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Progress Report - October 2024

· 4 min read

Yet more fixes for Jak 3 and custom levels.

Release Info

This month's OpenGOAL Tooling (jak-project repo) release is 0.2.18.

Community Spotlight

info

If you want to play these mods, follow the instructions here to set up the mod list for the OpenGOAL launcher.

Platformia

Grateful Forest's first mod, Platformia, was released earlier this month. It's a challenge mod featuring lots and lots of platforms moving in mesmerizing paths and your goal is to get to the top!

Platformia

Orb Hunt Updated for TFL Chapter 2

Barg's Orb Hunt mod has been updated to include the two levels that were added in the second chapter of Kuitar's Forgotten Lands, Crescent Top and Energy Bay.

TFL

Jak and Daxter - The Halloween Legacy

Just in time for Halloween, Clanque has released their Halloween themed overhaul of Jak 1, featuring plenty of spooky model and texture replacements for the entire game. Check out the trailer!

Halloween Legacy

General Changes

Add --iso-path Parameter for goalc

The compiler can now be given a custom ISO path with the new --iso-path command line parameter.

Custom Levels

Support for Compressed GLB Files

Custom levels now support using compressed GLB files by utilizing Google's Draco Library for 3D model compression, saving tons of space.

Miscellaneous Bug Fixes

  • Metallic textures will now be resized automatically to match the base color's texture size.
  • Fix cases with bad vertex colors/alphas in certain spots.
  • When changing scale on some objects in Blender, the length of exported normals would sometimes be wrong, so they are now normalized first.

Jak 2

Make Turret Controls Respect Camera Settings

After entering a gunpod, the camera will now use the correct settings as defined in the Camera Options menu.

Jak 3

We're getting close to fixing all of the (known) remaining graphics issues. This month, most of the bug fixes revolved around fixing or implementing missing/broken graphics features.

Fix maker Projectile Flashing

Due to a bad rotation value, whenever a projectile from one of the Dark Makers during the Defend Spargus mission was visible, a nauseating effect would be drawn over the screen.

danger

EPILEPSY WARNING

Fix Envmap Texture

Merc models were using the wrong default texture for their environment mapping effect.

Envmap Texture Fix

Merc Fade Support

"Merc Fade" is a transparency effect on foreground models, used for example to make Jak invisible when interacting with a Dark Maker idol.

Fix kleever-diaper Secret

A small decompilation error resulted in the "Kleiver's Diaper" secret not working as intended.

Fix bigmap Player Cursor Texture

The texture for the player cursor on the world map now shows up properly.

Fix neo-sat Particles and Ropes

During the Dark Satellite fight in the desert, the particle effect when it smashes into the ground and the ropes were not drawing correctly.

Satellite Ropes

Texture Animation Fixes

The last of the remaining bugs with texture animations have been squashed, these include:

  • Missing glider ring texture animation.
  • Missing War Factory conveyor texture animation.
  • Some special eye texture animations would not show up, like the Dark Jak eye effect in cutscenes.
  • Texture animations that were using a size override would show up as black while not being animated.

Black Texture Animation Fixed Dark Jak Eye Texture Fixed