Development - Apr 2023
Various pictures and videos we took while working on Jak II.
[2023-04-04] Hacking around that pesky gui-control issue, the Daxter chase sequence is pretty playable, though the streaming animation speed is too slow
[2023-04-14] Making sure Mars Tomb skip still works with faster load times
[2023-04-15] More shadow debug tools
[2023-04-16] Boom shadows
[2023-04-16] This lighting effect actually uses shadows too
[2023-04-16] water111 gets generic-merc and the warp effect working
[2023-04-17] "The ripple distortion effect in water breaks around the screen edges" -Hat Kid
[2023-04-17] Similar issue with the security wall's effect
[2023-04-17] "I just reimplemented the missing target-yellow-jump-blast that is still called in Jak 2 but not defined anywhere and made it spawn the yellow gun blast instead" -Hat Kid
[2023-04-23] Streaming audio! "Overlord was programmed by insane people" -water111
[2023-04-24] More streaming audio fixes
[2023-04-24]
[2023-04-24] "Hey at least we made it to the third mission" -water111
[2023-04-24] Other languages work too, though volume is off
[2023-04-26] A fix in the decompilation finally gets the streaming animations working for this section
[2023-04-26] Amusing bug with missing face animations
[2023-04-26] A NaN bug was causing the 'excitement' level and audio to increase when it shouldn't here
[2023-04-28]
[2023-04-30]
[2023-04-30] Level Select and Restart Mission are working now