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Development - May 2023

Various pictures and videos we took while working on Jak II.

[2023-05-01] "Sprite distort doesnt appear to be working very well..." -ManDude
[2023-05-01] "I improved the aiming" -water111
[2023-05-01] WARNING: LOUD
[2023-05-01] "They changed literally nothing for Jak 2 [sprite distort], our shaders just needed some modifications" -ManDude
[2023-05-01] "I somehow entered this cursed state" -Hat Kid
[2023-05-03] Progress menu clean up
[2023-05-04] These Rachet & Clank posters were only showing up while paused
[2023-05-06] "Some progress on a rewritten Shadow2 renderer. It's still using the EE mips2c stuff from shadow-cpu, but the Shadow_PS2.cpp VU1 stuff isn't being used" -water111
[2023-05-06] Shadows still look different from PS2, and are buggy in some places
[2023-05-06] "Halving the shadow colors seems to be correct" -ManDude
[2023-05-07] "For some reason the noboard flag is used as extra wall for cars and stuff (instead of nopilot) and these walls lack that [so you can drive right through]" -ManDude
[2023-05-10] OpenGOAL exclusive secrets?
[2023-05-14] "This thing now renders!" -ManDude
[2023-05-14] Speedrunners noticed that guard spawns seemed out of place, turns out there was a bug in the spawn ranges
[2023-05-16] ManDude resorted to cheating to find all the orbs
[2023-05-17] Subtitle editor improvements
[2023-05-20] Unused voicelines when Jak hijacks a vehicle
[2023-05-23] More subtitle editor improvements
[2023-05-23]
[2023-05-24]
[2023-05-30] Each audio line gets queued, and originally it was showing the subtitles prematurely
[2023-05-31] "I love how the oracle is actually just Daxter... FORESHADOWING?????" -ManDude
[2023-05-31] Kiosk (demo) mode partially works