Various pictures and videos we took while working on Jak 3.
[2024-04-04] TIE Renderer
[2024-04-04] Shrubs
[2024-04-05] "Jak's model is not in a DGO, but in a STR file, so the common FR3 doesn't get the model data during extraction. target has an ext-geo-control which is an external-art-buffer and they load the file during target-continue so they can swap Jak's model" -Hat Kid
[2024-04-05] And here's the new Jak 3 model
[2024-04-06] It's always the eyes...
[2024-04-07] ...
[2024-04-07]
[2024-04-07]
[2024-04-07] Glow is working and Light Jak is looking good
[2024-04-08] nav-mesh, but nobody to use it yet
[2024-04-08] Minimap WIP
[2024-04-12] Hat Kid's vehicle collection rivaling water111's from Jak II
[2024-04-12]
[2024-04-12]
[2024-04-12] 1-line fix gets rid of the black lines around minimap textures
[2024-04-12] Desert vehicle HUD
[2024-04-12]
[2024-04-12] "finally, I reached the desert" -water111
[2024-04-14]
[2024-04-14] Region debug tools partially working
[2024-04-14]
[2024-04-14] "wow I did not know the tokens had 3D models" -ManDude
[2024-04-15] ManDude carries over a bunch of the PC Settings improvements
[2024-04-15]
[2024-04-15]
[2024-04-15]
[2024-04-15]
[2024-04-15]
[2024-04-15]
[2024-04-15]
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[2024-04-15] Collision Renderer, we love you
[2024-04-17] "volcanox" level misbehaving
[2024-04-19]
[2024-04-21] "The Daxter perch animation just breaks him" -Hat Kid (happens on PS2 as well)
[2024-04-22] Hat Kid's Jak 3 PR was approaching 500k lines added at this point...
[2024-04-22]
[2024-04-22] More minimap icons
[2024-04-22] Classic aspect ratio HUD bugs
[2024-04-22] The icons are in the right spot at least
[2024-04-22]
[2024-04-22] The Needle Laser tracking is... kinda dumb
[2024-04-25]
[2024-04-25]
[2024-04-25]
[2024-04-25] "yeah the bombs dont explode when in proximity to the spirits of the dead leapers" -ManDude
[2024-04-29] "precd" level is having some issues too...
[2024-04-29] "added a new bar that shows level heap usage for each level (color coded)" -ManDude
[2024-04-29] "not surprising but the memory management in the city is identical to jak 2. just 2 levels to juggle around in the edges" -ManDude
[2024-04-29] "i love ctrl+v'ing code and it works first try" -ManDude
[2024-04-29]
[2024-04-30] Hat Kid & ManDude make sense of and fix the volcanox issue
[2024-04-30] "this cave also renders now" -ManDude
[2024-04-30] We found some poorly-placed triggers in Jak II, but wow this one