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shuttle

source

Types


citizen-rebel

citizen-rebel: citizen-normsource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override2: collide-shape-moving
fact-info-override: fact-info-enemy
enemy-flags: enemy-flag
enemy-info: enemy-info
hit-points: int32
gnd-collide: uint32
attack-id: uint32
persistent-attack-id: uint32
water-max-height: meters
water-surface-height: meters
desired-angle: degrees
jump-why: uint64
penetrated-by-all: penetrate
penetrated-flinch: penetrate
penetrated-knocked: penetrate
reaction-time: time-frame
notice-time: time-frame
state-timeout: time-frame
auto-reset-penetrate-time: time-frame
hit-focus-time: time-frame
last-draw-time: time-frame
starting-time: time-frame
fated-time: time-frame
focus-pos: vector
event-param-point: vector
jump-dest: vector
focus: enemy-focus
incoming: enemy-attack-info
actor-group: pointer
actor-group-count: int32
neck: joint-mod
on-notice: symbol
on-active: symbol
on-hostile: symbol
on-death: symbol
idle-anim-player: idle-control
rand-gen: symbol
enemy-info-override: nav-enemy-info
frustration-point: vector
move-dest: vector
frustration-time: time-frame
blocked-start-time: time-frame
restore-nav-radius-time: time-frame
nav-radius-backup: float
flags: citizen-flag
traffic-id: int8
hit-by-player-count: int8
gnd-height: float
speed-scale: float
controller: vehicle-controller
danger-pos: sphere
vehicle: handle
anim-shuffle: int32
dist-walk-anim: float
speed-walk: float
anim-walk: int32
dist-run-anim: float
speed-run: float
anim-run: int32
water-anim: int32
interp: float
last-danger-time: time-frame
next-time-look-at: time-frame
stop-time-look-at: time-frame
wait-return-state: state
wait-time: time-frame
cp-valid?: symbol
cp-sphere: sphere
cp-vec: vector
cp-next-time: time-frame
cp-exit-time: time-frame
cp-force: vector
cp-plane: plane
cp-factor: float
info: civilian-global-info
anim-panic-run: int32
anim-on-ground: int32
anim-dive: int32
anim-get-up-front: int32
anim-get-up-back: int32
last-second-pos: vector
last-distance: float
next-time: time-frame
dive-target-point: vector
dive-reaction: float
allow-dive: symbol
dive-finished?: symbol
hit-face: uint32
seat: int32
nav-mesh-aid: actor-id
done?: symbol
task-node: uint16
end-pos: vector
index: uint32
gui-id: sound-id

city-shuttle-info

city-shuttle-info: structuresource
Fields
pos: vector
level: symbol
nav-mesh-id: uint32
time: time-frame

Functions


shuttle-cleanup

shuttle-cleanup(arg0: task-manager) => nonesource

shuttle-init

shuttle-init(arg0: task-manager, arg1: array) => nonesource

shuttle-update

shuttle-update(arg0: task-manager, arg1: array, arg2: uint) => nonesource

Variables


*citizen-rebel-global-info*

*citizen-rebel-global-info*: civilian-global-infosource

*citizen-rebel-nav-enemy-info*

*citizen-rebel-nav-enemy-info*: nav-enemy-infosource

*city-burning-bush-shuttle-1-info*

*city-burning-bush-shuttle-1-info*: arraysource

*city-shuttle-info*

*city-shuttle-info*: arraysource