Skip to main content

Symbol Index

A complete directory of all symbols. Click any symbol to be taken to it's relevant documentation.

A

*accessibility-options*

*accordian-sg*

*active-pool*

*ACTOR-bank*

*add-sphere*

*allpontoons-sg*

*already-printed-exeeded-max-cache-tris*

*ambient-sound-class*

*ambient-spec*

*analog-bind-names*

*ANIM_TESTER-bank*

*anim-tester*

*aphid-nav-enemy-info*

*aphid-sg*

*art-control*

*artist-all-visible*

*artist-error-spheres*

*artist-fix-frustum*

*artist-fix-visible*

*artist-flip-visible*

*artist-use-menu-subdiv*

*aspect-ratio-options*

*assistant-firecanyon-sg*

*assistant-lavatube-end-sg*

*assistant-lavatube-start-sg*

*assistant-sg*

*assistant-tasks*

*assistant-village2-sg*

*assistant-village2-tasks*

*assistant-village3-sg*

*attack-mods*

*ATX-settings*

*atx*

*auto-continue*

*auto-save-info*

*autosplit-info-jak1*

abs

accordian

accordian-idle

acos

acos-rad

activate

activate-big-collide-cache!

activate-hud

activate-hud-pc

activate-levels!

activate-orb-all

activate-progress

activate!

actor-bank

actor-by-name

actor-by-name-safe

actor-count

actor-count-before

actor-get-arg!

actor-id

actor-link-dead-hook

actor-link-info

actor-link-subtask-complete-hook

actor-wait-for-period

actors-update

ad-cmd

add-32bit-data!

add-a-bunch

add-back-option

add-blue-motion

add-blue-shake

add-boundary-shader

add-box!

add-bsp-drawable

add-collide-shape-spheres

add-collision-meshes

add-connection

add-controller-option

add-data!

add-debug-air-box

add-debug-arc

add-debug-box

add-debug-circle

add-debug-curve

add-debug-curve2

add-debug-flat-triangle

add-debug-light

add-debug-lights

add-debug-line

add-debug-line2d

add-debug-matrix

add-debug-outline-triangle

add-debug-point

add-debug-points

add-debug-rot-matrix

add-debug-sphere

add-debug-sphere-from-table

add-debug-sphere-with-transform

add-debug-spheres

add-debug-text-3d

add-debug-text-sphere

add-debug-triangle-normal

add-debug-vector

add-debug-x

add-debug-yrot-vector

add-ee-profile-frame

add-element

add-end-frame

add-fake-shadow-to-buffer

add-fg-prim-using-box

add-fg-prim-using-line-sphere

add-fg-prim-using-y-probe

add-flava-player-option

add-frame

add-gravity

add-irq-to-tex-buckets!

add-message-option

add-monitor-option

add-nav-sphere

add-pc-port-background-data

add-pc-tfrag3-data

add-pc-wind-data

add-point!

add-prims-touching-work

add-process-drawable

add-reg-gif-packet

add-resolution-option

add-rider!

add-setting

add-setting!

add-spheres!

add-tex-to-dma!

add-tfrag-data

add-tfrag-mtx-0

add-tfrag-mtx-1

add-thrust

add-to-bounding-box

add-to-dma-buffer

add-to-level!

add-to-music-log

add-to-non-empty-bounding-box

add-to-sprite-aux-list

add-touching-prims

adgif-shader

adgif-shader-array

adgif-shader-login

adgif-shader-login-fast

adgif-shader-login-no-remap

adgif-shader-login-no-remap-fast

adgif-shader-update!

adgif-shader<-texture-simple!

adgif-shader<-texture-with-update!

adgif-shader<-texture!

adjust

adjust-heading-around-point-slow!

adjust-heading-around-point!

adjust-icons

adjust-pos

adjust-ratios

adjust-sprites

aggro?

aif

air-box

align-control

align-n

align-vel-and-quat-only!

align!

align16

align64

all-particles-50-to-60

all-particles-60-to-50

all-texture-tweak-adjust

alloc-levels!

alloc-node

alloc-riders

allocate-data-memory-for-tag!

allocate-defaults!

allocate-dma-buffers

allocate-segment!

allocate-vram-words!

allocate!

allpontoons

allpontoons-be-clone

allpontoons-idle

alt-actor-list-subtask-incomplete-count

ambient-area

ambient-control

ambient-control-method-10

ambient-control-method-9

ambient-hint-init-by-other

ambient-hint-spawn

ambient-list

ambient-sound

ambient-type-dark

ambient-type-error

ambient-type-hint

ambient-type-light

ambient-type-music

ambient-type-ocean-near-off

ambient-type-ocean-off

ambient-type-poi

ambient-type-sound

ambient-type-sound-loop

ambient-type-weather-off

analog-input

analog-input-horizontal-first

analog-input-horizontal-third

analog-input-vertical-first

analog-input-vertical-third

analyze-point-on-path-segment

and

angle-tracker

angle-tracker-apply-move!

angle-tracker-get-value

angle-tracker-init-range!

angle-tracker-seek!

angle-tracker-set-value

anim-loop

anim-test-anim-list-handler

anim-test-edit-seq-insert-item

anim-test-edit-sequence-list-handler

anim-test-field-highlight-lw

anim-test-obj

anim-test-obj-init

anim-test-obj-item-valid?

anim-test-obj-list-handler

anim-test-obj-remove-invalid

anim-test-seq-item

anim-test-seq-item-copy!

anim-test-seq-mark-as-edited

anim-test-sequence

anim-test-sequence-init

anim-test-sequence-list-handler

anim-tester

anim-tester-add-newobj

anim-tester-add-object

anim-tester-add-sequence

anim-tester-adjust-frame

anim-tester-bank

anim-tester-disp-frame-num

anim-tester-get-playing-item

anim-tester-interface

anim-tester-load-object-seqs

anim-tester-num-print

anim-tester-pick-item-setup

anim-tester-post

anim-tester-process

anim-tester-real-post

anim-tester-reset

anim-tester-save-all-objects

anim-tester-save-object-seqs

anim-tester-set-name

anim-tester-standard-event-handler

anim-tester-start

anim-tester-stop

anim-tester-string-get-frame!!

anim-tester-update-anim-info

anim-tester-x

anim-tester-x-init-by-other

anim-tester-x-interface

anim-tester-x-reset

anim-tester-x-settings

animate

aphid

aphid-init-by-other

aphid-invulnerable

aphid-vulnerable

appeared-for-long-enough?

append-character-to-string

append-prim

append!

apply-alignment

apply-all

apply-function-forward

apply-function-reverse

apply-settings

apply-to-connections

apply-to-connections-reverse

arcing-shot

arcing-shot-calculate

arcing-shot-debug-trajectory

arcing-shot-draw

arcing-shot-setup

arm-trigger-event!

army-info

arr-idx-of

array

art

ART_GROUP_FILE_VERSION

art-element

art-group

art-group-get-by-name

art-group-load-check

art-init

art-joint-anim

art-joint-geo

art-load

art-mesh-anim

art-mesh-geo

art-part-name

as-type

ash

asin

asize-of

asm-data-file

asm-file

asm-text-file

ASPECT_16X9

ASPECT_16X9_SCALE

ASPECT_4X3

assistant

assistant-bluehut

assistant-firecanyon

assistant-lavatube-end

assistant-lavatube-start

assistant-levitator

assistant-levitator-blue-beam

assistant-levitator-blue-glow

assistant-villagec

assoc

assoce

at-max?

at-min?

atan

atan-rad

atan-series-rad

atan0

atan2-rad

attack-handler

attack-info

atx-add-common-group

atx-add-group

atx-add-level-group

atx-add-new-art-group

atx-append-group

atx-interface-square-to-menu

atx-item

atx-item-art-group

atx-list

atx-list-append

atx-list-art-group-func

atx-list-get-by-index

atx-list-get-by-name

atx-list-init!

atx-list-interface

atx-list-joint-anim-func

atx-list-joint-geo-func

atx-list-mesh-geo-func

atx-list-remove

atx-list-remove-by-object

atx-list-size

atx-start

atx-stop

auto-save

auto-save-check

auto-save-command

auto-save-init-by-other

auto-save-post

autocomplete

autosplit-flag-task-complete!

autosplit-info-jak1

average-turn-angle

awhen

aybabtu

B

*babak-nav-enemy-info*

*babak-sg*

*baby-spider-nav-enemy-info-for-cave-trap*

*baby-spider-nav-enemy-info*

*baby-spider-sg*

*background-draw-engine*

*background-work*

*backup-load-state*

*balance-plat-sg*

*balloon-sg*

*BALLOONLURKER-bank*

*balloonlurker-constants*

*balloonlurker-pilot-sg*

*balloonlurker-rudder-joint-home*

*balloonlurker-sg*

*beach-mood*

*beachcam-sg*

*billy-sg*

*billy-sidekick-sg*

*bird-lady-beach-sg*

*bird-lady-sg*

*bladeassm-sg*

*blerc-globals*

*blerc-hack*

*blue-eco-charger-orb-sg*

*blue-eco-charger-sg*

*blueline-index*

*blueline-table*

*bluesage-sg*

*boat-throttle-control-table*

*boat-turning-radius-table*

*boatpaddle-sg*

*bone-calculation-list*

*bone-platform-constants*

*bonelurker-nav-enemy-info*

*bonelurker-sg*

*bones-first*

*boot-video-mode*

*bouncer-sg*

*boundary-polygon*

*breakaway-left-sg*

*breakaway-mid-sg*

*breakaway-right-sg*

*bully-broken-cage-sg*

*bully-sg*

*bully-shadow-control*

*button-bind-names*

*buzzer-sg*

b!

babak

babak-run-to-cannon

babak-with-cannon

babak-with-cannon-compute-cannon-dir

babak-with-cannon-compute-ride-point

babak-with-cannon-jump-off-cannon

babak-with-cannon-jump-onto-cannon

babak-with-cannon-ride-cannon-post

babak-with-cannon-shooting

baby-spider

baby-spider-default-event-handler

baby-spider-die-fast

baby-spider-hatching

baby-spider-init-by-other

baby-spider-resume

baby-spider-spawn-params

background-area

background-upload-vu0

background-work

backup-collide-with-as

backup-load-state-and-set-cmds

BACKWARD_COMPAT_MERC_CLIP

balance-plat

balance-plat-idle

balloon

balloon-idle

balloon-popping

balloonlurker

balloonlurker-bank

balloonlurker-die

balloonlurker-event-handler

balloonlurker-find-nearest-path-point

balloonlurker-get-next-path-point

balloonlurker-get-path-point

balloonlurker-mine-explode

balloonlurker-patrol

balloonlurker-pilot

balloonlurker-pilot-die

balloonlurker-pilot-idle

balloonlurker-pilot-init-by-other

balloonlurker-pilot-method-20

balloonlurker-pilot-method-21

balloonlurker-play-sounds

balloonlurker-player-impulse

balloonlurker-post

balloonlurker-snap-to-path-point

barrel

basebutton

basebutton-init-by-other

basebutton-method-26

basebutton-method-27

basebutton-method-29

baseplat

baseplat-method-20

baseplat-method-21

baseplat-method-22

baseplat-method-24

baseplat-method-25

baseplat-method-26

basic

BASIC_OFFSET

basic-type?

basic?

basically-not-zero?

basically-zero?

battlecontroller

battlecontroller-battle-begin

battlecontroller-battle-end

battlecontroller-camera-off

battlecontroller-camera-on

battlecontroller-creature-type

battlecontroller-default-event-handler

battlecontroller-disable-ocean

battlecontroller-draw-debug

battlecontroller-fill-all-spawners

battlecontroller-method-27

battlecontroller-off

battlecontroller-set-special-contents-collected

battlecontroller-set-task-completed

battlecontroller-spawn-creature

battlecontroller-spawn-creature-at-spawner

battlecontroller-spawn-creature-random-spawner

battlecontroller-spawner

battlecontroller-spawners-full?

battlecontroller-special-contents-collected?

battlecontroller-special-contents?

battlecontroller-task-completed?

battlecontroller-update-spawners

bcd->dec

beach

beach-part

beach-part-grotto-1

beach-rock

beach-rock-trigger

beachcam

beachcam-spawn

begin

behavior

belongs-to-engine?

belongs-to-process?

bend-gravity

bfloat

bg

bg-custom

BIG_COLLIDE_CACHE_SIZE

BIG_MEMORY

bike-cam-limit

billboard

billy

billy-done

billy-game-update

billy-game-update-wave

billy-kill-all-but-farthy

billy-playing

billy-rat

billy-rat-eat

billy-rat-init-by-other

billy-rat-salivate

billy-snack

billy-snack-eat

billy-snack-idle

billy-snack-init-by-other

binary-table

bind-assignment-info

binteger

BINTEGER_OFFSET

binteger?

bird-bob-func

bird-lady

bird-lady-beach

birth

birth-ambient!

birth-func-copy-omega-to-z

birth-func-copy-rot-color

birth-func-copy-target-y-rot

birth-func-copy2-rot-color

birth-func-death-sparks

birth-func-ground-orient

birth-func-ocean-height

birth-func-random-next-time

birth-func-random-rot

birth-func-set-quat

birth-func-target-orient

birth-func-vector-orient

birth-func-y->userdata

birth-log

birth-pickup-at-point

birth-viewer

birth!

birth?

bit-array

bit-enum->string

bit-field

blackout

bladeassm

bladeassm-idle

bladeassm-prebind-function

blerc-block

blerc-block-header

blerc-context

blerc-dcache

blerc-execute

blerc-globals

blerc-init

blerc-stats-init

blg

blimp-trans

block

blocking-plane

blocking-plane-destroy

blocking-plane-idle

blocking-plane-init-by-other

blocking-plane-spawn

blue-eco-charger

blue-eco-charger-close

blue-eco-charger-idle

blue-eco-charger-method-20

blue-eco-charger-method-21

blue-eco-charger-open

blue-eco-charger-orb

blue-eco-charger-orb-active

blue-eco-charger-orb-idle

blue-eco-charger-orb-init-by-other

blue-eco-charger-orb-method-20

blue-eco-charger-stuck-open

blue-sagecage

boat-fuelcell

boat-fuelcell-die

boat-fuelcell-idle

boat-fuelcell-spawn

boat-stabilizer

boatpaddle

boatpaddle-idle

bone

bone-buffer

bone-cache

bone-calculation

bone-calculation-list

bone-debug

bone-layout

bone-list-init

bone-memory

bone-platform

bone-regs

bone-work

bonelurker

bonelurker-push-post

bonelurker-set-large-bounds-sphere

bonelurker-set-small-bounds-sphere

bonelurker-stun

bonelurker-stunned-event-handler

bones-debug

bones-init

bones-mtx-calc

bones-mtx-calc-execute

bones-reset-sqwc

bones-set-sqwc

bones-vu0-block

bones-wrapup

border-plane

bottom-hud-hidden?

boulder1-trans

boulder2-trans

boulder2-trans-2

boulder3-trans

boulder3-trans-2

boulder4-trans

boulder4-trans-2

boulder4-trans-3

bouncer-fire

bouncer-smush

bouncer-wait

bouncing-float

boundary-set-color

bounding-box

bounding-box-both

bounding-box4w

box-vector-enside?

box-vector-inside?

box8s

box8s-array

break

break!

breakaway

breakaway-about-to-fall

breakaway-fall

breakaway-idle

breakaway-left

breakaway-mid

breakaway-right

breakpoint-range-set!

bsp-camera-asm

bsp-header

bsp-name

bsp-node

bucket

BUCKET_COUNT

build-binding-reassignment-options

build-bounding-box-for-shape

build-continue-menu

build-controller-options

build-conversions

build-dgos

build-entity-list

build-flava-player-options

build-game

build-instance-list

build-kernel

build-matrix-from-up-and-forward-axes!

build-monitor-options

build-particles-list

build-resolution-options

build-shader-list

bully

bully-broken-cage

bully-broken-cage-explode

bully-broken-cage-init-by-other

bully-default-event-handler

bully-die

bully-idle

bully-method-20

bully-notice

bully-post

bully-start-spinning

bully-stop-spinning

bustarock

buzz-stop!

buzzer

buzzer-count

buzzer-init-by-other

C

*CAM_BIKE-bank*

*CAM_BILLY-bank*

*CAM_EYE-bank*

*CAM_FREE-bank*

*CAM_LAYOUT-bank*

*CAM_ORBIT-bank*

*CAM_POINT_WATCH-bank*

*CAM_STICK-bank*

*CAM_STRING-bank*

*cam-collision-record-first*

*cam-collision-record-last*

*cam-collision-record-show*

*cam-collision-record*

*cam-debug-coll-tri-current*

*cam-debug-coll-tri*

*cam-debug-los-tri-current*

*cam-debug-los-tri*

*cam-free-move-along-z*

*cam-layout*

*cam-res-string*

*CAMERA_MASTER-bank*

*CAMERA-bank*

*camera-base-mode*

*camera-combiner*

*camera-dead-pool*

*camera-dummy-vector*

*camera-engine*

*camera-init-mat*

*camera-layout-blink*

*camera-layout-message-ypos*

*camera-look-through-other*

*camera-master-dead-pool*

*camera-no-mip-correction*

*camera-old-cpu*

*camera-old-level*

*camera-old-stat-string-tfrag-near*

*camera-old-stat-string-tfrag*

*camera-old-stat-string-total*

*camera-old-tfrag-bytes*

*camera-old-vu*

*camera-options*

*camera-orbit-info*

*camera-orbit-target*

*camera-other-fov*

*camera-other-matrix*

*camera-other-root*

*camera-other-trans*

*camera-pool*

*camera-read-analog*

*camera-read-buttons*

*camera-smush-control*

*camera*

*carousell-display-mode*

*carousell-frame-rate-100fps*

*carousell-frame-rate-150fps*

*carousell-frame-rate*

*carousell-lod-bg*

*carousell-lod-fg*

*carousell-msaa*

*carousell-speaker*

*catch-fisha-sg*

*catch-fishb-sg*

*catch-fishc-sg*

*cavecrusher-sg*

*cavecrystal-engine*

*cavecrystal-light-control*

*cavecrystal-sg*

*caveelevator-sg*

*cavegem-sg*

*cavespatula-darkcave-sg*

*cavespatula-sg*

*cavespatulatwo-sg*

*cavetrapdoor-sg*

*ceilingflag-sg*

*chainmine-sg*

*cheat-big-head-scale*

*cheat-huge-head-scale*

*cheat-mode*

*cheat-small-head-scale*

*cheat-temp*

*cheats*

*checkpoint-select-options*

*citadel-mood-fog-table*

*citadel-mood-lights-table*

*citadel-mood-sun-table*

*citadel-mood*

*citadelcam-sg*

*citb-arm-a-sg*

*citb-arm-b-sg*

*citb-arm-c-sg*

*citb-arm-d-sg*

*citb-arm-shoulder-a-sg*

*citb-arm-shoulder-b-sg*

*citb-bluesage-tasks*

*citb-bunny-nav-enemy-info*

*citb-bunny-sg*

*citb-button-sg*

*citb-chain-plat-constants*

*citb-chain-plat-sg*

*citb-coil-sg*

*citb-disc-a-sg*

*citb-disc-b-sg*

*citb-disc-c-sg*

*citb-disc-d-sg*

*citb-donut-sg*

*citb-drop-plat-blue-sg*

*citb-drop-plat-green-sg*

*citb-drop-plat-red-sg*

*citb-drop-plat-sg*

*citb-drop-plat-yellow-sg*

*citb-exit-plat-sg*

*citb-firehose-sg*

*citb-generator-broken-sg*

*citb-generator-sg*

*citb-greensage-tasks*

*citb-hose-sg*

*citb-iris-door-sg*

*citb-launcher-sg*

*citb-redsage-tasks*

*citb-robotboss-belly-sg*

*citb-robotboss-gun-sg*

*citb-robotboss-head-sg*

*citb-robotboss-leftarm-sg*

*citb-robotboss-leftshoulder-sg*

*citb-robotboss-nose-sg*

*citb-robotboss-rightarm-sg*

*citb-robotboss-rightshoulder-sg*

*citb-robotboss-sg*

*citb-rotatebox-sg*

*citb-sagecage-sg*

*citb-stopbox-sg*

*citb-yellowsage-tasks*

*clip-for-spheres-timer*

*clm-cam-attr*

*clm-cam-lookthrough*

*clm-edit*

*clm-focalpull-attr*

*clm-index-attr*

*clm-intro-attr*

*clm-save-all*

*clm-save-one*

*clm-select*

*clm-spline-attr*

*clm-vol-attr*

*clm*

*cloud-drawn*

*col-timer-enable*

*col-timer*

*collide-cache-max-tris*

*collide-cache*

*collide-edge-work*

*collide-hit-by-others-list*

*collide-hit-by-player-list*

*collide-list*

*collide-mesh-cache*

*collide-nodes*

*collide-player-list*

*collide-probe-stack*

*collide-shape-prim-backgnd*

*collide-shape-prim-water*

*collide-stats*

*collide-test-flag*

*collide-usually-hit-by-player-list*

*collide-vif0-init*

*collide-work*

*collision-mode*

*collision-renderer*

*collision-wireframe*

*color-black*

*color-blue*

*color-cyan*

*color-dark-blue*

*color-dark-cyan*

*color-dark-green*

*color-dark-magenta*

*color-dark-red*

*color-dark-yellow*

*color-gray*

*color-green*

*color-light-blue*

*color-light-cyan*

*color-light-green*

*color-light-magenta*

*color-light-red*

*color-light-yellow*

*color-magenta*

*color-orange*

*color-red*

*color-white*

*color-yellow*

*common-text-heap*

*common-text*

*compact-actors*

*controller-options*

*cos-poly-vec*

*cpad-debug*

*cpad-list*

*CRATE-bank*

*crate-barrel-sg*

*crate-bucket-sg*

*crate-darkeco-cluster-sg*

*crate-darkeco-sg*

*crate-iron-sg*

*crate-steel-sg*

*crate-wood-sg*

*current-ramdisk-id*

*current-sound-id*

caar

cadddr

caddr

cadr

calc-animation-from-spr

calc-shove-up

calc-terminal-vel

calc-terminal2-vel

calc-terminal4-vel

calculate-basis-functions-vector!

calculate-completion

calculate-pos

calculate-rotation-and-color-for-slice

calculate-total

call

CAM_ORBIT-bank

cam-bike

cam-bike-bank

cam-bike-code

cam-billy

cam-billy-bank

cam-calc-bike-follow!

cam-calc-follow!

cam-circular

cam-circular-code

cam-circular-position

cam-circular-position-into-max-angle

cam-collision-record

cam-collision-record-array

cam-collision-record-draw

cam-collision-record-save

cam-collision-record-step

cam-combiner-active

cam-combiner-init

cam-curve-pos

cam-curve-setup

cam-dbg-scratch

cam-debug-add-coll-tri

cam-debug-add-los-tri

cam-debug-draw-tris

cam-debug-reset-coll-tri

cam-debug-tri

cam-decel

cam-dist-analog-input

cam-draw-collide-cache

cam-endlessfall

cam-eye

cam-eye-bank

cam-fixed

cam-fixed-read-entity

cam-float-seeker

cam-free-bank

cam-free-floating

cam-free-floating-input

cam-free-floating-move

cam-index

cam-index-method-10

cam-index-method-9

cam-index-options->string

cam-launcher-joystick

cam-launcher-long-joystick

cam-launcher-longfall

cam-launcher-shortfall

cam-layout

cam-layout-active

cam-layout-bank

cam-layout-do-action

cam-layout-do-menu

cam-layout-entity-info

cam-layout-entity-volume-info

cam-layout-entity-volume-info-create

cam-layout-function-call

cam-layout-init

cam-layout-intersect-dist

cam-layout-print

cam-layout-restart

cam-layout-save-align

cam-layout-save-cam-rot

cam-layout-save-cam-trans

cam-layout-save-campoints-flags

cam-layout-save-campointsoffset

cam-layout-save-flags

cam-layout-save-focalpull

cam-layout-save-focalpull-flags

cam-layout-save-fov

cam-layout-save-interesting

cam-layout-save-interptime

cam-layout-save-introsplineexitval

cam-layout-save-introsplinetime

cam-layout-save-maxAngle

cam-layout-save-pivot

cam-layout-save-spline-follow-dist-offset

cam-layout-save-splineoffset

cam-layout-save-stringCliffHeight

cam-layout-save-stringMaxHeight

cam-layout-save-stringMaxLength

cam-layout-save-stringMinHeight

cam-layout-save-stringMinLength

cam-layout-save-tiltAdjust

cam-layout-start

cam-layout-stop

cam-line-dma

cam-lookat

cam-los-collide

cam-los-setup-lateral

cam-los-spline-collide

cam-master-active

cam-master-effect

cam-master-init

cam-mistycannon

cam-orbit

cam-periscope

cam-point-watch

cam-point-watch-bank

cam-pov

cam-pov-track

cam-pov180

cam-robotboss

cam-rotation-tracker

cam-slave-get-flags

cam-slave-get-float

cam-slave-get-fov

cam-slave-get-interp-time

cam-slave-get-intro-step

cam-slave-get-rot

cam-slave-get-vector-with-offset

cam-slave-go

cam-slave-init

cam-slave-init-vars

cam-slave-options->string

cam-spline

cam-standard-event-handler

cam-standoff

cam-standoff-calc-trans

cam-standoff-read-entity

cam-start

cam-state-from-entity

cam-stick

cam-stick-bank

cam-stick-code

cam-stop

cam-string

cam-string-bank

cam-string-code

cam-string-find-hidden

cam-string-find-position-rel!

cam-string-follow

cam-string-joystick

cam-string-line-of-sight

cam-string-move

cam-string-set-position-rel!

cam-vector-seeker

cam-voicebox

camera-angle

camera-anim

camera-bank

camera-bounding-box-draw

camera-change-to

camera-combiner

camera-cross

camera-fov-draw

camera-fov-frame

camera-free-floating-move-info

camera-line

camera-line-draw

camera-line-rel

camera-line-rel-len

camera-line-setup

camera-line2d

camera-look-at

camera-master

camera-master-bank

camera-master-debug

camera-orbit-info

camera-plot-float-func

camera-pos

camera-pov-from

camera-slave

camera-slave-debug

camera-sphere

camera-start

camera-teleport-to-entity

camera-tracker

camera-tracker-init

camera-tracker-process

camera-voicebox

can-activate?

can-duck?

can-exit-duck?

can-feet?

can-go-back?

can-grab-display?

can-hands?

can-hint-be-played?

can-jump?

can-play-stance-amibent?

can-target-move?

can-wheel?

car

case

case-str

cat-string<-string

cat-string<-string_to_charp

catch-frame

catn-string<-charp

cave-cam-restore

cave-trap

cave-trap-active

cave-trap-default-event-handler

cave-trap-give-up

cave-trap-idle

cave-trap-method-20

cave-water

cavecrusher

cavecrusher-idle

cavecrystal

cavecrystal-active

cavecrystal-idle

cavecrystal-light

cavecrystal-light-control

cavecrystal-light-control-caveelevator-callback

cavecrystal-light-control-default-callback

cavecrystal-light-control-method-10

cavecrystal-light-control-method-12

cavecrystal-light-control-method-9

caveelevator

caveelevator-cycle-active

caveelevator-joint-callback

caveelevator-method-20

caveelevator-method-21

caveelevator-one-way-idle-end

caveelevator-one-way-idle-start

caveelevator-one-way-travel-to-end

caveelevator-one-way-travel-to-start

caveflamepots

caveflamepots-active

cavegem

cavespatula

cavespatula-idle

cavespatulatwo

cavespatulatwo-idle

cavetrapdoor

cddr

cdr

ceilingflag

ceilingflag-idle

cfs-travel-vec

cfs-work

chainmine

change-brother

change-mesh

change-parent

change-sound!

change-to-last-brother

channel-upload-info

char-color

char-verts

charp-basename

charp<-string

cheats-sound-play

check-blue-suck

check-boundary

check-busy

check-cheat-code

check-closed-boundary

check-dead

check-drop-level-assistant

check-drop-level-assistant-bluehut

check-drop-level-bigdoor-open-pops

check-drop-level-eichar-lighteco-pops

check-drop-level-firehose-pops

check-drop-level-lighteco-big-pops

check-drop-level-lighteco-pops

check-drop-level-maincave-drip

check-drop-level-rain

check-drop-level-rolling-dirt

check-drop-level-rolling-dirt-finish

check-drop-level-sagehut

check-drop-level-sagehut2

check-drop-level-training-mist

check-drop-level-training-spout-rain

check-drop-level-village1-fountain

check-drop-level-village1-fountain-nosplash

check-for-abort

check-grab-for-collisions

check-irx-version

check-open-boundary

check-vector-collision-with-nav-spheres-info

check-water-level-above-and-die

check-water-level-drop

check-water-level-drop-and-die

choose-travel-portal-vertex

churn

circle-circle-xz-intersect

circle-tangent-directions

circle-test

circle-triangle-intersection-proc?

circle-triangle-intersection?

citadel

citadel-states

citadelcam

citadelcam-idle

citadelcam-stair-plats

citb-arm

citb-arm-a

citb-arm-b

citb-arm-c

citb-arm-d

citb-arm-section

citb-arm-shoulder

citb-arm-shoulder-a

citb-arm-shoulder-b

citb-base-plat

citb-base-plat-method-21

citb-base-plat-method-22

citb-base-plat-method-24

citb-battlecontroller

citb-bunny

citb-bunny-method-48

citb-button

citb-chain-plat

citb-chain-plat-settle

citb-chains

citb-coil

citb-coil-break

citb-coil-broken

citb-coil-idle

citb-disc

citb-disc-a

citb-disc-b

citb-disc-c

citb-disc-d

citb-disc-idle

citb-disc-method-21

citb-donut

citb-drop-plat

citb-drop-plat-active

citb-drop-plat-drop-all-children

citb-drop-plat-drop-children

citb-drop-plat-idle

citb-drop-plat-spawn-children

citb-exit-plat

citb-exit-plat-idle

citb-exit-plat-move-player

citb-exit-plat-rise

citb-firehose

citb-firehose-active

citb-firehose-blast

citb-firehose-blast-particles

citb-firehose-idle

citb-generator

citb-generator-break

citb-generator-broken

citb-generator-idle

citb-generator-method-21

citb-generator-trigger-others

citb-hose

citb-hose-die

citb-hose-event-handler

citb-hose-idle

citb-hose-spawn

citb-iris-door

citb-launcher

citb-part

citb-plat

citb-plat-eco

citb-robotboss

citb-robotboss-die

citb-robotboss-idle

citb-rotatebox

citb-sage

citb-sage-draw-beam

citb-sagecage

citb-sagecage-draw-bars

citb-sagecage-idle

citb-sagecage-init-by-other

citb-sagecage-method-20

citb-sagecage-method-21

citb-sagecage-update-collision

citb-stair-plat

citb-stopbox

cl-stat

clean-art-groups

cleanup-for-death

cleanup-if-finished!

clear

clear-all!

clear-bit

clear-cl-stat

clear-collide-with-as

clear-def-state-stack

clear-force-torque!

clear-momentum!

clear-mood-times

clear-offset-bit

clear-rec

clear-spring-forces

clear-sprite-aux-list

clear-text-seen!

clear-tr-stat

clear-vu0-mem

clear-vu1-mem

clip-restore

clip-travel-vector-to-mesh-return-info

clip-vector-to-halfspace!

clm

clm-basic

clm-item

clm-item-action

clm-list

clm-list-item

clmf-bna

clmf-button-test

clmf-cam-deg

clmf-cam-flag

clmf-cam-flag-toggle

clmf-cam-flag-toggle-info

clmf-cam-float

clmf-cam-float-adjust

clmf-cam-fov

clmf-cam-interp-time

clmf-cam-intro-time

clmf-cam-meters

clmf-cam-string

clmf-implement

clmf-input

clmf-look-through

clmf-next-entity

clmf-next-vol-dpad

clmf-next-volume

clmf-pos-rot

clmf-save-all

clmf-save-one

clmf-save-single

clmf-to-edit

clmf-to-edit-cam

clmf-to-focalpull-attr

clmf-to-index-attr

clmf-to-intro-attr

clmf-to-select

clmf-to-spline-attr

clmf-to-vol-attr

clone-anim

clone-anim-once

close-anim-file!

close-current!

close-gif-packet

close-sky-buffer

close-specific-task!

close-status!

close-task!

closed-by-default?

closed?

closest-point-on-boundary

closest-pt-in-triangle

cloud-track

cmove-#f-zero

collect-ambients

collect-stats

collectable

COLLIDE_MESH_CACHE_SIZE

collide-cache

collide-cache-prim

collide-cache-tri

collide-cache-using-box-test

collide-cache-using-line-sphere-test

collide-cache-using-y-probe-test

collide-do-primitives

collide-edge-edge

collide-edge-hold-item

collide-edge-hold-list

collide-edge-tri

collide-edge-work

collide-edge-work-method-14

collide-frag-mesh

collide-frag-vertex

collide-fragment

collide-history

collide-list

collide-list-item

collide-los-dist-info

collide-los-result

collide-mesh

collide-mesh-cache

collide-mesh-cache-tri

collide-mesh-tri

collide-overlap-result

collide-prim-core

collide-probe-collide-fragment-tree-make-list

collide-probe-instance-tie

collide-probe-instance-tie-collide-frags

collide-probe-instance-tie-tree-make-list

collide-probe-make-list

collide-probe-node

collide-probe-stack

collide-probe-stack-elem

collide-puls-work

collide-puss-sphere

collide-puss-work

collide-puyp-work

collide-ray

collide-shape

collide-shape-draw-debug-marks

collide-shape-intersect

collide-shape-moving

collide-shape-moving-angle-set!

collide-shape-moving-method-58

collide-shape-prim

collide-shape-prim-group

collide-shape-prim-mesh

collide-shape-prim-sphere

collide-stats

collide-sticky-rider

collide-sticky-rider-group

collide-to-find-planes

collide-tri-result

collide-upload-vu0

collide-using-spheres-params

collide-vu0-block

collide-with-box

collide-with-collide-cache-prim-mesh

collide-with-collide-cache-prim-sphere

collide-work

collide-y-probe

COLLISION_MISS

column-scale-matrix!

combine!

command-get-camera

command-get-float

command-get-int

command-get-param

command-get-process

command-get-quoted-param

command-get-time

command-get-trans

command-list-get-process

commit-to-file

COMMON_SEGMENT_WORDS

common-post

common-trans

compact

compact-time

completed?

compute-acc-due-to-gravity

compute-alignment!

compute-and-draw-shadow

compute-bounding-box

compute-center-point!

compute-dir-parm

compute-glow

compute-memory-usage

cond

connectable

connection

connection-process-apply

cons

cons!

continue-point

control-info

convert-eye-data

convert-to-hud-object

COP0_STATUS_IE

copy-and-set-field

copy-cam-float-seeker

copy-charp<-charp

copy-cloud-texture

copy-load-boundary!

copy-load-command!

copy-perms-from-level!

copy-perms-to-level!

copy-sky-texture

copy-string<-string

copyn-string<-charp

copyn-string<-string

correct-x-int

cos

cos-rad

coserp

coserp-clamp

coserp180

coserp180-clamp

count-info

countdown

cpad-change-time

cpad-clear!

cpad-get-data

cpad-hold

cpad-hold?

cpad-info

cpad-invalid!

cpad-list

cpad-open

cpad-pressed

cpad-pressed?

cpad-set-buzz!

cpad-type?

cpu-thread

cpu-ticks-to-seconds

crash!

crate

crate-bank

crate-buzzer

crate-darkeco-cluster

crate-init-by-other

crate-post

crate-standard-event-handler

create-connection!

create-interpolated-joint-animation-frame

create-launch-control

create-splash

creates-new-method?

cspace

cspace-array

cspace-by-name

cspace-by-name-no-fail

cspace-calc-total-matrix!

cspace-children

cspace-index-by-name

cspace-index-by-name-no-fail

cspace-map-joints

cspace<-cspace!

cspace<-cspace+quaternion!

cspace<-matrix-joint!

cspace<-matrix-no-push-joint!

cspace<-parented-matrix-joint!

cspace<-parented-transformq-joint!

cspace<-rot-yxy!

cspace<-transform-yxy!

cspace<-transformq!

cspace<-transformq+trans!

cspace<-transformq+world-trans!

ct16-block-table

ct16s-block-table

ct32-24-block-table

cull-info

current-cycle-distance

current-frame

current-status

current-str-id

current-str-pos

current-task

current-time

curve

curve-closest-point

curve-control

curve-copy!

curve-evaluate!

curve-get-pos!

curve-length

cyclegen

cylinder

cylinder-flat

cylinder-flat-verts

cylinder-verts

D

*dark-crystal-explode-sg*

*dark-crystal-exploder-params*

*dark-crystal-flash-delays*

*dark-crystal-sg*

*dark-plant-sg*

*darkcave-mood-fog-table*

*darkcave-mood-lights-table*

*darkcave-mood-sun-table*

*darkcave-mood*

*darkecobarrel-sg*

*darkecobomb-sg*

*darkecocan-glow-sg*

*darkecocan-sg*

*darkvine-sg*

*dead-pool-list*

*death-adgif*

*death-spool-array*

*deathcam-sg*

*debug-dead-pool*

*debug-draw-pauseable*

*debug-effect-control*

*debug-engine*

*debug-hook*

*debug-lines-trk*

*debug-lines*

*debug-menu-context*

*debug-nav-ray*

*debug-nav-travel*

*debug-nav*

*debug-offset*

*debug-output*

*debug-part-dead-pool*

*debug-pause*

*debug-ray-offset*

*debug-ray-test-capture-mode*

*debug-ray-test-capture-output*

*debug-ray-test*

*debug-segment*

*debug-sphere-table*

*debug-temp-string*

*debug-tests*

*debug-text-3d-trk*

*debug-text-3ds*

*debug-traverse*

*deci-count*

*default-continue*

*default-dead-pool*

*default-interp-table*

*default-lights*

*default-mood*

*default-nav-mesh*

*default-pool*

*default-regs-buffer*

*default-shadow-settings*

*default-skel-template*

*depth-cue-base-block*

*depth-cue-base-page*

*depth-cue-base-vram-word*

*depth-cue-work*

*dgo-name*

*dgo-time*

*disasm-count*

*DISP_LIST-bank*

*display-actor-anim*

*display-actor-bank*

*display-actor-counts*

*display-actor-graph*

*display-actor-marks*

*display-actor-vis*

*display-ambient-dark-marks*

*display-ambient-hint-marks*

*display-ambient-light-marks*

*display-ambient-music-marks*

*display-ambient-ocean-near-off-marks*

*display-ambient-ocean-off-marks*

*display-ambient-poi-marks*

*display-ambient-sound-marks*

*display-ambient-weather-off-marks*

*display-art-control*

*display-bones*

*display-bug-report*

*display-cam-coll-marks*

*display-cam-collide-history*

*display-cam-los-debug*

*display-cam-los-info*

*display-cam-los-marks*

*display-cam-master-marks*

*display-cam-other*

*display-camera-info*

*display-camera-last-attacker*

*display-camera-marks*

*display-camera-old-stats*

*display-collide-cache*

*display-collide-history*

*display-collision-marks*

*display-deci-count*

*display-edge-collision-marks*

*display-entity-errors*

*display-file-info*

*display-geo-marks*

*display-ground-stats*

*display-heap-status*

*display-hipri-collision-marks*

*display-instance-info*

*display-iop-info*

*display-joint-names*

*display-level-border*

*display-level-spheres*

*display-lights*

*display-load-boundaries*

*display-load-commands*

*display-memcard-info*

*display-nav-marks*

*display-pad-debug*

*display-path-marks*

*display-perf-stats*

*display-pool*

*display-process-anim*

*display-profile*

*display-quad-stats*

*display-render-collision*

*display-sha*

*display-sidekick-stats*

*display-split-box-info*

*display-split-boxes*

*display-sprite-info*

*display-strip-lines*

*display-target-marks*

*display-text-box*

*display-texture-download*

*display-tri-stats*

*display-vol-marks*

*display-water-marks*

*display-xyz-axes*

*display*

*dive-bottom-mods*

*dive-mods*

*dm-cam-mode-interpolation*

*dma-disasm*

*dma-mem-usage*

*dma-timeout-hook*

*double-jump-mods*

*double-lurker-nav-enemy-info*

*double-lurker-sg*

*double-lurker-top-nav-enemy-info*

*double-lurker-top-sg*

*double-lurker-when-both-nav-enemy-info*

*dproc*

*dram-stack*

*draw-hook*

*driller-lurker-sg*

*driller-lurker-shadow-control*

*duck-attack-mods*

*duck-mods*

dark-crystal

dark-crystal-activate

dark-crystal-explode

dark-crystal-idle

dark-crystal-method-20

dark-crystal-method-21

dark-crystal-spawn-fuel-cell

dark-eco-pool

dark-plant

dark-plant-check-target

dark-plant-death

dark-plant-gone

dark-plant-has-bad-neighbor

dark-plant-idle

dark-plant-randomize

dark-plant-sprout

dark-plant-startup

dark-plant-trans

dark-plants-all-done

darkcave

darkcave-part

darkecobarrel

darkecobarrel-advance-curspawn

darkecobarrel-base

darkecobarrel-base-done?

darkecobarrel-base-init

darkecobarrel-base-pos

darkecobarrel-base-time

darkecobarrel-cycle-time

darkecobarrel-leak

darkecobarrel-mover

darkecobarrel-mover-die

darkecobarrel-mover-init-by-other

darkecobarrel-mover-move

darkecobarrel-mover-pos

darkecobarrel-spawner

darkecobomb

darkecobomb-countdown

darkecobomb-explode

darkecobomb-explode-if-player-high-enough

darkecobomb-handler

darkecobomb-idle

darkecobomb-init-by-other

darkecobomb-land

darkvine

darkvine-die

darkvine-event-handler

darkvine-idle

darkvine-retreat

db

dbc

dbg

dbgc

dbs

dcons

dd

deactivate

deactivate-entities

deactivate-hud-pc

deactivate-progress

dead-pool

dead-pool-heap

dead-pool-heap-rec

dead-state

death-beach-puppy

death-default

death-info

death-jungle-snake

death-movie-remap

death-warp-in

death-warp-out

debug

DEBUG_LOAD

DEBUG_SPHERE_SEC_AMT

DEBUG_SPHERE_SEC_H

DEBUG_SPHERE_SEC_W

DEBUG_TEX

debug-create-cam-restore

debug-draw

debug-draw-actors

debug-draw-buffers

debug-draw-edges

debug-draw-ocean-tile

debug-draw-poly

debug-draw-sphere

debug-draw-tris

debug-draw-world-sphere

debug-draw!

debug-euler

debug-init-buffer

debug-line

debug-menu

debug-menu-append-item

debug-menu-context

debug-menu-context-activate-selection

debug-menu-context-close-submenu

debug-menu-context-default-selection

debug-menu-context-grab-joypad

debug-menu-context-make-default-menus

debug-menu-context-open-submenu

debug-menu-context-release-joypad

debug-menu-context-render

debug-menu-context-select-new-item

debug-menu-context-select-next-or-prev-item

debug-menu-context-send-msg

debug-menu-context-set-root-menu

debug-menu-find-from-template

debug-menu-func-decode

debug-menu-item

debug-menu-item-flag

debug-menu-item-flag-msg

debug-menu-item-flag-render

debug-menu-item-function

debug-menu-item-function-msg

debug-menu-item-function-render

debug-menu-item-get-max-width

debug-menu-item-render

debug-menu-item-send-msg

debug-menu-item-submenu

debug-menu-item-submenu-msg

debug-menu-item-submenu-render

debug-menu-item-var

debug-menu-item-var-joypad-handler

debug-menu-item-var-make-float

debug-menu-item-var-make-int

debug-menu-item-var-msg

debug-menu-item-var-render

debug-menu-item-var-update-display-str

debug-menu-make-anim-tester-x-menu

debug-menu-make-camera-menu

debug-menu-make-camera-mode-menu

debug-menu-make-collision-renderer-menu

debug-menu-make-entity-menu

debug-menu-make-from-template

debug-menu-make-instance-menu

debug-menu-make-load-display-menu

debug-menu-make-load-menu

debug-menu-make-load-teleport-menu

debug-menu-make-load-want-menu

debug-menu-make-music-player-menu

debug-menu-make-part-menu

debug-menu-make-shader-menu

debug-menu-make-task-menu

debug-menu-make-task-need-hint-menu

debug-menu-make-task-need-introduction-menu

debug-menu-make-task-need-reminder-a-menu

debug-menu-make-task-need-reminder-menu

debug-menu-make-task-need-resolution-menu

debug-menu-make-task-need-reward-speech-menu

debug-menu-make-task-unknown-menu

debug-menu-node

debug-menu-node<?

debug-menu-rebuild

debug-menu-remove-all-items

debug-menu-render

debug-menu-send-msg

debug-menus-active

debug-menus-default-joypad-func

debug-menus-handler

debug-nav-validate-current-poly

debug-pad-display

debug-percent-bar

debug-print

debug-print-channels

debug-print-entities

debug-print-frames

debug-print-splitbox

debug-report-col-stats

debug-report-nav-stats

debug-reset-buffers

debug-set-camera-pos-rot!

debug-sphere-table

debug-text-3d

debug-tracking-thang

debug-vertex

debug-vertex-stats

dec

dec-mod3

declare

declare-file

declare-type

decomp-work

decompress-fixed-data-to-accumulator

decompress-frame-data-pair-to-accumulator

decompress-frame-data-to-accumulator

decrement-elt-used

def-art-elt

def-language-remap-info

def-mips2c

def-progress-carousell

DEFAULT_DRAW_MAX_COUNT_0

DEFAULT_DRAW_MAX_COUNT_2

default-buffer-init

default-collision-reaction

default-level

defbehavior

defconstant

defenum

defglobalconstant

define

define-extern

define-once

define-perm

define-state-hook

define-virtual-state-hook

defmethod

defmethod-mips2c

defpart

defpartgroup

defskelgroup

defstate

defstatehandler

deftype

defun

defun-debug

defun-extern

defun-recursive

deg-

deg-diff

deg-lerp-clamp

deg-seek

deg-seek-smooth

degrees

DEGREES_PER_ROT

deinstall-debug-handler

deinstall-debug-handlers

delayed-rand-float

delayed-rand-vector

delete

delete-back-vel

delete-basic

delete-car!

delete!

demo

depth-cue

depth-cue-calc-z

depth-cue-data

depth-cue-draw-depth

depth-cue-draw-front

depth-cue-set-stencil

depth-cue-work

deref

describe-methods

destroy-mem

detect-riders!

determine-pause-mode

df

dgo-entry

dgo-file

dgo-header

dgo-load

dgo-load-begin

dgo-load-cancel

dgo-load-continue

dgo-load-get-next

dgo-load-link

dh

die-on-next-update!

disable-hud

disable-irq

disable-level-text-file-loading

disasm-dma-buffer

disasm-dma-list

disasm-dma-tag

disasm-next-dma

disasm-vif-details

disasm-vif-tag

discord-info

DISP_LIST-bank

display

DISPLAY_FPS_RATIO

display-env

display-file-info

display-frame

display-frame-finish

display-frame-start

display-list-control

display-loop

display-sync

display-water-marks?

dist-info-append

dist-info-init

dist-info-print

dist-info-valid?

distance-from-surface

distance-from-tangent

distance-to-next-point

distc

dm-actor-marks-pick-func

dm-actor-vis-pick-func

dm-anim-tester-flag-func

dm-anim-tester-func

dm-anim-tester-x-flag-func

dm-anim-tester-x-func

dm-boolean-toggle-pick-func

dm-cam-externalize

dm-cam-mode-func

dm-cam-render-float

dm-cam-settings-func

dm-cam-settings-func-int

dm-collision-filter-event-pick-func

dm-collision-filter-material-pick-func

dm-collision-filter-mode-pick-func

dm-collision-filter-skip-pick-func

dm-collision-mode-pick-func

dm-compact-actor-pick-func

dm-current-continue

dm-display-entities-pick-func

dm-display-level-toggle-pick-func

dm-edit-instance-toggle-pick-func

dm-enable-instance-func

dm-entity-pick-func

dm-game-mode-pick-func

dm-give-all-cells

dm-give-cell

dm-instance-pick-func

dm-lambda-boolean-flag

dm-lambda-float-var

dm-lambda-int-var

dm-lambda-meters-var

dm-lavabike-ready

dm-levitator-ready

dm-lod-int

dm-mood-override-palette-pick-func

dm-mood-override-pick-func

dm-mood-palette-float

dm-music-player-func

dm-ocean-subdiv-draw-func

dm-part-pick-func

dm-setting-language

dm-shader-pick-func

dm-strip-lines-set-pick-func

dm-strip-lines-toggle-pick-func

dm-subdiv-draw-func

dm-subdiv-float

dm-subdiv-int

dm-subtitle-language

dm-subtitle-setting

dm-task-get-money

dm-task-hint

dm-task-introduction

dm-task-reminder

dm-task-reminder-a

dm-task-resolution

dm-task-reward-speech

dm-task-unknown

dm-text-language

dm-texture-user-set-pick-func

dm-texture-user-toggle-pick-func

dm-time-of-day-func

dm-time-of-day-func2

dm-time-of-day-pick-func

dm-toggle-collision-pick-func

dm-vu1-user-set-pick-func

dm-vu1-user-toggle-pick-func

dm-want-level-toggle-pick-func

DMA_BUFFER_DEBUG_SIZE

DMA_BUFFER_GLOBAL_SIZE

DMA_CONTROL_BANK

dma-add-process-drawable

dma-add-process-drawable-hud

dma-add-process-drawable-hud-with-hud-lights

dma-add-process-drawable-hud-with-lights

dma-area

dma-bank

dma-bank-control

dma-bank-source

dma-bank-spr

dma-bank-vif

dma-bucket

dma-bucket-insert-tag

dma-buffer

dma-buffer-add-base-data

dma-buffer-add-base-type

dma-buffer-add-buckets

dma-buffer-add-cnt-vif2

dma-buffer-add-gif-tag

dma-buffer-add-gs-set

dma-buffer-add-gs-set-flusha

dma-buffer-add-ref-texture

dma-buffer-add-ref-vif2

dma-buffer-add-ret

dma-buffer-add-uint128

dma-buffer-add-uint64

dma-buffer-add-vu-function

dma-buffer-free

dma-buffer-inplace-new

dma-buffer-length

dma-buffer-patch-buckets

dma-buffer-send

dma-buffer-send-chain

dma-chcr

dma-count-until-done

dma-ctrl

dma-enable

dma-foreground-sink

dma-foreground-sink-group

dma-gif-packet

dma-initialize

dma-packet

dma-packet-array

dma-send

dma-send-chain

dma-send-chain-no-flush

dma-send-chain-no-tte

dma-send-from-spr

dma-send-from-spr-no-flush

dma-send-no-scratch

dma-send-to-spr

dma-send-to-spr-no-flush

dma-sqwc

dma-sync

dma-sync-crash

dma-sync-fast

dma-sync-hang

dma-sync-with-count

dma-tag

dma-timeout-cam

do-atx-list

do-integration

do-joint-math!

do-push-aways!

do-rotations1

do-rotations2

do-target-shadow

doarray

doenum

dolist

dosettings

dotimes

double-lurker

double-lurker-both-knocked-back

double-lurker-break-apart

double-lurker-buddy-was-hit

double-lurker-default-event-handler

double-lurker-knocked-back

double-lurker-method-53

double-lurker-resume

double-lurker-show-anims

double-lurker-top

double-lurker-top-init-by-other

double-lurker-top-knocked-down

double-lurker-top-on-shoulders

double-lurker-top-on-shoulders-die

double-lurker-top-resume

double-lurker-waiting-to-die

DPROCESS_STACK_SIZE

draw

draw-auto-save

draw-bad-disc

draw-bone-lines

draw-bones

draw-bones-check-longest-edge-asm

draw-bones-generic-merc

draw-bones-hud

draw-bones-merc

draw-bones-mtx-calc

draw-bones-shadow

draw-boundary-cap

draw-boundary-side

draw-build-revision

draw-buzzer-screen

draw-context

draw-context-set-xy

draw-control

draw-control-uses-water-bucket

draw-debug

draw-debug-text-box

draw-drawable-tree-dirt-tfrag

draw-drawable-tree-ice-tfrag

draw-drawable-tree-instance-shrub

draw-drawable-tree-instance-tie

draw-drawable-tree-tfrag

draw-drawable-tree-trans-tfrag

draw-eco-beam

draw-egg-shadow

draw-end-credits

draw-env

draw-fuel-cell-screen

draw-history

draw-hud

draw-icons

draw-inline-array-instance-tie

draw-inline-array-prototype-tie-generic-asm

draw-inline-array-tfrag

draw-inline-array-tfrag-near

draw-joint-spheres

draw-memcard-accessing

draw-memcard-auto-save-disabled

draw-memcard-auto-save-error

draw-memcard-data-exists

draw-memcard-disable-auto-save

draw-memcard-error

draw-memcard-file-select

draw-memcard-format

draw-memcard-insert

draw-memcard-no-data

draw-memcard-removed

draw-memcard-speedrun-options

draw-memcard-storage-error

draw-memory

draw-memory-bar-dead-pool-heap

draw-memory-bar-generic

draw-memory-bar-kheap

draw-money-screen

draw-no-disc

draw-node

draw-node-cull

draw-node-dma

draw-notice-screen

draw-npc-shadow

draw-ocean

draw-ocean-far

draw-ocean-mid

draw-ocean-mid-seams

draw-ocean-near

draw-ocean-texture

draw-ocean-transition

draw-ocean-transition-seams

draw-options

draw-pal-change-to-60hz

draw-pal-now-60hz

draw-particles

draw-percent-bar

draw-power-beam

draw-progress

draw-quad2d

draw-quit

draw-ripple

draw-shadow

draw-sprite2d-xy

draw-string

draw-string-adv

draw-string-xy

draw-string-xy-scaled

draw-subtitle

draw-title-credits

drawable

drawable-actor

drawable-ambient

drawable-error

drawable-frag-count

drawable-group

drawable-inline-array

drawable-inline-array-actor

drawable-inline-array-ambient

drawable-inline-array-collide-fragment

drawable-inline-array-instance-shrub

drawable-inline-array-instance-tie

drawable-inline-array-node

drawable-inline-array-tfrag

drawable-inline-array-trans-tfrag

drawable-load

drawable-sphere-box-intersect?

drawable-tree

drawable-tree-actor

drawable-tree-ambient

drawable-tree-array

drawable-tree-collide-fragment

drawable-tree-dirt-tfrag

drawable-tree-ice-tfrag

drawable-tree-instance-shrub

drawable-tree-instance-tie

drawable-tree-lowres-tfrag

drawable-tree-lowres-trans-tfrag

drawable-tree-tfrag

drawable-tree-trans-tfrag

driller-lurker

driller-lurker-attack

driller-lurker-chase

driller-lurker-debug-play-anims

driller-lurker-default-event-handler

driller-lurker-die

driller-lurker-idle-drilling

driller-lurker-jammed-standing

driller-lurker-method-20

driller-lurker-method-23

driller-lurker-method-24

driller-lurker-method-25

driller-lurker-method-26

driller-lurker-method-27

driller-lurker-patrol

driller-lurker-patrol-pause

drop-pickup

drop-plat

drop-plat-die

drop-plat-drop

drop-plat-idle

drop-plat-init-by-other

drop-plat-method-20

drop-plat-method-21

drop-plat-rise

drop-plat-set-fade

drop-plat-spawn

dumb-15

dump-bone-mem

dump-mem

dump-qword

dump-vu1-mem

dump-vu1-range

dw

dynamics

E

*eco-pill-count*

*ecoclaw-sg*

*ecoclaw*

*ecovalve-sg*

*ecoventrock-sg*

*edge-grab-info*

*edge-grab-mods*

*edge-mask-table*

*edge-surface*

*edge-vert0-table*

*edge-vert1-table*

*edit-instance*

*edit-shader*

*ef-plane-sg*

*eggtop-sg*

*emerc-hack*

*empty-mods*

*enable-instance-tie-menu*

*enable-method-set*

*energyarm-sg*

*energyball-sg*

*energybase-sg*

*energydoor-sg*

*energyhub-sg*

*energylava-sg*

*entity-debug-inspect*

*entity-info*

*entity-pick-menu*

*entity-pool*

*entity*

*evilbro-citadel-sg*

*evilbro-intro-sg*

*evilbro-sg*

*evilbro-village3-sg*

*evilplant-sg*

*evilsis-citadel-sg*

*evilsis-intro-sg*

*evilsis-sg*

*evilsis-village3-sg*

*execute-ambients*

*exit-chamber-dummy-sg*

*exit-chamber-sg*

*explorer-sg*

*external-cam-mode*

*external-cam-options*

*eye-control-array*

*eye-work*

*eyes-base-block*

*eyes-base-page*

*eyes-base-vram-word*

e

ear-trans

ease-in-out

ease-loc-t

eco

eco-blue

eco-blue-glow

eco-collectable

eco-door

eco-door-event-handler

eco-door-method-24

eco-door-method-25

eco-door-method-26

eco-fadeout

eco-pill

eco-red

eco-track-root-prim-fadeout

eco-yellow

ecoclaw

ecoclaw-activate

ecoclaw-beam-particle-callback

ecoclaw-handler

ecoclaw-idle

ecoclaw-part-info

ecovalve

ecovalve-idle

ecovalve-init-by-other

ecovent

ecoventrock

ecoventrock-break

ecoventrock-idle

eddie-cam-restore

edge-debug-lines

edge-grab-info

edge-grab-info-method-9

edit-load-boundaries

EE_SECONDS_PER_TICK

effect-control

effect-control-method-10

effect-control-method-11

effect-control-method-12

effect-control-method-14

effect-control-method-9

effect-param->sound-spec

eggtop

eggtop-close

eggtop-idle

elevator-idle-at-cave

elevator-idle-at-fort

elevator-travel-to-cave

elevator-travel-to-fort

empty

empty-form

empty-state

enable-hud

enable-irq

enable-level-text-file-loading

END_OF_MEMORY

end-of-symbol-table

end-perf-stat-collection

energyarm

energyarm-fall

energyarm-idle

energyarm-init

energyarm-init-by-other

energyarm-no-ball

energyarm-stop

energyarm-trans

energyball

energyball-idle

energyball-init

energyball-init-by-other

energybase

energybase-idle

energybase-stopped

energybase-stopping

energydoor

energydoor-closed-handler

energydoor-closed-till-near

energydoor-closed-till-task

energydoor-closing

energydoor-open-handler

energydoor-opened

energydoor-opening

energydoor-player-dist

energyhub

energyhub-idle

energyhub-set-lava-height

energyhub-stop

energyhub-stopped

energyhub-trans

energylava

energylava-idle

engine

enter-state

enter!

entity

entity-actor

entity-actor-count

entity-actor-lookup

entity-ambient

entity-ambient-data

entity-ambient-data-array

entity-birth-no-kill

entity-by-aid

entity-by-meters

entity-by-name

entity-by-type

entity-camera

entity-count

entity-deactivate-handler

entity-debug-inspect

entity-info

entity-info-lookup

entity-inspect-draw

entity-links

entity-links-array

entity-nav-login

entity-perm

entity-perm-array

entity-process-count

entity-remap-names

entity-task-complete-off

entity-task-complete-on

enum->string

eq?

error-sphere

eul->matrix

eul->quat

euler-angles

EulNext

EulSafe

eval

eval-path-curve-div!

eval-path-curve!

eval-position!

eval-velocity!

evaluate-joint-control

event-message-block

evilbro

evilplant

evilsib-trans-hook-hover

evilsib-trans-hook-wait

evilsis

execute-ambient

execute-command

execute-commands-up-to

execute-connections

execute-connections-and-move-to-dead

execute-connections-if-needed

execute-math-engine

execute-process-tree

exists?

exit-chamber

exit-chamber-button

exit-chamber-button-init-by-other

exit-chamber-charger-puzzle

exit-chamber-charger-puzzle-beaten

exit-chamber-dummy

exit-chamber-dummy-idle

exit-chamber-dummy-wait-to-appear

exit-chamber-idle-in-sunken

exit-chamber-idle-in-village

exit-chamber-items

exit-chamber-lower

exit-chamber-method-20

exit-chamber-method-21

exit-chamber-method-23

exit-chamber-method-24

exit-chamber-rise

exp

exp-slead

exp-strail

expand-vis-box-with-point

expect-eq

expect-false

expect-true

explorer

external-art-buffer

external-art-control

external-cam-reset!

eye

eye-control

eye-control-array

eye-work

F

*FACT-bank*

*fake-scratchpad-data*

*fake-scratchpad-stack*

*fake-shadow-buffer-1*

*fake-shadow-buffer-2*

*fake-shadow-buffer*

*fallback-text-heap*

*fallback-text-lookup?*

*fallback-text*

*farmer-sg*

*farthy-snack-sg*

*fb-evilbro-sg*

*fb-evilsis-sg*

*file-temp-string*

*finalboss-interp-table*

*finalboss-mood-fog-table*

*finalboss-mood-sun-table*

*finalboss-mood*

*finalboss2-mood*

*finalbosscam-sg*

*find-poly-timer*

*fireboulder-sg*

*firecanyon-mood-fog-table*

*firecanyon-mood-lights-table*

*firecanyon-mood-sun-table*

*firecanyon-mood*

*firecanyon-palette-interp-table*

*first-boot*

*fish-net-sg*

*FISHER-bank*

*fisher-camera-backup-fov*

*fisher-camera-backup-matrix*

*fisher-camera-backup-trans*

*fisher-camera-use-backup*

*fisher-params*

*fisher-sg*

*fishermans-boat-constants*

*fishermans-boat-sg*

*flash0*

*flash1*

*flash2*

*flash3*

*flash4*

*flash5*

*flash6*

*flash7*

*flava-table*

*flip-jump-mods*

*floating-launcher-sg*

*flop-land-mods*

*flop-mods*

*flut-air-attack-mods*

*FLUT-bank*

*flut-double-jump-mods*

*flut-jump-mods*

*flut-run-attack-mods*

*flut-walk-mods*

*flutflut-bluehut-sg*

*flutflut-naked-sg*

*flutflut-plat-large-sg*

*flutflut-plat-med-sg*

*flutflut-plat-small-sg*

*flutflut-sg*

*flutflut-shadow-control*

*flutflutegg-sg*

*flying-lurker-sg*

*fog-color*

*font-context*

*font-default-matrix*

*font-texture*

*font-work*

*font12-table*

*font24-table*

*footstep-surface*

*forward-high-jump-mods*

*forward-jump-mods*

*forward-pole-jump-mods*

*fp-hud-stack*

*frame-stats*

*frame-timer*

*fuel-cell-sg*

*fuel-cell-tune-pos*

*fuelcell-naked-sg*

fabs

fact

fact-bank

fact-info

fact-info-enemy

fact-info-target

fake-asm

fake-shadow

fake-shadow-buffer

fall-test

false-func

false!

farmer

file-info

file-info-correct-version?

file-status

file-stream

file-stream-close

file-stream-get-next-char

file-stream-get-next-char-ret

file-stream-getc

file-stream-length

file-stream-open

file-stream-read

file-stream-read-float

file-stream-read-int

file-stream-read-string

file-stream-read-symbol

file-stream-read-until

file-stream-read-word

file-stream-seek

file-stream-seek-past-whitespace

file-stream-seek-until

file-stream-tell

file-stream-valid?

file-stream-write

fill-and-probe-using-line-sphere

fill-and-probe-using-spheres

fill-and-probe-using-y-probe

fill-cache-for-shape!

fill-cache-integrate-and-collide!

fill-from-background

fill-from-foreground-using-box

fill-from-foreground-using-line-sphere

fill-from-foreground-using-y-probe

fill-from-water

fill-skeleton-cache

fill-using-bounding-box

fill-using-line-sphere

fill-using-spheres

fill-using-y-probe

fin-door

final-door

final-door-method-21

finalboss

finalboss-states

finalbosscam

finalbosscam-init-by-other

find-adjacent-bounds

find-adjacent-bounds-one

find-bounding-circle

find-closest-circle-ray-intersection

find-collision-meshes

find-edge-grabs!

find-flava-log

find-gap

find-gap-by-size

find-ground-and-draw-shadow

find-ground-point

find-hint-control-index

find-instance-by-index

find-instance-by-name

find-knot-span

find-music-log

find-nearest-attackable

find-opposite-vertices

find-overlapping-shapes

find-parent-method

find-poly

find-poly-fast

find-prim-by-id

find-target-point

find-temp-buffer

finish-background

finish-test

fireboulder

fireboulder-be-clone

fireboulder-disable-blocking-collision

fireboulder-hover

fireboulder-hover-stuff

fireboulder-idle

firecanyon

firecanyon-part

firecanyon-states

first-any

first-arr

first-person-hud

first-person-hud-init-by-other

first-ring?

first-transform

first?

fisher

fisher-bank

fisher-done

fisher-draw-display

fisher-fish

fisher-fish-caught

fisher-fish-die

fisher-fish-fall

fisher-fish-init-by-other

fisher-fish-move

fisher-fish-water

fisher-game-update

fisher-params

fisher-playing

fisher-spawn-ambient

fishermans-boat

fishermans-boat-docked-misty

fishermans-boat-docked-village

fishermans-boat-enter-dock?

fishermans-boat-entering-misty

fishermans-boat-entering-village

fishermans-boat-leave-dock?

fishermans-boat-leaving-misty

fishermans-boat-leaving-village

fishermans-boat-measurements

fishermans-boat-next-path-point

fishermans-boat-play-sounds

fishermans-boat-player-control

fishermans-boat-post

fishermans-boat-reset-physics

fishermans-boat-ride-to-misty

fishermans-boat-ride-to-village1

fishermans-boat-set-dock-point

fishermans-boat-set-path-point

fishermans-boat-set-throttle-by-speed

fishermans-boat-spawn-particles

fishermans-boat-wave

FIX_COSINE_BUG

fix-boundary-normals

flag-setup

flames-state

flatten-joint-control-to-spr

flava-lookup

flava-table

flava-table-add

flava-table-row

fleeing-nav-enemy

fleeing-nav-enemy-adjust-nav-info

fleeing-nav-enemy-adjust-travel

fleeing-nav-enemy-chase-post

fleeing-nav-enemy-chase-post-func

fleeing-nav-enemy-clip-travel

fleeing-nav-enemy-debug

fleeing-nav-enemy-info

flip-look!

float

float->int

float-lookup-blueline

float-lookup-greenline

float-lookup-redline

float-lookup-timeplot

float-lookup-yellowline

float-save-blueline

float-save-greenline

float-save-redline

float-save-timeplot

float-save-yellowline

float-type

floating-launcher

floating-launcher-idle

floating-launcher-lowering

floating-launcher-ready

flush-cache

flut-bank

flut-info

flutflut

flutflut-bluehut

flutflut-effect

flutflut-plat

flutflut-plat-appear

flutflut-plat-hidden-idle

flutflut-plat-hide

flutflut-plat-large

flutflut-plat-med

flutflut-plat-small

flutflutegg

flutflutegg-break

flutflutegg-hit-sounds

flutflutegg-idle

flutflutegg-method-20

flutflutegg-physics

flutflutegg-physics-fall

flying-lurker

flying-lurker-calc-anim-speed

flying-lurker-calc-speed

flying-lurker-clone

flying-lurker-die

flying-lurker-fly

flying-lurker-handler

flying-lurker-idle

flying-lurker-inc-try-count

flying-lurker-method-20

flying-lurker-move

flying-lurker-play-intro

flying-lurker-rotate

flying-lurker-sleep

flying-lurker-start

flying-rock

flying-rock-idle

flying-rock-init-by-other

flying-rock-rolling

fmax

fmaxmin

fmin

fminmax

fminmax!

fog-corrector

fog-corrector-setup

follow-path

font-context

font-set-tex0

font-work

forall-particles

forall-particles-runner

forall-particles-with-key

forall-particles-with-key-runner

FOREGROUND_DRAW_MAX_COUNT_0

FOREGROUND_DRAW_MAX_COUNT_2

foreground-area

foreground-engine-execute

format

format-boundary-cmd

forward-down->inv-matrix

forward-down-nopitch->inv-matrix

forward-up->quaternion

forward-up-nopitch->inv-matrix

forward-up-nopitch->quaternion

fourth-power

fov->maya

fpe

fractional-part

frame-stats

free-all-prim-nodes

free-last-sound-buffer-entry

free-node

free-touching-prims-list

fsec

fuel-cell

fuel-cell-animate

fuel-cell-clone-anim

fuel-cell-hud-center-callback

fuel-cell-hud-orbit-callback

fuel-cell-hud-starburst-3-callback

fuel-cell-hud-starburst-4-callback

fuel-cell-init-as-clone

fuel-cell-init-as-spline-slider

fuel-cell-init-by-other

fuel-cell-pick-anim

fuel-cell-progress-hud-orbit-callback

fuel-cell-spline-slider

function

G

*gambler-sg*

*gambler-tasks*

*GAME-bank*

*game-counts*

*game-info*

*game-options-demo*

*game-options-japan*

*game-options-pc*

*game-options*

*game-text-line*

*game-text-word*

*generate-actor-vis-output*

*generate-actor-vis-start*

*generate-actor-vis*

*generic-button-sg*

*generic-consts*

*generic-debug*

*generic-effect-mode*

*generic-envmap-texture*

*generic-foreground-sinks*

*generic-tie*

*geologist-sg*

*geologist-tasks*

*gfx-ps2-options*

*global-attack-id*

*global-search-count*

*global-search-name*

*global-toggle*

*gnawer-segment-infos*

*gnawer-segment-sg*

*gnawer-sg*

*gomi-stats-hack*

*gondola-sg*

*gondolacables-sg*

*grab-mods*

*graphic-options-no-frame-rate-pc*

*graphic-options-pc*

*graphic-options*

*graphic-title-options-pal*

*grass-surface*

*green-eco-lurker-nav-enemy-info*

*green-eco-lurker-sg*

*green-sagecage-sg*

*greenline-index*

*greenline-table*

*greenshot-sg*

*grottopole-sg*

*gsf-buffer*

*gtype-basic-offset*

gambler

GAME_MIN_RES_MULT

GAME_TERRITORY_SCEA

GAME_TERRITORY_SCEE

GAME_TERRITORY_SCEI

game-bank

game-count-info

game-info

game-level

game-option

game-save

game-save-elt->string

game-save-tag

game-task->string

game-text

game-text-info

gap-location

gap-size

gc-text

gen-docs

generic-add-constants

generic-bucket-state

generic-constants

generic-consts

generic-debug

generic-dma-foreground-sink

generic-dma-foreground-sink-init

generic-effect-buffer

generic-effect-work

generic-envmap-consts

generic-envmap-dproc

generic-envmap-proc

generic-envmap-saves

generic-frag

generic-gif-tag

generic-init-buf

generic-init-buffers

generic-initialize

generic-initialize-without-sink

generic-input-buffer

generic-interp-dproc

generic-interp-job

generic-light-proc

generic-merc-add-to-cue

generic-merc-ctrl

generic-merc-ctrl-with-sfx

generic-merc-dcache

generic-merc-execute-all

generic-merc-execute-asm

generic-merc-init-asm

generic-merc-input

generic-merc-output

generic-merc-tag

generic-merc-work

generic-no-light-dproc

generic-prepare-dma-double

generic-prepare-dma-single

generic-pris-mtx-save

generic-saves

generic-setup-constants

generic-shrub-fragment

generic-sink

generic-storage

generic-strip

generic-texbuf

generic-tfragment

generic-tie-base-point

generic-tie-bps

generic-tie-calls

generic-tie-control

generic-tie-convert

generic-tie-dma-to-spad-sync

generic-tie-execute

generic-tie-header

generic-tie-input

generic-tie-instance

generic-tie-interp-point

generic-tie-ips

generic-tie-matrix

generic-tie-normal

generic-tie-run-control

generic-tie-shadow

generic-tie-stats

generic-tie-work

generic-upload-vu0

generic-vu0-block

generic-vu1-block

generic-vu1-header

generic-vu1-texbuf

generic-work

generic-work-init

generic-wrapup

geologist

get-accept-anim

get-adj-poly

get-art-elem

get-aspect-ratio

get-bit

get-bus-clock/256

get-continue-by-name

get-cpu-clock

get-current-game-height

get-current-game-width

get-current-phase

get-current-phase-no-mod

get-current-phase-with-mirror

get-current-time

get-current-value

get-current-value-with-mirror

get-curve-data!

get-death-count

get-debug-line

get-debug-text-3d

get-engine

get-entity-task-perm

get-eye-block

get-first-connectable

get-free-node-count

get-game-count

get-game-language

get-game-setting

get-head

get-health-percent-lost

get-icon-pos-x

get-icon-pos-y

get-icon-scale-x

get-icon-scale-y

get-info

get-integral-current-time

get-intersect-point

get-language-name

get-last-connectable

get-last-frame-time-stamp

get-leftover-block-count

get-level

get-lit-skel

get-matching-actor-type-mask

get-middle-of-bsphere-overlap

get-nav-point!

get-next

get-next-level-down

get-next-level-up

get-next-process

get-next-slot-down

get-next-slot-up

get-next-task-down

get-next-task-up

get-no-update

get-num-verts

get-or-create-continue!

get-part-group

get-phase-offset

get-point-count

get-prev

get-prev-process

get-process

get-property-data

get-property-struct

get-property-value

get-property-value-float

get-quaternion

get-random-point

get-reject-anim

get-reminder

get-response

get-ripple-height

get-rotate-point!

get-scene-by-name

get-scene-by-text-id

get-screen-x

get-screen-y

get-shapes-entry

get-skeleton-origin

get-sound-buffer-entry

get-status

get-string-length

get-tag-data

get-tag-index-data

get-task

get-task-control

get-task-status

get-touched-prim

get-touched-shape

get-touched-tri

get-unlit-skel

get-user

get-video-mode

get-video-params

get-vm-ptr

GIF_DMA_BANK

gif-bank

gif-cnt

gif-ctrl

gif-mode

gif-p3cnt

gif-p3tag

gif-packet

gif-prim

gif-stat

gif-tag

gif-tag->static-array

gif-tag-count

gif-tag-prim

gif-tag-regs

gif-tag64

global

global-y-angle-to-point

glst-add-head

glst-add-tail

glst-empty?

glst-end-of-list?

glst-find-node-by-name

glst-get-node-by-index

glst-get-node-index

glst-head

glst-init-list!

glst-insert-after

glst-insert-before

glst-iterate-list

glst-iterate-named-list

glst-length-of-longest-name

glst-list

glst-named-node

glst-next

glst-node

glst-node-name

glst-num-elements

glst-prev

glst-remove

glst-remove-head

glst-remove-tail

glst-set-name!

glst-start-of-list?

glst-tail

gm-shadow

gnawer

gnawer-chewing-on-post

gnawer-die

gnawer-dying-give-pickups

gnawer-falling-segment

gnawer-falling-segment-init-by-other

gnawer-give-fuel-cell

gnawer-joint-callback

gnawer-method-20

gnawer-method-21

gnawer-method-22

gnawer-method-23

gnawer-method-24

gnawer-method-25

gnawer-method-26

gnawer-method-27

gnawer-method-28

gnawer-method-29

gnawer-method-30

gnawer-put-items-at-dest

gnawer-retreat-into-post

gnawer-route

gnawer-run

gnawer-segment

gnawer-segment-info

gnawer-wait-to-run

go

go-hook

go-idle

go-process

go-virtual

gondola

gondolacables

gorge

gorge-abort

gorge-abort-idle

gorge-abort-init-by-other

gorge-behind

gorge-finish

gorge-finish-idle

gorge-finish-init-by-other

gorge-in-front

gorge-init

gorge-pusher

gorge-pusher-idle

gorge-start

gorge-start-draw-time

gorge-start-idle

gorge-start-launch-start-banner

gorge-start-race-aborted

gorge-start-race-finished

gorge-start-racing

gorge-start-ready

gorge-trans

got-buzzer?

goto

grab-player?

GRAVITY_AMOUNT

GRAVITY_MAX

green-eco-lurker

green-eco-lurker-appear

green-eco-lurker-appear-land

green-eco-lurker-gen

green-eco-lurker-gen-init-by-other

green-eco-lurker-init-by-other

green-eco-lurker-method-51

green-eco-lurker-tune-spheres

green-eco-lurker-wait-to-appear

green-sagecage

greenshot

greenshot-idle

greenshot-init-by-other

gregs-jungle-cam-restore

gregs-texture-cam-restore

gregs-texture2-cam-restore

gregs-village1-cam-restore

grottopole

grottopole-idle

grottopole-moving-down

grottopole-moving-up

ground-tween-info

ground-tween-initialize

ground-tween-update

group-2d-big-door-whiteout

group-2d-credits-mist

group-2d-intro-mist

group-allpontoons-trail

group-assistant-bluehut-torch

group-assistant-torch

group-bad-fish

group-balloon

group-balloonlurker-mine-explosion

group-balloonlurker-pilot-death

group-beach-14

group-beach-15

group-beach-16

group-beach-17

group-beach-18

group-beach-22

group-beach-23

group-beach-24

group-beach-butterflies

group-beach-cannon-fire

group-beach-grotto-2

group-beach-grotto-pole-rocks

group-beach-harvester-rock-explosion

group-beach-launcher

group-beach-moth

group-beach-rocks-fall

group-beach-rocks-land

group-beach-rocks-start

group-beach-sack-explosion

group-beach-sack-fuse

group-beach-sandworm

group-beach-sandworm-norocks

group-beach-waterfall

group-bigdoor-open

group-blue-collect

group-blue-hit-ground-effect

group-bully-explode

group-burn-death

group-buzzer-crate

group-buzzer-effect

group-cave-cavedrip-1

group-cave-cavedrip-2

group-cave-cavedrip-3

group-chainmine-explode

group-citadel-warpgate

group-citb-blue-sage-beam

group-citb-blue-sage-beam-impact

group-citb-coil-glow

group-citb-coil-off

group-citb-generator-break

group-citb-generator-mushroom-on

group-citb-generator-off

group-citb-generator-on

group-citb-green-sage-beam

group-citb-green-sage-beam-impact

group-citb-red-sage-beam

group-citb-red-sage-beam-impact

group-citb-robotboss-shield

group-citb-yellow-sage-beam

group-citb-yellow-sage-beam-impact

group-crate-explode

group-crate-steel-explode

group-dark-cluster-explosion

group-dark-crystal-gnd-explode

group-dark-crystal-water-explode

group-dark-eco-box-explosion

group-dark-eco-death

group-dark-eco-nasty

group-dark-eco-pool-nasty

group-dark-plant

group-darkecobarrel-explode

group-darkecobarrel-hit

group-darkvine-puffs

group-driller-lurker-drilling-debris

group-eco-blue

group-eco-blue-collect

group-eco-green

group-eco-green-collect

group-eco-green-pill

group-eco-green-pill-collect

group-eco-red

group-eco-red-collect

group-eco-yellow

group-eco-yellow-collect

group-energyarm

group-energyball-always

group-energyball-explode

group-evilsib-appear

group-evilsib-hover

group-exit-chamber-ripples

group-final-boss-mine-explosion

group-finalboss-blue-claw-beam

group-finalboss-blue-claw-beam-impact

group-finalboss-green-claw-beam

group-finalboss-green-claw-beam-impact

group-finalboss-red-claw-beam

group-finalboss-yellow-claw-beam

group-finalboss-yellow-claw-beam-impact

group-firecanyon-heat-44

group-firecanyon-heat-45

group-firecanyon-heat-46

group-firecanyon-heat-47

group-firecanyon-heat-48

group-firecanyon-heat-50

group-firecanyon-heat-52

group-firecanyon-heat-53

group-firecanyon-heat-54

group-firecanyon-heat-55

group-firecanyon-heat-56

group-firecanyon-heat-57

group-firecanyon-heat-58

group-firecanyon-heat-59

group-firecanyon-lava-1

group-firecanyon-lava-10

group-firecanyon-lava-11

group-firecanyon-lava-14

group-firecanyon-lava-15

group-firecanyon-lava-16

group-firecanyon-lava-18

group-firecanyon-lava-19

group-firecanyon-lava-2

group-firecanyon-lava-21

group-firecanyon-lava-22

group-firecanyon-lava-3

group-firecanyon-lava-5

group-firecanyon-lava-6

group-firecanyon-lava-60

group-firecanyon-lava-62

group-firecanyon-lava-63

group-firecanyon-lava-64

group-firecanyon-lava-7

group-firecanyon-lava-8

group-firecanyon-lava-9

group-firehose-blast-smoke

group-fish-collect

group-flut-attack-strike-ground

group-flut-trans-pad

group-flutflut-plat-large

group-flutflut-plat-med

group-flutflut-plat-small

group-fuel-cell-starburst

group-gnawer-crumbs

group-gnawer-loses-segment

group-green-collect

group-green-eco-lurker-death

group-green-sun

group-ice-cube-appear1

group-ice-cube-appear2

group-ice-cube-foot-puff

group-ice-cube-shatter

group-jungle-binoculars

group-jungle-binoculars-aligned

group-jungle-blue-eco-room-activate

group-jungle-blue-eco-room-open

group-jungle-dapple-light-1

group-jungle-launcher

group-jungle-lurkermachine-1

group-jungle-lurkermachine-3

group-jungle-tower-spewer

group-jungle-waterfall-1

group-jungle-waterfall-2

group-jungle-waterfall-3

group-jungle-waterfall-4

group-junglesnake-dropping-down

group-just-footprint-dirt

group-just-footprint-grass

group-just-footprint-sand

group-just-footprint-snow

group-just-poof-crwood

group-just-poof-dirt

group-just-poof-grass

group-just-poof-ice

group-just-poof-pcmetal

group-just-poof-sand

group-just-poof-snow

group-just-poof-stone

group-just-poof-wood

group-keg-bounce

group-kermit-charged-up

group-kermit-charging-up

group-kermit-pulse

group-kermit-pulse-impact

group-land-poof-crwood

group-land-poof-dirt

group-land-poof-grass

group-land-poof-ice

group-land-poof-pcmetal

group-land-poof-sand

group-land-poof-snow

group-land-poof-stone

group-land-poof-wood

group-lava-death

group-lavaballoon

group-lavatube-crust-20x20

group-lavatube-crust-40x40

group-lavatube-fountain

group-lavatube-green-smoke-angle-1

group-lavatube-green-smoke-angle-2

group-lavatube-green-smoke-angle-3

group-lavatube-green-smoke-down-1

group-lavatube-green-smoke-down-2

group-lavatube-green-smoke-down-3

group-lavatube-heavy-smoke

group-lavatube-heavy-smoke-end

group-lavatube-heavy-smoke-start

group-lavatube-lowlava-20x20

group-lavatube-lowlava-40x40

group-lavatube-vents

group-levitator-blue-beam

group-levitator-blue-beam-impact

group-levitator-on-big

group-levitator-on-small

group-light-eco-child

group-light-eco-mother

group-light-eco-mother-growing

group-lurkercrab-slide

group-minershort-candle

group-misty-boat-paddle

group-misty-bone-01

group-misty-bone-02

group-misty-bone-03

group-misty-bone-07

group-misty-fog

group-misty-fort-steam

group-misty-fort-steam2

group-misty-fort-steam3

group-misty-fort-steam4

group-misty-lurkermachine-spout-310

group-misty-lurkermachine-spout-311

group-misty-lurkermachine-spout-312

group-misty-lurkermachine-spout-314

group-misty-lurkermachine-vent-2

group-misty-lurkermachine-vent-305

group-misty-lurkermachine-vent-307

group-misty-lurkermachine-vent-308

group-misty-lurkermachine-vent-309

group-misty-lurkermachine-vent-313

group-misty-lurkermachine-vent-316

group-misty-lurkermachine-vent-320

group-misty-lurkermachine-vent-324

group-misty-lurkermachine-vent-325

group-misty-lurkermachine-vent-328

group-misty-ship-steam

group-money-starburst

group-mother-spider-leg

group-mother-spider-leg-socket

group-mother-spider-proj-die

group-mother-spider-proj-fly

group-mother-spider-proj-hit

group-normal-fish

group-ogre-bridge-splash

group-ogre-lava-lava-20x20

group-ogreboss-boulder-grow

group-ogreboss-column-break

group-ogreboss-lava-splash

group-ogreboss-missile

group-ogreboss-missile-impact

group-ogreboss-pre-missile

group-ogreboulder-hit-wall

group-ogreboulder-splash

group-ogreboulder-trail

group-orbit-plat-jet

group-part-citadel-torch

group-part-first-person-hud-left

group-part-first-person-hud-right

group-part-first-person-hud-selector

group-part-hud-buzzer

group-part-hud-eco-timer

group-part-hud-eco-timer-backing

group-part-hud-health-1

group-part-hud-health-2

group-part-hud-health-3

group-part-hud-orb

group-part-hud-orb-all

group-part-hud-pickup

group-part-hud-power-cell-whole

group-part-hud-racer-heat

group-part-hud-racer-heat-backing

group-part-hud-racer-heat-dial

group-part-hud-racer-heat-slice

group-part-hud-racer-speed

group-part-hud-racer-speed-dial

group-part-hud-racer-speed-front

group-part-hud-timer-blue

group-part-maincave-torch

group-part-misty-torch

group-part-progress-button-circle

group-part-progress-button-square

group-part-progress-button-triangle

group-part-progress-button-x

group-part-progress-buzzer

group-part-progress-buzzer-small

group-part-progress-card-cell

group-part-progress-card-slot-01

group-part-progress-card-slot-02

group-part-progress-card-slot-03

group-part-progress-card-slot-04

group-part-progress-hud-left

group-part-progress-hud-next

group-part-progress-hud-power-cell-center

group-part-progress-hud-power-cell-whole

group-part-progress-hud-previous

group-part-progress-hud-right

group-part-progress-hud-selector

group-part-progress-hud-tint

group-part-progress-orb

group-part-progress-orb-small

group-part-progress-save-icon

group-part-robocave-torch

group-part-save-icon

group-part-screen1

group-part-snow-torch

group-part-tester

group-part-vent-blue-active

group-part-vent-blue-inactive

group-part-vent-green-active

group-part-vent-red-active

group-part-vent-red-inactive

group-part-vent-yellow-active

group-part-vent-yellow-inactive

group-part-water-splash

group-part-water-splash-small

group-part-yellow-eco-fireball-hit

group-part-yellow-eco-fireball-launcher

group-peeper

group-pipegame-blow0

group-pipegame-blow1

group-pipegame-blow2

group-pipegame-jar-suck0

group-pipegame-jar-suck1

group-pipegame-jar-suck2

group-punch-hit

group-quicksandlurker-hide

group-quicksandlurker-missile

group-quicksandlurker-missile-impact

group-quicksandlurker-popup

group-quicksandlurker-pre-missile

group-racer-explode

group-racer-trans-pad

group-rain-screend-drop

group-rain-screend-drop-real

group-ram-boss-foot-puff

group-ram-boss-proj-die

group-ram-boss-proj-fly

group-ram-boss-proj-grow

group-ram-boss-proj-hit

group-ram-boss-shield-on-fire

group-ram-hit-wall

group-ram-wheel-puffs

group-red-collect

group-red-eco-spinkick

group-red-eco-strike-ground

group-robotboss-blue-beam

group-robotboss-blue-beam-impact

group-robotboss-blue-blowup

group-robotboss-blue-claw-glow

group-robotboss-blue-smoke

group-robotboss-darkecobomb-glow

group-robotboss-darkecobomb-launch

group-robotboss-darkecobomb-tick

group-robotboss-explode

group-robotboss-green-claw-glow

group-robotboss-greenshot

group-robotboss-greenshot-launch

group-robotboss-joints

group-robotboss-red-blowup

group-robotboss-red-claw-glow

group-robotboss-red-smoke

group-robotboss-redshot

group-robotboss-redshot-body

group-robotboss-redshot-charge

group-robotboss-redshot-launch

group-robotboss-redshot-test

group-robotboss-redshot-warning

group-robotboss-splash

group-robotboss-yellow-blowup

group-robotboss-yellow-claw-glow

group-robotboss-yellow-smoke

group-robotboss-yellowshot

group-robotboss-yellowshot-charge

group-robotboss-yellowshot-launch

group-rolling-explode-ring

group-rolling-explode-ring-blue

group-rolling-ring

group-rolling-ring-blue

group-rolling-spawn-ring

group-rolling-spawn-ring-blue

group-run-poof-crwood

group-run-poof-dirt

group-run-poof-grass

group-run-poof-ice

group-run-poof-pcmetal

group-run-poof-sand

group-run-poof-snow

group-run-poof-stone

group-run-poof-wood

group-scarecrow-explode

group-scarecrow-hit

group-scarecrow-joint-explode

group-seagull-takeoff

group-sequenceAV-2d-intro-mist

group-sequenceAV-spit

group-sequenceAV-splash

group-sequenceC-blow-dust

group-sequenceC-dark-splash

group-sequenceC-exploding-can

group-sequenceC-glowing-can

group-sharkey-splash

group-shortcut-boulder-explosion

group-side-to-side-plat

group-slide-poof-crwood

group-slide-poof-dirt

group-slide-poof-grass

group-slide-poof-ice

group-slide-poof-pcmetal

group-slide-poof-sand

group-slide-poof-snow

group-slide-poof-stone

group-slide-poof-wood

group-smack-surface

group-snow-birds

group-snow-bumper-idle

group-snow-bumper-shove

group-snow-door-torch

group-snow-fort-gate-coming-down

group-snow-fort-gate-hits-bottom

group-snow-fort-gate-snowdrops

group-snow-gears-dripping

group-snow-mountain-snow

group-snow-snowdrops1

group-snow-snowdrops2

group-snow-snowdrops3

group-snow-snowdrops4

group-snow-snowdrops5

group-snow-snowdrops6

group-snow-yellow-eco-room-activate

group-snow-yellow-eco-room-open

group-spewing-volcano-36

group-spewing-volcano-37

group-spider-egg-explodes

group-spider-egg-hatches

group-spin-hit

group-square-platform-breach-splash

group-square-platform-submerge-bubbles

group-square-platform-submerge-splash

group-standard-plat

group-stars

group-steam-cap-plume

group-steam-cap-plume-spread

group-steam-cap-sides

group-sun

group-sunken-heatpipe-183

group-sunken-heatpipe-189

group-sunken-heatpipe-193

group-sunken-heatpipe-198

group-sunken-heatpipe-207

group-sunken-heatpipe-227

group-sunken-heatpipe-238

group-sunken-heatpipe-239

group-sunken-heatpipe-240

group-sunken-heatpipe-241

group-sunken-heatpipe-242

group-sunken-heatpipe-243

group-sunken-heatpipe-251

group-sunken-heatpipe-254

group-sunken-heatpipe-264

group-sunken-heatpipe-265

group-sunken-heatpipe-266

group-sunken-heatpipe-267

group-sunken-heatpipe-268

group-sunken-heatpipe-278

group-sunken-heatpipe-282

group-sunken-heatpipe-285

group-sunken-heatpipe-288

group-sunken-heatpipe-299

group-sunken-heatpipe-302

group-sunken-heatpipe-308

group-sunken-heatpipe-312

group-sunken-heatpipe-316

group-sunken-heatpipe-320

group-sunken-heatpipe-324

group-sunken-heatpipe-328

group-sunken-heatpipe-332

group-sunken-heatpipe-333

group-sunken-heatpipe-334

group-sunken-heatpipe-335

group-sunken-heatpipe-336

group-sunken-heatpipe-337

group-sunken-heatpipe-338

group-sunken-heatpipe-339

group-sunken-heatpipe-340

group-sunken-heatpipe-341

group-sunken-heatpipe-354

group-sunken-heatpipe-355

group-sunken-heatpipe-356

group-sunken-heatpipe-357

group-sunken-heatpipe-360

group-sunken-heatpipe-361

group-sunken-heatpipe-362

group-sunken-heatpipe-363

group-sunken-heatpipe-364

group-sunken-heatpipe-365

group-sunken-heatpipe-367

group-sunken-heatpipe-371

group-sunken-heatpipe-374

group-sunken-heatpipe-375

group-sunken-heatpipe-376

group-sunken-heatpipe-377

group-sunken-heatpipe-378

group-sunken-heatpipe-379

group-sunken-heatpipe-380

group-sunken-heatpipe-381

group-sunken-heatpipe-382

group-sunken-heatpipe-383

group-sunken-helix-bubbles-397

group-sunken-helix-bubbles-398

group-sunken-sheild

group-sunken-tunnel-bubbles-199

group-sunken-tunnel-bubbles-202

group-sunken-tunnel-bubbles-27

group-sunken-tunnel-bubbles-281

group-sunken-tunnel-bubbles-32

group-sunken-tunnel-bubbles-33

group-sunken-water-deadly-water

group-sunken-window-bubbles-159

group-sunken-window-bubbles-161

group-sunken-window-bubbles-2

group-sunken-window-bubbles-200

group-sunken-window-bubbles-201

group-sunken-window-bubbles-203

group-sunken-window-bubbles-204

group-sunken-window-bubbles-205

group-sunken-window-bubbles-206

group-sunken-window-bubbles-29

group-sunken-window-bubbles-3

group-sunken-window-bubbles-30

group-sunken-window-bubbles-31

group-sunken-window-bubbles-34

group-sunken-window-bubbles-35

group-sunken-window-bubbles-36

group-sunken-window-bubbles-38

group-sunken-window-bubbles-384

group-sunken-window-bubbles-385

group-sunken-window-bubbles-386

group-sunken-window-bubbles-387

group-sunken-window-bubbles-388

group-sunken-window-bubbles-390

group-sunken-window-bubbles-391

group-sunken-window-bubbles-392

group-sunken-window-bubbles-393

group-sunken-window-bubbles-394

group-sunken-window-bubbles-399

group-sunken-window-bubbles-400

group-sunken-window-bubbles-401

group-sunken-window-bubbles-402

group-sunken-window-bubbles-41

group-sunken-window-bubbles-42

group-swamp-bayou-billy-hut

group-swamp-bubbles-01

group-swamp-bubbles-02

group-swamp-bubbles-03

group-swamp-bubbles-04

group-swamp-bubbles-05

group-swamp-bubbles-06

group-swamp-bubbles-07

group-swamp-bubbles-08

group-swamp-bubbles-09

group-swamp-bubbles-10

group-swamp-bubbles-11

group-swamp-bubbles-12

group-swamp-bubbles-13

group-swamp-bubbles-14

group-swamp-launcher

group-swamp-rat-nest-a-explosion

group-swamp-rat-nest-a-puff

group-swamp-rat-nest-b-explosion

group-swamp-rat-nest-b-puff

group-swamp-rat-nest-c-explosion

group-swamp-rat-nest-c-puff

group-swamp-rock-explosion

group-swamp-spike-down

group-swamp-spike-up

group-swamp-tether-rock-hit

group-swamp-torch

group-target-hit

group-target-white-eco-ground

group-target-white-eco-hand-glow

group-target-white-eco-hand-shot

group-target-white-eco-joints

group-tetherrock-explode

group-tntbarrel-BIG-explosion

group-tntbarrel-explosion

group-training-birds

group-training-butterflies

group-training-geyser-2

group-training-geyser-4

group-training-geyser-5

group-training-geyser-6

group-training-warpgate

group-training-waterfall-20

group-training-waterfall-21

group-village1-bird-lady-birds

group-village1-butterflies

group-village1-butterfly-sitting

group-village1-fountain

group-village1-hummingbird

group-village1-mayor-fire

group-village1-misty-fog

group-village1-moth

group-village1-pot

group-village1-sagehut-drips

group-village1-sagehut-rings

group-village1-sagehut-rings-2

group-village1-sagehut-rings-3

group-village1-sagehut-seagulls

group-village1-sagehut-warpgate

group-village1-training-spouts

group-village1-trans-pad

group-village2-big-boulder

group-village2-fireboulder

group-village2-fireboulder-hover

group-village2-fireboulder-off

group-village2-flamepot

group-village2-flamepot-alt1

group-village2-flamepot-alt2

group-village2-flamepot-half

group-village2-flamepot-off

group-village2-moth

group-village2-sagehut-warpgate

group-village2-sages-controlpanel

group-village2-sages-machine

group-village2-tableflys

group-village2-tree-fire

group-village2-waterfall-29

group-village2-waterfall-30

group-village2-waterfall-31

group-village2-waterfall-32

group-village2-waterfall-33

group-village2-waterfall-34

group-village2-window-flames-41

group-village2-window-flames-45

group-village3-bottom-puff-25

group-village3-bottom-puff-27

group-village3-bottom-puff-28

group-village3-bottom-puff-29

group-village3-bottom-puff-30

group-village3-candle

group-village3-lava-lava-20x20

group-village3-minor-fire

group-village3-sagehut-boiling

group-village3-sagehut-steam

group-village3-sagehut-understeam

group-village3-sagehut-warpgate

group-village3-steam-puff-22

group-village3-steam-puff-23

group-village3-steam-puff-31

group-village3-sulphur-05

group-village3-sulphur-06

group-village3-sulphur-07

group-village3-sulphur-08

group-village3-sulphur-09

group-village3-sulphur-10

group-village3-sulphur-11

group-village3-sulphur-12

group-village3-sulphur-13

group-village3-sulphur-14

group-village3-sulphur-15

group-whirlpool-swirl

group-white-eco

group-win-wind-mill

group-win-wind-mill-hires

group-windturbine-particles

group-yellow-collect

group-yellow-eco-fireball

group-yeti-slave-appear1

group-yeti-slave-appear2

gs

gs-alpha

gs-bank

gs-bgcolor

gs-bitbltbuf

gs-block-height

gs-block-width

gs-blocks-used

gs-clamp

gs-color-clamp

gs-csr

gs-display

gs-display-fb

gs-dthe

gs-find-block

gs-fog

gs-fogcol

gs-frame

gs-gif-tag

gs-largest-block

gs-miptbp

gs-packed-gt

gs-packed-gt4

gs-packed-rgba

gs-packed-stq

gs-packed-xyzw

gs-page-height

gs-page-width

gs-pmode

gs-prim

gs-prmode-cont

gs-reg-list

gs-rgbaq

gs-scissor

gs-set-default-store-image

gs-smode2

gs-st

gs-store-image

gs-store-image-packet

gs-test

gs-tex0

gs-tex1

gs-texa

gs-texclut

gs-trxdir

gs-trxpos

gs-trxreg

gs-uv

gs-xy-offset

gs-xyz

gs-xyzf

gs-zbuf

gsf-buffer

gsf-fx-vertex

gsf-fx-vertex-array

gsf-header

gsf-ik

gsf-info

gsf-vertex

gsf-vertex-array

GSH_BUCKET

GSH_ENABLE

GSH_MAX_DISPLAY

GSH_TIME

GSH_WHICH_STAT

guard-band-cull

gui-query

H

I

*ice-cube-break-sg*

*ice-cube-nav-enemy-info*

*ice-cube-sg*

*ice-surface*

*identity-matrix*

*identity-vector*

*input-options*

*instance-mem-usage*

*instance-shrub-menu*

*instance-shrub-work*

*instance-tie-menu*

*instance-tie-work-copy*

*instance-tie-work*

*inv-init-table*

*irx-major-version*

*irx-minor-version*

*irx-version*

ice-cube

ice-cube-appear

ice-cube-appear-land

ice-cube-become-mean

ice-cube-default-event-handler

ice-cube-face-player

ice-cube-mean-charge

ice-cube-mean-charge-done

ice-cube-mean-turn-to-charge

ice-cube-method-51

ice-cube-method-53

ice-cube-retract-spikes

ice-cube-shatter

ice-cube-tired

ice-cube-trying-to-appear

identity

if

import

imul64

in-cam-entity-volume?

in-package

in-scratchpad?

inactive?

inc

inc-angle

inc-intensities!

inc-mod3

inc-xy-vel!

increment-success-for-hint

indent-to

inherit-state

init-background

init-boundary-regs

init-cam-float-seeker

init-defaults!

init-entity

init-for-transform

init-from-entity!

init-game-options

init-jm!

init-list!

init-ocean-far-regs

init-particles!

init-ray

init-ray-dir-local

init-ray-local

init-root!

init-sidekick

init-sky-regs

init-sky-tng-data

init-target

init-time-of-day

init-time-of-day-context

init-var-jump

init-vf0-vector

init-viewer

init-viewer-for-other

init-vis

init-vol!

init!

initialize

initialize-anim-tester

initialize-collision

initialize-eco

initialize-eco-by-other

initialize-effect

initialize-icons

initialize-mesh!

initialize-params

initialize-particles

initialize-skeleton

initialize-skeleton-by-name

initialize!

inline

inline-array-class

insert-cons!

inspect

inspect-all-connections

inspect-bsp-tree

inspect-process-heap

inspect-process-tree

install-default-debug-handler

install-handler

instance

instance-shrub-dma

instance-shrub-work

instance-shrubbery

instance-sphere-box-intersect?

instance-tfragment-add-debug-sphere

instance-tie

instance-tie-dma

instance-tie-work

INSTANT_DMA

INSTANT_DMA_COUNT

int128

int16

int32

int64

int8

integer

integral-current-time

integral?

integrate-and-collide!

integrate-for-enemy-with-move-to-ground!

integrate-no-collide!

internal-draw-debug-line

internal-draw-debug-text-3d

interp-test

interp-test-deg

interp-test-info

interpolate

intersect-ray-line-segment?

intersects-nav-mesh?

intro

INVALID_HANDLE

invalidate-cache-line

invinitdata

is-cd-good?

is-cd-in?

is-id?

is-in-mesh?

is-nan-hack

is-nan?

is-object-visible?

is-player-stuck?

is-speedrun-category?

is-visible?

is-whitespace-char?

is-whitespace-or-bracket?

isphere

iterate-process-tree

J

*jak-white-sg*

*jak1-full-game*

*jak1-territory*

*jaws-sg*

*jchar-sg*

*jng-iris-door-sg*

*jngpusher-sg*

*joint-axis-vectors*

*jump-attack-mods*

*jump-mods*

*jungle-camera-sg*

*jungle-mood*

*jungleb-mood-fog-table*

*jungleb-mood-lights-table*

*jungleb-mood-sun-table*

*jungleb-mood*

*junglecam-sg*

*junglefish-nav-enemy-info*

*junglefish-sg*

*junglesnake-sg*

*junglesnake-twist-max-deltas*

ja

ja-abort-spooled-anim

ja-aframe

ja-aframe-num

ja-anim-done?

ja-blend-eval

ja-channel-push!

ja-channel-set!

ja-done?

ja-eval

ja-frame-num

ja-group

ja-group-index?

ja-group-size

ja-group?

ja-max?

ja-min?

ja-no-eval

ja-num-frames

ja-play-spooled-anim

ja-post

ja-speed

ja-step

jacc-mem-usage

jng-iris-door

jngpusher

jngpusher-idle

joint

joint-anim

joint-anim-compressed

joint-anim-compressed-control

joint-anim-compressed-fixed

joint-anim-compressed-frame

joint-anim-compressed-hdr

joint-anim-drawable

joint-anim-frame

joint-anim-inspect-elt

joint-anim-login

joint-anim-matrix

joint-anim-transformq

joint-control

joint-control-channel

joint-control-channel-eval

joint-control-channel-eval!

joint-control-channel-group-eval!

joint-control-channel-group!

joint-control-copy!

joint-control-remap!

joint-control-reset!

joint-exploder

joint-exploder-init-by-other

joint-exploder-joint

joint-exploder-joint-callback

joint-exploder-joints

joint-exploder-list

joint-exploder-method-20

joint-exploder-method-21

joint-exploder-method-22

joint-exploder-method-23

joint-exploder-method-24

joint-exploder-method-25

joint-exploder-method-26

joint-exploder-method-27

joint-exploder-method-28

joint-exploder-shatter

joint-exploder-static-joint-params

joint-exploder-static-params

joint-exploder-tuning

joint-mod

joint-mod-blend-local

joint-mod-blend-local-callback

joint-mod-debug-draw

joint-mod-joint-set-handler

joint-mod-joint-set*-handler

joint-mod-look-at-handler

joint-mod-rotate-handler

joint-mod-set-local

joint-mod-set-local-callback

joint-mod-set-world

joint-mod-set-world-callback

joint-mod-spinner

joint-mod-spinner-callback

joint-mod-tracker

joint-mod-tracker-callback

joint-mod-wheel

joint-mod-wheel-callback

joint-mod-world-look-at-handler

joint-points

joint-work

jump-to-target!

jungle

jungle-elevator

jungle-part

jungle-states

jungle-water

jungleb

junglecam

junglefish

junglesnake

junglesnake-attack

junglesnake-default-event-handler

junglesnake-die

junglesnake-give-up

junglesnake-joint-callback

junglesnake-method-20

junglesnake-method-21

junglesnake-method-22

junglesnake-method-23

junglesnake-method-24

junglesnake-sleeping

junglesnake-tilt-joint

junglesnake-tracking

junglesnake-twist-joint

junglesnake-wake

just-particles

K

*keg-conveyor-keg-spawn-table*

*keg-conveyor-paddle-sg*

*keg-conveyor-sg*

*keg-sg*

*kermit-nav-enemy-info*

*kermit-sg*

*kernel-boot-level*

*kernel-boot-message*

*kernel-boot-mode*

*kernel-context*

*kernel-dram-stack*

*kernel-major-version*

*kernel-minor-version*

*kernel-packages*

*kernel-sp*

*kernel-version*

*kickrock-sg*

*knuth-rand-state*

keg

keg-bounce-set-particle-rotation-callback

keg-conveyor

keg-conveyor-idle

keg-conveyor-paddle

keg-conveyor-paddle-idle

keg-conveyor-paddle-init-by-other

keg-conveyor-spawn-bouncing-keg

keg-conveyor-spawn-keg

keg-die

keg-event-handler

keg-in-chute

keg-init-by-other

keg-on-paddle

keg-on-path

keg-paddle-to-path

keg-post

keg-update-smush

kermit

kermit-attack

kermit-chase

kermit-chase-new-position

kermit-check-to-hit-player?

kermit-check-tongue-is-clear?

kermit-disable-tongue

kermit-enable-tongue

kermit-get-head-dir

kermit-get-head-dir-xz

kermit-get-new-patrol-point

kermit-get-tongue-target-callback

kermit-give-up

kermit-hop

kermit-idle

kermit-long-hop

kermit-notice

kermit-patrol

kermit-player-target-pos

kermit-post

kermit-pulse

kermit-pulse-idle

kermit-pulse-impact

kermit-pulse-init-by-other

kermit-retract-tongue

kermit-set-nav-mesh-target

kermit-set-rotate-dir-to-nav-target

kermit-set-rotate-dir-to-player

kermit-short-hop

kermit-simple-post

kermit-tongue-pos

kermit-tongue-stuck

KERNEL_DEBUG

kernel-check-hardwired-addresses

kernel-context

kernel-copy-function

kernel-copy-to-kernel-ram

kernel-dispatcher

kernel-read

kernel-read-function

kernel-set-exception-vector

kernel-set-interrupt-vector

kernel-set-level2-vector

kernel-shutdown

kernel-write

kernel-write-function

kheap

kheap-alloc

kheap-reset

kill-all-icons

kill-all-particles-in-level

kill-all-particles-with-key

kill-and-free-particles

kill-by-name

kill-by-type

kill-current-level-hint

kill-icon

kill-not-name

kill-not-type

kill-particles

kill!

kmalloc

knuth-rand-advance-seed

knuth-rand-init

knuth-rand-int-range

knuth-rand-next

knuth-rand-next-float

knuth-rand-next-int

knuth-rand-state

kset-language

L

*language-name-remap*

*language-remap-info-pc*

*last-cur-entity*

*last-loado-debug-usage*

*last-loado-global-usage*

*last-loado-length*

*last-master-mode*

*launch-jump-mods*

*launcherdoor-maincave-sg*

*launcherdoor-sg*

*lava-time*

*lavaballoon-sg*

*lavabase-sg*

*lavafall-sg*

*lavafallsewera-sg*

*lavafallsewerb-sg*

*lavashortcut-sg*

*lavatube-mood-fog-table*

*lavatube-mood-lights-table*

*lavatube-mood-sun-table*

*lavatube-mood*

*lavayellowtarp-sg*

*lb-editor-parms*

*lev-string*

*level-hint-spool-name*

*level-load-list*

*level-task-data-remap*

*level-task-data*

*level-text-file-load-flag*

*level*

*light-eco-big-sg*

*light-eco-small-sg*

*lightning-frame-done*

*lightning-index*

*lightning-mole-hole*

*lightning-mole-nav-enemy-info*

*lightning-mole-sg*

*lightning-realtime-done*

*lightning-time*

*lightning-time2*

*listener-function*

*listener-process*

*load-boundary-list*

*load-boundary-target*

*load-dgo-rpc*

*load-options*

*load-state*

*load-str-lock*

*load-str-rpc*

*login-state*

*logo-black-sg*

*logo-cam-sg*

*logo-japan-sg*

*logo-sg*

*logo-volumes-japan-sg*

*logo-volumes-sg*

*logtrap-sg*

*lrocklrg-sg*

*lurker-army*

*lurkercrab-nav-enemy-info*

*lurkercrab-sg*

*lurkerm-piston-sg*

*lurkerm-short-sail-sg*

*lurkerm-tall-sail-sg*

*lurkerpuppy-nav-enemy-info*

*lurkerpuppy-sg*

*lurkerworm-sg*

label

lambda

last

last-arr

last-idx-arr

last-ring?

last-try-to-look-at-data

launch-particles

launcher

launcher-active

launcher-deactivated

launcher-idle

launcher-init-by-other

launcherdoor

launcherdoor-closed

launcherdoor-open

lava-state

lavaballoon

lavabase

lavabase-idle

lavafall

lavafall-idle

lavafallsewera

lavafallsewera-idle

lavafallsewerb

lavafallsewerb-idle

lavashortcut

lavashortcut-idle

lavatube

lavatube-lava

lavatube-part

lavatube-states

lavayellowtarp

lavayellowtarp-idle

lb-add

lb-add-load

lb-add-load-plane

lb-add-plane

lb-add-vtx-after

lb-add-vtx-before

lb-copy

lb-del

lb-del-vtx

lb-editor-parms

lb-flip

lb-set-camera

lb-set-player

lbvtx

length

length-as-float

lerp

lerp-clamp

lerp-scale

less-than-hack

let

let*

letgo-player?

letterbox

level

LEVEL_BT_FILE_VERSION

LEVEL_COUNT

LEVEL_HEAP_SIZE

LEVEL_HEAP_SIZE_DEBUG

LEVEL_VS_FILE_VERSION

level-buffer-state

level-get

level-get-for-use

level-get-most-disposable

level-get-target-inside

level-get-with-status

level-group

level-hint

level-hint-ambient-sound

level-hint-control

level-hint-displayed?

level-hint-error

level-hint-exit

level-hint-init-by-other

level-hint-normal

level-hint-process-cmd

level-hint-sidekick

level-hint-spawn

level-hint-surpress!

level-hint-task-process

level-load-info

level-remap-texture

level-setup

level-status

level-status-set!

level-tasks-info

level-update

level-update-after-load

level-vis-info

lg

light

light-array

light-eco-child

light-eco-child-appear

light-eco-child-default-event-handler

light-eco-child-die

light-eco-child-grabbed

light-eco-child-hit-ground

light-eco-child-idle

light-eco-child-init-by-other

light-eco-mother

light-eco-mother-active

light-eco-mother-appear

light-eco-mother-default-event-handler

light-eco-mother-discipate

light-eco-mother-init-by-other

light-ellipse

light-group

light-group-process!

light-group-slerp

light-slerp

light-state

light-time-state

light-volume

light-volume-array

light-volume-planes

light-volume-sphere

lightning-mole

lightning-mole-debug-blend

lightning-mole-debug-run

lightning-mole-dive

lightning-mole-gone

lightning-mole-head-for-hole

lightning-mole-hiding

lightning-mole-hole-post

lightning-mole-run-code

lightning-mole-task-complete?

lightning-mole-yelp

lightning-state

line-in-view-frustum?

link

link-art!

link-begin

link-block

link-file

link-resume

link-texture-by-id

link-to-next-and-prev-actor

list

list-control

list-field

list-keeper

list-keeper-active

list-keeper-init

list-sounds

listen-to-target

load

load-art-import

load-begin

load-boundary

load-boundary-crossing-command

load-boundary-from-template

load-bounding-box-work

load-chunk-msg

load-command-get-index

load-commands-set!

load-continue

load-dbg

load-dgo-msg

load-dir

load-dir-art-group

load-fallback-game-text-info

load-fffuls-work

load-from-file!

load-game-text-info

load-game!

load-imports

load-level-subtitle-files

load-level-text-files

load-package

load-params!

load-project

load-required-packages

load-settings

load-state

load-state-want-display-level

load-state-want-force-vis

load-state-want-levels

load-state-want-vis

load-subtitle-text-info

load-to-heap-by-name

load-vf

load-vis-info

loading-level

loading-package

loado

local-pad-angle

local-vars

lod-group

lod-set

lod-set!

lods-assign!

log2

logand

logand!

logclear

logclear!

login

login-adgifs

login-begin

login-level-textures

login-state

logior

logior!

lognor

lognot

logo

logo-init-by-other

logo-slave

logo-slave-init-by-other

logtest?

logtesta?

logtrap

logxor

logxor!

look-at-enemy!

lookup-art

lookup-boot-common-id

lookup-entity-perm-by-aid

lookup-idx-of-art

lookup-level-info

lookup-part-group-by-name

lookup-part-group-pointer-by-name

lookup-tag-idx

lookup-text!

lookup-texture-by-id

loop

looping-code

los-cw-ccw

los-dist

lowmemmap

lrocklrg

lt

lurkercrab

lurkercrab-invulnerable

lurkercrab-pushed

lurkercrab-vulnerable

lurkerm-piston

lurkerm-piston-idle

lurkerm-short-sail

lurkerm-short-sail-idle

lurkerm-tall-sail

lurkerm-tall-sail-idle

lurkerpuppy

lurkerworm

lurkerworm-default-event-handler

lurkerworm-default-post-behavior

lurkerworm-die

lurkerworm-idle

lurkerworm-joint-callback

lurkerworm-method-20

lurkerworm-prebind-function

lurkerworm-rest

lurkerworm-rise

lurkerworm-sink

lurkerworm-spot

lurkerworm-strike

M

*main-options-demo-shared*

*main-options-demo*

*main-options-pc*

*main-options-secrets*

*main-options*

*maincave-mood-fog-table*

*maincave-mood-lights-table*

*maincave-mood-sun-table*

*maincave-mood*

*maincavecam-sg*

*maindoor-sg*

*master-exit*

*master-mode*

*math-camera-fog-correction*

*math-camera*

*matrix-engine*

*max-dma*

*mayor-sg*

*mayor-tasks*

*mayorgears-sg*

*med-res-beach-sg*

*med-res-beach1-sg*

*med-res-beach2-sg*

*med-res-beach3-sg*

*med-res-finalboss-sg*

*med-res-firecanyon-sg*

*med-res-jungle-sg*

*med-res-jungle1-sg*

*med-res-jungle2-sg*

*med-res-misty-sg*

*med-res-ogre-sg*

*med-res-ogre2-sg*

*med-res-ogre3-sg*

*med-res-rolling-sg*

*med-res-rolling1-sg*

*med-res-snow-sg*

*med-res-snow1-sg*

*med-res-training-sg*

*med-res-village11-sg*

*med-res-village12-sg*

*med-res-village13-sg*

*med-res-village2-sg*

*mem-usage*

*menu-hook*

*merc-bucket-info*

*merc-ctrl-header*

*merc-death-globals*

*merc-global-array*

*merc-global-stats*

*merc-globals*

*minecartsteel-sg*

*miners-tasks*

*minershort-sg*

*minertall-sg*

*mis-bone-bridge-sg*

*mis-bone-platform-sg*

*misc-options*

*misty-mood-fog-table*

*misty-mood-lights-table*

*misty-mood-sun-table*

*misty-mood*

*misty-palette-interp-table*

*mistycam-sg*

*mistycannon-missile-sg*

*mistycannon-sg*

*money-sg*

*mood-override-debug*

*mood-override-table*

*mother-spider-egg-broken-sg*

*mother-spider-egg-unbroken-sg*

*mother-spider-leg-infos*

*mother-spider-leg-sg*

*mother-spider-sg*

*mother-spider-threads*

*mouse-options*

*muse-nav-enemy-info*

*muse-sg*

*music-flava-name-list*

*music-list*

*music-player-options*

m

main-cheats

main-debug-hook

main-draw-hook

maincave

maincave-part

maincave-states

maincavecam

maindoor

maindoor-closed

maindoor-open

make

make-cgo

make-collide-list-using-line-sphere-inst-test

make-current-level-available-to-progress

make-debug-sphere-table

make-dgo

make-enemy-icon

make-file-name

make-float-table

make-group

make-joint-jump-tables

make-levels-with-tasks-available-to-progress

make-light-kit

make-madr-addr

make-misty-light-kit

make-property-data

make-res-int-data

make-rolling-light-kit

make-sky-textures

make-sqrt-table

make-text

make-u128

make-vfile-name

make-village1-light-kit

make-village2-light-kit

make-village3-light-kit

makeo

malloc

manipy

manipy-idle

manipy-init

manipy-spawn

map-bsp-tree

mark-text-as-seen

marks-cam-restore

master-base-region

master-check-regions

master-draw-coordinates

master-is-hopeful-better?

master-switch-to-entity

master-track-target

master-unset-region

mat-remove-z-rot

math-cam-start-smoothing

math-camera

math-camera-pos

matrix

MATRIX_ENGINE_AMOUNT

matrix-!

matrix->eul

matrix->quaternion

matrix-3x3-determinant

matrix-3x3-inverse-transpose!

matrix-3x3-inverse!

matrix-3x3-triple-transpose-product

matrix-4x4-determinant

matrix-4x4-inverse-transpose!

matrix-4x4-inverse!

matrix-axis-angle!

matrix-axis-sin-cos-vu!

matrix-axis-sin-cos!

matrix-copy!

matrix-diagonal!

matrix-from-control-channel!

matrix-from-control-pair!

matrix-from-control!

matrix-from-joint-anim-frame

matrix-from-two-vectors-max-angle-partial!

matrix-from-two-vectors-max-angle!

matrix-from-two-vectors-partial-linear!

matrix-from-two-vectors!

matrix-identity!

matrix-inv-scale!

matrix-inverse-of-rot-trans!

matrix-lerp!

matrix-local->world

matrix-remove-z-rot

matrix-rot-diff!

matrix-rotate-x!

matrix-rotate-xyz!

matrix-rotate-y!

matrix-rotate-yx!

matrix-rotate-yxy!

matrix-rotate-yxz!

matrix-rotate-yzx!

matrix-rotate-z!

matrix-rotate-zxy!

matrix-rotate-zyx!

matrix-scale!

matrix-stack

matrix-translate!

matrix-translate+!

matrix-transpose!

matrix-with-scale->quaternion

matrix-world->local

matrix-y-angle

matrix*!

matrix*!-bone-callback

matrix+!

matrix<-no-trans-transformq!

matrix<-parented-transformq!

matrix<-transformq!

matrix<-transformq+trans!

matrix<-transformq+world-trans!

matrix3

matrix3-determinant

matrix3-inverse-transpose!

matrix4h

matrixp*!

max

MAX_CURVE_CONTROL_POINTS

max!

maxmin

mayor

mayor-lurkerm-reward-speech

mayorgears

mayorgears-idle

mc-check-result

mc-create-file

mc-file-info

mc-format

mc-get-slot-info

mc-handle

mc-load

mc-run

mc-save

mc-slot-info

mc-sync

mc-unformat

md

med-res-level

med-res-level-idle

mei-envmap-tint

mei-ripple

mei-texture-scroll

MEM_BAR_BG_COL

MEM_BAR_BOTTOM

MEM_BAR_HEIGHT

MEM_BAR_HORZ_PAD

MEM_BAR_NUM

MEM_BAR_RIGHT

MEM_BAR_WIDTH

MEM_BAR_Y

mem-copy!

mem-or!

mem-print

mem-set32!

mem-size

mem-usage

mem-usage-bsp-tree

mem-usage-id-int

mem-usage-shrub-walk

member

memory-free

memory-total

memory-usage-block

memory-usage-info

memory-used

menu-respond-to-pause

merc-blend-ctrl

merc-blend-data

merc-blend-shape

merc-bucket-info

merc-byte-header

merc-ctrl

merc-ctrl-header

merc-death-spawn

merc-edge-stats

merc-effect

merc-effect-bucket-info

merc-extra-info

merc-eye-anim

merc-eye-anim-block

merc-eye-anim-frame

merc-eye-ctrl

merc-fp-header

merc-fragment

merc-fragment-control

merc-fragment-fp-data

merc-global-array

merc-global-stats

merc-globals

merc-mat-dest

merc-matrix

merc-stats

merc-stats-display

merc-vtx

merc-vu1-add-vu-function

merc-vu1-block

merc-vu1-init-buffer

merc-vu1-init-buffers

merc-vu1-initialize-chain

merc-vu1-low-mem

mercneric-convert

mercneric-vu0-block

METER_LENGTH

meters

method-of-object

method-of-type

method-set!

mi

min

min!

minecartsteel

minecartsteel-initialize-by-other

miners-anim-loop

minershort

minershort-trans-hook

minertall

minmax

minmax!

MINUS_PI

mis-bone-bridge

mis-bone-bridge-bump

mis-bone-bridge-event-handler

mis-bone-bridge-fall

mis-bone-bridge-hit

mis-bone-bridge-idle

misty

misty-ambush-height

misty-ambush-height-probe

misty-battlecontroller

misty-cam-restore

misty-camera-view

misty-part

misty-states

mistycam

mistycam-spawn

mistycannon

mistycannon-aim-at-player

mistycannon-collision-reaction

mistycannon-do-aim

mistycannon-find-best-solution

mistycannon-find-trajectory

mistycannon-idle

mistycannon-init-data

mistycannon-method-22

mistycannon-method-23

mistycannon-missile

mistycannon-missile-explode

mistycannon-missile-idle

mistycannon-missile-in-water

mistycannon-missile-init-by-other

mistycannon-pick-random-target-point

mistycannon-player-control

mistycannon-postbind-function

mistycannon-prebind-function

mistycannon-waiting-for-player

mistycannon-waiting-for-player-to-fuck-off

mkr

ml

mlet

mlet*

mng

mod

mod-0-guard

mod-var-jump

money

money-init-by-other

money-init-by-other-no-bob

mood-context

mood-fog

mood-fog-table

mood-lights

mood-lights-table

mood-sun

mood-sun-table

mother-spider

mother-spider-birth-baby

mother-spider-birthing

mother-spider-death-event-handler

mother-spider-default-event-handler

mother-spider-die

mother-spider-die-from-uppercut

mother-spider-die-wait-for-children

mother-spider-egg

mother-spider-egg-die

mother-spider-egg-die-exit

mother-spider-egg-die-while-falling

mother-spider-egg-falling

mother-spider-egg-hatch

mother-spider-egg-init-by-other

mother-spider-egg-on-ground

mother-spider-full-joint-callback

mother-spider-history

mother-spider-history-array

mother-spider-hit-while-birthing

mother-spider-hit-while-tracking

mother-spider-idle

mother-spider-leg

mother-spider-leg-flying

mother-spider-leg-info

mother-spider-leg-init-by-other

mother-spider-method-20

mother-spider-method-21

mother-spider-method-22

mother-spider-method-23

mother-spider-method-27

mother-spider-method-28

mother-spider-method-29

mother-spider-proj

mother-spider-proj-update-velocity

mother-spider-spit

mother-spider-stop-traveling

mother-spider-thread

mother-spider-tracking

mother-spider-traveling

move-along-nav-ray!

move-by-vector!

move-camera-from-pad

move-forward

move-grottopole

move-grottopole-to-position

move-if-not-zero

move-legs?

move-target-from-pad

move-to-dead

move-to-ground

move-to-ground-point!

move-to-next-point

move-to-point!

move-to-tri!

move-to-vec-or-quat!

move-vertically!

move!

movie?

moving-sphere-sphere-intersect

moving-sphere-triangle-intersect

msg-err

mt4-block-table

mt8-block-table

mud

muse

muse-caught

muse-check-dest-point

muse-get-path-point

muse-idle

muse-to-idle

music-flava->string

mz16-block-table

mz16s-block-table

mz32-24-block-table

N

*nav-enemy-dummy-shadow-control*

*nav-last-triangle-test-count*

*nav-one-third*

*nav-patch-route-table*

*nav-timer-enable*

*nav-timer*

*nav-triangle-test-count*

*nav-update-route-table-ray-count*

*nav-update-route-table-route-count*

*ndi-cam-sg*

*ndi-sg*

*ndi-volumes-sg*

*neutral-mods*

*nk-dead-pool*

*no-walk-surface*

*null-kernel-context*

*null-process*

*null-task-control*

*null-vector*

name=

nassoc

nassoce

nav-control

nav-control-cfs-work

nav-control-method-11

nav-control-method-12

nav-control-method-13

nav-control-method-16

nav-control-method-19

nav-control-method-21

nav-control-method-22

nav-control-method-23

nav-control-method-24

nav-control-method-26

nav-control-method-27

nav-control-method-28

nav-control-method-30

nav-control-method-32

nav-control-method-33

nav-control-method-35

nav-enemy

nav-enemy-attack-handler

nav-enemy-chase-post

nav-enemy-common-post

nav-enemy-death-post

nav-enemy-default-event-handler

nav-enemy-execute-custom-jump

nav-enemy-execute-jump

nav-enemy-face-player-post

nav-enemy-facing-direction?

nav-enemy-facing-player?

nav-enemy-facing-point?

nav-enemy-fall-and-play-death-anim

nav-enemy-falling-post

nav-enemy-flee-post

nav-enemy-frustrated?

nav-enemy-get-new-patrol-point

nav-enemy-info

nav-enemy-init-by-other

nav-enemy-initialize-custom-jump

nav-enemy-initialize-jump

nav-enemy-jump-event-handler

nav-enemy-jump-land-anim

nav-enemy-jump-land-post

nav-enemy-jump-post

nav-enemy-method-37

nav-enemy-method-38

nav-enemy-method-40

nav-enemy-method-41

nav-enemy-method-48

nav-enemy-method-50

nav-enemy-method-51

nav-enemy-method-52

nav-enemy-method-53

nav-enemy-method-54

nav-enemy-method-55

nav-enemy-method-57

nav-enemy-method-58

nav-enemy-method-59

nav-enemy-method-60

nav-enemy-neck-control-inactive

nav-enemy-neck-control-look-at

nav-enemy-notice-player?

nav-enemy-patrol-post

nav-enemy-player-at-frustration-point?

nav-enemy-player-vulnerable?

nav-enemy-reset-frustration

nav-enemy-rnd-float

nav-enemy-rnd-float-range

nav-enemy-rnd-go-idle?

nav-enemy-rnd-int-count

nav-enemy-rnd-int-range

nav-enemy-rnd-percent?

nav-enemy-send-attack

nav-enemy-set-base-collide-sphere-collide-with

nav-enemy-set-hit-from-direction

nav-enemy-simple-post

nav-enemy-test-nav-mesh-intersection-xz?

nav-enemy-test-point-in-nav-mesh?

nav-enemy-test-point-near-nav-mesh?

nav-enemy-touch-handler

nav-enemy-travel-post

nav-enemy-turn-to-face-dir

nav-enemy-turn-to-face-point

nav-gap-info

nav-lookup-elem

nav-mesh

nav-mesh-connect

nav-mesh-lookup-route

nav-mesh-method-16

nav-mesh-method-18

nav-mesh-method-23

nav-mesh-update-route-table

nav-node

nav-poly

nav-ray

nav-ray-test

nav-ray-test-local?

nav-route-portal

nav-sphere

nav-sphere-from-cam

nav-vertex

NEAR_PER_LEV_WORDS

NEAR_PRIVATE_WORDS

NEAR_SEGMENT_WORDS

NEAR_SHARED_WORDS

needs-link?

neq?

new

new-dm-bool

new-dm-flag

new-dm-func

new-dm-submenu

new-dm-var-float

new-dynamic-structure

new-patrol-point!

new-sound-id

new-stack-matrix0

new-stack-quaternion0

new-stack-vector0

next-actor

next-id!

next-level

nmember

none

none-reserved?

nonzero-amplitude?

nonzero?

nop!

normal-of-plane

not

not-pair?

not-whitespace-char?

not!

nothing

nth-point

null?

num-func--!

num-func-+!

num-func-blend-in!

num-func-chan

num-func-identity

num-func-loop!

num-func-none

num-func-seek!

num-mesh

number

nyi-break

O

*ocean-base-block*

*ocean-base-page*

*ocean-base-vram-word*

*ocean-colors-village1*

*ocean-colors-village2*

*ocean-down-left-table*

*ocean-down-right-table*

*ocean-down-table*

*ocean-facing*

*ocean-generate-verts-vector*

*ocean-heights*

*ocean-left-table*

*ocean-map-sunken*

*ocean-map-village1*

*ocean-map-village2*

*ocean-map*

*ocean-mid-indices-sunken*

*ocean-mid-indices-village1*

*ocean-mid-indices-village2*

*ocean-mid-masks-sunken*

*ocean-mid-masks-village1*

*ocean-mid-masks-village2*

*ocean-mid-off*

*ocean-near-indices-sunken*

*ocean-near-indices-village1*

*ocean-near-indices-village2*

*ocean-near-off*

*ocean-off*

*ocean-right-table*

*ocean-spheres-village1*

*ocean-spheres-village2*

*ocean-subdivide-draw-mode*

*ocean-texture-work*

*ocean-texture*

*ocean-trans-corner-table*

*ocean-trans-down-left-table*

*ocean-trans-down-right-table*

*ocean-trans-down-table*

*ocean-trans-indices-sunken*

*ocean-trans-indices-village1*

*ocean-trans-indices-village2*

*ocean-trans-left-table*

*ocean-trans-right-table*

*ocean-trans-st-table*

*ocean-trans-strip-array*

*ocean-trans-up-left-table*

*ocean-trans-up-right-table*

*ocean-trans-up-table*

*ocean-up-left-table*

*ocean-up-right-table*

*ocean-up-table*

*ocean-verts*

*ocean-vu0-work*

*ocean-wave-frames*

*ocean-work*

*oddeven*

*ogre-bridge-joint-array*

*ogre-bridge-sg*

*ogre-bridgeend-sg*

*ogre-isle-a-sg*

*ogre-isle-b-sg*

*ogre-isle-c-sg*

*ogre-isle-constants*

*ogre-isle-d-sg*

*ogre-mood-fog-table*

*ogre-mood-lights-table*

*ogre-mood*

*ogre-step-a-sg*

*ogre-step-b-sg*

*ogre-step-c-sg*

*ogre-step-constants*

*ogre2-mood-lights-table*

*ogre2-mood*

*ogre3-mood-fog-table*

*ogre3-mood-lights-table*

*ogre3-mood*

*ogreboss-bounce-boulder-sg*

*ogreboss-cam-sg*

*ogreboss-column-sg*

*ogreboss-missile-shadow-control*

*ogreboss-sg*

*ogreboss-shadow-control*

*ogreboss-shoot-boulder-break-sg*

*ogreboss-shoot-boulder-sg*

*ogreboss-super-boulder-sg*

*ogreboss-village2-sg*

*ogreboss*

*ogrecam-sg*

*ok-options*

*options-remap*

*options*

*oracle-sg*

*oracle-village1-tasks*

*oracle-village2-tasks*

*oracle-village3-tasks*

*orb-cache-top-sg*

*orbit-plat-bottom-sg*

*orbit-plat-sg*

obj-etype?

object

object-new

ocean-colors

ocean-corner

ocean-end-buffer

ocean-generate-verts

ocean-get-height

ocean-init-buffer

ocean-interp-wave

ocean-make-trans-camera-masks

ocean-map

ocean-matrix*!

ocean-mid-add-call

ocean-mid-add-call-flush

ocean-mid-add-constants

ocean-mid-add-matrices

ocean-mid-add-upload

ocean-mid-add-upload-bottom

ocean-mid-add-upload-middle

ocean-mid-add-upload-table

ocean-mid-add-upload-top

ocean-mid-block

ocean-mid-camera-masks-bit?

ocean-mid-camera-masks-set!

ocean-mid-check

ocean-mid-constants

ocean-mid-indices

ocean-mid-mask

ocean-mid-mask-ptrs-bit?

ocean-mid-masks

ocean-mid-setup-constants

ocean-mid-upload

ocean-mid-upload2

ocean-mid-vertex

ocean-mid-work

ocean-near-add-call

ocean-near-add-call-flush

ocean-near-add-constants

ocean-near-add-heights

ocean-near-add-matrices

ocean-near-add-upload

ocean-near-block

ocean-near-colors

ocean-near-constants

ocean-near-index

ocean-near-indices

ocean-near-setup-constants

ocean-near-upload

ocean-near-vertex

ocean-near-work

ocean-seams-add-constants

ocean-spheres

ocean-texture-add-call-done

ocean-texture-add-call-rest

ocean-texture-add-call-start

ocean-texture-add-constants

ocean-texture-add-envmap

ocean-texture-add-verts

ocean-texture-add-verts-last

ocean-texture-constants

ocean-texture-setup-constants

ocean-texture-vu1-block

ocean-texture-work

ocean-trans-add-constants

ocean-trans-add-upload

ocean-trans-add-upload-strip

ocean-trans-add-upload-table

ocean-trans-camera-masks-bit?

ocean-trans-index

ocean-trans-indices

ocean-trans-mask

ocean-trans-mask-ptrs-bit?

ocean-trans-mask-ptrs-set!

ocean-trans-strip

ocean-trans-strip-array

ocean-transition-check

ocean-vector-matrix*!

ocean-vertex

ocean-vu0-block

ocean-vu0-work

ocean-wave-data

ocean-wave-frames

ocean-wave-info

ocean-work

off

ogre

ogre-bridge

ogre-bridge-activate

ogre-bridge-activated

ogre-bridge-break

ogre-bridge-idle

ogre-bridge-update-joints

ogre-bridgeend

ogre-bridgeend-idle

ogre-isle

ogre-isle-b

ogre-isle-c

ogre-isle-d

ogre-lava

ogre-part

ogre-plat

ogre-states

ogre-step

ogre-step-a

ogre-step-b

ogre-step-c

ogre-step-d

ogreboss

ogreboss-attack-event-handler

ogreboss-blend-hit-anim

ogreboss-bounce-boulder

ogreboss-bounce-boulder-event-handler

ogreboss-bounce-boulder-idle

ogreboss-bounce-boulder-init-by-other

ogreboss-dead

ogreboss-debug-adjust-difficulty

ogreboss-die

ogreboss-emerge

ogreboss-get-targets

ogreboss-idle

ogreboss-idle-loop

ogreboss-inc-try-count

ogreboss-intro

ogreboss-missile

ogreboss-missile-idle

ogreboss-missile-impact

ogreboss-missile-init-by-other

ogreboss-missile-init-data

ogreboss-missile-scale-explosion

ogreboss-missile-seek

ogreboss-move-far

ogreboss-move-near

ogreboss-pick-target

ogreboss-player-inside-range?

ogreboss-post

ogreboss-reset-camera

ogreboss-rock-explosion-effect

ogreboss-roll-boulder

ogreboss-set-stage1-camera

ogreboss-set-stage2-camera

ogreboss-shoot-boulder

ogreboss-spawn-super-boulder

ogreboss-stage1

ogreboss-stage2

ogreboss-stage3-hit

ogreboss-stage3-shuffle

ogreboss-stage3-throw

ogreboss-submerge

ogreboss-super-boulder

ogreboss-super-boulder-die

ogreboss-super-boulder-event-handler

ogreboss-super-boulder-hit

ogreboss-super-boulder-idle

ogreboss-super-boulder-impact-effect

ogreboss-super-boulder-init-by-other

ogreboss-super-boulder-killed-player

ogreboss-super-boulder-land

ogreboss-super-boulder-play-hit-anim

ogreboss-super-boulder-roll

ogreboss-super-boulder-throw

ogreboss-trigger-steps

ogreboss-update-shuffling

ogreboss-update-super-boulder

ogreboss-village2

ogreboss-village2-idle

ogreboss-village2-throw

ogreboss-village2-trans

ogreboss-wait-for-player

on

on-exit-water

on-platform

on-platform-test

open-gif-packet

open-specific-task!

open-task!

or

or!

oracle

orb-cache-top

orb-cache-top-activate

orb-cache-top-complete

orb-cache-top-idle

orbit-plat

orbit-plat-bottom

orbit-plat-bottom-idle

orbit-plat-bottom-init-by-other

orbit-plat-bottom-method-20

orbit-plat-idle

orbit-plat-method-27

orbit-plat-method-28

orbit-plat-reset

orbit-plat-riding

orbit-plat-rotating

orbit-plat-still

orbit-plat-wait-for-other

orient-to-face-target

oscillating-float

oscillating-vector

othercam

othercam-calc

othercam-init-by-other

othercam-running

overlap-test

overlaps-others-group

overlaps-others-params

overlaps-others-test

overrides-parent-method?

P

*palette-fade-controls*

*part-group-id-table*

*part-id-table*

*part-pick-menu*

*part-tester-id*

*part-tester-name*

*part-tester*

*particle-300hz-timer*

*particle-adgif-cache*

*particle-quat*

*particles-flag*

*pat-mode-info*

*pause-context*

*pause-lock*

*pc-bounding-box-work*

*pc-cheat-temp*

*pc-dead-pool*

*pc-fffuls-work*

*pc-perf-stat-counter*

*pc-settings-built-sha*

*pc-settings-folder*

*pc-settings*

*pc-temp-string-1*

*pc-temp-string*

*pc-user-dir-base-path*

*PELICAN-bank*

*pelican-sg*

*perf-stats*

*periscope-base-sg*

*periscope-mirror-sg*

*pickup-dead-pool*

*pistons-sg*

*pke-hack*

*plant-boss-arm-sg*

*plant-boss-back-arms-sg*

*plant-boss-leaf-sg*

*plant-boss-root-sg*

*plant-boss-sg*

*plant-boss-shadow-control*

*plant-boss-vine-sg*

*plat-button-sg*

*plat-citb-sg*

*plat-eco-citb-lit-sg*

*plat-eco-citb-unlit-sg*

*plat-eco-finalboss-lit-sg*

*plat-eco-finalboss-unlit-sg*

*plat-eco-lit-sg*

*plat-eco-unlit-sg*

*plat-flip-sg*

*plat-jungleb-sg*

*plat-sg*

*plat-sunken-sg*

*play-anim-time*

*play-str-rpc*

*plunger-lurker-sg*

*pole-mods*

*pontoonfive-constants*

*pontoonfive-sg*

*pontoonten-constants*

*pontoonten-sg*

*popup-menu-context*

*post-draw-hook*

*power-left-sg*

*power-right-sg*

*powercellalt-sg*

*pre-draw-hook*

*precurbridge-sg*

*precursor-arm-sg*

*preload-spool-anims*

*print-column*

*print-login*

*profile-h*

*profile-ticks*

*profile-w*

*profile-x*

*profile-y*

*progress-carousell*

*progress-cheat*

*progress-flava*

*progress-hook*

*progress-last-task-index*

*progress-music*

*progress-pad-timeout*

*progress-process*

*progress-save-info*

*progress-scroll-end*

*progress-scroll-start*

*progress-scroll*

*progress-stack-top*

*progress-stack*

*progress-state*

*prototype-tie-work*

*puffer-mean-sg*

*puffer-sg*

*pusher-sg*

paals-cam-restore

pabsw-hack

pair

PAIR_OFFSET

pair?

palette-fade-control

palette-fade-controls

parameter-ease-clamp

parameter-ease-lerp-clamp

parameter-ease-none

parameter-ease-sin-clamp

parameter-ease-sqr-clamp

parameter-ease-sqrt-clamp

params-init

params-set!

part-first-person-hud-left-func

part-first-person-hud-right-func

part-first-person-hud-selector-func

part-group-pointer?

part-hud-buzzer-func

part-hud-eco-timer-01-func

part-hud-eco-timer-02-func

part-hud-eco-timer-03-func

part-hud-eco-timer-backing-func

part-hud-eco-timer-func

part-hud-health-01-func

part-hud-health-02-func

part-hud-health-03-func

part-hud-racer-heat-func

part-hud-racer-speed-func

part-hud-zoomer-heat-slice-01-func

part-hud-zoomer-heat-slice-02-func

part-hud-zoomer-heat-slice-03-func

part-id

part-progress-card-cell-func

part-progress-card-slot-01-func

part-progress-card-slot-02-func

part-progress-card-slot-03-func

part-progress-card-slot-04-func

part-progress-hud-button-func

part-progress-hud-buzzer-func

part-progress-hud-left-func

part-progress-hud-orb-func

part-progress-hud-right-func

part-progress-hud-tint-func

part-progress-save-icon-func

part-spawner

part-spawner-active

part-tester

part-tester-init-by-other

part-tracker

part-tracker-init

part-tracker-move-to-target

part-tracker-notify

part-tracker-process

part-tracker-track-root

part-tracker-track-target

part-tracker-track-target-joint

part-water-splash-callback

particle-adgif

particle-adgif-cache

particle-effect

particle-setup-adgif

pat-event->string

pat-material->string

pat-mode->string

pat-mode-info

pat-surface

path-control

path-control-method-12

path-control-method-14

path-control-method-19

path-control-method-20

path-distance

pause-allowed?

paused?

pbhp-stack-vars

PC_BASE_HEIGHT

PC_BASE_WIDTH

PC_BIG_MEMORY

PC_CHEAT_MAX

PC_KERNEL_INVALID_VERSION

PC_KERNEL_VER_BUILD

PC_KERNEL_VER_MAJOR

PC_KERNEL_VER_MINOR

PC_KERNEL_VER_REVISION

PC_KERNEL_VERSION

PC_MIN_HEIGHT

PC_MIN_WIDTH

PC_MUSIC_LOG_LENGTH

PC_PORT

PC_PROFILER_ENABLE

PC_SPOOL_LOG_LENGTH

PC_SUB_DBG_CHECK_GROUP_SIZE

PC_SUB_DBG_Y

PC_SUBTITLE_DEBUG

PC_SUBTITLE_FILE_NAME

PC_SUBTITLE_FILE_SIZE

PC_TEMP_STRING_LEN

PC_VOICE_AMOUNT

pc-add-tie-envmap-info

pc-bingo-info

pc-bounding-box-work

pc-cheat-toggle-and-tune

pc-cheats?

pc-check-cheat-code

pc-cstring-64

pc-current-controller-has-led?

pc-discord-rpc-set

pc-discord-rpc-update

pc-fffuls-work

pc-filepath-exists?

pc-filter-debug-string?

pc-game-secrets

pc-get-active-display-refresh-rate

pc-get-active-display-size

pc-get-collision-mask

pc-get-controller-count

pc-get-controller-name

pc-get-current-bind

pc-get-display-count

pc-get-display-mode

pc-get-display-name

pc-get-num-resolutions

pc-get-os

pc-get-resolution

pc-get-unix-timestamp

pc-get-window-scale

pc-get-window-size

pc-ignore-background-controller-events!

pc-merc-draw-request

pc-merc-flags

pc-mkdir-file-path

pc-music-log-entry

pc-port-do-raw-ray-sphere-intersect

pc-port-raw-ray-sphere-implementation

pc-prof

pc-rand

pc-renderer-tree-set-lod

pc-reset-bindings-to-defaults!

pc-set-auto-hide-cursor!

pc-set-collision

pc-set-collision-mask

pc-set-collision-mode

pc-set-collision-wireframe

pc-set-controller-led!

pc-set-controller!

pc-set-display-mode

pc-set-frame-rate

pc-set-fullscreen-display

pc-set-game-resolution

pc-set-gfx-hack

pc-set-keyboard-enabled!

pc-set-letterbox

pc-set-mouse-camera-sens!

pc-set-mouse-options!

pc-set-msaa

pc-set-vsync

pc-set-waiting-for-bind!

pc-set-window-lock

pc-set-window-size

pc-settings

pc-settings-jak1

pc-settings-read-throw-error

pc-sound-set-fade-hack

pc-sound-set-flava-hack

pc-stop-waiting-for-bind!

pc-waiting-for-bind?

pckernel-version

peeper

peeper-down

peeper-hide

peeper-up

peeper-wait

pelican

pelican-bank

pelican-circle

pelican-dive

pelican-explode

pelican-fly

pelican-fly-to-end

pelican-from-nest

pelican-path-update

pelican-post

pelican-spit

pelican-to-nest

pelican-wait-at-end

pelican-wait-at-nest

perf-stat

perf-stat-array

perf-stat-bucket->string

peri-beamcam-init-by-other

periscope

periscope-activate

periscope-crosshair

periscope-debug-trans

periscope-draw-beam

periscope-draw-beam-impact

periscope-find-aim-at-angles

periscope-find-next

periscope-find-reflection-angles

periscope-has-power-input?

periscope-idle

periscope-player-control

periscope-post

periscope-power-on

periscope-set-target-direction

periscope-test-task-complete?

periscope-update-joints

periscope-wait-for-player

periscope-wait-for-power-input

physical-address

PI

PI_OVER_2

pick-patrol-point-away-from-buddy-work

pickup-collectable!

pickup-spawner

pickup-type->string

pistons

pke-collide-test

pke-nav-hack

plane

plane-from-points

plane-volume

plane-volume-intersect-dist

plant-boss

plant-boss-arm

plant-boss-arm-die

plant-boss-arm-hit

plant-boss-arm-idle

plant-boss-arm-init

plant-boss-attack

plant-boss-back-arms-die

plant-boss-back-arms-hit

plant-boss-back-arms-idle

plant-boss-back-arms-init

plant-boss-dead

plant-boss-dead-bounce

plant-boss-dead-idle

plant-boss-default-event-handler

plant-boss-eat

plant-boss-far-idle

plant-boss-generic-event-handler

plant-boss-hit

plant-boss-idle

plant-boss-intro

plant-boss-leaf

plant-boss-leaf-bounce

plant-boss-leaf-close

plant-boss-leaf-die

plant-boss-leaf-idle

plant-boss-leaf-init

plant-boss-leaf-open

plant-boss-leaf-open-idle

plant-boss-post

plant-boss-reset

plant-boss-root-die

plant-boss-root-idle

plant-boss-root-init

plant-boss-spawn

plant-boss-vine-die

plant-boss-vine-hit

plant-boss-vine-idle

plant-boss-vine-init

plant-boss-vulnerable

plat

plat-button

plat-button-camera-off

plat-button-camera-on

plat-button-method-27

plat-button-method-28

plat-button-method-31

plat-button-method-32

plat-code

plat-eco

plat-eco-finalboss

plat-event

plat-flip

plat-flip-idle

plat-post

plat-state-set?

plat-trans

play

play-ambient

play-anim!

play-hint

play-landing-sound

play-movie?

play-reminder

plunger-lurker

plunger-lurker-die

plunger-lurker-flee

plunger-lurker-idle

plunger-lurker-plunge

point-in-air-box-area?

point-in-air-box?

point-in-air?

point-in-bounds?

point-in-boxes?

point-in-plane-<-point+normal!

point-in-poly?

point-in-polygon

point-in-triangle-cross

point-in-vol?

point-inside-poly?

point-inside-rect?

point-on-path-segment-info

point-past-plane?

point-toward-point-clear-roll-pitch!

point-toward-point!

point-triangle-distance-min

pointer

points-in-air?

pontoon

pontoon-die

pontoon-hidden

pontoonfive

pontoonten

pop-last-received

pop!

populate-cache!

popup-menu-context-make-default-menus

pos-history

pos-logic

position-in-front-of-camera!

post-flag-setup

pov-camera

pov-camera-init-by-other

pov-camera-play-and-reposition

power-left

power-right

powercellalt

powercellalt-init-by-other

PP

ppointer->handle

ppointer->process

pre-startup-callback

precurbridge

precurbridge-activate

precurbridge-active

precurbridge-idle

precurbridge-span

precurbridgecam

precursor-arm

precursor-arm-die

precursor-arm-idle

precursor-arm-sink

precursor-arm-slip

press!

pressable?

prev-actor

previous-brother

prims-touching-action?

prims-touching?

print

print-cl-stat

print-collide-stats

print-debug-compiler-stats

print-debug-misc

print-game-subtitle

print-game-text

print-game-text-scaled

print-history

print-language-name

print-level-name

print-mem-usage

print-music-log

print-nth-point

print-out

print-perf-stats

print-pos

print-stats

print-string-in-carousell

print-terrain-stats

print-text

print-to-stream

print-tr-stat

print-tree-bitmask

print-type

print-usage

print-vector4m

print-vf

print-vf-dec

print-vf-hex

print-volume-sizes

print128

printl

pris-mtx

probe-traverse-collide-fragment

probe-traverse-draw-node

probe-traverse-inline-array-node

probe-using-line-sphere

probe-using-spheres

probe-using-y-probe

process

PROCESS_CLEAR_MASK

PROCESS_HEAP_MULT

PROCESS_HEAP_SIZE

PROCESS_STACK_SAVE_SIZE

PROCESS_STACK_SIZE

process->handle

process->ppointer

process-by-ename

process-by-name

process-count

process-deactivate

process-disconnect

process-drawable

process-drawable-art-error

process-drawable-birth-fuel-cell

process-drawable-burn-effect

process-drawable-child-count

process-drawable-death-event-handler

process-drawable-delay-player

process-drawable-from-entity!

process-drawable-fuel-cell-handler

process-drawable-idle

process-drawable-joint-callback-pc

process-drawable-pair-random-point!

process-drawable-random-point!

process-drawable-reserved

process-drawable-valid?

process-entity-status!

process-grab?

process-heap-size

process-heap-used

process-hidden

process-level-heap

process-mask-clear!

process-mask-set!

process-mask?

process-name-as-string

process-not-name

process-particles

process-release?

process-spawn

process-spawn-function

process-stack-size

process-stack-used

process-status-bits

process-taskable

process-taskable-anim-loop

process-taskable-clean-up-after-talking

process-taskable-hide-enter

process-taskable-hide-exit

process-taskable-hide-handler

process-taskable-method-33

process-taskable-method-38

process-taskable-method-40

process-taskable-method-42

process-taskable-method-43

process-taskable-method-45

process-taskable-method-46

process-taskable-method-50

process-taskable-method-52

process-taskable-play-anim-code

process-taskable-play-anim-enter

process-taskable-play-anim-exit

process-taskable-play-anim-trans

process-tree

profile-bar

profile-frame

profiler-end-event

profiler-instant-event

profiler-start-event

progress

PROGRESS_PC_PAGE_HEIGHT

PROGRESS_SCROLL_DIR_DOWN

PROGRESS_SCROLL_DIR_UP

progress-allowed?

progress-carousell-state

progress-coming-in

progress-debug

progress-draw-carousell-from-string-list

progress-fast-save-and-start-speedrun

progress-get-music-by-index

progress-global-state

progress-going-out

progress-gone

progress-init-by-other

progress-level-index->string

progress-make-icon

progress-new-particle

progress-normal

progress-reset-music-parms

progress-scroll

progress-scroll-down!

progress-scroll-reset

progress-scroll-up!

progress-scrolling-down?

progress-scrolling-up?

progress-scrolling?

progress-waiting

project-onto-nav-mesh

project-point-into-tri-2d

project-point-into-tri-3d

projectile

projectile-blue

projectile-collision-reaction

projectile-init-by-other

projectile-method-24

projectile-method-25

projectile-method-26

projectile-method-27

projectile-method-28

projectile-update-velocity-space-wars

projectile-yellow

protect

protect-frame

prototype-array-shrub-info

prototype-array-tie

prototype-bucket

prototype-bucket-recalc-fields

prototype-bucket-shrub

prototype-bucket-tie

prototype-bucket-type

prototype-generic-shrub

prototype-inline-array-shrub

prototype-shrubbery

prototype-tie

prototype-tie-dma

prototype-tie-work

prototype-trans-shrubbery

proxy-prototype-array-tie

ps

PS2_VOICE_AMOUNT

psize-of

psm->string

psm-page-height

psm-size

puffer

puffer-attack

puffer-default-event-handler

puffer-die

puffer-idle

puffer-method-20

puffer-method-21

puffer-method-22

puffer-method-23

puffer-method-24

puffer-method-25

puffer-method-26

puffer-method-27

puffer-method-28

puffer-method-30

puffer-method-31

puffer-patrol

puffer-post

pull-rider-info

pull-rider!

pull-riders!

push-accept-anim

push-reject-anim

push!

pusher

pusher-base

pusher-base-init

pusher-idle

pusher-post

put-display-alpha-env

put-display-env

put-draw-env

puyp-sphere

Q

*qbert-plat-constants*

*qbert-plat-on-sg*

*qbert-plat-sg*

*que-str-lock*

*quicksand-surface*

*quicksandlurker-sg*

*quit-to-title*

qbert-plat

qbert-plat-event-handler

qbert-plat-master

qbert-plat-master-do-door

qbert-plat-master-idle

qbert-plat-master-wait-for-door

qbert-plat-on

qbert-plat-on-die

qbert-plat-on-init-by-other

qbert-plat-on-mimic

qbert-plat-wait-for-master

qmem-copy->!

qmem-copy<-!

quad-copy!

quadratic-solution

quat->eul

quaterion<-rotate-y-vector

quaternion

quaternion-!

quaternion->matrix

quaternion-axis-angle!

quaternion-conjugate!

quaternion-copy!

quaternion-delta-y

quaternion-dot

quaternion-exp!

quaternion-float*!

quaternion-float/!

quaternion-from-two-vectors-max-angle!

quaternion-from-two-vectors!

quaternion-i!

quaternion-identity!

quaternion-inverse!

quaternion-j!

quaternion-k!

quaternion-left-mult-matrix!

quaternion-log!

quaternion-negate!

quaternion-norm

quaternion-norm2

quaternion-normalize!

quaternion-pseudo-slerp!

quaternion-right-mult-matrix!

quaternion-rotate-local-x!

quaternion-rotate-local-y!

quaternion-rotate-local-z!

quaternion-rotate-x!

quaternion-rotate-y-to-vector!

quaternion-rotate-y!

quaternion-rotate-z!

quaternion-seek

quaternion-set!

quaternion-slerp!

quaternion-validate

quaternion-vector-angle!

quaternion-vector-len

quaternion-vector-y-angle

quaternion-vompula-hack

quaternion-xz-angle

quaternion-y-angle

quaternion-zero!

quaternion-zxy!

quaternion*!

quaternion+!

quicksandlurker

quicksandlurker-attack

quicksandlurker-check-hide-transition

quicksandlurker-default-event-handler

quicksandlurker-die

quicksandlurker-hide

quicksandlurker-idle

quicksandlurker-missile

quicksandlurker-missile-idle

quicksandlurker-missile-impact

quicksandlurker-missile-init-by-other

quicksandlurker-missile-init-data

quicksandlurker-popup

quicksandlurker-post

quicksandlurker-spit

quicksandlurker-track

quicksandlurker-victory

quicksandlurker-wait

quicksandlurker-yawn

quote

qword

R

*race-ring-sg*

*race-track-surface*

*racer-air-mods*

*RACER-bank*

*racer-explode-sg*

*racer-mods*

*racer-sg*

*racer-shadow-control*

*ram-boss-nav-enemy-info-no-shield*

*ram-boss-nav-enemy-info*

*ram-boss-sg*

*ram-sg*

*ramdisk-rpc*

*random-generator*

*reassign-binds-options*

*record-cam-collide-history*

*redline-index*

*redline-table*

*redring-sg*

*redsage-sg*

*reflector-middle-sg*

*reflector-mirror-break-sg*

*reflector-mirror-sg*

*res-key-string*

*res-static-buf*

*revcycle-sg*

*revcycleprop-sg*

*rigid-body-platform-constants*

*ripple-force-generic*

*ripple-globals*

*robber-sg*

*robocave-mood-fog-table*

*robocave-mood*

*robotboss-blueeco-sg*

*robotboss-cinematic-sg*

*robotboss-redeco-sg*

*robotboss-sg*

*robotboss-yelloweco-sg*

*rolling-mood-fog-table*

*rolling-mood-lights-table*

*rolling-mood-sun-table*

*rolling-mood*

*rolling-palette-interp-table*

*rolling-spheres-light0*

*rolling-spheres-light1*

*rolling-spheres-light2*

*rolling-spheres-light3*

*rolling-spheres-light4*

*rolling-spheres-on*

*rolling-start-broken-sg*

*rolling-start-whole-sg*

*rollingcam-sg*

*ropebridge-32-rest-state*

*ropebridge-32-sg*

*ropebridge-36-rest-state*

*ropebridge-36-sg*

*ropebridge-52-rest-state*

*ropebridge-52-sg*

*ropebridge-70-rest-state*

*ropebridge-70-sg*

*ropebridge-tunings*

*rotate-surface*

*rounddoor-sg*

*run-attack-mods*

*run-time-assert-enable*

*run*

r

race-ring

race-ring-active

race-ring-blue-set-particle-rotation-callback

race-ring-idle

race-ring-set-particle-rotation-callback

race-ring-wait

race-time

race-time->seconds

race-time->string

race-time-copy!

race-time-less-than

race-time-read

race-time-save

racer

racer-bank

racer-bend-gravity

racer-buzz

racer-calc-gravity

racer-collision

racer-collision-reaction

racer-cushion

racer-effect

racer-effects

racer-find-prop-point

racer-info

racer-integrate

racer-on-ground?

racer-service-slide

racer-sounds

racer-thrust

racer-xz

radmod

ram

ram-boss

ram-boss-already-down

ram-boss-forward-defend-block

ram-boss-idle

ram-boss-init-by-other

ram-boss-jump-down

ram-boss-jump-down-hit-ground

ram-boss-lose-shield

ram-boss-method-51

ram-boss-method-52

ram-boss-method-57

ram-boss-nav-resume

ram-boss-nav-start

ram-boss-on-ground-event-handler

ram-boss-proj

ram-boss-proj-growing

ram-boss-proj-launch

ram-boss-show-anims

ram-boss-throw

ram-boss-tracking

ram-boss-up-defend-block

ram-fun-idle

ram-give-fuel-cell

ram-idle

ram-method-20

ram-method-21

ram-method-22

RAMDISK_RPC_FILL_FNO

ramdisk-load

ramdisk-rpc-fill

ramdisk-rpc-load

ramdisk-rpc-load-to-ee

ramdisk-sync

rand-float-gen

rand-uint31-gen

rand-vu

rand-vu-float-range

rand-vu-init

rand-vu-int-count

rand-vu-int-range

rand-vu-nostep

rand-vu-percent?

rand-vu-sphere-point!

random-generator

rat-about-to-eat?

raw-ray-sphere-intersect

ray-arbitrary-circle-intersect

ray-capsule-intersect

ray-ccw-line-segment-intersection?

ray-circle-intersect

ray-cylinder-intersect

ray-flat-cyl-intersect

ray-line-segment-intersection?

ray-plane-intersect

ray-sphere-intersect

reached-delay?

read-from-file

read-pad

read!

real-current-time

real-main-draw-hook

recursive-inside-poly

red-sagecage

redshot

redshot-explode

redshot-handler

redshot-idle

redshot-init-by-other

redshot-launch-array

redshot-launch-info

redshot-particle-callback

redshot-trans

redshot-wait

ref

reflector

reflector-end

reflector-end-idle

reflector-idle

reflector-init-by-other

reflector-middle

reflector-middle-idle

reflector-mirror

reflector-mirror-broken

reflector-mirror-idle

reflector-origin

reflector-origin-idle

reflector-origin-update

relative-y-angle-to-point

reload

reload-subtitles

reload-text

relocate

relocate-dests!

relocate-later

rem

remap-level-name

remove-all

remove-by-param1

remove-by-param2

remove-exit

remove-from-heap

remove-from-level!

remove-from-process

remove-matching

remove-setting

remove-setting!

render-boundaries

render-boundary

render-boundary-quad

render-boundary-tri

render-eyes

render-ocean-far

render-ocean-quad

render-sky-quad

render-sky-tng

render-sky-tri

repl-help

repl-keybinds

replace-load-boundary

res-lump

res-lump-data

res-lump-data-exact

res-lump-float

res-lump-struct

res-lump-struct-exact

res-lump-value

res-ref?

res-tag

res-tag-pair

resend-exception

reserve-alloc

reserve-free

reset

reset-actors

reset-all-hint-controls

reset-and-assign-geo!

reset-and-call

reset-audio

reset-blend!

reset-cameras

reset-display-gs-state

reset-drawable-follow

reset-drawable-tracking

reset-extra

reset-follow

reset-gfx

reset-graph

reset-input

reset-misc

reset-original-camera

reset-path

reset-ps2

reset-root!

reset-target

reset-target-state

reset-target-tracking

reset-vif1-path

reset!

respond-common

respond-memcard

respond-progress

restore-collide-with-as

restore-load-state

restore-load-state-and-cleanup

return

return-from

return-from-exception

return-from-thread

return-from-thread-dead

return-process

revcycle

revcycleprop

reverse-conversions

rgba

rgbaf

rider-post

rider-trans

rigid-body

rigid-body-control-point

rigid-body-control-point-inline-array

rigid-body-method-10

rigid-body-method-13

rigid-body-method-14

rigid-body-method-15

rigid-body-method-16

rigid-body-method-17

rigid-body-method-18

rigid-body-method-20

rigid-body-method-21

rigid-body-method-22

rigid-body-method-9

rigid-body-platform

rigid-body-platform-constants

rigid-body-platform-event-handler

rigid-body-platform-method-22

rigid-body-platform-method-23

rigid-body-platform-method-24

rigid-body-platform-method-25

rigid-body-platform-method-26

rigid-body-platform-method-27

rigid-body-platform-method-28

rigid-body-platform-method-29

rigid-body-platform-method-30

rigid-body-platform-method-31

rigid-body-platform-method-32

rigid-body-platform-method-33

rigid-body-platform-method-34

rigid-body-platform-post

ripple-add-debug-sphere

ripple-apply-wave-table

ripple-control

ripple-create-wave-table

ripple-execute

ripple-execute-init

ripple-find-height

ripple-for-cave-water

ripple-for-dark-eco-pool

ripple-for-finalboss-dark-eco-pool

ripple-for-jungle-water

ripple-for-lavatube-lava

ripple-for-maincave-dark-eco-pool

ripple-for-misty-dark-eco-pool

ripple-for-mud

ripple-for-ogre-lava

ripple-for-rolling-water

ripple-for-small-mud

ripple-for-sunken-dark-eco-helix-room

ripple-for-sunken-water

ripple-for-training-water

ripple-for-villagea-water

ripple-for-villageb-water

ripple-for-villagec-lava

ripple-globals

ripple-make-request

ripple-merc-query

ripple-request

ripple-slow-add-sine-waves

ripple-update-waveform-offs

ripple-wave

ripple-wave-set

rl

rlet

robber

robber-calc-anim-speed

robber-calc-speed

robber-dead

robber-debug

robber-die

robber-event-handler

robber-find-ground

robber-flee

robber-got-away

robber-idle

robber-initial

robber-initial-notice

robber-move

robber-rotate

robber-task-complete?

robber-tired

robocave

robocave-part

robocave-states

robotboss

robotboss-always-trans

robotboss-anim-blend-loop

robotboss-blue-beam

robotboss-blue-dark-bomb

robotboss-blue-dark-bomb-wait

robotboss-blue-done

robotboss-blue-wait

robotboss-bomb-handler

robotboss-cut-cam

robotboss-cut-cam-exit

robotboss-darkecobomb

robotboss-daxter-sacrifice-movie

robotboss-dda

robotboss-green

robotboss-green-dark-bomb

robotboss-green-dark-bomb-wait

robotboss-green-wait

robotboss-greenshot

robotboss-handler

robotboss-is-red-hit

robotboss-is-yellow-hit

robotboss-manipy-trans-hook

robotboss-position

robotboss-red

robotboss-red-dark-bomb

robotboss-red-dark-bomb-wait

robotboss-red-wait

robotboss-redshot

robotboss-redshot-fill-array

robotboss-set-dda

robotboss-setup-for-hits

robotboss-shooting-trans

robotboss-time-to-shoot-yellow

robotboss-white-eco-movie

robotboss-yellow

robotboss-yellow-dark-bomb

robotboss-yellow-dark-bomb-wait

robotboss-yellow-eco-off

robotboss-yellow-eco-on

robotboss-yellow-wait

robotboss-yellowshot

roll-relative-to-gravity

rolling

rolling-part

rolling-start

rolling-start-break

rolling-start-init-by-other

rolling-start-whole

rolling-states

rolling-water

rollingcam

ropebridge

ropebridge-idle

ropebridge-joint-callback

ropebridge-method-28

ropebridge-spring-point

ropebridge-tuning

ROT_TO_RAD

rot->dir-targ!

rot-zxy-from-vector!

rot-zyx-from-vector!

rotate-toward-orientation!

rotate-y<-vector+vector

rotate!

rounddoor

rpc-buffer

rpc-buffer-pair

rpc-busy?

rpc-call

RPC-DGO

RPC-LOAD-STR

RPC-PLAY-STR

RPC-RAMDISK

RPC-SOUND-LOADER

RPC-SOUND-PLAYER

rtype-of

run-function-in-process

run-logic?

run-next-time-in-process

run-now-in-process

S

*sage-bluehut-sg*

*sage-bluehut-tasks*

*sage-finalboss-sg*

*sage-sg*

*sage-tasks*

*sage-village3-sg*

*sage-villagec-tasks*

*sagesail-sg*

*save-camera-inv-rot*

*save-options-title*

*save-options*

*scarecrow-a-break-sg*

*scarecrow-a-sg*

*scarecrow-b-break-sg*

*scarecrow-b-sg*

*scratch-memory-top*

*scratch-top*

*screen-filter*

*screen-shot*

*sculptor-muse-sg*

*sculptor-sg*

*seagull-boxes*

*seagull-sg*

*search-info*

*seaweed-sg*

*seaweed*

*secrets-title*

*secrets*

*setting-control*

*shader-list*

*shader-pick-menu*

*shadow-data*

*shadow-debug*

*shadow-middot-texture*

*shadow-object*

*shadow-queue*

*shadow-vu1-tri-template*

*shadow*

*sharkey-nav-enemy-info*

*sharkey-sg*

*shortcut-boulder-broken-sg*

*shortcut-boulder-whole-sg*

*shover-sg*

*shover*

*shrub-state*

*side-to-side-plat-sg*

*sidedoor-sg*

*sidekick-human-sg*

*sidekick-remap*

*sidekick-sg*

*sidekick*

*silodoor-sg*

*silostep-sg*

*sin-poly-vec*

*sin-poly-vec2*

*sky-base-block*

*sky-base-page*

*sky-base-vram-word*

*sky-drawn*

*sky-parms*

*sky-tng-data*

*sky-upload-data*

*sky-work*

*slope-surface*

*slow-frame-rate*

*smack-jump-mods*

*smack-mods*

*smack-up-mods*

*snow-ball-sg*

*snow-ball-shadow-control*

*snow-ball-shadow-sg*

*snow-bridge-36-sg*

*snow-bumper-sg*

*snow-bunny-nav-enemy-info*

*snow-bunny-sg*

*snow-bunny*

*snow-button-sg*

*snow-eggtop-sg*

*snow-fort-gate-sg*

*snow-gears-sg*

*snow-log-sg*

*snow-mood-fog-table*

*snow-mood-lights-table*

*snow-mood-sun-table*

*snow-mood*

*snow-spatula-sg*

*snow-switch-sg*

*SNOWBALL-bank*

*snowcam-sg*

*snowpusher-sg*

*sound-bank-1*

*sound-bank-2*

*sound-current-mirror*

*sound-iop-info*

*sound-loader-rpc*

*sound-options-pc*

*sound-options*

*sound-player-enable*

*sound-player-rpc*

*sp-60-hz*

*sp-frame-time*

*sp-launch-queue*

*sp-launcher-enable*

*sp-launcher-lock*

*sp-particle-system-2d*

*sp-particle-system-3d*

*spawn-actors*

*spawn-part-test*

*speedrun-cat-ext-options*

*speedrun-il-options*

*speedrun-info*

*speedrun-options*

*spider-egg-broken-sg*

*spider-egg-unbroken-sg*

*spider-jump-mods*

*spiderwebs-sg*

*spike-sg*

*sprite-array-2d*

*sprite-array-3d*

*sprite-aux-list*

*sprite-distorter-sine-tables*

*sprite-hvdf-control*

*sprite-hvdf-data*

*square-platform-sg*

*standard-dynamics*

*standard-ground-surface*

*starfish-nav-enemy-info*

*starfish-sg*

*start-pos*

*start-timer*

*stat-string-tfrag-near*

*stat-string-tfrag*

*stat-string-total*

*static-load-boundary-list*

*stats-blerc*

*stats-bsp*

*stats-buffer*

*stats-collide*

*stats-dma-test*

*stats-memory-short*

*stats-memory*

*stats-poly*

*stats-target*

*stdcon*

*stdcon0*

*stdcon1*

*steam-cap-sg*

*stone-surface*

*string-tmp-str*

*subdivide-draw-mode*

*subdivide-settings*

*SUBTITLE-bank*

*subtitle-languages*

*subtitle-text-heap*

*subtitle-text*

*subtitle*

*sun-iris-door-sg*

*sunken-elevator-sg*

*sunken-mood-fog-table*

*sunken-mood-lights-table*

*sunken-mood-sun-table*

*sunken-mood*

*sunkenb-mood*

*sunkencam-sg*

*sunkenfisha-red-yellow-sg*

*sunkenfisha-yellow-blue-sg*

*sunkenfisha-yellow-eye-sg*

*surrogate-dma-buffer*

*SWAMP_BLIMP-bank*

*swamp-bat-slave-sg*

*swamp-blimp-sg*

*swamp-low-ocean-marker*

*swamp-mood-fog-table*

*swamp-mood-lights-table*

*swamp-mood-sun-table*

*swamp-mood*

*swamp-rat-nav-enemy-info*

*swamp-rat-nest-dummy-a-sg*

*swamp-rat-nest-dummy-b-sg*

*swamp-rat-nest-dummy-c-sg*

*swamp-rat-sg*

*swamp-rock-sg*

*swamp-rope-sg*

*swamp-spike-sg*

*swamp-tetherrock-explode-sg*

*swamp-tetherrock-sg*

*swampcam-sg*

*swim-mods*

*swim-surface*

*sync-dma*

sage

sage-bluehut

sage-finalboss

sage-finalboss-credit-particle

sage-finalboss-credits

sage-finalboss-extra-enter

sage-finalboss-extra-trans

sage-finalboss-particle

sage-villagec

sages-kidnapped?

sagesail

sagesail-idle

sar

SAVE_VERSION

save-boundary-cmd

save-bounding-box-work

save-fffuls-work

save-game!

save-reminder

save-to-file

save-vf

scale-joints

scale-matrix!

scarecrow-a

scarecrow-b

SCE_SEEK_CUR

SCE_SEEK_END

SCE_SEEK_SET

scf-get-aspect

scf-get-inactive-timeout

scf-get-language

scf-get-territory

scf-get-time

scf-get-timeout

scf-get-volume

scf-time

scf-time-to-int64

scratch

scratchpad-end

scratchpad-object

scratchpad-ptr

scratchpad-start

screen-filter

screen-gradient

sculptor

seagull

seagull-flying

seagull-idle

seagull-init-by-other

seagull-landing

seagull-method-22

seagull-method-24

seagull-method-25

seagull-method-26

seagull-method-27

seagull-post

seagull-reaction

seagull-soaring

seagull-takeoff

seagullflock

SEAGULLFLOCK_MAX

seagullflock-at-waterfall

seagullflock-idle

seagullflock-method-16

search-for-edges

search-info

search-process-tree

seaweed

seaweed-idle

seconds

seconds->race-time

seek

seek-to-point-toward-point!

seek-toward-heading-vec!

seek-toward-yaw-angle!

seek-with-smooth

seek!

seekl

seekl!

seen-text?

segfault

send-event

send-event-function

send-events-for-touching-shapes

send-hud-increment-event

send-shove-back

send-to-all

send-to-all-after

send-to-all-before

send-to-next

send-to-next-and-prev

send-to-prev

sequenceA

sequenceA-village1

sequenceA-village1-init-by-other

sequenceA-village1-trans-hook

sequenceB

sequenceC

sequenceC-can-trans-hook

sequenceC-can-trans-hook-2

sequenceC-trans-hook

service-cpads

set-and-handle-pat!

set-and-limit-velocity

set-aspect-ratio

set-aspect-ratio!

set-aspect!

set-bit

set-blackout-frames

set-bottom-plane-offset

set-channel-offset!

set-collide-as!

set-collide-kinds

set-collide-offense

set-collide-with!

set-color!

set-config!

set-continue!

set-credits-font-color

set-current-poly!

set-defaults-controller!

set-defaults-input!

set-defaults-mouse!

set-defaults!

set-delay!

set-depth!

set-display

set-display-env

set-display-gs-state

set-display-gs-state-offset

set-display-mode!

set-display2

set-draw-env

set-draw-env-offset

set-enable-keyboard!

set-entity!

set-eul!

set-fade!

set-flags!

set-font-color-alpha

set-force-inside!

set-forward-vel

set-frame-rate!

set-from-point-offset-pad!

set-from-point-offset!

set-from-sphere!

set-from-spheres!

set-game-language!

set-game-setting!

set-heading-vec-clear-roll-pitch!

set-heading-vec!

set-height!

set-hud-aspect-ratio

set-ignore-controller-in-bg!

set-jump-height-factor!

set-language

set-letterbox-frames

set-loaded-art

set-master-mode

set-mat!

set-memcard-screen

set-mode!

set-monitor!

set-offset-bit

set-on-less-than

set-or-clear-status!

set-origin!

set-params!

set-particle-frame-time

set-pending-file

set-period

set-point

set-pos

set-pos-and-scale

set-projection!

set-quaternion!

set-reactive-controller-led!

set-rider!

set-roll-to-grav-2!

set-roll-to-grav!

set-root-prim-collide-as!

set-root-prim-collide-with!

set-root-prim!

set-scale!

set-setting

set-setting!

set-side-vel

set-size!

set-sky-vf23-value

set-sky-vf27

set-stack-size!

set-start-line!

set-state-time

set-string-parms

set-target-light-index

set-target-pos!

set-target!

set-tex-offset

set-tfrag-dists!

set-time-of-day

set-time-ratios

set-to-rest-state

set-to-run

set-to-run-bootstrap

set-top-plane-offset

set-transition-progress!

set-transition-speed!

set-trs!

set-twist!

set-u128-as-u64!

set-u64-from-u128!

set-vector!

set-vel-from-impact

set-vel-from-rider

set-vel-from-riders

set-video-mode

set-w!

set-width!

set-yaw-angle-clear-roll-pitch!

set-zero!

set!

setting-control

setting-control-func!

setting-data

setup-blerc-chains

setup-blerc-chains-for-one-fragment

setup-font-texture!

setup-from-to-duration!

setup-from-to-height!

setup-from-to-xz-vel!

setup-from-to-y-vel!

setup-lods!

setup-new-process!

setup-params!

setup-portal

setup-slave-for-hopefull

setup-speedrun-post-blackout

setup-subtitle-font

seval

sext32

sext32-64

shader-ptr

shadow-control

shadow-data

shadow-dcache

shadow-dma-end

shadow-dma-init

shadow-dma-packet

shadow-edge

shadow-execute

shadow-execute-all

shadow-geo

shadow-handler

shadow-header

shadow-matrix-ref

shadow-queue

shadow-queue-append

shadow-queue-reset

shadow-run

shadow-settings

shadow-stats

shadow-tri

shadow-vertex

shadow-vu0-block

shadow-vu0-upload

shadow-vu1-add-constants

shadow-vu1-add-matrix

shadow-vu1-block

shadow-vu1-constants

shadow-vu1-gifbuf-template

shadow-vu1-init-buffer

shadow-work

shadow-xform-verts

sharkey

sharkey-follow-trajectory

sharkey-get-player-position

sharkey-move-to-attack-position

sharkey-notice-player?

sharkey-reset-position

shift-arith-right-32

shl

shortcut-boulder

shortcut-boulder-break

shortcut-boulder-idle

should-add-to-list?

should-close?

should-display?

should-open?

should-push-away

should-push-away-reverse-test

should-push-away-test

should-teleport?

shove-player

shover

shover-idle

show-hud

show-iop-info

show-iop-memory

show-level

show-mc-info

shr

shrink-heap

shrub-do-init-frame

shrub-init-frame

shrub-init-view-data

shrub-make-perspective-matrix

shrub-near-packet

shrub-num-tris

shrub-time

shrub-upload-model

shrub-upload-view-data

shrub-view-data

shrub-vu1-block

shrubbery

shrubbery-login-post-texture

shrubbery-matrix

shut-down!

shutdown-target

side-to-side-plat

sidedoor

sidekick

sidekick-clone

sign

sign-bit

silodoor

silostep

silostep-camera

silostep-idle

silostep-rise

simple-collision-reaction

sin

sin-rad

sincos-rad-asm

sincos-rad!

sincos-table

sincos!

sinerp

sinerp-clamp

sinteger

size-of

skeleton

skeleton-group

skip-reminder?

sky-base-polygons

sky-circle-data

sky-cloud-polygon-indices

sky-cloud-polygons

sky-color-day

sky-color-hour

sky-frame-data

sky-make-light

sky-make-moon-data

sky-make-sun-data

sky-moon-data

sky-orbit

sky-parms

sky-roof-polygons

sky-set-orbit

sky-set-sun-colors

sky-set-sun-colors-aurora

sky-set-sun-colors-halo

sky-set-sun-colors-sun

sky-set-sun-radii

sky-sun-data

sky-tng-data

sky-tng-setup-cloud-layer

sky-tng-setup-clouds

sky-upload-data

sky-vertex

sky-vu1-block

sky-work

slave-los-state->string

slave-matrix-blend-2

slave-set-rotation!

sleep

slide-control

slide-down-test

smack-surface?

smush-control

smush-update!

snd-transform

snow

snow-ball

snow-ball-idle

snow-ball-junction

snow-ball-method-14

snow-ball-method-15

snow-ball-path-info

snow-ball-roller

snow-ball-roller-idle

snow-ball-roller-init-by-other

snow-ball-roller-method-22

snow-ball-roller-path-init

snow-ball-roller-path-update

snow-ball-shadow

snow-ball-shadow-idle

snow-ball-shadow-init-by-other

snow-bird-bob-func

snow-bumper

snow-bumper-active-close-idle

snow-bumper-active-far-idle

snow-bumper-deactivate

snow-bumper-inactive-idle

snow-bumper-spawn-fuel-cell

snow-bunny

snow-bunny-default-event-handler

snow-bunny-execute-jump

snow-bunny-initialize-jump

snow-bunny-method-51

snow-bunny-method-52

snow-bunny-method-54

snow-bunny-method-57

snow-bunny-method-60

snow-bunny-method-76

snow-bunny-retreat-work

snow-button

snow-button-activate

snow-button-deactivate

snow-button-up-idle

snow-eggtop

snow-eggtop-activate

snow-eggtop-idle-down

snow-eggtop-idle-up

snow-fort-gate

snow-fort-gate-activate

snow-fort-gate-idle-closed

snow-fort-gate-idle-open

snow-gears

snow-gears-activate

snow-gears-halt

snow-gears-idle

snow-gears-method-20

snow-gears-stopped

snow-log

snow-log-activate

snow-log-active

snow-log-button

snow-log-button-activate

snow-log-button-event-handler

snow-log-button-idle-down

snow-log-button-idle-up

snow-log-hidden

snow-log-wait-for-master

snow-part

snow-ram-proj-update-velocity

snow-spatula

snow-spatula-idle

snow-states

snow-switch

snow-switch-activate

snow-switch-event-handler

snow-switch-idle-down

snow-switch-idle-up

snowball-bank

snowball-info

snowcam

snowpusher

snowpusher-idle

solve-missile-tilt

solve-missile-velocity

sopt-work

sort

sort!

sound-angle-convert

sound-bank-id

sound-bank-load

sound-bank-unload

sound-basic-cb

sound-beach-waterfall

sound-buffer-dump

sound-command->string

sound-continue

sound-group-continue

sound-group-pause

sound-group-stop

sound-id

sound-iop-info

sound-music-load

sound-music-unload

sound-name

sound-name-with-material

sound-name=

sound-pause

sound-play

sound-play-by-name

sound-play-by-spec

sound-play-parms

sound-reload-info

sound-rpc-bank-cmd

sound-rpc-cmd

sound-rpc-continue-group

sound-rpc-continue-sound

sound-rpc-get-irx-version

sound-rpc-group-cmd

sound-rpc-list-sounds

sound-rpc-load-bank

sound-rpc-load-music

sound-rpc-pause-group

sound-rpc-pause-sound

sound-rpc-play

sound-rpc-reload-info

sound-rpc-set-ear-trans

sound-rpc-set-falloff-curve

sound-rpc-set-flava

sound-rpc-set-fps

sound-rpc-set-language

sound-rpc-set-master-volume

sound-rpc-set-mirror-mode

sound-rpc-set-param

sound-rpc-set-reverb

sound-rpc-set-sound-falloff

sound-rpc-shutdown

sound-rpc-sound-cmd

sound-rpc-stop-group

sound-rpc-stop-sound

sound-rpc-union

sound-rpc-unload-bank

sound-rpc-unload-music

sound-seagull-squall

sound-set-ear-trans

sound-set-falloff-curve

sound-set-flava

sound-set-fps

sound-set-mirror-mode

sound-set-reverb

sound-set-sound-falloff

sound-set-volume

sound-spec

sound-stop

sound-trans-convert

sound-trans-from-process

sound-vol

sound-volume-off

sp-adjust-launch

sp-clear-queue

sp-copy-from-spr

sp-copy-to-spr

sp-euler-convert

sp-field-init-spec

sp-free-particle

sp-get-approx-alloc-size

sp-get-block-size

sp-get-particle

sp-init-fields!

sp-item

sp-kill-particle

sp-launch-particles-death

sp-launch-particles-var

sp-launch-queue

sp-orbiter

sp-particle-copy!

sp-process-block

sp-process-block-2d

sp-process-block-3d

sp-process-particle-system

sp-queue-launch

sp-queued-launch-particles

sp-relaunch-particle-2d

sp-relaunch-particle-3d

sp-relaunch-setup-fields

sp-rotate-system

SPARTICLE_QUEUE_SIZE

sparticle-50-to-60

sparticle-60-to-50

sparticle-birthinfo

sparticle-cpuinfo

sparticle-group-item

sparticle-kill-it

sparticle-kill-it-level0

sparticle-kill-it-level1

sparticle-launch-control

sparticle-launch-group

sparticle-launch-state

sparticle-launcher

sparticle-launchinfo

sparticle-seagull-moon

sparticle-snow-birds-moon

sparticle-system

sparticle-track-root

sparticle-track-root-money

sparticle-track-root-prim

sparticle-track-sun

spat-work

spawn

spawn-baby-spider-best

spawn-baby-spider-work

spawn-bird

spawn-child

spawn-child-eco

spawn-flying-rock

spawn-kermit-pulse

spawn-minions

spawn-mistycannon-missile

spawn-part

spawn-projectile-blue

spawn-quicksandlurker-missile

SPECIAL_VRAM_WORDS

speedrun-draw-settings

speedrun-info-jak1

speedrun-mode-update

speedrun-start-full-game-run

sphere

sphere-cull

sphere-cull-for-ocean

sphere-in-view-frustum?

sphere<-vector!

sphere<-vector+r!

spheres-overlap?

spider-egg

spider-egg-die

spider-egg-hatch

spider-egg-idle

spider-vent

spider-vent-idle

spiderwebs

spiderwebs-bounce

spiderwebs-default-event-handler

spiderwebs-idle

spike

spike-down

spike-idle

spike-up

splash-spawn

split-monotone-polygon

SPOOL_HEAP_SIZE

SPOOL_PRIORITY_HIGH

SPOOL_PRIORITY_HIGHEST

SPOOL_PRIORITY_LOWEST

SPOOL_PRIORITY_RECALC

spool-anim

spool-calc-priority

spool-push

SPR_FROM_BANK

SPR_TO_BANK

springbox

SPRITE_CHUNK_COUNT

SPRITE_MAX_AMOUNT_MULT

sprite-add-2d-all

sprite-add-2d-chunk

sprite-add-3d-all

sprite-add-3d-chunk

sprite-add-frame-data

sprite-add-matrix-data

sprite-add-shadow-all

sprite-add-shadow-chunk

sprite-allocate-user-hvdf

sprite-array-2d

sprite-array-3d

sprite-aux-list

sprite-distort-vu1-block

sprite-distorter-generate-tables

sprite-distorter-sine-tables

sprite-draw

sprite-draw-distorters

sprite-frame-data

sprite-get-3d-quaternion!

sprite-get-user-hvdf

sprite-header

sprite-hvdf-control

sprite-hvdf-data

sprite-init-distorter

sprite-release-user-hvdf

sprite-set-3d-quaternion!

sprite-setup-frame-data

sprite-setup-header

sprite-vec-data-2d

sprite-vec-data-3d

sprite-vu1-block

sqrtf

sqrtf-no-fabs

square-platform

square-platform-button

square-platform-lowered

square-platform-lowering

square-platform-master

square-platform-master-activate

square-platform-master-idle

square-platform-method-27

square-platform-raised

square-platform-rising

stack

stack-frame

stack-size-set!

starfish

starfish-idle

starfish-init-by-other

starfish-patrol

starfish-spawn-child

start

start-bobbing!

start-hint-timer

start-of-symbol-table

start-part

start-perf-stat-collection

start-sequence-a

start-speedrun

start-test

start-time-of-day

starts

state

static

static-attack-info

static-bspherem

static-lb-list

static-load-boundary

static-pckernel-version

static-rgba

static-rgba-uint

static-screen

static-screen-init-by-other

static-screen-spawn

static-sound-name

static-sound-spec

static-spherem

static-text-list-array

static-vectorm

stats-tfrag-asm

steam-cap

steam-cap-control-pt

steam-cap-idle

steam-cap-method-20

steam-cap-method-21

step-collison!

STICK_DEADZONE

stop

stop!

stopwatch

stopwatch-begin

stopwatch-elapsed-seconds

stopwatch-elapsed-ticks

stopwatch-end

stopwatch-init

stopwatch-reset

stopwatch-start

stopwatch-stop

store-image

store-qw

store-u32

str-ambient-play

str-ambient-stop

str-is-playing?

str-load

str-load-cancel

str-load-status

str-play-async

str-play-kick

str-play-queue

str-play-stop

stream<-process-mask

string

string->float

string->int

string->sound-name

string->symbol

string-cat-to-last-char

string-charp=

string-downcase

string-format

string-get-arg!!

string-get-flag!!

string-get-float!!

string-get-int32!!

string-push-help

string-skip-to-char

string-skip-whitespace

string-strip-leading-whitespace!

string-strip-trailing-whitespace!

string-strip-whitespace!

string-suck-up!

string-upcase

string<-charp

string<?

string<=?

string=

string>?

string>=?

structure

subdivide-dists

subdivide-settings

substring!

subtitle

SUBTITLE_CHANNEL_COUNT

subtitle-bank

subtitle-debug

subtitle-debug-checking-lines

subtitle-flags?

subtitle-format

subtitle-init-by-other

subtitle-keyframe

subtitle-start

subtitle-stop

subtitle-str-adjust

subtitle-text

subtitle-text-info

subtitle?

sun-iris-door

sun-iris-door-closed

sun-iris-door-closing

sun-iris-door-init-by-other

sun-iris-door-open

sun-iris-door-opening

sunken

sunken-elevator

sunken-part

sunken-pipegame

sunken-pipegame-beat-challenge

sunken-pipegame-begin-play

sunken-pipegame-button

sunken-pipegame-button-init-by-other

sunken-pipegame-end-play

sunken-pipegame-idle

sunken-pipegame-method-20

sunken-pipegame-method-21

sunken-pipegame-method-22

sunken-pipegame-prize

sunken-pipegame-start-up

sunken-states

sunken-water

sunkenb

sunkencam

sunkenfisha

sunkenfisha-idle

sunkenfisha-init-by-other

sunkenfisha-method-20

sunkenfisha-method-21

sunkenfisha-method-22

sunkenfisha-method-23

sunkenfisha-method-24

sunkenfisha-method-25

sunkenfisha-method-26

sunkenfisha-method-27

surface

surface-clamp-speed

surface-interp!

surface-mult!

suspend

swamp

swamp-barrel

swamp-bat

swamp-bat-check-slave-paths-match?

swamp-bat-debug

swamp-bat-idle

swamp-bat-idle-path

swamp-bat-idle-path-method-9

swamp-bat-launch-slave

swamp-bat-launch-slaves

swamp-bat-make-path-select-plane

swamp-bat-setup-new-path

swamp-bat-slave

swamp-bat-slave-die

swamp-bat-slave-event-handler

swamp-bat-slave-get-new-path

swamp-bat-slave-idle

swamp-bat-slave-init-by-other

swamp-bat-slave-launch

swamp-bat-slave-method-20

swamp-bat-slave-path-post

swamp-bat-slave-post

swamp-bat-slave-return

swamp-bat-slave-strafe

swamp-bat-slave-swoop

swamp-bat-update-path

swamp-battlecontroller

swamp-blimp

swamp-blimp-bank

swamp-blimp-bye-bye

swamp-blimp-idle

swamp-blimp-oscillator

swamp-blimp-oscillator-method-10

swamp-blimp-rand-vector

swamp-blimp-setup

swamp-part

swamp-rat

swamp-rat-default-event-handler

swamp-rat-init-by-other

swamp-rat-nest

swamp-rat-nest-active

swamp-rat-nest-check-dummy

swamp-rat-nest-default-event-handler

swamp-rat-nest-die

swamp-rat-nest-dummy

swamp-rat-nest-dummy-a

swamp-rat-nest-dummy-b

swamp-rat-nest-dummy-c

swamp-rat-nest-dummy-die

swamp-rat-nest-dummy-draw-spawn-joints

swamp-rat-nest-dummy-event-handler

swamp-rat-nest-dummy-hit

swamp-rat-nest-dummy-idle

swamp-rat-nest-dummy-init-by-other

swamp-rat-nest-dummy-method-20

swamp-rat-nest-dummy-method-21

swamp-rat-nest-dummy-shake

swamp-rat-nest-dummy-take-damage

swamp-rat-nest-gestate

swamp-rat-nest-idle

swamp-rat-nest-pick-spawn-joint

swamp-rat-nest-spawn-rat

swamp-rat-nest-victory

swamp-rat-spawn

swamp-rat-update-wiggle-params

swamp-rat-update-wiggle-target

swamp-rock

swamp-rock-break

swamp-rock-idle

swamp-rock-init-by-other

swamp-rope

swamp-rope-break

swamp-rope-break-code

swamp-rope-idle-arm

swamp-rope-idle-rock

swamp-rope-init-by-other

swamp-rope-method-20

swamp-rope-oscillator

swamp-rope-oscillator-method-10

swamp-rope-post

swamp-rope-rand-float

swamp-rope-trans

swamp-rope-update-bounding-spheres

swamp-spike

swamp-spike-default-event-handler

swamp-spike-gate-down

swamp-spike-gate-up

swamp-spike-idle

swamp-spike-post

swamp-spike-set-particle-rotation-callback

swamp-tetherrock

swamp-tetherrock-break

swamp-tetherrock-die

swamp-tetherrock-hide

swamp-tetherrock-idle

swamp-village2-states

swampcam

swampgate

swap-display

swap-fake-shadow-buffers

swap-sound-buffers

swap!

swingpole

swingpole-active

swingpole-stance

SYM_TO_STRING_OFFSET

symbol

symbol->string

symlink2

symlink3

sync

sync-info

sync-info-eased

sync-info-paused

sync-now!

sync-path

syncv

T

*tab-size*

*tar-plat-constants*

*tar-plat-sg*

*tar-surface*

*TARGET-bank*

*target-dead-pool*

*target-lock*

*target-pool*

*target-shadow-control*

*target*

*task-controls*

*task-egg-starting-x*

*teetertotter-sg*

*teleport-count*

*teleport*

*temp-mem-usage*

*temp-options-alloced*

*temp-options*

*temp-string*

*temp-string2*

*terrain-context*

*terrain-stats*

*test-ray-dest-pos*

*test-ray-src-pos*

*test-ray-start-poly-id*

*test-shrub*

*texscroll-force-generic*

*texscroll-globals*

*text-group-names*

*text-languages*

*texture-enable-user-menu*

*texture-enable-user*

*texture-page-dir*

*texture-pool*

*texture-relocate-later*

*tfrag-display-stats*

*tfrag-work*

*thunder-count*

*thunder-id*

*thunder-id0*

*thunder-id1*

*thunder-id2*

*ticks-per-frame*

*tie*

*time-of-day-context*

*time-of-day-effects*

*time-of-day-fast*

*time-of-day-mode*

*time-of-day-proc*

*timeplot-index*

*timeplot-table*

*timer-reset-value*

*timer-value*

*title-credits-scale*

*title-credits-spacing*

*title-pc*

*title*

*tntbarrel-sg*

*touching-list*

*touching-prims-entry-pool*

*towertop-sg*

*tra-iris-door-sg*

*tra-pontoon-constants*

*tra-pontoon-sg*

*trace-list*

*training-cam-sg*

*training-mood-fog-table*

*training-mood*

*transform-regs*

*travel-timer*

*tread-surface*

*triangulation-buffer*

*TUBE-bank*

*tube-hit-mods*

*tube-jump-mods*

*tube-mods*

*tube-surface*

*turn-around-mods*

*txt-dma-list*

t-stat

tally-value

tan

tan-rad

tar-plat

target

target-above-threshold?

target-align-vel-z-adjust

target-apply-tongue

target-attack

target-attack-air

target-attack-up

target-attack-uppercut

target-attack-uppercut-jump

target-attacked

target-bank

target-billy-game

target-bonk-event-handler

target-calc-camera-pos

target-cam-pos

target-clone-anim

target-close-to-point?

target-collide-set!

target-collision-low-coverage

target-collision-no-reaction

target-collision-reaction

target-compute-edge

target-compute-edge-rider

target-compute-pole

target-compute-slopes

target-continue

target-danger-set!

target-dangerous-event-handler

target-death

target-death-anim

target-demo

target-double-jump

target-duck-high-jump

target-duck-high-jump-jump

target-duck-stance

target-duck-walk

target-eco-powerup

target-edge-grab

target-edge-grab-jump

target-edge-grab-off

target-effect-exit

target-exit

target-falling

target-falling-anim

target-falling-anim-trans

target-falling-trans

target-final-door

target-fishing

target-flop

target-flop-hit-ground

target-flut-air-attack

target-flut-air-attack-hit-ground

target-flut-clone-anim

target-flut-dangerous-event-handler

target-flut-death

target-flut-double-jump

target-flut-falling

target-flut-falling-anim-trans

target-flut-get-off

target-flut-get-off-hit-ground

target-flut-get-off-jump

target-flut-get-on

target-flut-grab

target-flut-hit

target-flut-hit-ground

target-flut-hit-ground-anim

target-flut-jump

target-flut-post

target-flut-post-post

target-flut-running-attack

target-flut-stance

target-flut-standard-event-handler

target-flut-start

target-flut-walk

target-generic-event-handler

target-grab

target-grabbed?

target-has-all-the-cells?

target-height-above-ground

target-high-jump

target-hit

target-hit-effect

target-hit-ground

target-hit-ground-anim

target-hit-ground-hard

target-hit-move

target-hit-orient

target-hit-push

target-hit-setup-anim

target-ice-stance

target-ice-walk

target-in-range?

target-joint-callback-pc

target-joint-pos

target-jump

target-jump-event-handler

target-jump-forward

target-land-effect

target-launch

target-load-wait

target-look-around

target-move-dist

target-no-ja-move-post

target-no-move-post

target-no-stick-post

target-on-end-of-teetertotter?

target-periscope

target-play-anim

target-pole-cycle

target-pole-flip-forward

target-pole-flip-forward-jump

target-pole-flip-up

target-pole-flip-up-jump

target-pos

target-post

target-powerup-effect

target-powerup-process

target-print-stats

target-racing

target-racing-bounce

target-racing-center-anim

target-racing-clone-anim

target-racing-death

target-racing-falling

target-racing-get-off

target-racing-get-off-hit-ground

target-racing-get-off-jump

target-racing-get-on

target-racing-grab

target-racing-hit

target-racing-jump

target-racing-jump-anim

target-racing-land-anim

target-racing-post

target-racing-smack

target-racing-smack-check

target-racing-start

target-racing-turn-anim

target-real-post

target-released?

target-rot

target-running-attack

target-send-attack

target-shoved

target-slide-down

target-slide-down-post

target-snowball

target-snowball-post

target-snowball-start

target-stance

target-stance-ambient

target-stance-look-around

target-standard-event-handler

target-start

target-start-attack

target-startup

target-state-hook-exit

target-swim-down

target-swim-jump

target-swim-jump-jump

target-swim-post

target-swim-stance

target-swim-tilt

target-swim-up

target-swim-walk

target-timed-invulnerable

target-timed-invulnerable-off

target-title

target-title-play

target-title-wait

target-tube

target-tube-death

target-tube-hit

target-tube-jump

target-tube-post

target-tube-start

target-tube-turn-anim

target-turn-around

target-wade-stance

target-wade-walk

target-walk

target-walk-event-handler

target-warp-in

target-warp-out

target-wheel

target-wheel-flip

target-yellow-blast

target-yellow-jump-blast

task-available?

task-closed?

task-complete?

task-control

task-control-reset

task-cstage

task-exists?

task-hint-control

task-hint-control-group

task-info-data

task-known?

task-status->string

tc

teetertotter

teetertotter-bend

teetertotter-idle

teetertotter-launch

TERRAIN_BSP_SCRATCHPAD

terrain-bsp

terrain-context

terrain-stats

test-play

test-xz-point-on-line-segment?

test-zone

tetherrock-get-info

tetherrock-info

tex-dbg

texscroll-execute

texscroll-globals

texscroll-make-request

text-id->string

text-is-loading

texture

texture-bpp

texture-id

texture-link

texture-mip->segment

texture-page

texture-page-common-allocate

texture-page-common-boot-allocate

texture-page-default-allocate

texture-page-dir

texture-page-dir-entry

texture-page-dir-inspect

texture-page-level-allocate

texture-page-login

texture-page-near-allocate-0

texture-page-near-allocate-1

texture-page-segment

texture-page-size-check

texture-pool

texture-pool-segment

texture-qwc

texture-relocate

texture-relocate-later

tfrag-control

tfrag-data

tfrag-data-setup

tfrag-details

tfrag-dists

tfrag-dma

tfrag-end-buffer

tfrag-init-buffer

tfrag-near-end-buffer

tfrag-near-init-buffer

tfrag-packet

tfrag-print-stats

tfrag-stats

tfrag-vu1-block

tfrag-work

tfragment

tfragment-debug-data

tfragment-stats

the

the-as

the-super-u64-fucntion

third-power

thread

thread-resume

thread-suspend

throw

throw-dispatch

TICKS_PER_SECOND

ticky

tie-consts

tie-debug-between

tie-debug-one

tie-end-buffer

tie-float-reg

tie-floats

tie-fragment

tie-init-buffers

tie-init-consts

tie-init-engine

tie-instance-debug

tie-int-reg

tie-ints

tie-matrix

tie-near-consts

tie-near-float-reg

tie-near-init-consts

tie-near-int-reg

tie-near-make-perspective-matrix

tie-near-vu1-block

tie-test-cam-restore

tie-vu1-block

tilt!

time-frame

time-of-day-context

time-of-day-dma

time-of-day-effect

time-of-day-interp-colors

time-of-day-interp-colors-scratch

time-of-day-palette

time-of-day-proc

time-of-day-setup

time-of-day-tick

time-of-day-update

time-passed

time-passed?

time-to-apex

time-to-ground

timer-bank

timer-count

timer-hold-bank

timer-init

timer-mode

timer-reset

TIMER0_BANK

TIMER1_BANK

TIMER2_BANK

TIMER3_BANK

tippy

tippy-method-10

title

tnear-vu1-block

tntbarrel

toggle-pause

top-level

torus

torus-method-10

torus-method-11

torus-method-12

torus-method-9

torus-verts

touch-handler

touch-tracker

touch-tracker-idle

touch-tracker-init

TOUCHING_LIST_LENGTH

touching-list

touching-prim

touching-prims-entry

touching-prims-entry-pool

touching-shapes-entry

towertop

towertop-idle

TPAGE_FILE_VERSION

tr-stat

tra-bird-bob-func

tra-iris-door

tra-pontoon

tra-sparticle-seagull-moon

tracking-point

tracking-spline

tracking-spline-method-10

tracking-spline-method-12

tracking-spline-method-13

tracking-spline-method-14

tracking-spline-method-15

tracking-spline-method-16

tracking-spline-method-17

tracking-spline-method-18

tracking-spline-method-19

tracking-spline-method-20

tracking-spline-method-21

tracking-spline-method-22

tracking-spline-method-23

tracking-spline-method-9

tracking-spline-sampler

training

training-cam

training-part

training-states

training-water

trajectory

trajectory-params

transform

transform-float-point

transform-matrix-calc!

transform-matrix-parent-calc!

transform-point-qword!

transform-point-vector-scale!

transform-point-vector!

transform-post

transform-regs

transform-vectors!

transformq

transformq-copy!

tri-centroid-local

tri-centroid-world

triangulate-boundary

trs

trs-matrix-calc!

trsq

trsq->continue-point

trsqv

true-func

true!

truncate

try-corner

try-move-along-ray

try-preload-stream

try-to-look-at-info

tube-bank

tube-info

tube-sounds

tube-thrust

turn-around?

turn-to-vector

twist-joint

twister

twister-method-11

twister-method-12

twister-method-9

TWO_PI

TX_FILE_VERSION

type

type-type?

U

*unity-quaternion*

*up-vector*

*update-leaf-when-outside-bsp*

*uppercut-jump-mods*

*use-etie*

*use-generic*

*use-old-listener-print*

*user*

uint128

uint16

uint32

uint64

uint8

uinteger

ultimate-memcpy

unknown-1

unless

unlink-art!

unlink-file

unlink-part-group-by-heap

unlink-textures-in-heap!

unload

unload-package

unload!

unlock!

unpack-comp-huf

unpack-comp-rle

unpack-vis

until

update

update-actor-vis-box

update-autosplit-info-jak1

update-autosplit-jak1-new-game

update-camera

update-cheats

update-clock

update-connected-crystals!

update-direction-from-time-of-day

update-discord-rpc

update-display-status

update-eyes

update-from-engine

update-from-os

update-from-step-size

update-light-kit

update-macro-metadata

update-math-camera

update-mood-caustics

update-mood-citadel

update-mood-darkcave

update-mood-default

update-mood-erase-color

update-mood-erase-color2

update-mood-finalboss

update-mood-firecanyon

update-mood-flames

update-mood-fog

update-mood-interp

update-mood-itimes

update-mood-jungle

update-mood-jungleb

update-mood-jungleb-blue

update-mood-lava

update-mood-lavatube

update-mood-light

update-mood-lightning

update-mood-maincave

update-mood-misty

update-mood-ogre

update-mood-palette

update-mood-prt-color

update-mood-quick

update-mood-robocave

update-mood-rolling

update-mood-shadow-direction

update-mood-sky-texture

update-mood-snow

update-mood-sunken

update-mood-swamp

update-mood-training

update-mood-village1

update-mood-village2

update-mood-village3

update-mouse-controls!

update-music-log

update-now!

update-ocean

update-pad

update-perm!

update-rain

update-route-table

update-sky-tng-data

update-snow

update-sound-banks

update-speedrun

update-subdivide-settings!

update-task-hints

update-time-of-day

update-timer!

update-to-os

update-trans!

update-transforms!

update-video-hacks

update-view-planes

update-vis-volumes

update-vis-volumes-from-nav-mesh

update-vis!

update-visible

update-vol!

update-vram-pages

update-wait-stats

update-wind

update-with-delay-or-reset!

update-with-delay!

update!

upload-generic-shrub

upload-now!

upload-one-common!

upload-vis-bits

upload-vram-data

upload-vram-pages

upload-vram-pages-pris

upload-vu0-program

USE_VM

user?

V

*valid-con*

*video-parms*

*video-reset-parm*

*viewer-sg*

*viewer*

*vif-disasm-table*

*vil3-bridge-36-sg*

*village-cam-sg*

*village1-mood-fog-table*

*village1-mood-lights-table*

*village1-mood-sun-table*

*village1-mood*

*village1-palette-interp-table*

*village1cam-sg*

*village2-mood-fog-table*

*village2-mood-lights-table*

*village2-mood-sun-table*

*village2-mood*

*village2-sky-texture-table*

*village2cam-sg*

*village3-mood-fog-table*

*village3-mood-lights-table*

*village3-mood*

*vis-actors*

*vis-boot*

*voicebox-sg*

*volume-descriptor-current*

*volume-descriptor*

*volume-normal-current*

*volume-normal*

*volume-point-current*

*volume-point*

*vu0-dma-list*

*vu1-enable-user-menu*

*vu1-enable-user*

v-slrp!

v-slrp2!

v-slrp3!

valid?

vec4s

vector

vector--float*!

vector-!

vector-*!

vector-3pt-cross!

vector-angle<-quaternion!

vector-array

vector-average!

vector-circle-tangent

vector-circle-tangent-new

vector-copy!

vector-cos-rad!

vector-cross!

vector-cvt.s.w!

vector-cvt.w.s!

vector-deg-diff

vector-deg-lerp-clamp!

vector-deg-seek

vector-deg-slerp

vector-degf

vector-degi

vector-degmod

vector-delta

vector-dot

vector-dot-vu

vector-flatten!

vector-float*!

vector-float/!

vector-for-ambient

vector-from-ups!

vector-identity!

vector-into-frustum-nosmooth!

vector-length

vector-length-max!

vector-length-squared

vector-lerp-clamp!

vector-lerp!

vector-line-distance

vector-line-distance-point!

vector-local+!

vector-matrix*!

vector-negate-in-place!

vector-negate!

vector-normalize-copy!

vector-normalize-ret-len!

vector-normalize!

vector-orient-by-quat!

vector-plane-distance

vector-rad<-vector-deg!

vector-rad<-vector-deg/2!

vector-reflect-flat-above!

vector-reflect-flat!

vector-reflect-true-flat!

vector-reflect!

vector-reset!

vector-rotate-around-y!

vector-rotate-y!

vector-rotate*!

vector-seconds

vector-seconds!

vector-seek-2d-xz-smooth!

vector-seek-2d-yz-smooth!

vector-seek-3d-smooth!

vector-seek!

vector-segment-distance-point!

vector-sin-rad!

vector-sincos-rad!

vector-sincos!

vector-to-ups!

vector-turn-to

vector-v!

vector-v*float!

vector-v*float+!

vector-v*float++!

vector-v+!

vector-v++!

vector-vector-deg-slerp!

vector-vector-distance

vector-vector-distance-squared

vector-vector-xz-distance

vector-vector-xz-distance-squared

vector-x-angle

vector-x-quaternion!

vector-xz-length

vector-xz-length-max!

vector-xz-length-squared

vector-xz-normalize!

vector-y-angle

vector-y-quaternion!

vector-z-quaternion!

vector-zero!

vector*!

vector/!

vector+!

vector+*!

vector+float!

vector+float*!

vector<-cspace!

vector<-cspace+vector!

vector<-pad-in-surface!

vector=

vector16b

vector2h

vector2uh

vector2w

vector3h

vector3s

vector3s-!

vector3s-copy!

vector3s-matrix*!

vector3s-rotate*!

vector3s*float!

vector3s+!

vector3w

vector4-dot

vector4-dot-vu

vector4-lerp-clamp!

vector4-lerp!

vector4b

vector4h

vector4s-3

vector4ub

vector4w

vector4w-2

vector4w-3

vector4w-4

vector8h

vehicle-controller

vehicle-controller-method-10

vehicle-controller-method-11

vehicle-controller-method-12

vehicle-controller-method-14

vehicle-controller-method-15

vehicle-controller-method-16

vehicle-path

vel-tick

velocity-set-to-target!

vent

vent-blocked

vent-pickup

vent-standard-event-handler

vent-wait-for-touch

ventblue

ventred

ventyellow

vertical-planes

vertical-planes-array

vftoi12.xyzw

vftoi15.xyzw

vftoi4.xyzw

video-parms

view-frustum

viewer

viewer-geo-name

viewer-ja-name

viewer-process

viewer-string

vif-bank

vif-disasm-element

vif-err

vif-fbrst

vif-mask

vif-stat

vif-stcycl-imm

vif-tag

vif-unpack-imm

VIF0_BANK

VIF0_DMA_BANK

VIF1_BANK

VIF1_DMA_BANK

vif1-handler-debug

villa-fisha

villa-fishb

villa-starfish

villa-starfish-idle

village-cam

village-fish

village-fish-idle

village1

village1-states

village2

village2cam

village3

village3-states

villagea-part

villagea-water

villageb-ogreboss

villageb-part

villageb-water

villagec-lava

villagec-part

virtual-frame

vis-clear

vis-cull

vis-gif-tag

vis-load

VISIBLE_LIST_SCRATCHPAD

visible?

vitof12.xyzw

vitof15.xyzw

vitof4.xyzw

vm-ptr

voicebox

voicebox-init-by-other

voicebox-spawn

voicebox-track

vol-control

vol-control-method-11

volume-descriptor-array

vu-clip

vu-code-block

vu-function

vu-lights

vu-lights-default!

vu-lights<-light-group!

vu-point-triangle-intersection?

vu-stat

VU0_DATA_MEM_MAP

VU1_DATA_MEM_MAP

W

*wade-mods*

*wade-surface*

*walk-mods*

*walk-no-turn-mods*

*wall-plat-sg*

*warp-gate-switch-sg*

*warp-info*

*warp-jump-mods*

*warrior-sg*

*water-anim-darkcave-water-with-crystal-sg*

*water-anim-finalboss-dark-eco-pool-sg*

*water-anim-jungle-river-sg*

*water-anim-lavatube-energy-lava-sg*

*water-anim-look*

*water-anim-maincave-center-pool-sg*

*water-anim-maincave-lower-left-pool-sg*

*water-anim-maincave-lower-right-pool-sg*

*water-anim-maincave-mid-left-pool-sg*

*water-anim-maincave-mid-right-pool-sg*

*water-anim-maincave-water-with-crystal-sg*

*water-anim-misty-dark-eco-pool-sg*

*water-anim-misty-mud-above-skeleton-sg*

*water-anim-misty-mud-above-skull-back-sg*

*water-anim-misty-mud-above-skull-front-sg*

*water-anim-misty-mud-behind-skeleton-sg*

*water-anim-misty-mud-by-arena-sg*

*water-anim-misty-mud-by-dock-sg*

*water-anim-misty-mud-island-near-dock-sg*

*water-anim-misty-mud-lonely-island-sg*

*water-anim-misty-mud-near-skull-sg*

*water-anim-misty-mud-other-near-skull-sg*

*water-anim-misty-mud-under-spine-sg*

*water-anim-ogre-lava-sg*

*water-anim-robocave-main-pool-sg*

*water-anim-rolling-water-back-sg*

*water-anim-rolling-water-front-sg*

*water-anim-sunken-big-room-sg*

*water-anim-sunken-big-room-upper-water-sg*

*water-anim-sunken-circular-with-bullys-sg*

*water-anim-sunken-dark-eco-helix-room-sg*

*water-anim-sunken-dark-eco-platform-room-sg*

*water-anim-sunken-dark-eco-qbert-sg*

*water-anim-sunken-first-right-branch-sg*

*water-anim-sunken-first-room-from-entrance-sg*

*water-anim-sunken-hall-before-big-room-sg*

*water-anim-sunken-hall-with-one-whirlpool-sg*

*water-anim-sunken-hall-with-three-whirlpools-sg*

*water-anim-sunken-qbert-room-sg*

*water-anim-sunken-room-above-exit-chamber-sg*

*water-anim-sunken-short-piece-sg*

*water-anim-sunken-start-of-helix-slide-sg*

*water-anim-training-lake-sg*

*water-anim-village1-fountain-sg*

*water-anim-village1-rice-paddy-mid-sg*

*water-anim-village1-rice-paddy-sg*

*water-anim-village1-rice-paddy-top-sg*

*water-anim-village2-bucket-sg*

*water-anim-village3-lava-sg*

*weather-off*

*wedge-plat-outer-sg*

*wedge-plat-sg*

*wheel-flip-mods*

*wheel-mods*

*whirlpool-sg*

*wind-scales*

*wind-work*

*windmill-one-sg*

*windmill-sail-sg*

*windspinner-sg*

*windturbine-sg*

wait-for-children

walk-tie-generic-prototypes

wall-plat

wall-plat-extended

wall-plat-extending

wall-plat-retracted

wall-plat-retracting

wall-plat-sync-idle

want-display-level

want-force-vis

want-levels

want-vis

warp-gate

warp-gate-init-by-other

warp-gate-switch

warp-vector-into-surface!

warpgate

warrior

water-anim

water-anim-look

water-control

water-control-method-10

water-control-method-15

water-control-method-16

water-control-method-9

water-vol

water-vol-deadly

water-vol-init-by-other

water-vol-method-22

water-vol-method-25

wedge-plat

wedge-plat-idle

wedge-plat-master

wedge-plat-master-idle

wedge-plat-method-27

wedge-plat-outer

wedge-plat-outer-idle

wedge-plat-outer-tip

wedge-plat-tip

when

when-goto

while

whirlpool

whirlpool-idle

whirlpool-method-20

wind-get-hashed-index

wind-vector

wind-work

windmill-one

windmill-one-idle

windmill-sail

windmill-sail-idle

windspinner

windspinner-idle

windturbine

windturbine-idle

with-children

with-cnt-vif-block

with-cnt-vif-block-qwc

with-dma-bucket

with-dma-buffer-add-bucket

with-pc

with-pp

with-proc

with-profiler

with-settings-scope

with-sp

with-vf

with-vf0

wobbler

wobbler-method-12

work-area

write-to-file

X

Y

Z

_

__assert

__assert-info-private-struct

__assert-min-max-range-float

__assert-min-max-range-int

__assert-zero-lim-range-int

__get_jak1_full_game

__get_jak1_territory

__mem-move

__pc-get-mips2c

__pc-set-levels

__pc-texture-relocate

__pc-texture-upload-now

__pc-upload-collide-frag

__read-ee-timer

__send-gfx-dma-chain

_format

-

---lb-save

-!

->

:bp

:break

:clear

:cont

:di

:disasm

:dump-all-mem

:exit

:pm

:status

:stop

:sym-name

:ubp

!=

.abs.vf

.add

.add.mul.vf

.add.mul.w.vf

.add.mul.x.vf

.add.mul.y.vf

.add.mul.z.vf

.add.vf

.add.w.vf

.add.x.vf

.add.y.vf

.add.z.vf

.adda.s

.addu

.blend.vf

.div.vf

.ftoi.vf

.isqrt.vf

.itof.vf

.jr

.load-sym

.lvf

.madd.s

.madda.s

.matrix*!

.max.vf

.max.w.vf

.max.x.vf

.max.y.vf

.max.z.vf

.mfc0

.min.vf

.min.w.vf

.min.x.vf

.min.y.vf

.min.z.vf

.mov

.mov.vf

.movn

.movn-128

.movz

.movz-128

.mtc0

.mul.vf

.mul.w.vf

.mul.x.vf

.mul.y.vf

.mul.z.vf

.nop

.nop.vf

.outer.product.a.vf

.outer.product.b.vf

.outer.product.vf

.pand

.pceqb

.pceqh

.pceqw

.pcgtb

.pcgth

.pcgtw

.pcpyld

.pcpyud

.pextlb

.pextlh

.pextlw

.pextub

.pextuh

.pextuw

.pnor

.pop

.por

.ppacb

.ppach

.psubw

.push

.pw.sll

.pw.sra

.pw.srl

.pxor

.ret

.sll

.sqrt.vf

.sra

.sub

.sub.mul.vf

.sub.mul.w.vf

.sub.mul.x.vf

.sub.mul.y.vf

.sub.mul.z.vf

.sub.vf

.sub.w.vf

.sub.x.vf

.sub.y.vf

.sub.z.vf

.svf

.sync.l

.sync.p

.wait.vf

.xor.p

.xor.vf

*

*__private-assert-info*

*_vu-reg-R_*

*!

*16k-dead-pool*

*4k-dead-pool*

*8k-dead-pool*

/

/-0-guard

/!

&

&-

&->

&+

&+!

&deref

#cond

#f

#if

#t

#unless

#when

+

+!

<

<=

=

>

>=

1-

1-!

1/

1+

1+!