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compiler-setup

source

Variables


*jak1-full-game*

*jak1-full-game*: unknownsource

*jak1-territory*

*jak1-territory*: unknownsource

kernel-defs

source

Types


bind-assignment-info

bind-assignment-info: structuresource
Fields
port: int32
device-type: int32
for-buttons?: symbol
input-idx: int32
analog-min-range?: symbol

process-tree

process-tree: basicsource
Fields
type: type
name: basic
mask: process-mask
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
Methods
activate(obj: process, dest: process-tree, name: basic, stack-top: pointer) => process-treesource

Activate a process! Put it on the given active tree and set up the main thread.

deactivate(obj: eco-pill) => nonesource
init-from-entity!(obj: basebutton, arg0: entity-actor) => nonesource
run-logic?(obj: money) => symbolsource
process-tree-method-13: unknown

stack-frame

stack-frame: basicsource
Fields
type: type
name: symbol
next: stack-frame

Variables


*user*

*user*: unknownsource

GAME_TERRITORY_SCEA

GAME_TERRITORY_SCEA: unknownsource

GAME_TERRITORY_SCEE

GAME_TERRITORY_SCEE: unknownsource

GAME_TERRITORY_SCEI

GAME_TERRITORY_SCEI: unknownsource

SCE_SEEK_CUR

SCE_SEEK_CUR: unknownsource

SCE_SEEK_END

SCE_SEEK_END: unknownsource

SCE_SEEK_SET

SCE_SEEK_SET: unknownsource