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Development - Apr 2023

Various pictures and videos we took while working on Jak II.

[2023-04-01]
[2023-04-04] Hacking around that pesky gui-control issue, the Daxter chase sequence is pretty playable, though the streaming animation speed is too slow
[2023-04-07] The code for these progress menus was also notoriously painful in Jak 1
[2023-04-07] "You can now start a new game from the title screen" -ManDude
[2023-04-07] Everyone go thank ManDude for making progress code not suck
[2023-04-13] Can't unsee (it's like this on PS2 as well, and carried over to Jak 3)
[2023-04-13]
[2023-04-14] Making sure Mars Tomb skip still works with faster load times
[2023-04-14] Turns out this is an original game bug in the nav-mesh
[2023-04-14] In Jak 2, nav-meshes can now use quads (Jak 1 only used triangles)
[2023-04-14] Still debugging sprite-glow issues with different graphic settings
[2023-04-15] More shadow debug tools
[2023-04-16] Boom shadows
[2023-04-16] This lighting effect actually uses shadows too
[2023-04-16] water111 gets generic-merc and the warp effect working
[2023-04-16]
[2023-04-16]
[2023-04-16]
[2023-04-16]
[2023-04-16]
[2023-04-16] Still some mixed up RGB/BGR
[2023-04-17] "The ripple distortion effect in water breaks around the screen edges" -Hat Kid
[2023-04-17] Similar issue with the security wall's effect
[2023-04-17] "I just reimplemented the missing target-yellow-jump-blast that is still called in Jak 2 but not defined anywhere and made it spawn the yellow gun blast instead" -Hat Kid
[2023-04-18]
[2023-04-18] The initial PS2 releases had a potential softlock around the stadium missions, OpenGOAL will include the patch that was added in later releases.
[2023-04-18] Some weirdness with fog and the warp effect
[2023-04-22] The skatepark test level found in the files of the PS3 version, loaded in OpenGOAL
[2023-04-23] Streaming audio! "Overlord was programmed by insane people" -water111
[2023-04-23] Another suspicious warp effect
[2023-04-23] The airlock speedup is fixed and now the Escort Kid mission is completable
[2023-04-24] More streaming audio fixes
[2023-04-24]
[2023-04-24] "Hey at least we made it to the third mission" -water111
[2023-04-24] Other languages work too, though volume is off
[2023-04-25] "They dont look like this for you guys, right? Just to make sure..." -ManDude
[2023-04-25] Turned out to be an issue with RNG in the particle system
[2023-04-26] "For some reason he just instantly dies if you push him off the piston" -Hat Kid
[2023-04-26]
[2023-04-26] Debugging an issue with metalkor rendering
[2023-04-26] A fix in the decompilation finally gets the streaming animations working for this section
[2023-04-26] Amusing bug with missing face animations
[2023-04-26] A NaN bug was causing the 'excitement' level and audio to increase when it shouldn't here
[2023-04-28]
[2023-04-30]
[2023-04-30] Level Select and Restart Mission are working now