which may lead to warnings from Microsoft Defender or your antivirus of choice, as installing unsigned applications can be a security risk. This is unfortunately something we can not fix, as signing an application is both expensive and time consuming, and this project is being developed free of charge by a community of volunteers.
If you trust this application even without the signature, some screenshots of how to pass through the most common warnings can be found below. If you have some technical experience, and would prefer to build this application from the source yourself to avoid these errors, then take a look at the project README instructions instead. Support for this however is outside the scope of this document.
Expand this section to see examples warnings and ignore them (if you trust this application!)
If you have chosen to continue installing the application after these warnings, you'll be shown a simple installation wizard that will allow you to configure and launch OpenGOAL. Some step by step screenshots have been included below.
Expand this section to see the process of installing OpenGOAL
If you choose to launch OpenGOAL once the install is completed, you'll skip right to the next step. If not you'll need to navigate to the location you chose for OpenGOAL to install (by default this location is
C:\Program Files\OpenGOAL-Launcher), and run
If this opens successfully, you've reached the final stage! Up next we'll be setting up the launcher, including extracting the assets from your
Using the Launcher
In recent versions of the Launcher there is no longer a set
jak-project release. You are free to download or roll-back to any official or unofficial release.
If it is your first time using the launcher, you will be prompted to select an installation directory. This is the folder where all of the following will go:
jak-projectversion releases you download
- extracted ISO contents
- the built game files
When the launcher loads, you will not have a tooling version downloaded. In regards to official versions, these correspond to the releases that can be found here
To select one (likely the latest) follow the prompt.
Click the download button on the latest version, then select it, and save your changes. This is where you could rollback to a previous version, if for example, we release a breaking bug.
With this you can now go back to the respective game menu and install it.
Before the installation takes place, the Launcher will check that you meet the minimum requirements.
If you don't, you unfortunately WILL NOT be able to continue with the installation. OpenGOAL requires a minimum OpenGL version from your GPU as well as AVX support from your CPU, and if either of those requirements aren't met you WILL NOT be able to run OpenGOAL.
If at any point during the installation something goes wrong and you are going to ask for help or report an issue. Download the Support Package in order to easily give the person helping you everything they could ask for all at once.
There is a button to download this in the help page, as well as one should appear on the installation page if it fails.
Once you've reached this screen, you're all set up and ready to go! Just hit
PLAY to start the game. The other controls are not something you'll need to play the game, as most of them are tools for developers, or helpful links to folders such as your save files.
Step 2b: Installing via a
If you don't want to use the Launcher or it is not applicable for your platform, you can use the minimal base release instead.
These releases can be found here - https://github.com/open-goal/jak-project/releases
- For Windows you want to download the
- For Linux you want to download the
If you have some technical experience, and would prefer to build this application from the source yourself, then take a look at the project README instructions instead. Support for this however is outside the scope of this document.
If you would prefer a video, see the following:
- Extract the
.zipfile wherever you'd like
- Drag your
.isofile onto the
gk.exeto open the game
If you're continuing with the builds from the latest releases, extract the contents of the
.tar.gz file to get a folder with a similar list of files to the below.
Once you have these files extracted, there are two main steps required. The first is to extract all of the assets from the
.iso file you created earlier, using the
extractor from the install above (eg
./extractor <path-to-iso>). Once this extraction completes, you should be able to run
gk from the same folder to start the game.
We do not support Apple Silicon (M1/M2) macOS at this time.
The process of using a
jak-project release on an Intel based Mac is very similar to the above mentioned Linux steps. Ensure you download the appropriate
tar.gz file however.
Linux (Steam Deck)
There are two main ways to install OpenGOAL on your SteamDeck. The first of which is to use our official plugin for the Decky Loader, the second is to do it all yourself and copy the files over as if you were installing in a normal linux environment.
First, you must have decky installed. Head over to https://decky.xyz/ and follow their installation steps, it's very simple.
Next, you'll want to download the latest version of the plugin via our download link:
You will have to enable developer tools to install from a
Once installed, the plugin will help you install the game as well as create a library shortcut for it.
TODO - a video tutorial that shows this process end-to-end.
This is a video guide for Steam Deck users that covers the process of installing and running OpenGOAL very thoroughly. The only change in this video is that we do now support other non black label versions of Jak and Daxter, so any disc should work!
NOTE: For Steam Deck users, you can add OpenGOAL to your Steam library after installation by pointing to the
gkfile in this folder. You will need to change the
All Filesin order to see it!