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assistant-village2

source

Types


assistant-levitator

assistant-levitator: process-taskablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
tasks: task-control
query: gui-query
old-target-pos: transformq
cell-for-task: game-task
cell-x: handle
cam-joint-index: int32
skippable: symbol
blend-on-exit: art-joint-anim
camera: handle
will-talk: symbol
talk-message: text-id
last-talk: time-frame
bounce-away: symbol
ambient: ambient-control
center-joint-index: int32
draw-bounds-y-offset: float
neck-joint-index: int32
fuel-cell-anim: spool-anim
sound-flava: music-flava
have-flava: symbol
music: symbol
have-music: symbol
been-kicked: symbol
cur-trans-hook: function
shadow-backup: shadow-geo
boulder: entity-actor
particle: sparticle-launch-control
States
just-particles: TODO

Functions


assistant-levitator-blue-beam

assistant-levitator-blue-beam() => nonesource

assistant-levitator-blue-glow

assistant-levitator-blue-glow() => nonesource

check-drop-level-assistant-bluehut

check-drop-level-assistant-bluehut(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: vector) => nonesource

flutflut-bluehut

source

Types


flutflut-bluehut

flutflut-bluehut: process-taskablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
tasks: task-control
query: gui-query
old-target-pos: transformq
cell-for-task: game-task
cell-x: handle
cam-joint-index: int32
skippable: symbol
blend-on-exit: art-joint-anim
camera: handle
will-talk: symbol
talk-message: text-id
last-talk: time-frame
bounce-away: symbol
ambient: ambient-control
center-joint-index: int32
draw-bounds-y-offset: float
neck-joint-index: int32
fuel-cell-anim: spool-anim
sound-flava: music-flava
have-flava: symbol
music: symbol
have-music: symbol
been-kicked: symbol
cur-trans-hook: function
shadow-backup: shadow-geo

gambler

source

Types


gambler

gambler: process-taskablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
tasks: task-control
query: gui-query
old-target-pos: transformq
cell-for-task: game-task
cell-x: handle
cam-joint-index: int32
skippable: symbol
blend-on-exit: art-joint-anim
camera: handle
will-talk: symbol
talk-message: text-id
last-talk: time-frame
bounce-away: symbol
ambient: ambient-control
center-joint-index: int32
draw-bounds-y-offset: float
neck-joint-index: int32
fuel-cell-anim: spool-anim
sound-flava: music-flava
have-flava: symbol
music: symbol
have-music: symbol
been-kicked: symbol
cur-trans-hook: function
shadow-backup: shadow-geo

geologist

source

Types


geologist

geologist: process-taskablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
tasks: task-control
query: gui-query
old-target-pos: transformq
cell-for-task: game-task
cell-x: handle
cam-joint-index: int32
skippable: symbol
blend-on-exit: art-joint-anim
camera: handle
will-talk: symbol
talk-message: text-id
last-talk: time-frame
bounce-away: symbol
ambient: ambient-control
center-joint-index: int32
draw-bounds-y-offset: float
neck-joint-index: int32
fuel-cell-anim: spool-anim
sound-flava: music-flava
have-flava: symbol
music: symbol
have-music: symbol
been-kicked: symbol
cur-trans-hook: function
shadow-backup: shadow-geo

sage-bluehut

source

Types


assistant-bluehut

assistant-bluehut: process-taskablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
tasks: task-control
query: gui-query
old-target-pos: transformq
cell-for-task: game-task
cell-x: handle
cam-joint-index: int32
skippable: symbol
blend-on-exit: art-joint-anim
camera: handle
will-talk: symbol
talk-message: text-id
last-talk: time-frame
bounce-away: symbol
ambient: ambient-control
center-joint-index: int32
draw-bounds-y-offset: float
neck-joint-index: int32
fuel-cell-anim: spool-anim
sound-flava: music-flava
have-flava: symbol
music: symbol
have-music: symbol
been-kicked: symbol
cur-trans-hook: function
shadow-backup: shadow-geo
sound-id: sound-id
jaws: handle
sage: entity-actor
im-talking: symbol

sage-bluehut

sage-bluehut: process-taskablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
tasks: task-control
query: gui-query
old-target-pos: transformq
cell-for-task: game-task
cell-x: handle
cam-joint-index: int32
skippable: symbol
blend-on-exit: art-joint-anim
camera: handle
will-talk: symbol
talk-message: text-id
last-talk: time-frame
bounce-away: symbol
ambient: ambient-control
center-joint-index: int32
draw-bounds-y-offset: float
neck-joint-index: int32
fuel-cell-anim: spool-anim
sound-flava: music-flava
have-flava: symbol
music: symbol
have-music: symbol
been-kicked: symbol
cur-trans-hook: function
shadow-backup: shadow-geo
reminder-played: symbol
assistant: entity-actor

sunken-elevator

source

Types


sunken-elevator

sunken-elevator: plat-buttonsource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape-moving
go-back-if-lost-player?: symbol
grab-player?: symbol
should-grab-player?: symbol
path-pos: float
bidirectional?: symbol
allow-auto-kill: symbol
sound-id: sound-id
trans-off: vector
spawn-pos: vector
play-at-top-going-up-camera?: symbol
teleport-if-below-y: float
teleport-if-above-y: float

swamp-blimp

source

Types


precursor-arm

precursor-arm: process-drawablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
y-init: float
y-offset: float
rot-speed: float
rot-dist: float
rot-base: float
rot-t: float
init-mat: matrix
tension: float
States
precursor-arm-die: TODO
precursor-arm-idle: TODO
precursor-arm-sink: TODO

swamp-blimp

swamp-blimp: process-drawablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape-moving
the-ropes: handle
arm-timer: int32
trans-at-init: vector
rot-at-init: quaternion
y-vel: float
y-offset: float
y-offset-target: float
main-tilt-rand: swamp-blimp-rand-vector
main-tilt-oscillator: swamp-blimp-oscillator
gondola-tilt-oscillator: swamp-blimp-oscillator
pos-rand: swamp-blimp-rand-vector
pos-oscillator: swamp-blimp-oscillator
scale-rand: swamp-rope-rand-float
scale-oscillator: swamp-rope-oscillator
gondola: joint-mod
bag: joint-mod
States
swamp-blimp-bye-bye: TODO
swamp-blimp-idle: TODO

swamp-blimp-bank

swamp-blimp-bank: basicsource
Fields
type: type
arm-index: int32
pause-before-dropping-arm: int32
rise-per-break: float
arm-sink-wait: float

swamp-blimp-oscillator

swamp-blimp-oscillator: structuresource
Fields
target: vector
value: vector
vel: vector
accel: float
max-vel: float
damping: float
Methods
init!(obj: swamp-blimp-oscillator, arg0: vector, arg1: float, arg2: float, arg3: float) => nonesource
swamp-blimp-oscillator-method-10(obj: swamp-blimp-oscillator, arg0: vector) => nonesource

swamp-blimp-rand-vector

swamp-blimp-rand-vector: structuresource
Fields
min-time: int32
max-time: int32
xz-max: float
y-max: float
timer: int32
value: vector
Methods
init!(obj: swamp-blimp-rand-vector, arg0: int, arg1: int, arg2: float, arg3: float) => nonesource
update-timer!(obj: swamp-blimp-rand-vector) => nonesource

swamp-rope

swamp-rope: process-drawablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
parent-override: pointer
parent-rp: int32
other-entity: entity-actor
other-rp: int32
old-scale: float
frame: swamp-rope-oscillator
other-pos: vector
scale-base: float
base-vec: vector
scale-t: float
x-t: float
z-t: float
rot-speed: float
Methods
swamp-rope-method-20(obj: swamp-rope) => basicsource
States
swamp-rope-break: TODO
swamp-rope-idle-arm: TODO
swamp-rope-idle-rock: TODO

swamp-rope-oscillator

swamp-rope-oscillator: structuresource
Fields
target: float
value: float
vel: float
accel: float
vector-overlay: vector
max-vel: float
damping: float
Methods
init!(obj: swamp-rope-oscillator, arg0: float, arg1: float, arg2: float, arg3: float) => nonesource
swamp-rope-oscillator-method-10(obj: swamp-rope-oscillator, arg0: float) => nonesource

swamp-rope-rand-float

swamp-rope-rand-float: structuresource
Fields
min-time: int32
max-time: int32
max-val: float
timer: int32
value: float
Methods
init!(obj: swamp-rope-rand-float, arg0: int, arg1: int, arg2: float) => nonesource
update-timer!(obj: swamp-rope-rand-float) => nonesource

swamp-tetherrock

swamp-tetherrock: process-drawablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape-moving
tension: float
tension-pt: vector
blimp: entity-actor
rot-at-init: quaternion
hits: int32
States
swamp-tetherrock-break: TODO
swamp-tetherrock-die: TODO
swamp-tetherrock-hide: TODO
swamp-tetherrock-idle: TODO

tetherrock-info

tetherrock-info: structuresource
Fields
rock-camera: string
arm-camera: string
blimp-rp: int32
other-rp: int32
connected-to-rock: basic
damping: float

Functions


blimp-trans

blimp-trans() => floatsource

bustarock

bustarock(arg0: int) => objectsource

precursor-arm-slip

precursor-arm-slip(arg0: float) => floatsource

swamp-blimp-setup

swamp-blimp-setup() => intsource

swamp-rope-break-code

swamp-rope-break-code() => quaternionsource

swamp-rope-init-by-other

swamp-rope-init-by-other(arg0: vector, arg1: entity-actor) => nonesource

swamp-rope-post

swamp-rope-post() => nonesource

swamp-rope-trans

swamp-rope-trans() => nonesource

swamp-rope-update-bounding-spheres

swamp-rope-update-bounding-spheres() => nonesource

tetherrock-get-info

tetherrock-get-info(arg0: entity) => tetherrock-infosource

Variables


*SWAMP_BLIMP-bank*

*SWAMP_BLIMP-bank*: swamp-blimp-banksource

village2-obs

source

Types


allpontoons

allpontoons: process-drawablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
task: uint8
States
allpontoons-be-clone: TODO
allpontoons-idle: TODO

ceilingflag

ceilingflag: process-drawablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
States
ceilingflag-idle: TODO

exit-chamber-dummy

exit-chamber-dummy: process-drawablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
orig-trans: vector
fcell-handle: handle
Methods
skip-reminder?(obj: exit-chamber-dummy) => symbolsource
States
exit-chamber-dummy-idle: TODO
exit-chamber-dummy-wait-to-appear: TODO

fireboulder

fireboulder: process-drawablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
tracker: handle
task: uint8
States
fireboulder-be-clone: TODO
fireboulder-hover: TODO
fireboulder-idle: TODO

ogreboss-village2

ogreboss-village2: process-drawablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
boulder: handle
States
ogreboss-village2-idle: TODO
ogreboss-village2-throw: TODO

pontoon

pontoon: rigid-body-platformsource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-overlay: collide-shape-moving
info: rigid-body-platform-constants
rbody: rigid-body
control-point-array: rigid-body-control-point-inline-array
player-velocity: vector
player-velocity-prev: vector
player-force-position: vector
player-force: vector
sim-time-remaining: float
float-height-offset: float
player-attack-id: int32
player-bonk-timeout: time-frame
water-anim: water-anim
player-contact: basic
player-impulse: collide-shape-prim-mesh
anchor-point: vector
task: uint8
alt-task: uint8
States
pontoon-die: TODO
pontoon-hidden: TODO

pontoonfive

pontoonfive: pontoonsource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-overlay: collide-shape-moving
info: rigid-body-platform-constants
rbody: rigid-body
control-point-array: rigid-body-control-point-inline-array
player-velocity: vector
player-velocity-prev: vector
player-force-position: vector
player-force: vector
sim-time-remaining: float
float-height-offset: float
player-attack-id: int32
player-bonk-timeout: time-frame
water-anim: water-anim
player-contact: basic
player-impulse: collide-shape-prim-mesh
anchor-point: vector
task: uint8
alt-task: uint8

pontoonten

pontoonten: pontoonsource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-overlay: collide-shape-moving
info: rigid-body-platform-constants
rbody: rigid-body
control-point-array: rigid-body-control-point-inline-array
player-velocity: vector
player-velocity-prev: vector
player-force-position: vector
player-force: vector
sim-time-remaining: float
float-height-offset: float
player-attack-id: int32
player-bonk-timeout: time-frame
water-anim: water-anim
player-contact: basic
player-impulse: collide-shape-prim-mesh
anchor-point: vector
task: uint8
alt-task: uint8

village2cam

village2cam: pov-camerasource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
cspace-array: cspace-array
flags: pov-camera-flag
debounce-start-time: time-frame
notify-handle: handle
anim-name: string
command-list: pair
mask-to-clear: process-mask
music-volume-movie: float
sfx-volume-movie: float
seq: uint64

villageb-ogreboss

villageb-ogreboss: ogreboss-village2source
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
boulder: handle

villageb-water

villageb-water: water-animsource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
water-height: meters
wade-height: meters
swim-height: meters
bottom-height: meters
attack-event: symbol
target: handle
flags: water-flags
ppointer-water-anim: pointer
look: int32
play-ambient-sound?: symbol

Functions


boulder1-trans

boulder1-trans() => nonesource

boulder2-trans

boulder2-trans() => nonesource

boulder2-trans-2

boulder2-trans-2() => nonesource

boulder3-trans

boulder3-trans() => nonesource

boulder3-trans-2

boulder3-trans-2() => nonesource

boulder4-trans

boulder4-trans() => nonesource

boulder4-trans-2

boulder4-trans-2() => nonesource

boulder4-trans-3

boulder4-trans-3() => nonesource

fireboulder-disable-blocking-collision

fireboulder-disable-blocking-collision() => nonesource

fireboulder-hover-stuff

fireboulder-hover-stuff() => objectsource

ogreboss-village2-trans

ogreboss-village2-trans() => nonesource

Variables


*pontoonfive-constants*

*pontoonfive-constants*: rigid-body-platform-constantssource

*pontoonten-constants*

*pontoonten-constants*: rigid-body-platform-constantssource

ripple-for-villageb-water

ripple-for-villageb-water: ripple-wave-setsource

village2-part

source

Types


villageb-part

villageb-part: part-spawnersource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
mode: pointer
enable: symbol
radius: meters
world-sphere: sphere

Functions


check-drop-level-sagehut2

check-drop-level-sagehut2(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: vector) => nonesource

warrior

source

Types


warrior

warrior: process-taskablesource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: basic
pid: int32
main-thread: cpu-thread
top-thread: thread
entity: entity-actor
state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
next-state: state
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
tasks: task-control
query: gui-query
old-target-pos: transformq
cell-for-task: game-task
cell-x: handle
cam-joint-index: int32
skippable: symbol
blend-on-exit: art-joint-anim
camera: handle
will-talk: symbol
talk-message: text-id
last-talk: time-frame
bounce-away: symbol
ambient: ambient-control
center-joint-index: int32
draw-bounds-y-offset: float
neck-joint-index: int32
fuel-cell-anim: spool-anim
sound-flava: music-flava
have-flava: symbol
music: symbol
have-music: symbol
been-kicked: symbol
cur-trans-hook: function
shadow-backup: shadow-geo