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Development - Jul 2023

Various pictures and videos we took while working on Jak II.

[2023-07-04] Collision renderer
[2023-07-08] Long-awaited texture animations!
[2023-07-14] Texture morphing gives Dark Jak his purple color
[2023-07-14] Works in cutscenes too
[2023-07-15] Skull gems use texture animations as well
[2023-07-15] Conveyor belt animation
[2023-07-21] ManDude tidying up progress menu alignment, one by one
[2023-07-21] Easily overlooked texture animation in the waterfall (sprites turned off here)
[2023-07-21] "lol I never realized that these treads are animated. They even go at different speeds during a turn. Naughty Dog is good at adding details that nobody ever notices" -water111
[2023-07-21] Another underappreciated texture animation
[2023-07-21] The map in the progress menu is composed of these differently 'colored' regions, which individually fill out as you progress through a level
[2023-07-23] Textures within the progress menu are starting to work
[2023-07-23] Billboard sprites get fixed!
[2023-07-24]
[2023-07-24]
[2023-07-24]
[2023-07-24] A short-lived bug where the dark eco texture morph wasn't cleared after one of the Oracle cutscenes
[2023-07-24] Still some annoying warp effect bugs
[2023-07-25] "This title isn't centered wtf Naughty Dog!!" -ManDude
[2023-07-29] The yakows are actually missing a texture for these areas in gray
[2023-07-29] OpenGOAL attempts to fix this by re-using some nearby textures
[2023-07-29] water111 fixes up the progress menu so it doesn't flash with a single all-black frame