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Development - Mar 2023

Various pictures and videos we took while working on Jak II.

[2023-03-05] Eyes are uh... half baked
[2023-03-08] An environment mapping bug is fixed across both Jak 1 and Jak 2, so shiny surfaces look less dull (such as ammo)
[2023-03-08] "I also found that our environment mapping was probably wrong in a lot of places in jak 1. emerc matches generic, but they were both wrong in the same way." -water111
[2023-03-09] Dark eco has transparency issues in some levels
[2023-03-11] An issue with emerc fadeout helps ManDude realize there's an orb here
[2023-03-11] OpenGOAL LOD settings. If you use PS2 settings, the orbs, conveyors, warp gate, and dark eco don't render from here.
[2023-03-11] These quarterpipes have a special type of collision used for the JET Board
[2023-03-11] More FOV shenanigans
[2023-03-13] A debug tool for shadows
[2023-03-14] A little stress testing, ManDude trying to load 8 levels at once
[2023-03-14] Success, 8 levels!
[2023-03-14] "It would be funny if we get the entire city rendering at once in game before the big map in the progress menu works" -Hat Kid
[2023-03-14] Oops, widescreen moon
[2023-03-14] A poorly placed region (missing this skips loading ctyport and ctyfarmb)
[2023-03-17] "I like how [water111] said 4 days ago that etie would take a few weeks" -Hat Kid
[2023-03-17] Stadium minimaps are working too
[2023-03-17] Vaser drops a preview of the SDL branch (replacement for GLFW)
[2023-03-18] Throne room cutscene with palcab level running in the background
[2023-03-18] Debugging wren pathing
[2023-03-21]
[2023-03-22] There's no texture morphing at this point anyway, but rest assured OpenGOAL won't have the 'Kor blackface' issue that happens in the PS3 port
[2023-03-22] "Yeah I guess during the [metalhead] invasion it makes sense to just program the guards to hit everything" -Zedb0t
[2023-03-23]
[2023-03-23] A strange bug where lines would stretch out to the origin (0,0,0)
[2023-03-25] Warp gate texscroll
[2023-03-26] Race mesh debug tool
[2023-03-26]
[2023-03-25] "I think all the messed up turning stuff is a nav issue unfortunately" -water111
[2023-03-26] These airlocks are meant to hide load times on PS2. ManDude plays around with speeding them up, since this is less of a concern on modern hardware.
[2023-03-26] Did you know there's an orb out of bounds in the underport level?
[2023-03-29] "Vortex renderer works! Just missing the textures..." -water111
[2023-03-29] "Is the baron statue meant to ignore fog?" -ManDude (no, it isn't)
[2023-03-30]
[2023-03-31] Shuttle missions are working