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vinroom-obs

source

Types


vin-door

vin-door: com-airlocksource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
child-override: basic
root-override: collide-shape
level-name: pair
open-test: pair
were-behind?: symbol
inner?: symbol
sound-behind?: symbol
visible-move?: symbol
saw-pilot?: handle
last-distance: meters
y-height: vector
pre-open-speed: float
latch-closed-time: time-frame
latch-open-time: time-frame
gear: joint-mod
gear-rot: degrees
gear-rotv: degrees
open-frame: float
pre-open-frame: float
lock-frame: float
open-distance: meters
active-distance: meters
sound-id: sound-id
gear-sound-id: sound-id
sound-gear: sound-spec
sound-pre-open: sound-spec
sound-pre-open-stop: sound-spec
sound-lock-loop: sound-spec
sound-lock-stop: sound-spec
sound-open: sound-spec
sound-open-loop: sound-spec
sound-open-stop: sound-spec
sound-close: sound-spec
sound-close-loop: sound-spec
sound-close-stop: sound-spec
sound-post-close: sound-spec
sound-post-close-stop: sound-spec
spool-sound-time: time-frame
door-radius: meters

vin-turbine

vin-turbine: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
dont-draw-outside?: symbol
lightning-timer: uint64
outside-plane: plane
lightning-plane: plane
Methods
idle: unknown
dormant: unknown

vinroom-part

source

Types


vinroom-part

vinroom-part: part-spawnersource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
part: sparticle-launch-control
sound: ambient-sound
mode: pointer
enable: symbol
radius: meters
world-sphere: sphere

Functions


birth-func-vinroom-sphere

birth-func-vinroom-sphere(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: sprite-vec-data-3d, arg3: sparticle-launcher, arg4: sparticle-launch-state) => nonesource

vinroom-scenes

source

Types


vin-npc

vin-npc: process-taskablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
task: game-task-control
ambient: ambient-control
neck-joint-index: int32
talk-message: text-id
bounce-away: symbol
will-talk: symbol
look-at-me: symbol
hide-during-movie: symbol
talk-distance: meters
talk-height: meters
last-talk: time-frame
want-to-say: time-frame
birth-time: time-frame
slave: handle

Functions


check-drop-level-vinroom-piss-drop-userdata

check-drop-level-vinroom-piss-drop-userdata(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: matrix) => nonesource

vin-rescue-yellow-shot

vin-rescue-yellow-shot(arg0: object, arg1: vector, arg2: sparticle-launch-state) => nonesource