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Other Resources or Guides

I'm not the first person to have made a tutorial on this. I'll link here other tutorials that I know of as well as places to learn about other things that I won't cover here.

Custom levels tutorials

Ruh's Custom levels tutorial :

https://www.youtube.com/watch?v=iTpGFUvmwX8

Inirdin's Light baking tutorial :

https://www.youtube.com/watch?v=gf5FFdgCSk0

Official custom levels README (slightly outdated):

https://github.com/open-goal/jak-project/blob/master/custom_levels/README.md

OpenGOAL information

Official OpenGOAL documentation :

https://opengoal.dev/docs/intro

OpenGOAL discord :

https://discord.com/invite/VZbXMHXzWv

Blender tutorials

Blender Guru's Beginner tutorial :

https://www.youtube.com/playlist?list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD

This playlist is a great place to start learning blender over a small project that'll teach many different parts of the software.

Blender fundamental playlist:

https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6

Official tutorial playlist. Goes more into specific into each tool instead of learning along a project like Blender Guru's one. Different ways of learning.

Official Blender 3.2 documentation :

https://docs.blender.org/manual/en/3.2/

There's an insanely big community of Blender online so I won't be linking more here but you should be able to find anything you need to learn.

Talking about what you need to learn, the main skills that'll be useful to learn are:

  • General understanding of the software and its interface
  • Manipulating objects in "Object Mode"
  • Basic modeling in "Edit Mode"
  • UV-mapping and Texturing
  • Lighting and Baking into vertex color

Extra things such as " basic sculpting" and " modifiers" can also be great and useful tools. For example, I made a big use of sculpting for the walls in "Crystal Cave" and the "Decimate" modifier was also a great help to lower the poly count of those same walls. There are plenty of other uses of modifiers, here's a quick video overview.